AS3 :: Stopping A Timeline For Set Durations At Various Frames?
Mar 17, 2010
how to stop the root timeline at a given frame using action script 3 in flash CS4
With AS2 I used this kind of script that worked all the time.
[Code].....
And I called the pause duration from the frame that needed it, etc.
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Similar Posts:
Jul 30, 2010
I have a symbol that contains all the weapons. I placed 6 of them on the stage. I have 6 variables P1Weapon1... P1Weapon2..etc. I need each one to stop on whatever variable matches them. The scripts needs to be on a external as file linked to the symbol. The variables are declared on a external as file linked to the main timeline.
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Jan 12, 2011
I would like to find an actionscript library that can take strings like:
Two days
2h
one month
a week
and parse them into duration (returning the time in some unit). It seems like it's been done so many times before and I'd hate to implement such a thing myself. If not in actionscript then in python (I can run this on the server side I guess).
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Feb 11, 2010
I'm very new to flash and even though i'm capable of using the search function and finding posts which look relevant i don't really understand them, most notably i am only familiar with controlling a movie clip with buttons within the movie clip symbol and i get confused by actionscript that seems to do otherwise.
Within a frame on my main stage i have a movie clip symbol of around 125 frames. To control this movie clip symbol i have 4 button symbols within the movie clip symbol. The actionscript code that runs throughout this movie looks like this[code]...
This leads to free frame by frame navigation using the buttons forward_btn and backward_btn and if you'd like to move to set points in the animation you can use the fastforward_btn which plays the movie clip forwards until it hits a stop command on one of my chosen frames.
What i'd like to do is have a button that plays the frames backwards until it hits these frames. Is there a combination of while loops and prevFrame() i can use or anything straight forward?
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Dec 5, 2009
how many of you use scenes to get your projects done. I've been switching to a different scene for every new angle (I'm making a flash movie, drawing somewhat 3D perspective, and storyboarding it out like a movie.) I find it makes it easier to organize the timeline, and not take up as many frames per timeline. Are there any downfalls to this method? Because I'm early on in the production, and if there's going to be any problems down the road I'd like to know before I get too involved.
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Apr 2, 2009
I am creating an e-learning to put into an LMS which has sound files. in order to play in the LMS, the sound file has to be in the timeline of the flash file, and not called through attachSound, or attachAudio. I would like to trigger an event after the end of the sound, so i have made a movie clip, placed the sound in the movie clip, and put the event at the end.whenever i advance, or back up in my file, the sound continues to play. i've tried stopping the sound by:[code]neither of those will stop the sound. The movie will advance, but the sound also continues to play. If I go back to the sound, it restarts, but I will need a way to stop it.
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May 24, 2010
I just released my portfolio at [URL] which consists of a lot of externally loaded swf's (progressive banners). These swf's contains no timeline really, just one keyframe with an imported FLV. I don't have the source files so I need to control these from my Main flash file.
As these external swf's are auto-playing, I would like it to be user initiated instead, so the users click on a button and it plays. But commands like "loader.stop()", "gotoAndPlay" etc. doesn't seem to work obviously.
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Nov 12, 2007
Is it possible to stop all sounds that are currently playing in a movie and at the same time stop future sounds that the playhead will encounter on the timeline? Here is the code I'm using on the 'mute' button now:
[Code]...
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Nov 18, 2011
I'm working on a as3 player which loads swf like videos/chapters, inside them I have images and a level where a sound starts to play at frame 1.I'm trying to stopping the sound of the loaded swf when I change it with a previous or later loaded file but nothing seem to work.[code]the timeline sound works without notice the SoundMixer method.
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Feb 23, 2009
I need to create a tall background, when the user clicks on a button the background will scroll up and down to the area that the user wants to go to. ( I attach an image of how that might look like)
The background is divided in to 4 sections, the way i figure to do this, is to have each section be a different part of the timeline- and what I need to happen is as the user arrives at one of the sections or in that part of the timeline the mc's on that sections start playing and stoping once he/she leaves.
If there is a better way of doing this as well- feel free of telling me- Im use flash about once a year.
