ActionScript 3.0 :: Referencing A Variable On The Main Timeline From A .as File
Sep 2, 2010I am having problems referencing a variable on the main timeline in a .as file using root.variable.
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I am having problems referencing a variable on the main timeline in a .as file using root.variable.
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This used to work in flash 8.I just purchased CS4 and am trying to learn a few basics.I have nested arrays on frame 2 of the main timeline. [code]I can no longer use _root. on the mc to reference the main timeline.If I trace myQuestions from the mc I get an error.
View 14 RepliesI just poked around google as well as these forums, but the only answer I am seeing that was successful, is from kglad, and for some reason his posts are not showingAnyway, I am just trying to figure how to reference a frame label on my main timeline from a loaded swf (through my imageLoader).
View 4 RepliesI cannot seem to find anything of what I need from google.(Well, I can find the reverse method to what i need ) Basically I wish to access a variable declared in the Root Timeline from my Movie clips timeline.
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I simply want to assign a variable to the current frame of the main timeline (not movieclip timeline) I already know about _currentframe and it doesn't help in this case.
View 4 RepliesI have 2 movie clips, one being loaded into a container MC via "loadMovie();"In the main movie there is a variable with no value, in the external movie there are 5 frames, each with a value to update the variable in the main movie.
IE: if on frame 1, global value = 1 / if on frame 2, global value = 2 / etc etc I'm familiar with passing variables INTO an external swf, but am stumped on how to do it the reverse way.
I'm trying to add a value to a variable inside the Main .SWF from a loaded movie. More clearly,My main movie name is Main.swf. On the main timeline of Main.Swf, I have a variable named currentMovie.Now, I have other movies that are loaded into Main.swf. For example, cars.swf is loaded into Main.swf.What I want to do is have code in cars.swf to add a value to the currentMovie variable in the Main.swf. I just need the correct syntax.
for example,:
MovieClip(parent.parent).currentMovie="some_value" ; is not working for me...
How do I pass a variable to be used for a dynamic text box inside a MC from the main timeline?
I am using AS2.0 in Flash CS3
On my movie clip timeline, what's the syntax to access a variable on a main stage timeline?
View 1 RepliesI have a class, the relevant parts of which are defined as follows:
class myClass extends MovieClip {
public function myfunc() {
trace( "mainVar: " + _root.mainVar );
}
}
As you can see, I want to access the variable "mainVar", which exists in the main movie, from within the class. This works fine, if I have only one instance of the class. But, if I have more than one instance, within separate movie clips, the value of mainVar is always taken from the first instance. How do I refer to the actual instance from within the class?
Here's my main class:
Code:
package
{
import flash.external.ExternalInterface;
[Code]....
Basically the class waits for the callback variable (my_msg). The problem is: I need to set the dynamic textbox text to my_msg variable.
How can I access it? I know I can access a public var in the timeline with functioname.variable but I can't define a public var inside a function, right?
I have a new FLA with a variable in frame 1:
Code:
var testVar:String = "hello";
//--- my document class:
package
[Code]....
I just get null. How can I see a variable like that?
I'm was getting good with as2 but recently made the mind switch from, I'll learn as3 tomorrow to as3 is awesome. The problem for me is that I don't understand the scope for classes. I know I can trace a variable on the main time line when the var is declared in the class. But how do you access a main time line var from a class? Here's an example - main time line Monkey.fla
Code:
var cagedMonkies:int = 10;
var monkeyTransport:MovieClip = new CarTrunk();
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I have a navigation bar movieclip that has the following EventListeners in symbol definition:
news_btn.addEventListener(MouseEvent.CLICK, clickHandler);function clickHandler(event:MouseEvent):void { event.target.root.gotoAndStop(1,"newsawards");
categoryName = "news"; <<<DOESNT WORK}
clients_btn.addEventListener(MouseEvent.CLICK, clickHandler2);function clickHandler2(event:MouseEvent):void { event.target.root.gotoAndStop(1,"clients");}
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My question is, how can i cause any of these events to change a string variable in the main timeline? For instance, i would like the news_btn when clicked to change already defined variable located in the main timeline. Also, is there a more elegant way to code the above, i'm new to AS3?
Here's my main class:
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in the timeline I have a dynamic text box named my_textbox: var my_test:main = new main(); my_test.check_DVBViewer(); my_textbox.text = ??Basically the class waits for the callback variable (my_msg). The problem is: I need to set the dynamic textbox text to my_msg variable. How can I access it? I know I can access a public var in the timeline with functioname.variable but I can't define a public var inside a function, right?
