ActionScript 3.0 :: Empty Variable After Switching Timeline Or MC?
Jun 21, 2011
I'm having difficulty accessing a variable value within nested MCs.On Scene 1 in the addFullPanel function, the variable panelNames exists.However, I'd like to use this variable value within the MC FullProjectPanel in the switch function in order to load a corresponding xml file.As it stands the variable is empty within the FullProjectPanel function.
I'm having difficulty accessing a variable value within nested MCs. On Scene 1 in the addFullPanel function, the variable panelNames exists. However, I'd like to use this variable value within the MC FullProjectPanel in the switch function in order to load a corresponding xml file. As it stands the variable is empty within the FullProjectPanel function.
So I have 2 frames at main timeline, one named "Game" and one is "Menu", they are just a movieclip eash does its own thing. I am in the "Game" playing, I want to change settings so I go to frame "Menu"... when I am back to frame "Game", everything is reseted!! I soon realized this is what Flash has been doing and it's a good thing... But I really want to know how to by pass the resetting now...
Im currently programming a game and having the character animation respond to the spacebar to play a jump animation.
To cut the code down here is the bit that's the problem:
ActionScript Code: var space:Boolean = false; if (evt.keyCode == Keyboard.SPACE && space == false)
[Code]....
The script works great, apart from when the animation is over, the variable 'space' is set to true, but I need it to go back to false after the function has been applied.
I'm loading an external swf into an empty mc called "emptyMC" on my main timeline. That loaded swf loads another swf into an empty mc called "view2" when a button is pressed. Code: on (release) { loadMovie("tabletennis.swf", "_root.emptyMC.view2"); } The above code isn't working right. I'm not sure how to target each empty MC in sequence in order for this to work.
I cannot seem to find anything of what I need from google.(Well, I can find the reverse method to what i need ) Basically I wish to access a variable declared in the Root Timeline from my Movie clips timeline.
I simply want to assign a variable to the current frame of the main timeline (not movieclip timeline) I already know about _currentframe and it doesn't help in this case.
I have an XML variable with a bit of content and I want to completely overwrite that content.I thought by calling "new XML" that I'd have an empty variable and could replace the content.Is that not the case?If it's not what method would I use to overwrite the variable content?
I am using CS4 and ActionScript 2.0.I am trying to create a photo gallery.I have created 4 different movie clip buttons that reside on the content layer.Each button consists of one image.When the movie clip button is pressed, I want the full size image to appear on the stage next to the buttons.You can see the buttons in the image below.I am trying to create an empty movie clip holder that would reside on the main timeline while the buttons reside on the content layer.I need to get the images to load into the empty movie clip and then unload when the next button is selected?I can't seem to get the buttons to "talk" to the empty movie clip holder.I did manage to create code for an empty movie clip holder within each button, but then I end up with all four images on top of each other.
I have an swf that plays a video (toobplayer component) and has two dynamic txt fields. The video and both txt fields are "fed" from an xml file. I also have a movie clip that loads an image on another layer and is set to an alpha of 0. Is there a way to use a conditional statement to check the video variable and if one is not present to change the image loading movieclip to an alpha of 100. here is what I am working with.[code]...
I have 2 movie clips, one being loaded into a container MC via "loadMovie();"In the main movie there is a variable with no value, in the external movie there are 5 frames, each with a value to update the variable in the main movie.
IE: if on frame 1, global value = 1 / if on frame 2, global value = 2 / etc etc I'm familiar with passing variables INTO an external swf, but am stumped on how to do it the reverse way.
I have a list of 99 item (something like a phone book) and I will like to sort them in different method. Part of the 99 item might be empty, so the requirement is to move the empty field behind the sorted data in every sorting behavior, here the code we have so far:
I've just started working with Flash CS4 and Actionscript 3 after being away from Flash for almost 10 years.I've set up a menu that allows users to select from five sections. When users select an option, flow goes to the corresponding section of the timeline and a movieclip plays. Stop actions prevent flow from continuing past the current section. A home button takes users back to the menu in the first frame. This works just fine.The client wants to provide a 'next' button which should play through all sections in sequence when the learner clicks it. I've defined a variable which I set to true when the user clicks 'next'. I've added if...else logic to the stop actions:
trace("nextClicked "+nextClicked);[code]....
