ActionScript 2.0 :: Advance Timeline With Variable?
Feb 23, 2009
Why won't the following work? I have an arrow button that when clicked moves the movie forward 5 frames. The movies does not advance when the button is clicked. The trace only displays "NaN".
on (release) {
var curFrame = _root.theMovieClip.currentframe;
_root.gotoAndStop(curFrame += 5);
trace(curFrame);
}
View 1 Replies
Similar Posts:
Oct 4, 2009
I have a mc with a button to start the animation. User will press the button, mc will play once. Now, how do I advance the main timeline once that mc ends? Right now everything is on frame 1 in the main timeline... frame 2 is where I want the menu etc to appear. I am using flash cs3 and as3.
View 9 Replies
Aug 13, 2009
What I need to accomplish is advancing (playing) the timeline each time the same movieclip is clicked. It's basically an animation of a clock and each time the user clicks on the the clock face i would like to have the hands animate to a certain time. Everything will be set up with frame labels and stops on certain frames. I'm just not sure how to start this. instance name: clockface_btn
View 1 Replies
Jan 8, 2009
I have been fighting with Flash for the past week attempting to change my code so that when you click on the movieclip photo_mc, the playhead will advance on the main timeline. I have tried everything:
eg: (code on mc)
on (release){
_root.gotoAndPlay("options");
[code].....
View 5 Replies
Jul 17, 2009
I have been tasked with creating a "PowerPoint-style" presentation using Flash CS4 and I am just learning AS3. I would just use a PPT to Flash conversion utility but they want more elaborate text and image effects and better embedded video handling. Also, it seems like using the Flash Slide presentation option in Flash CS4 limits the kind of effects I can do. How to navigate the presentation sequentially (back and forth) using the arrow keys to jump to the next or previous frame label.
Here's the code I have in the first frame of timeline:
ActionScript Code:
// Key Listener
stage.addEventListener(KeyboardEvent.KEY_DOWN, changeSection);
function changeSection(event:KeyboardEvent):void {
switch (event.keyCode) {
[Code] .....
View 0 Replies
Dec 6, 2005
Underlined Text On (rollOver) Is there an action script to do on (rollover) underline text? It would be on a button that would also, on (release) gotoAndPlay a frame. I know you can have a movie with AS like this:
[Code]....
But when I add the on (release) to the movie it doesnt advance the timeline on (release). And when I change the file to a button instead of a movie clip it doesnt do the underline on (rollOver).
View 1 Replies
Feb 2, 2010
I cannot seem to find anything of what I need from google.(Well, I can find the reverse method to what i need ) Basically I wish to access a variable declared in the Root Timeline from my Movie clips timeline.
[Code]...
View 2 Replies
Mar 16, 2007
I simply want to assign a variable to the current frame of the main timeline (not movieclip timeline) I already know about _currentframe and it doesn't help in this case.
View 4 Replies
Feb 8, 2010
I have 2 movie clips, one being loaded into a container MC via "loadMovie();"In the main movie there is a variable with no value, in the external movie there are 5 frames, each with a value to update the variable in the main movie.
IE: if on frame 1, global value = 1 / if on frame 2, global value = 2 / etc etc I'm familiar with passing variables INTO an external swf, but am stumped on how to do it the reverse way.
View 1 Replies
Feb 23, 2010
I've just started working with Flash CS4 and Actionscript 3 after being away from Flash for almost 10 years.I've set up a menu that allows users to select from five sections. When users select an option, flow goes to the corresponding section of the timeline and a movieclip plays. Stop actions prevent flow from continuing past the current section. A home button takes users back to the menu in the first frame. This works just fine.The client wants to provide a 'next' button which should play through all sections in sequence when the learner clicks it. I've defined a variable which I set to true when the user clicks 'next'. I've added if...else logic to the stop actions:
trace("nextClicked "+nextClicked);[code]....
This should stop flow unless the play button has been pressed setting the variable nextClicked to true. That's not what happens - flow stops even if when I click the 'next' button. I added the trace to verify the variable has the correct value and discovered that the variable value resets to false from true before it gets to this script.What am I missing about ActionScript 3 that might account for this behaviour?I have tried to read the Actionscript 3 materials but I get bogged down in the complexity of the programming requirements and the lack of depth in the examples provided.I'm sure the examples are perfectly adequate if you're trying to do what they illustrate but I haven't found an example that fits what I'm trying to do here.
View 2 Replies
Jun 23, 2009
i've declared global variable in the first frame of the main timeline:var cLabel:String;In the inner timeline of a MC, i use this code:stop();cLabel=this.currentLabel;but flash gave me error 1120: access of undefined property
View 6 Replies
Feb 1, 2011
I have a variable declared in AS code on the main timeline, which I want to access from the timeline of an underlying movieclip. How do I do this?
View 4 Replies
Jan 4, 2010
I am trying to set up a situation where a user types a date into a textbox on the main swf file and then clicks submit. At that point the movie loads an external swf with a dynamic textbox in it that displays the text stored from the variable in the main timeline. How do I made it so that loaded movie can access that that info?
View 3 Replies
Apr 13, 2007
I have a movie clip I'm duplicating.
This movie clip is only one frame long and has a couple variables and functions in an actions layer on that first frame.
When I duplicate the movie clip I can't access either the variables on the timeline or the functions.
MovieClipA
var blee
var blah
var tempClip:MovieClip = MovieClipA.duplicateMovieClip('createdClip', 100);
trace(tempClip.blee) // This comes back undefined.
Is it not possible to retain the variables and functions inside a movie clip when it gets duplicated?