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Apr 29, 2009
i just want my loop to keep playing regardless of the timeline stopping and starting. is this possible?
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Sep 3, 2010
So I am loading in external swfs and once loaded in I want to stop the main timeline. so I do the following.
var swf : MovieClip = e.target.content ;
swf.stop();
which doesn't work, because I have trace statements in the external swf which fire off after that command is called. Which, here is another weird thing, When I trace through the loaded swf, it says it has two children, a shape, and a Loader. The shape is weird because what I have is another movieclip on stage so I should get instaceXX, and I dont know where that Loader class is coming from.
which also brings me to another question which is everytime I add the swf to the stage it duplicates the instance, and I run out of memory really fast after I keep removing and re-adding it. all I call is.
targetMC.addChild(swf);
then after the swf dispatches an event saying its done.
targetMC.removeChild(swf);
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Feb 23, 2010
I don't use Flash that much so the question may sound simple, but how do I pause audio in a timeline? I have added the audio, play and stop button. When I test it works fine, but I can't figure out how to add the pause button, or the play/pause button.
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Dec 16, 2009
I have a Flash piece that has one main timeline that loads different movie clips and different sections of that main timeline.
On those embedded movie clips within the main timeline are sounds attached to the embedded movieclips timelines set to "stream". They have to be on the timeline so they sync up correctly (I can't load the sounds programatically).
I'm having the issue that when I navigate to a new section on the main timeline, the movieclip that was embedded on the timeline I navigated away from goes away, but the sound continues to play. I can't figure out how to get the sound to stop once I've navigated away.
I can't add a stop all sounds because the navigation of the movie is controlled from an external player I don't have control over (basically the external player just calls a gotoAndStop("myFrame") on the movie.)
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Oct 18, 2009
I want to tear my hair out and cry! I've just upgraded to CS4 and am trying to create a simple swf that consists of a root timeline with various frames, each labelled 'home', 'bio' & 'contact'. There are buttons on the stage with instance names and then on the first frame of my root timeline I have the following code (as well as the _root.stop() as actionscript on the labelled frames):
Code:
_root.stop()
homebtn.onRelease = function():Void {
[code].....
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Jun 27, 2008
I am looking for an easy way to count how many frames I currently have selected in the timeline. I know I can do the math using the numbers at the top of the timeline, but I want something quicker and easier.
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Jul 25, 2009
I am looking for an actionscript that will go to a certain frame in the timeline, play several frames and then jump to another frame in the timeline. Basically, I want to use this on several different buttons that use the same animation sequence to get to another part of the timeline.
The following is a scenario, but not script:
Buttons A and B are on Frame 1. Animation is on Frames 2-20:
When Button A is pressed, go to Frame 2. Play Frames 2-20, then go to Frame 21.
When Button B is pressed, go to Frame 2. Play Frames 2-20, then go to Frame 22.
I am currently doing this in a different way.
Buttons A and B are on Frame 1. Animations for Buttons A and B are the same, but are located on different frames. Animations for Button A would be on Frames 2-20. Animations for Button B would be on Frames 21-39. So...
When Button A is pressed, go to Frame 2. Play Frames 2-20 and stop on Frame 20.
When Button B is pressed, go to Frame 21. Play frames 21-39 and stop on Frame 39.
Do I have to create this extra timeline? Can I just put the animation in a separate movie? How can I play the movie and then connect each button to different parts of the timeline after the movie ends?
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Oct 11, 2009
I'm using Flash CS4 and I have to trim a .fla file down. I can delete the end frames no problem, but the first 600 frames that I have to remove are proving to be a nightmare. When I use the select>right-click>delete method it doesn't remove these frames, instead it removes the corresponding amount of frames from the end.
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Feb 5, 2009
I don't know what I did but the timeline with the frames and numbers on the top? disappeared and I've tried to get it back restarting etc, but don't know what else to do?
