Professional :: Fix Messed Up Timeline-can't View Frames?

Aug 3, 2010

I don't know what I did while working in a CS3 Flash document, but I cannot view the frames up in my timline bar. All I can see is the layers there - they take up the whole area and when I try to grab and drag the timeline to shorten the layers nothing happens. I must have hit something by accident

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ActionScript 3.0 :: Timeline Bar Won't Adjust To View Frames?

Jul 13, 2009

I don't know if there is a setting but all I see for my timeline is my layer names. It appears that I can drag the bar from between the frames and the layer names but when I do the bar does not move to adjust and view the frames... has this happened to anyone else?
 
I don't know what is happening.... I can't even find a reset tools button that might just reset all the window panels to their original settings.

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AS2 :: Professional - Button - Linking To Certain Frames In Timeline

Mar 22, 2012

Decided to stick with AS2.0, i've got buttons that are working great, linking to certain frames in my timeline etc. The only problem I'm having is after they have been clicked and gone to their respected frame, they remain clicked. This is my code for each button

[Code]...

Could this be something in my code or something in the timeline i've possibly done wrong?

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Professional :: JPEG Gets Messed Up When Saving In Flash Professional CS4

Sep 1, 2010

I have created drawings in Adobe Flash and saved them as .fla files. However, when I try to save the files as JPEGs beyond a certain resolution (such as 4000x4000 pixels), the image gets altered. Essentially, it get's cropped, but some background is left in the  remaining pixels.
Original image (.fla)
Jpeg image (with the saving problem):

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Professional :: Creating A Motion Tween With Less Frames On The Timeline?

Dec 25, 2010

By default when I create a new motion tween, it automatically comprises all frames on the layer I want only a 72-frame tween, not a 350-frame tween.

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Professional :: Video Sound Won't Stop When Changing Frames On Timeline

Nov 19, 2010

I've been making the transition from AS2 to AS3 for the last week and am making progress. But I'm having a problem that hopefully someone can help me with. I'm using Flash CS5. I have a fairly simple Flash website I'm working on. I have sections on the timeline like Home, About, Photos, Media ... all set up using labels for each of those sections. Everything is working fine but when I go to my Media section where I have a video placed (using the flv component) I'm having a problem as follows:

The video auto plays fine when I go to the Media section but when I attempt to leave the section and go to another the sound of the video doesn't stop. It continues to play when I go to another section and if I go back to the section it starts again. The video is not there when I go to another section which is the part that's confusing me. In AS2 when I did this the video and the sound both stopped because you went to another section on the timeline. Why is the sound of the video not stopping in AS3?

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Professional :: Modify Frames In A Voiceover (audio/sound) Timeline?

Feb 11, 2011

I'm trying to modify many .fla files (in CS3) that have a voiceover layer on them. Because I'm adding or deleting other items on the stage, I need to adjust the audio fo synch with the modified flash file. I have tried deleting frames and this happens - I select the unwanted frames, such as frames 200 to 300 of a 500 frame file. Then, the audio from frames 300 to 500 (at the end of the file) gets deleted instead.

I need to create gaps (like 200 frames of no sound) in the audio (.wav) file so I tried adding blank frames. When I click on "insert frames" in the middle of the timeline, Flash adds the new frames to the end of the sound timeline.

I also tried adding a keyframe at the beginnig of the range and Flash deleted all the frames after the keyframe.

It looks like any modification to the sound/audio layer only affects the end of the timeline. How do I modify sound parts in the middle of the timeline? I know this can be done but how?
 
Details: The audio layer (.wav) runs the whole length of the Flash file. The .wav file is a sound file in the Library;  22kHz Mono 16-bit 27.4s 12.1kb. The files were created in CS3. These files work fine.

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Professional :: Dynamic Text Getting Messed Up?

Jun 19, 2011

I have a "Dynamic Text" element called "output_txt".  In my action script code, I have this line:
output_txt.text = "I am thinking of a number between 1 and 100";
 
But what actually gets displayed in that element, after that line runs is:
"thinin o  ne etween  n 00"
 
Some of the letters are randomly getting dropped.  Any ideas on what could be going wrong? 
 
(I'm using Adobe Flash Professional CS5.5 version 11.5.0.325.)

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Professional :: View To A Webpage In Normal View?

Nov 25, 2010

I am using Flash CS4 AS3.. When I open my browser "Internet Explorer 7" it opens normal. But When I open a link using the following Flash code it opens half in length and half in width. I need to click on "Maximise" button to view in full. How to solve the problem? It is our Intranet link.
 
PM3.addEventListener(MouseEvent.CLICK,PM3ClickHandler);
 
function PM3ClickHandler(event:MouseEvent):void { navigateToURL (new URLRequest ("http://engineering/history/thisyear/ceomessage.htm"));
}
 
I tried modifying the line as well. It also doesnt work.
 
navigateToURL(new URLRequest ("http://engineering/history/thisyear/ceomessage.htm"), "_blank");

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Professional :: Start "Motion Tween" After 24 Frames In Timeline?