I know you can define the variables and functions after the duplication but I'd like to be able to have them almost like class attributes / methods for when a new clip is duplicated.
View 1 Replies
Apr 17, 2009
I'm trying to add a value to a variable inside the Main .SWF from a loaded movie. More clearly,My main movie name is Main.swf. On the main timeline of Main.Swf, I have a variable named currentMovie.Now, I have other movies that are loaded into Main.swf. For example, cars.swf is loaded into Main.swf.What I want to do is have code in cars.swf to add a value to the currentMovie variable in the Main.swf. I just need the correct syntax.
for example,:
MovieClip(parent.parent).currentMovie="some_value" ; is not working for me...
View 3 Replies
May 7, 2011
I'm using Flash CS4 Professional. I'm new to Flash, taking an on-line college class, and we 've gotten to ActionScript. The entire second page of 'web site' is a movieclip. The mc includes 2 input text boxes and a button. Clicking the button is supposed to take the movie to page 3, a frame on the main timeline. Finally got that to work with 'with (_root) gotoAndPlay ("frame label")'. Page 3 contains 2 dynamic text boxes and I've tried several versions of _root and _parent dot syntax paths and tried 'with (_root)' but I cannot get values from the input boxes in the movieclip to show up in the dynamic boxes on the main timeline.
View 2 Replies
May 11, 2009
How do I pass a variable to be used for a dynamic text box inside a MC from the main timeline?
I am using AS2.0 in Flash CS3
View 2 Replies
Sep 10, 2009
I am trying to create a variable in Actionscript 2 that will record the position in the timeline, so Flash knows the user's last position on the timeline.The first line in the mc is: var portfoliostate;On frame 20 of the timeline, I have the following actionscript: portfoliostate = "1_ portfolio";When a button is clicked, I want Flash to recognise if the user has been on frame 20 or not. The code on the button is:this.onRelease = function()[code]However it does not seem to be working. I am implementing this correctly?
View 3 Replies
Jul 25, 2011
I need to pass a boolean variable initially set to false to one of my classes called "EasyGame".It is than changed to true when one of the function in this class is runned.
View 1 Replies
Mar 11, 2011
I created a movieclip called holder in my Stage and I name it, inside them i put a variable called
name = "whatever"
Now I can't access the variable from root timeline, I try this:
trace(holder.name);
The result gives me undefined! what mean this?
View 1 Replies
Aug 27, 2011
I have a varible on the timeline, named "pressedleft" and i have a movieclip named animate, and within that movieclip i have another one named animate_move, on the last frame of animate_move, i want it to make pressedleft = false; but i cant seem to figure out how this is done :s
View 2 Replies
Jun 21, 2011
I'm having difficulty accessing a variable value within nested MCs.
On Scene 1 in the addFullPanel function, the variable panelNames exists.
However, I'd like to use this variable value within the MC FullProjectPanel in the switch function in order to load a corresponding xml file.
As it stands the variable is empty within the FullProjectPanel function.
View 2 Replies
Aug 15, 2009
I'm guessing this is pretty simple, I just can't find the solution through my google searches.
Bascially I created a variable and gave it a value in the first frame of my main timeline.
Now I just want to pass that variable into a MovieClip. When I trace the value of the variable within the movieClip I get undefined.
Is there something else I have to do to make it recognize the root timeline's variable?
View 1 Replies
Jun 21, 2011
I'm having difficulty accessing a variable value within nested MCs.On Scene 1 in the addFullPanel function, the variable panelNames exists.However, I'd like to use this variable value within the MC FullProjectPanel in the switch function in order to load a corresponding xml file.As it stands the variable is empty within the FullProjectPanel function.
View 1 Replies
Aug 18, 2009
I'm making a game where every level is a separate swf. The problem is, when each level starts, it doesn't load entirely before displaying on the screen, and gives me unpredictable results. I also don't want load waits between each level.Is there some way to do all my loadMovie's at the start, loading them into some place where they wont actually be on the stage, and then calling them out one by one as you play each level of the game?
View 3 Replies
Dec 8, 2011
I'm wanting to advance the playhead 5 or 10 frames and then stop after each time you hit a button on the stage.
View 3 Replies
Jul 15, 2009
On my movie clip timeline, what's the syntax to access a variable on a main stage timeline?
View 1 Replies
Sep 11, 2009
How do i correctly change a variable from an instances timeline? I need the variable hero.landing to = true when a particular frame is hit in the timeline.
I used to add the instance simply with addChild(name);
and the AS in the timeline was:
MovieClip(this.parent).hero.attacking = false;
However i add the child to the gamelevel instance like:
gamelevel.addChild(name);
and the code: MovieClip(this.parent).hero.attacking = false;
only temporarily changes the variable, it resets back to its previous immediately after the frame is reached.
For example, hero.attacking is true until it hits a certain frame at which point i want it to be set back to false. However now that i add the child into the gamelevel instance, it only temporarily sets hero.attacking to false, and then resets back to true after.
View 0 Replies
Sep 2, 2010
I am having problems referencing a variable on the main timeline in a .as file using root.variable.
[Code]....
View 6 Replies
Dec 20, 2010
I have a class, the relevant parts of which are defined as follows:
class myClass extends MovieClip {
public function myfunc() {
trace( "mainVar: " + _root.mainVar );
}
}
As you can see, I want to access the variable "mainVar", which exists in the main movie, from within the class. This works fine, if I have only one instance of the class. But, if I have more than one instance, within separate movie clips, the value of mainVar is always taken from the first instance. How do I refer to the actual instance from within the class?
View 0 Replies