CS3 : Deleting Frames From Start Of Timeline?

Oct 11, 2009

I'm using Flash CS4 and I have to trim a .fla file down. I can delete the end frames no problem, but the first 600 frames that I have to remove are proving to be a nightmare. When I use the select>right-click>delete method it doesn't remove these frames, instead it removes the corresponding amount of frames from the end.

View 2 Replies


Similar Posts:


Professional :: Start "Motion Tween" After 24 Frames In Timeline?

Aug 4, 2010

I want my object to animate using Motion Tween in Timeline. I did so. But it starts animating from Frame 1. Instead I would like it to start animating from Frame 25. I don't want anything to animate upto 24 Frames. How can I do that?

View 1 Replies

Scenes - Organize The Timeline And Not Take Up As Many Frames Per Timeline

Dec 5, 2009

how many of you use scenes to get your projects done. I've been switching to a different scene for every new angle (I'm making a flash movie, drawing somewhat 3D perspective, and storyboarding it out like a movie.) I find it makes it easier to organize the timeline, and not take up as many frames per timeline. Are there any downfalls to this method? Because I'm early on in the production, and if there's going to be any problems down the road I'd like to know before I get too involved.

View 1 Replies

ActionScript 3.0 :: Flash - Get To The Frames To Start With Tween?

Dec 5, 2011

i am on a timeline on frame 10 with a stop ,,,, i want to play frame 11 to remove ( play out movie clip) the movie clip using time line tween and the go to frame 20 and play the next movie clip and stop at frame 25 .so far i can get to the frames to start the tweens with

function onHomeClick(e:MouseEvent):void
{
gotoAndStop("somos");

but then before going to next frame will like to play the one i am out and then go to the next one ,

View 10 Replies

ActionScript 2.0 :: CS3 Start Movie On Random Frame From A Selection Of Specified Frames?

Jun 3, 2010

I have a short movie which consists of 6 MCs. What I would like to be able to do is to start the movie on a random clip and then proceed as usual playing each consecutive MC. The movie then loops back round to frame 2 thus avoiding the random selector code which sits on the first frame of the movie.I have tried three different solutions of AS, two of which I got from a 2008 posting on this site from CBadger and although all versions work in Safari and v1 & 3 work in Google Chrome on the Mac. None of them work in Firefox on a Mac (the 1st version displays but doesn't randomise and v2 & v3 don't display at all) and I have not yet tested them on a PC.Here is the code that I have used for each version on the first frame in the root:

Array.prototype.shuffle = function() {
for (var ivar = this.length-1; ivar>=0; ivar--) {
var p = random(ivar+1);

[code]....

View 4 Replies

Actionscript 3.0 :: An Error The Loaded Swf File Doesn't Start At Frame 1 It Jumps Up To 115 Frames?

Mar 28, 2011

I watch the video tutorial of Mr. Lee Brimelow, I follow the tutorials but I encountered an error the loaded swf file doesn't start at frame 1 it jumps up to 115 frames.preloader.flamain.fla - animation starts at frame 115main.fla containts different scenes.

View 5 Replies

ActionScript 2.0 :: Movie Start With A Line Which Is 1 Pixel Long - Increase It To 500 Pixels In 36 Frames?

Oct 20, 2002

I want my movie to start out with a line which is 1 pixel long. Then I want to increase it to 500 pixels in 36 frames. I can do this without actionscript by just going down 36 frames and increasing the line then creating a motion tween, but I would like to see this done in actionscript

View 5 Replies

Actionscript 3.0 :: External Preloader - If Insert 2 Frames In Start, It Will Change Entire Game Codes?

Jul 12, 2010

i've alredy made game in timeline, and i havent made preloader. if i try to insert 2 frames in start, it will change my entire game codes.

View 2 Replies

Start Timeline When I Click Button?

May 13, 2009

I have used the actions panel to write a stop code on frame one of my timeline.When I test my movie it stays on the home page, which is good! I have also created an 'enter site' button on the home page. I want to click this button and have the timeline start rolling over to frame 50 (where my next label 'contents' will be). At frame 50 I want it to stop, and so on for all of my labels/pages. The action taking place on the timeline is a pan across a panoramic photograph, which will stop at different points.

View 7 Replies

Professional :: Have Something Start Later On Flash Timeline

Mar 17, 2010

I have a few problems with Adobe Flash. Please refer to this image: [URL]. First, I would like to make a movieclip begin somewhere else (so that I may jump to it later). But when I preview what I currently have in my timeline, my movie clip just flashes on and off with Layer 1 (the image on Layer 1 flashes too), rather than what should be a delay of nothing (but Layer 1 flashing) until frame 20 is reached, at which point the movie clip on Layer 3 should play. Secondly, I do not wish for the movie clip to stop at the end of the second keyframe (even though it's currently not really even playing). How can I have it play all the way out?