This should stop flow unless the play button has been pressed setting the variable nextClicked to true. That's not what happens - flow stops even if when I click the 'next' button. I added the trace to verify the variable has the correct value and discovered that the variable value resets to false from true before it gets to this script.What am I missing about ActionScript 3 that might account for this behaviour?I have tried to read the Actionscript 3 materials but I get bogged down in the complexity of the programming requirements and the lack of depth in the examples provided.I'm sure the examples are perfectly adequate if you're trying to do what they illustrate but I haven't found an example that fits what I'm trying to do here.
i've declared global variable in the first frame of the main timeline:var cLabel:String;In the inner timeline of a MC, i use this code:stop();cLabel=this.currentLabel;but flash gave me error 1120: access of undefined property
Why won't the following work? I have an arrow button that when clicked moves the movie forward 5 frames. The movies does not advance when the button is clicked. The trace only displays "NaN".
on (release) { var curFrame = _root.theMovieClip.currentframe; _root.gotoAndStop(curFrame += 5); trace(curFrame); }
I am trying to set up a situation where a user types a date into a textbox on the main swf file and then clicks submit. At that point the movie loads an external swf with a dynamic textbox in it that displays the text stored from the variable in the main timeline. How do I made it so that loaded movie can access that that info?
This movie clip is only one frame long and has a couple variables and functions in an actions layer on that first frame.
When I duplicate the movie clip I can't access either the variables on the timeline or the functions.
MovieClipA var blee var blah var tempClip:MovieClip = MovieClipA.duplicateMovieClip('createdClip', 100); trace(tempClip.blee) // This comes back undefined.
Is it not possible to retain the variables and functions inside a movie clip when it gets duplicated?
I know you can define the variables and functions after the duplication but I'd like to be able to have them almost like class attributes / methods for when a new clip is duplicated.
I'm trying to add a value to a variable inside the Main .SWF from a loaded movie. More clearly,My main movie name is Main.swf. On the main timeline of Main.Swf, I have a variable named currentMovie.Now, I have other movies that are loaded into Main.swf. For example, cars.swf is loaded into Main.swf.What I want to do is have code in cars.swf to add a value to the currentMovie variable in the Main.swf. I just need the correct syntax.
for example,:
MovieClip(parent.parent).currentMovie="some_value" ; is not working for me...
I'm using Flash CS4 Professional. I'm new to Flash, taking an on-line college class, and we 've gotten to ActionScript. The entire second page of 'web site' is a movieclip. The mc includes 2 input text boxes and a button. Clicking the button is supposed to take the movie to page 3, a frame on the main timeline. Finally got that to work with 'with (_root) gotoAndPlay ("frame label")'. Page 3 contains 2 dynamic text boxes and I've tried several versions of _root and _parent dot syntax paths and tried 'with (_root)' but I cannot get values from the input boxes in the movieclip to show up in the dynamic boxes on the main timeline.
I am trying to create a variable in Actionscript 2 that will record the position in the timeline, so Flash knows the user's last position on the timeline.The first line in the mc is: var portfoliostate;On frame 20 of the timeline, I have the following actionscript: portfoliostate = "1_ portfolio";When a button is clicked, I want Flash to recognise if the user has been on frame 20 or not. The code on the button is:this.onRelease = function()[code]However it does not seem to be working. I am implementing this correctly?
I need to pass a boolean variable initially set to false to one of my classes called "EasyGame".It is than changed to true when one of the function in this class is runned.
I have a varible on the timeline, named "pressedleft" and i have a movieclip named animate, and within that movieclip i have another one named animate_move, on the last frame of animate_move, i want it to make pressedleft = false; but i cant seem to figure out how this is done :s