ActionScript 3.0 :: Adding Child And Stopping Main Timeline?

Sep 3, 2010

So I am loading in external swfs and once loaded in I want to stop the main timeline. so I do the following.

var swf : MovieClip = e.target.content ;
swf.stop();

which doesn't work, because I have trace statements in the external swf which fire off after that command is called. Which, here is another weird thing, When I trace through the loaded swf, it says it has two children, a shape, and a Loader. The shape is weird because what I have is another movieclip on stage so I should get instaceXX, and I dont know where that Loader class is coming from.

which also brings me to another question which is everytime I add the swf to the stage it duplicates the instance, and I run out of memory really fast after I keep removing and re-adding it. all I call is.

targetMC.addChild(swf);

then after the swf dispatches an event saying its done.

targetMC.removeChild(swf);

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