View 2 Replies

Flash :: Add Frame To Timeline At Start Of It?

Aug 22, 2011

There must be an easier way to add frames at the start of a flash timeline?

I want to insert a few frames before frame one, but I can not find a simple way to do so in Flash CS5.

I have tried to use insert, it will place them to the right (frame2..). I have tried to drag all the frames of the movie over to the right, but it creates strange problems with the tweens (some even go away).

The only way I have found to do it, is create a new movie, insert frames, and then copy/paste the entire movie from the original flash in to this flash, is there a better way?

View 2 Replies

Count Frames In Timeline?

Jun 27, 2008

I am looking for an easy way to count how many frames I currently have selected in the timeline. I know I can do the math using the numbers at the top of the timeline, but I want something quicker and easier.

View 8 Replies

GotoAndPlay And Then Skip Frames In Timeline?

Jul 25, 2009

I am looking for an actionscript that will go to a certain frame in the timeline, play several frames and then jump to another frame in the timeline. Basically, I want to use this on several different buttons that use the same animation sequence to get to another part of the timeline.

The following is a scenario, but not script:
Buttons A and B are on Frame 1. Animation is on Frames 2-20:
When Button A is pressed, go to Frame 2. Play Frames 2-20, then go to Frame 21.
When Button B is pressed, go to Frame 2. Play Frames 2-20, then go to Frame 22.
I am currently doing this in a different way.

Buttons A and B are on Frame 1. Animations for Buttons A and B are the same, but are located on different frames. Animations for Button A would be on Frames 2-20. Animations for Button B would be on Frames 21-39. So...
When Button A is pressed, go to Frame 2. Play Frames 2-20 and stop on Frame 20.
When Button B is pressed, go to Frame 21. Play frames 21-39 and stop on Frame 39.

Do I have to create this extra timeline? Can I just put the animation in a separate movie? How can I play the movie and then connect each button to different parts of the timeline after the movie ends?

View 5 Replies

Timeline With Frames And Numbers Disappeared

Feb 5, 2009

I don't know what I did but the timeline with the frames and numbers on the top? disappeared and I've tried to get it back restarting etc, but don't know what else to do?

View 5 Replies

AS3 :: Stopping A Timeline For Set Durations At Various Frames?

Mar 17, 2010

how to stop the root timeline at a given frame using action script 3 in flash CS4

With AS2 I used this kind of script that worked all the time.
 
[Code].....
 
And I called the pause duration from the frame that needed it, etc.

View 2 Replies

ActionScript 3.0 :: Put Movieclips, On 2 Or 3 Frames On Timeline?

Dec 23, 2011

I have a bunch of movieclips in my library. Each one contains it's own class and functions etc.I put each of these movieclips on diffrent frames in my timeline.My question was, if I am going to put these movieclips, on 2 or 3 frames on my timeline what will be the impact on speed of application (in mobile afcourse).For example MovieClip2 will be put on frames 2,3 and 6.It has 300 lines of code. Is the impact noticable ?

View 3 Replies

ActionScript 2.0 :: Random Frames On Timeline?

Jan 13, 2010

i dont want to include first 2 frames when this runs..and also is there any way by which we can avoid repeatation of the framescoz when this runs couple of time same frame gets Repeated:Following is a code:

var randomFrame;
var numFrames;
numFrames = _totalframes;

[code]......

View 5 Replies

ActionScript 3.0 :: Access To Different Timeline Frames?

Oct 21, 2010

I am having some trouble using Action script to access Instances on a timeline. Lets say that I have a MovieClip in my library that has three frames (frame number 1, 2 and 3) and each frame has sprite with the instance name IMAGE (each sprite is an instance of a different library object.) The MovieClip has the linkage name ThreeFrameClip. I can create an instance of this MovieClip like this:

Var MyClip:MovieClip = new ThreeFrameClip();

I now want to make all of the sprites invisible. How do I do this? Is there a way to access each frame using an array like this:

MyClip.frame[1].IMAGE.visible = false;
MyClip.frame[2].IMAGE.visible = false;
MyClip.frame[3].IMAGE.visible = false;

[Code].....

This kind of frame access had been a big problem for me in many different projects. I really do not like the second method.

View 2 Replies

IDE :: Timeline Panel Isn't Showing The Frames?

Nov 10, 2008

Some how, the timeline panel isn't showing the frames. how to get it back I attached an image to show what i mean.

View 8 Replies

IDE :: Flash CS4 Or CS5 / Spreading Frames Out In Timeline?