I declared a variable & it's value in the main timeline. Then I created a movieclip and have some actionscript inside that movieclip. Is it possible to read the varialbe's value within the movieclip?
Let's say I have this variable in root timeline var myVar:Number = 100; and I want to read myVar's value within a movieclip like following trace(root.myVar);
I am creating a very basic menu. My project consists of a main file that then calls other swf's to fill in the rest of the content. My main timeline is this. There is an preloader which hasn't been built yet, a intro section that is two movie clips (one loads the layout, one fades in my buttons). Then when all this loads, I load the first swf. My difficulty is that I am trying to get my buttons, which are held in mc_buttons, to change the variable myLoader on the main timeline. So when you click on a button, it swaps in a different swf for the current loaded one. I have tried calling the following code attached below.
My error is:
"1119: Access of possibly undefined property myLoader through a reference with static type flash.display:DisplayObjectContainer."
Now, if I define the myLoader variable in the mc_buttons and do an addchild() there, I get the correct content, it just is on top of the old content which isn't what I want...
I'm converting an old AS2 file into AS3 (and trying to learn AS3 at the same time).A movie clip contains a number of different animated sequences and buttons within the application trigger these different sequences.The buttons are functional only when an animation has completed playing.
In AS2, I achieved this with a var called _root.animating which was initially set to "false" and switched to true when the animation played and switched back to false at the end of the anim sequence. The buttons checked this var when clicked. Here is some of the AS2.[code]...
I'm trying to catch a variable content (set on the main timeline) from a movie clip added to the stage. I need to set a condition with that variable, so here's my line :
Code: Select allif (MovieClip(root).screenMode == ("full"))
But it's not working, I'm also trying to trace the variable with that command :
Code: Select alltrace(MovieClip(root)[screenMode]);
But this doesn't work too.
i want to load variable from text file to my main movie (swf file).what should i put in the second parameter of the function loadVariables ("target" parameter) - should i insert _this? _parent? _global? (nothing works.
View 3 RepliesI have a menu btn that is created via an external class. I want to move the main timeline of my flash file to a frame label but I'm having a hard time referencing the main timeline via my external class code.
How do I control the timeline via this external class.
I Have one Mp3 file in main timeline. how to change volume
View 1 RepliesIn trying to keep file size down for download time... I have a SWF file that I have placed using the "UILoader" component (not sure if this is the correct thing to do)... what I would like to work out is how to make a preloader within my main timeline for this SWF file when it comes in. I hope that makes sense - I am very new to all this and struggling with terminology etc. I figured Actionscript would be what I need - but no clue right now...
View 10 RepliesHow can a function in main timeline be called from class file?
View 4 RepliesI have the following code on the main timeline. I have soundLoad_mc assigned to the SoundChgUrl class.soundLoad_mc.mp3URL = "climbing.mp3";soundLoad_mc.swfName = "journey.swf";The code below is from SoundChgUrl. The import to mp3URL works. The one to swfName does not - it throws "1119: Access of possibly undefined property swfName through a reference with static type classes:SoundChgUrl." This doesn't make sense to me.
package classes{ import flash.display.MovieClip; import flash.net.URLRequest; import flash.net.navigateToURL; import flash.events.Event; import flash.media.Sound; import
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I have some functions defined at the main timeline, and I need to call them from a class, how can I do this?
I've tried object(parent).function();
and object(root).function();
but didn't worked
those functions need to be on the main timeline because they removeChild() of the class
I am using flashmx 2004. I am creating a presentation where the main (suppose "main.swf" )movie has seven "lebels" on the timeline. I am require to link to external swf files for each lebel which I can do by using the button script :
on (release) {
loadMovieNum("externalmovie1.swf", 0);
}
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How do i tell the playhead to gotoAndStop(); on frame 2 of the main timeline from a class file?....I'm trying to oop this program.
View 2 RepliesI have just started using external AS3 files to try wean myself off using code in the main time line.I am importing an XML file using an external as3 file, but cant return the values to the main timelineIt worked when I used the trace option, but I need these values to dynamicly populate a movieclip on stage (another problem I cant add movie clip to stage even though I have the linkage etc)AS3 Code ----------------------------------
package com.teamSelection
{
import flash.display.DisplayObjectContainer;
[code].....
I have a few external audio clips in MP3 format that I bring in to my SWF by creating different Sound Channels for them. However what I would like to do it when the end of the MP3 file is reached, it will dispatch an event to make the playhead on the main timeline move to a certain frame.
View 2 Replies