IDE :: Timeline Panel Isn't Showing The Frames?
Nov 10, 2008Some how, the timeline panel isn't showing the frames. how to get it back I attached an image to show what i mean.
View 8 RepliesSome how, the timeline panel isn't showing the frames. how to get it back I attached an image to show what i mean.
View 8 RepliesI am trying to get this effect in my website, check the website link given below [URL] ie I need the blue sliding panel to show information about different subjects.
View 2 Replieswhenever I try to make an animation I cannot because it only shows the layer of the timeline and it stretches all the way across the screen. Whenever I put in a keyframe it doesn't show up. How do I fix this? [URL]..
View 5 Replieshow many of you use scenes to get your projects done. I've been switching to a different scene for every new angle (I'm making a flash movie, drawing somewhat 3D perspective, and storyboarding it out like a movie.) I find it makes it easier to organize the timeline, and not take up as many frames per timeline. Are there any downfalls to this method? Because I'm early on in the production, and if there's going to be any problems down the road I'd like to know before I get too involved.
View 1 RepliesI have a problem where every time i close flash normally (it's not crashing) and fire it up again, my timeline panel is missing. I have to press ctrl+alt+t or window>timeline to bring it up again and reposition it. What's going on here?
View 10 RepliesI want to show text between specific frames. [code]I want it to be together with fla file, not in an external .xml file...
View 2 RepliesI have a play and mute/unmute MC in a timeline instanced as "btn_playMute." The movie clip contains two frames. Each frame contains a button and some AS3. Here's the goal: When the flash loads, a video starts playing with the volume turned all the way down. This video continues, and loops when it gets to the end, ensuring that the volume is all the way down. I'm doing this as such:
HTML Code:
import fl.video.VideoEvent;
videoPlayer.volume = 0;
videoPlayer.source = "dieSort.f4v";
videoPlayer.addEventListener(VideoEvent.COMPLETE,rewindAndMute);
function rewindAndMute(videoEventObject:VideoEvent):void {
[Code] .....
The problem is that when I click the button the first time, which restarts the video with the volume up, I get the following error in the Output panel:
HTML Code:
Play Button Clicked
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at Semigen_fla::btn_playMute_1/frame2()[Semigen_fla.btn_playMute_1::frame2:3]
at flash.display::MovieClip/gotoAndStop()
at Semigen_fla::btn_playMute_1/playHandler()[Semigen_fla.btn_playMute_1::frame1:9]
Any reason why my control MC is not changing states properly from "rewind and unmute" to "mute"?
I need to do a countdown time coder showing minutes, seconds and frames (25fps). I've searched a lot but w/out a fish The only similar thing I found is the Kirupa's tut, but I think it's too much graphical (I'd like it only w/ fonts) and actually I'm not so AS skilled Does anybody know where can I start or a good tut?
View 2 RepliesI'm sure this is probably something simple, but sometimes when I double click a button on the stage to enter its timeline, I don't get the up, over, down, hit, timeline. I just get a timeline that looks like a regular layer.
View 6 Replieswhat im doing is showing different photo sets on the same timeline for my site. so i thought i would have each photoset on a frame and each frame has the stop function on it to keep it from playing them all. so i have a button saying "set 1" and when you click that its supposed to play frame 5. code on the button:
on (release) {
gotoAndPlay(7);
}
(set one is on frame 7) but this doesnt work i dont get it. whats wrong? is there a better way to do this?
I am looking for an easy way to count how many frames I currently have selected in the timeline. I know I can do the math using the numbers at the top of the timeline, but I want something quicker and easier.
View 8 RepliesI am looking for an actionscript that will go to a certain frame in the timeline, play several frames and then jump to another frame in the timeline. Basically, I want to use this on several different buttons that use the same animation sequence to get to another part of the timeline.
The following is a scenario, but not script:
Buttons A and B are on Frame 1. Animation is on Frames 2-20:
When Button A is pressed, go to Frame 2. Play Frames 2-20, then go to Frame 21.
When Button B is pressed, go to Frame 2. Play Frames 2-20, then go to Frame 22.
I am currently doing this in a different way.
Buttons A and B are on Frame 1. Animations for Buttons A and B are the same, but are located on different frames. Animations for Button A would be on Frames 2-20. Animations for Button B would be on Frames 21-39. So...
When Button A is pressed, go to Frame 2. Play Frames 2-20 and stop on Frame 20.
When Button B is pressed, go to Frame 21. Play frames 21-39 and stop on Frame 39.
Do I have to create this extra timeline? Can I just put the animation in a separate movie? How can I play the movie and then connect each button to different parts of the timeline after the movie ends?
I'm using Flash CS4 and I have to trim a .fla file down. I can delete the end frames no problem, but the first 600 frames that I have to remove are proving to be a nightmare. When I use the select>right-click>delete method it doesn't remove these frames, instead it removes the corresponding amount of frames from the end.
View 2 RepliesI don't know what I did but the timeline with the frames and numbers on the top? disappeared and I've tried to get it back restarting etc, but don't know what else to do?
View 5 Replieshow to stop the root timeline at a given frame using action script 3 in flash CS4
With AS2 I used this kind of script that worked all the time.
[Code].....
And I called the pause duration from the frame that needed it, etc.