Aug 10, 2010

I have imported a few animated GIF's in flash. Each has a whole lot of frames. I am running the FPS at 35, and it obviously means that the GIF frames will speed up/slow down depending on how fast the FPS is. That is great, but is there a nice little trick to spread the frames out, without having to edit the MC and highlight a bunch of frames, and spread them out? I also attached a screenshot of me highlighting all the frames, preparing to move them over by one to spread out the frames. The first few frames are spread out already as you can see

View 2 Replies

ActionScript 3.0 :: Have An Object Start Off With An Alpha Of 0 But Then Opacity In To 100% Later On The Timeline?

Feb 17, 2009

I want to have an object start off with an alpha of 0 but then opacity in to 100% later on the timeline BUT I have to use Actionscript.

View 6 Replies

ActionScript 2.0 :: Use SetInterval To Start And Stop The Root Timeline?

Jan 9, 2006

How can I use setInterval to start and stop the root timeline? I would like to use it in this little fade function wherein the setInterval would kick into effect once the alpha is 100%. You can see where I think it needs to go. Here's the code.

Code:
stop();
variable = x+5;
title_mc._alpha = 0;
function fade() {
var nFadeSpeed = 4;

[Code]...

View 6 Replies

ActionScript 2.0 :: Scripting A Button To Stop & Start A MC Timeline?

May 24, 2003

I am a main timeline, with a movie clip that I want to loop infinitly, until a button is clicked, once the button is clicked I want it to stop the movie clip timeline, once the button is clicked again I want it to start the movie clip timeline again.

I am not the greatest actionscripter, I understand it I just have a bit of trouble writing the syntax myself.

View 5 Replies

ActionScript 2.0 :: CS3 Flash Timeline Skipping Frames?

Mar 9, 2009

Basically the problem is that the flash player skips my frames for some reason!Problem: calling gotoAndPlay("label"), and once flash gets to that label, it does play, but it does not reach the trace action at the end of the timeline, although it reaches the end of the timeline and loops to the beginning as far as the visible artwork is concerned. There is no stop actions involved in between the gotoAndPlay and the trace action.If I reproduce this in a simpler environment I do not get the error. In the file I am using a few of my own simple external classes, and the as2 EventDispatcher, and caurina Tweener.

View 1 Replies

Play A Certain Number Of Frames Then Stop-from Anywhere On The Timeline

Jun 10, 2009

Okay, so I've got a happy little movie that shows an atom diagram. Every seven frames shows an electron popping up in the ring around the nucleus. This is all contained in a movie clip. I want a button that when pressed, tells the movie clip with the atom to advance the seven frames ( making an electron pop up ) and then stop. The same button if pressed again, will advance the movie clip an additional seven frames ( thus adding another electron ).

I've looked around quite a bit but haven't found a solution that will work for me. Also, I am working in AS2. (if you're feeling especially helpful, do you also know how to do the same but in reverse? I've found how to play movie clips in reverse, but not for a certain frame interval.)

View 1 Replies

ActionScript 3.0 :: Timeline Bar Won't Adjust To View Frames?

Jul 13, 2009

I don't know if there is a setting but all I see for my timeline is my layer names. It appears that I can drag the bar from between the frames and the layer names but when I do the bar does not move to adjust and view the frames... has this happened to anyone else?
 
I don't know what is happening.... I can't even find a reset tools button that might just reset all the window panels to their original settings.

View 6 Replies

ActionScript 3.0 :: Button To Load Only A Few Frames Within The Timeline

Sep 18, 2009

I am new to AS3 and was doing a little bit of research before diving in. I wish I could just create external swfs to load with each button, but the CMS system that I am uploading to won't allow it~ so I HAVE to make the thing into one swf, but the file size is too large. Is it possible to make a button that loads only a few frames within the timelime? and the next button will load another few? this is what i found and it says i can't:[URL]

View 1 Replies

Create Empty Frames In An Existing Timeline

Oct 28, 2009

I have a timeline and want to create an empty space to put in an additional timeline animation in the middle.

View 4 Replies

Professional :: Fix Messed Up Timeline-can't View Frames?

Aug 3, 2010

I don't know what I did while working in a CS3 Flash document, but I cannot view the frames up in my timline bar. All I can see is the layers there - they take up the whole area and when I try to grab and drag the timeline to shorten the layers nothing happens. I must have hit something by accident

View 4 Replies

AS2 :: Professional - Button - Linking To Certain Frames In Timeline

Mar 22, 2012

Decided to stick with AS2.0, i've got buttons that are working great, linking to certain frames in my timeline etc. The only problem I'm having is after they have been clicked and gone to their respected frame, they remain clicked. This is my code for each button

[Code]...

Could this be something in my code or something in the timeline i've possibly done wrong?

View 8 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved