Create Empty Frames In An Existing Timeline
Oct 28, 2009I have a timeline and want to create an empty space to put in an additional timeline animation in the middle.
View 4 RepliesI have a timeline and want to create an empty space to put in an additional timeline animation in the middle.
View 4 RepliesI am using CS4 and ActionScript 2.0.I am trying to create a photo gallery.I have created 4 different movie clip buttons that reside on the content layer.Each button consists of one image.When the movie clip button is pressed, I want the full size image to appear on the stage next to the buttons.You can see the buttons in the image below.I am trying to create an empty movie clip holder that would reside on the main timeline while the buttons reside on the content layer.I need to get the images to load into the empty movie clip and then unload when the next button is selected?I can't seem to get the buttons to "talk" to the empty movie clip holder.I did manage to create code for an empty movie clip holder within each button, but then I end up with all four images on top of each other.
View 7 RepliesI would like to automatically load an external swf inside an existing empty mc (or a new one) and load/unload different external swf on several button click functions. I've been trying so many different methods until its probably loaded with irrelevant functions!
var myLoader:Loader = new Loader(); addChild(myLoader); var url:URLRequest = new URLRequest("homepage.swf"); myLoader.load(url);
myLoader.x=477;
myLoader.y=0;
/* Click to Load/Unload SWF or Image from a URL.
Clicking on the symbol instance loads and displays the specified SWF or image URL. Clicking on the symbol instance a second time unloads the SWF or image.
Instructions:
1. Replace "[URL]" below with the desired URL address of the SWF or image. Keep the quotation marks ("").
2. Files from internet domains separate from the domain where the calling SWF resides cannot be loaded without special configuration.
*/
button_1.addEventListener(MouseEvent.CLICK, fl_ClickToLoadUnloadSWF);
var fl_Loader:Loader;
//This variable keeps track of whether you want to load or unload the SWF
var fl_ToLoad:Boolean = true;
function fl_ClickToLoadUnloadSWF(event:MouseEvent):void
[Code] .....
I have 8 movie clips on my stage with 25 frames each. Now, I would like to extend tha length of each movie frame to 100. How can I do that? how to decrease the existing frames as well when required.
View 3 RepliesI have an issue where I have a movieclip with two frames, both of which have a textfield.
The problem is, when I call gotoAndStop(2) and try assign text to the textField in that second frame I get a null Pointer exception, as if the textfield doesnt exist anymore.
Code:
public function select(){
this.gotoAndStop(2);
this.myLetter.text = "X"; //there is a textfield on frame two called myLetter
}
Its simple code but it doesn't seem to be working.
i'm using Flash CS3 on my Mac. I'm making a stop motion animation. I've already successfully imported some images, but when i've tried importing more, it replaces my last frame!! Is there something that i might of pressed??
View 3 RepliesI am creating a website in Flash CS4 Actionscript 3.0? I want to have buttons that will only exist within a "Demo_Page" section of the timeline. I have the code below which works fine for buttons that exist through out the intire timeline.
[Code]...
I want to create a preloader that plays a certain amount of frames as it loads the rest of the frames. So, I have labels on the frames basically and need a preloader to play the "loading" frames as it is loading the "content" frames. Does that make sense? I have no idea how to even start this one... p.s. I am using AS 2.0, but if it can be done in 3.0 easier, I can switch over its no biggie
View 4 Replieshow many of you use scenes to get your projects done. I've been switching to a different scene for every new angle (I'm making a flash movie, drawing somewhat 3D perspective, and storyboarding it out like a movie.) I find it makes it easier to organize the timeline, and not take up as many frames per timeline. Are there any downfalls to this method? Because I'm early on in the production, and if there's going to be any problems down the road I'd like to know before I get too involved.
View 1 RepliesOK frame 1 new fla and I type the following code:
[AS]createEmptyMovieClip("clip1",0);
clip1.createEmptyMovieClip("clip2",1);[/AS]
I have tried over and over again to get this to work but it won't! I want to create an empty MC and then create anoth MC within the first!
I'm basically trying to reference a number of preexisting movieclips on the stage through a for loop, give it a variable and assign and action. So, where in AS 2.0, I would have gone:
ActionScript Code:
for (var i:Number=1;i<=4;i++){
var refMC:MovieClip=this["myMC"+i];
[code]...
I'm having difficulty accessing a variable value within nested MCs.
On Scene 1 in the addFullPanel function, the variable panelNames exists.
However, I'd like to use this variable value within the MC FullProjectPanel in the switch function in order to load a corresponding xml file.
As it stands the variable is empty within the FullProjectPanel function.
I'm having difficulty accessing a variable value within nested MCs.On Scene 1 in the addFullPanel function, the variable panelNames exists.However, I'd like to use this variable value within the MC FullProjectPanel in the switch function in order to load a corresponding xml file.As it stands the variable is empty within the FullProjectPanel function.
View 1 RepliesI'm having difficulty accessing a variable value within nested MCs. On Scene 1 in the addFullPanel function, the variable panelNames exists. However, I'd like to use this variable value within the MC FullProjectPanel in the switch function in order to load a corresponding xml file. As it stands the variable is empty within the FullProjectPanel function.
View 1 RepliesI'm loading an external swf into an empty mc called "emptyMC" on my main timeline. That loaded swf loads another swf into an empty mc called "view2" when a button is pressed. Code:
on (release) {
loadMovie("tabletennis.swf", "_root.emptyMC.view2");
}
The above code isn't working right. I'm not sure how to target each empty MC in sequence in order for this to work.
I am new to SWCs in Flash (I have CS5.5). I would ike to know if there is any documentation out there that shows how to create a SWC from an existing FLA and then access a symbol inside that SWC via its class name linkage via Action Script 3 from a different FLA.
View 2 RepliesI had flex project with few action script files.I want to make the project as swc file. So can i know how to create it as swc file.
View 2 RepliesI've been looking for a tutorial to create a timeline scrubber (not animating specific movie clips, but actually a scrubber that can move along different keyframes of a timeline that has a series of images on it).I found a bunch of these (scrubber controlling specific movie clips): http:[url]....but nothing that allows you to just scrub back and forth on the whole timeline in the exported swf.
View 3 RepliesIs there any simple way how to pack existing Flash8 project using AS2 and multiple files to to Adobe Air application?
View 2 RepliesI tried searching for this, but couldn't find exactly what I am looking for.
I want to create a new instance of a blank movieclip using actionscript and name each instance differently.
trying to make an empty movieclip, but after compile the file i press ctrl+L to see the objects instances on stage, it shows only Level #0: Frame=1. how can I make myMC movieclip???
package {import flash.display.Sprite;import flash.display.MovieClip; public class drawCurve extends Sprite { public function drawCurve() { var myMC:MovieClip= new MovieClip(); addChild(myMC); myMC.name="MC"; }}
[code].....
I have an XML variable with a bit of content and I want to completely overwrite that content.I thought by calling "new XML" that I'd have an empty variable and could replace the content.Is that not the case?If it's not what method would I use to overwrite the variable content?
View 11 RepliesOn frame 1 new fla and I type the following code:
[AS]
createEmptyMovieClip("clip1",0);
clip1.createEmptyMovieClip("clip2",1);
[/AS]
I have tried over and over again to get this to work but it won't! I want to create an empty MC and then create anoth MC within the first!
I am looking for an easy way to count how many frames I currently have selected in the timeline. I know I can do the math using the numbers at the top of the timeline, but I want something quicker and easier.
View 8 Repliesi am trying to load a list of jpgs in to flash using as 3. eventually i am going to tile them etc. but right now my script goes through my for loop and just replaces the image i previously loaded... in as 2. i of course would change the name and depth of these images as i loaded them but i am of course not using createEmptyMovieClip or loadMovie etc.. so i am a bit lost..
[Code]....
I am trying to create and delete empty movies that I can load external .swfs into. While the below works if I get rid of
var currentLoaded = "my_loader" + myNum;
I can't work out how to dynamically name the empty movies, as the below just comes up with errors. I'm pretty new to AS3 and stuck. Any ideas?
var myNum = 0;
var currentLoaded = "my_loader" + myNum;
function loadNew (myNum){
[code]....
I have an Array Object called extData_arr, that contains data read from a database. Using this data, I'd like to populate my subMenu MovieClips appropriately. I can elaborate on the format of this array if required but basically the problem is this. Now this line seems to work and displays correctly as I expect
status.text = status.text + n + " : " + i + "
";//tracing
but for some reason, on the following line where I try to create empty Clips, flash just doesn't recognize the value of i and therefore refuses to create the clips. Does anyone know why?
[Code]...
I have a main file running at the bottom (HD video of myself), and several clickable options (for various stuff on my portfolio). To show my digital work, I have a button that takes me to a frame label on _root. and a frame action that tells it to open a movieclip into a containerMC. All this is working perfectly, but it might be needful background info.
This section of my digital portfolio is a mock up of a mac screen desktop (yes I use a mac) / and I want to show my work as "programs". I expect to have 5-10 programs, 2 for now in testing. With no open "programs" at start, but I want the possibility of multiple open "programs", and when you open a new one or click one that already open but in the back, it automatically comes to the foreground (and does not close the ones already open - just like the desktop actually works). Obviously the "programs" have to be draggable too.
[Code]...
c_mc2 = _root.createEmptyMovieClip("main_text", 4);
c_mc2._x = 0;
c_mc2._y = 359;
If i use this method to create an empty clip and then once i am done with the clip i unload the movie which was previously in it, what happens to the clip. Do i have to re-create it if i want to reuse the empty movie clip again with the same name?
I am looking for an actionscript that will go to a certain frame in the timeline, play several frames and then jump to another frame in the timeline. Basically, I want to use this on several different buttons that use the same animation sequence to get to another part of the timeline.
The following is a scenario, but not script:
Buttons A and B are on Frame 1. Animation is on Frames 2-20:
When Button A is pressed, go to Frame 2. Play Frames 2-20, then go to Frame 21.
When Button B is pressed, go to Frame 2. Play Frames 2-20, then go to Frame 22.
I am currently doing this in a different way.
Buttons A and B are on Frame 1. Animations for Buttons A and B are the same, but are located on different frames. Animations for Button A would be on Frames 2-20. Animations for Button B would be on Frames 21-39. So...
When Button A is pressed, go to Frame 2. Play Frames 2-20 and stop on Frame 20.
When Button B is pressed, go to Frame 21. Play frames 21-39 and stop on Frame 39.
Do I have to create this extra timeline? Can I just put the animation in a separate movie? How can I play the movie and then connect each button to different parts of the timeline after the movie ends?