Aug 4, 2010

I want my object to animate using Motion Tween in Timeline. I did so. But it starts animating from Frame 1. Instead I would like it to start animating from Frame 25. I don't want anything to animate upto 24 Frames. How can I do that?

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Scenes - Organize The Timeline And Not Take Up As Many Frames Per Timeline

Dec 5, 2009

how many of you use scenes to get your projects done. I've been switching to a different scene for every new angle (I'm making a flash movie, drawing somewhat 3D perspective, and storyboarding it out like a movie.) I find it makes it easier to organize the timeline, and not take up as many frames per timeline. Are there any downfalls to this method? Because I'm early on in the production, and if there's going to be any problems down the road I'd like to know before I get too involved.

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View The Whole Timeline At Once?

Dec 31, 2010

is it possible to view the whole timeline at once. I can see about 200 frames when the option is set to "tiny" but say I wanted to see 2000 frames all at once is that possible?

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ActionScript 3.0 :: Run The Full Timeline Once, Then View Sections?

Jun 13, 2011

I want to do something like this (Dell home page):[URL]

(But I want the cycling to stop on the selected screen once a button has been clicked.)

It can either cycle continually through the screens (I need 9 of them), or it can cycle once & then stop on the last one.

At this point, I don't really care *sigh*

I can make a movie based on this technique

[URL] (What a PITA to be unable to post links!)

that lets me jump to various sections of the timeline when buttons are clicked, and I can make the entire timeline run & then stop (or repeat), but I can't combine the two.

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Count Frames In Timeline?

Jun 27, 2008

I am looking for an easy way to count how many frames I currently have selected in the timeline. I know I can do the math using the numbers at the top of the timeline, but I want something quicker and easier.

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GotoAndPlay And Then Skip Frames In Timeline?

Jul 25, 2009

I am looking for an actionscript that will go to a certain frame in the timeline, play several frames and then jump to another frame in the timeline. Basically, I want to use this on several different buttons that use the same animation sequence to get to another part of the timeline.

The following is a scenario, but not script:
Buttons A and B are on Frame 1. Animation is on Frames 2-20:
When Button A is pressed, go to Frame 2. Play Frames 2-20, then go to Frame 21.
When Button B is pressed, go to Frame 2. Play Frames 2-20, then go to Frame 22.
I am currently doing this in a different way.

Buttons A and B are on Frame 1. Animations for Buttons A and B are the same, but are located on different frames. Animations for Button A would be on Frames 2-20. Animations for Button B would be on Frames 21-39. So...
When Button A is pressed, go to Frame 2. Play Frames 2-20 and stop on Frame 20.
When Button B is pressed, go to Frame 21. Play frames 21-39 and stop on Frame 39.

Do I have to create this extra timeline? Can I just put the animation in a separate movie? How can I play the movie and then connect each button to different parts of the timeline after the movie ends?

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CS3 : Deleting Frames From Start Of Timeline?

Oct 11, 2009

I'm using Flash CS4 and I have to trim a .fla file down. I can delete the end frames no problem, but the first 600 frames that I have to remove are proving to be a nightmare. When I use the select>right-click>delete method it doesn't remove these frames, instead it removes the corresponding amount of frames from the end.

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Timeline With Frames And Numbers Disappeared

Feb 5, 2009

I don't know what I did but the timeline with the frames and numbers on the top? disappeared and I've tried to get it back restarting etc, but don't know what else to do?

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AS3 :: Stopping A Timeline For Set Durations At Various Frames?

Mar 17, 2010

how to stop the root timeline at a given frame using action script 3 in flash CS4

With AS2 I used this kind of script that worked all the time.
 
[Code].....
 
And I called the pause duration from the frame that needed it, etc.

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ActionScript 3.0 :: Put Movieclips, On 2 Or 3 Frames On Timeline?

Dec 23, 2011

I have a bunch of movieclips in my library. Each one contains it's own class and functions etc.I put each of these movieclips on diffrent frames in my timeline.My question was, if I am going to put these movieclips, on 2 or 3 frames on my timeline what will be the impact on speed of application (in mobile afcourse).For example MovieClip2 will be put on frames 2,3 and 6.It has 300 lines of code. Is the impact noticable ?

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ActionScript 2.0 :: Random Frames On Timeline?

Jan 13, 2010

i dont want to include first 2 frames when this runs..and also is there any way by which we can avoid repeatation of the framescoz when this runs couple of time same frame gets Repeated:Following is a code:

var randomFrame;
var numFrames;
numFrames = _totalframes;

[code]......

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ActionScript 3.0 :: Access To Different Timeline Frames?

Oct 21, 2010

I am having some trouble using Action script to access Instances on a timeline. Lets say that I have a MovieClip in my library that has three frames (frame number 1, 2 and 3) and each frame has sprite with the instance name IMAGE (each sprite is an instance of a different library object.) The MovieClip has the linkage name ThreeFrameClip. I can create an instance of this MovieClip like this:

Var MyClip:MovieClip = new ThreeFrameClip();

I now want to make all of the sprites invisible. How do I do this? Is there a way to access each frame using an array like this:

MyClip.frame[1].IMAGE.visible = false;
MyClip.frame[2].IMAGE.visible = false;
MyClip.frame[3].IMAGE.visible = false;

[Code].....