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Dec 23, 2011
I have a bunch of movieclips in my library. Each one contains it's own class and functions etc.I put each of these movieclips on diffrent frames in my timeline.My question was, if I am going to put these movieclips, on 2 or 3 frames on my timeline what will be the impact on speed of application (in mobile afcourse).For example MovieClip2 will be put on frames 2,3 and 6.It has 300 lines of code. Is the impact noticable ?
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Jan 13, 2010
i dont want to include first 2 frames when this runs..and also is there any way by which we can avoid repeatation of the framescoz when this runs couple of time same frame gets Repeated:Following is a code:
var randomFrame;
var numFrames;
numFrames = _totalframes;
[code]......
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Oct 21, 2010
I am having some trouble using Action script to access Instances on a timeline. Lets say that I have a MovieClip in my library that has three frames (frame number 1, 2 and 3) and each frame has sprite with the instance name IMAGE (each sprite is an instance of a different library object.) The MovieClip has the linkage name ThreeFrameClip. I can create an instance of this MovieClip like this:
Var MyClip:MovieClip = new ThreeFrameClip();
I now want to make all of the sprites invisible. How do I do this? Is there a way to access each frame using an array like this:
MyClip.frame[1].IMAGE.visible = false;
MyClip.frame[2].IMAGE.visible = false;
MyClip.frame[3].IMAGE.visible = false;
[Code].....
This kind of frame access had been a big problem for me in many different projects. I really do not like the second method.
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Nov 10, 2008
Some how, the timeline panel isn't showing the frames. how to get it back I attached an image to show what i mean.
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Aug 10, 2010
I have imported a few animated GIF's in flash. Each has a whole lot of frames. I am running the FPS at 35, and it obviously means that the GIF frames will speed up/slow down depending on how fast the FPS is. That is great, but is there a nice little trick to spread the frames out, without having to edit the MC and highlight a bunch of frames, and spread them out? I also attached a screenshot of me highlighting all the frames, preparing to move them over by one to spread out the frames. The first few frames are spread out already as you can see
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Mar 9, 2009
Basically the problem is that the flash player skips my frames for some reason!Problem: calling gotoAndPlay("label"), and once flash gets to that label, it does play, but it does not reach the trace action at the end of the timeline, although it reaches the end of the timeline and loops to the beginning as far as the visible artwork is concerned. There is no stop actions involved in between the gotoAndPlay and the trace action.If I reproduce this in a simpler environment I do not get the error. In the file I am using a few of my own simple external classes, and the as2 EventDispatcher, and caurina Tweener.
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Jun 10, 2009
Okay, so I've got a happy little movie that shows an atom diagram. Every seven frames shows an electron popping up in the ring around the nucleus. This is all contained in a movie clip. I want a button that when pressed, tells the movie clip with the atom to advance the seven frames ( making an electron pop up ) and then stop. The same button if pressed again, will advance the movie clip an additional seven frames ( thus adding another electron ).
I've looked around quite a bit but haven't found a solution that will work for me. Also, I am working in AS2. (if you're feeling especially helpful, do you also know how to do the same but in reverse? I've found how to play movie clips in reverse, but not for a certain frame interval.)
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Jul 13, 2009
I don't know if there is a setting but all I see for my timeline is my layer names. It appears that I can drag the bar from between the frames and the layer names but when I do the bar does not move to adjust and view the frames... has this happened to anyone else?
I don't know what is happening.... I can't even find a reset tools button that might just reset all the window panels to their original settings.
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Sep 18, 2009
I am new to AS3 and was doing a little bit of research before diving in. I wish I could just create external swfs to load with each button, but the CMS system that I am uploading to won't allow it~ so I HAVE to make the thing into one swf, but the file size is too large. Is it possible to make a button that loads only a few frames within the timelime? and the next button will load another few? this is what i found and it says i can't:[URL]
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Oct 28, 2009
I have a timeline and want to create an empty space to put in an additional timeline animation in the middle.
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Aug 3, 2010
I don't know what I did while working in a CS3 Flash document, but I cannot view the frames up in my timline bar. All I can see is the layers there - they take up the whole area and when I try to grab and drag the timeline to shorten the layers nothing happens. I must have hit something by accident
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