I have a bunch of movieclips in my library. Each one contains it's own class and functions etc.I put each of these movieclips on diffrent frames in my timeline.My question was, if I am going to put these movieclips, on 2 or 3 frames on my timeline what will be the impact on speed of application (in mobile afcourse).For example MovieClip2 will be put on frames 2,3 and 6.It has 300 lines of code. Is the impact noticable ?
View 3 Repliesi dont want to include first 2 frames when this runs..and also is there any way by which we can avoid repeatation of the framescoz when this runs couple of time same frame gets Repeated:Following is a code:
var randomFrame;
var numFrames;
numFrames = _totalframes;
[code]......
I am having some trouble using Action script to access Instances on a timeline. Lets say that I have a MovieClip in my library that has three frames (frame number 1, 2 and 3) and each frame has sprite with the instance name IMAGE (each sprite is an instance of a different library object.) The MovieClip has the linkage name ThreeFrameClip. I can create an instance of this MovieClip like this:
Var MyClip:MovieClip = new ThreeFrameClip();
I now want to make all of the sprites invisible. How do I do this? Is there a way to access each frame using an array like this:
MyClip.frame[1].IMAGE.visible = false;
MyClip.frame[2].IMAGE.visible = false;
MyClip.frame[3].IMAGE.visible = false;
[Code].....
This kind of frame access had been a big problem for me in many different projects. I really do not like the second method.
I have imported a few animated GIF's in flash. Each has a whole lot of frames. I am running the FPS at 35, and it obviously means that the GIF frames will speed up/slow down depending on how fast the FPS is. That is great, but is there a nice little trick to spread the frames out, without having to edit the MC and highlight a bunch of frames, and spread them out? I also attached a screenshot of me highlighting all the frames, preparing to move them over by one to spread out the frames. The first few frames are spread out already as you can see
View 2 RepliesBasically the problem is that the flash player skips my frames for some reason!Problem: calling gotoAndPlay("label"), and once flash gets to that label, it does play, but it does not reach the trace action at the end of the timeline, although it reaches the end of the timeline and loops to the beginning as far as the visible artwork is concerned. There is no stop actions involved in between the gotoAndPlay and the trace action.If I reproduce this in a simpler environment I do not get the error. In the file I am using a few of my own simple external classes, and the as2 EventDispatcher, and caurina Tweener.
View 1 RepliesOkay, so I've got a happy little movie that shows an atom diagram. Every seven frames shows an electron popping up in the ring around the nucleus. This is all contained in a movie clip. I want a button that when pressed, tells the movie clip with the atom to advance the seven frames ( making an electron pop up ) and then stop. The same button if pressed again, will advance the movie clip an additional seven frames ( thus adding another electron ).
I've looked around quite a bit but haven't found a solution that will work for me. Also, I am working in AS2. (if you're feeling especially helpful, do you also know how to do the same but in reverse? I've found how to play movie clips in reverse, but not for a certain frame interval.)
I don't know if there is a setting but all I see for my timeline is my layer names. It appears that I can drag the bar from between the frames and the layer names but when I do the bar does not move to adjust and view the frames... has this happened to anyone else?
I don't know what is happening.... I can't even find a reset tools button that might just reset all the window panels to their original settings.
I am new to AS3 and was doing a little bit of research before diving in. I wish I could just create external swfs to load with each button, but the CMS system that I am uploading to won't allow it~ so I HAVE to make the thing into one swf, but the file size is too large. Is it possible to make a button that loads only a few frames within the timelime? and the next button will load another few? this is what i found and it says i can't:[URL]
View 1 RepliesI have a timeline and want to create an empty space to put in an additional timeline animation in the middle.
View 4 RepliesI don't know what I did while working in a CS3 Flash document, but I cannot view the frames up in my timline bar. All I can see is the layers there - they take up the whole area and when I try to grab and drag the timeline to shorten the layers nothing happens. I must have hit something by accident
View 4 RepliesDecided to stick with AS2.0, i've got buttons that are working great, linking to certain frames in my timeline etc. The only problem I'm having is after they have been clicked and gone to their respected frame, they remain clicked. This is my code for each button
[Code]...
Could this be something in my code or something in the timeline i've possibly done wrong?
I have 6 frames on the main timeline each with a different movieclip. Is it possible that when one movie clips finishes running it will go to he next frame on the maintime line and run the next movieclip on the next frame with AS3?
View 1 RepliesI just downloaded Flash CS5 for mac which installed without any errors. However, when I first launched the software I am getting the following error: The following panel layout is missing or could not be read: /users/rob/Library/Application Support/Adobe/Flash CS5.5/en_US/Configuration/Workspace/Essentials.xml The application will not have a correct layout. load one from Windows ->Workspace Once past this message none of the panels load.
View 3 RepliesI have a map in a panel.When maximizing the panel,the map remain the smaller size.How to make the map growing synchronizely with the Panel? When maximizing the Panel,I added Resize Effects.How to apply Resize effects on the Map when the extent of the map changing? It seems to me that I should dispatch extentChange event when maximizing the panel.
View 1 RepliesI discovered this while doing some programmatic panel resizing:Components in a spark Panel will still be visible when their location is outside the physical Panel boundaries. This does not happen with the mx Panel.unning Flex 4.1 on Windows 7I tried putting mx and spark controls in the spark Panel, and they both appear outside of the boundaries. Note this doesn't happen with the mx Panel. What am I missing to make the spark behave like the mxSample Code:
<?xml version="1.0" encoding="utf-8"?>
<s:WindowedApplication xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
[code].....