This kind of frame access had been a big problem for me in many different projects. I really do not like the second method.

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IDE :: Timeline Panel Isn't Showing The Frames?

Nov 10, 2008

Some how, the timeline panel isn't showing the frames. how to get it back I attached an image to show what i mean.

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IDE :: Flash CS4 Or CS5 / Spreading Frames Out In Timeline?

Aug 10, 2010

I have imported a few animated GIF's in flash. Each has a whole lot of frames. I am running the FPS at 35, and it obviously means that the GIF frames will speed up/slow down depending on how fast the FPS is. That is great, but is there a nice little trick to spread the frames out, without having to edit the MC and highlight a bunch of frames, and spread them out? I also attached a screenshot of me highlighting all the frames, preparing to move them over by one to spread out the frames. The first few frames are spread out already as you can see

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ActionScript 2.0 :: CS3 Flash Timeline Skipping Frames?

Mar 9, 2009

Basically the problem is that the flash player skips my frames for some reason!Problem: calling gotoAndPlay("label"), and once flash gets to that label, it does play, but it does not reach the trace action at the end of the timeline, although it reaches the end of the timeline and loops to the beginning as far as the visible artwork is concerned. There is no stop actions involved in between the gotoAndPlay and the trace action.If I reproduce this in a simpler environment I do not get the error. In the file I am using a few of my own simple external classes, and the as2 EventDispatcher, and caurina Tweener.

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Play A Certain Number Of Frames Then Stop-from Anywhere On The Timeline

Jun 10, 2009

Okay, so I've got a happy little movie that shows an atom diagram. Every seven frames shows an electron popping up in the ring around the nucleus. This is all contained in a movie clip. I want a button that when pressed, tells the movie clip with the atom to advance the seven frames ( making an electron pop up ) and then stop. The same button if pressed again, will advance the movie clip an additional seven frames ( thus adding another electron ).

I've looked around quite a bit but haven't found a solution that will work for me. Also, I am working in AS2. (if you're feeling especially helpful, do you also know how to do the same but in reverse? I've found how to play movie clips in reverse, but not for a certain frame interval.)

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ActionScript 3.0 :: Button To Load Only A Few Frames Within The Timeline

Sep 18, 2009

I am new to AS3 and was doing a little bit of research before diving in. I wish I could just create external swfs to load with each button, but the CMS system that I am uploading to won't allow it~ so I HAVE to make the thing into one swf, but the file size is too large. Is it possible to make a button that loads only a few frames within the timelime? and the next button will load another few? this is what i found and it says i can't:[URL]

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Create Empty Frames In An Existing Timeline

Oct 28, 2009

I have a timeline and want to create an empty space to put in an additional timeline animation in the middle.

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ActionScript 3.0 :: Frames On The Main Timeline Each With A Different Movieclip?

Nov 8, 2010

I have 6 frames on the main timeline each with a different movieclip. Is it possible that when one movie clips finishes running it will go to he next frame on the maintime line and run the next movieclip on the next frame with AS3?

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ActionScript 2.0 :: Timeline - Change The First Code To Go Ahead 24 Frames?

Nov 9, 2009

I have a movieclip in which I show pictures. Each picture was 1 frame long, so my button (mc) to go ahead to the next picture had the following script:

this.onRelease = function(){
_parent.nextFrame();
}

Now I've changed the timeline so that each picture is 24 frames long. By reading some posts I've found this code:

gotoAndStop(_currentframe+5);

Still I don't manage to go ahead 24 frames. Does anyone know how I can change the first code to go ahead 24 frames, or even better, to the next keyframe?

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Text Tweens Take Place On Frames In The Main Timeline?

Jun 30, 2009

I am fairly new to flash and I have been trying to make a product demo. Basically I want some text to fade in and then some pictures to show up one by one and then disappear and then some new text fades in etc. This is to talk about a product and show various parts of it as the text on the screen is discussing those parts of the product. My question is what the preferred way of doing this is. Here are the options I can think of.
 
Approach 1) Put all animation in the main timeline. All text tweens take place on frames in the main timeline. Approach 2) Put the text fade-in tweens in a movie clip and put that on the main timeline.
 
I have tried both these approaches but neither one has been working for me for the following reason.
 
Approach 1) Makes timeline very long and unwieldy. If one thing changes, it shifts everything over and messes up my whole timeline. Hard to manage. Approach 2) If I have a stop(); on the main timeline, my animation stops in mid fade. In cases where I don't have a stop, I can't figure out how to do a series of objects fading in one after another. Is there a way to check if a movieclip has finished and only go to the next frame if it has finished? How do I get a series of clips to play one after another when I am running them as seperate movieclips off the main timeline.

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