trying to make an empty movieclip, but after compile the file i press ctrl+L to see the objects instances on stage, it shows only Level #0: Frame=1. how can I make myMC movieclip???
package {import flash.display.Sprite;import flash.display.MovieClip; public class drawCurve extends Sprite { public function drawCurve() { var myMC:MovieClip= new MovieClip(); addChild(myMC); myMC.name="MC"; }}
On frame 1 new fla and I type the following code: [AS] createEmptyMovieClip("clip1",0); clip1.createEmptyMovieClip("clip2",1); [/AS] I have tried over and over again to get this to work but it won't! I want to create an empty MC and then create anoth MC within the first!
i am trying to load a list of jpgs in to flash using as 3. eventually i am going to tile them etc. but right now my script goes through my for loop and just replaces the image i previously loaded... in as 2. i of course would change the name and depth of these images as i loaded them but i am of course not using createEmptyMovieClip or loadMovie etc.. so i am a bit lost..
I have a main file running at the bottom (HD video of myself), and several clickable options (for various stuff on my portfolio). To show my digital work, I have a button that takes me to a frame label on _root. and a frame action that tells it to open a movieclip into a containerMC. All this is working perfectly, but it might be needful background info.
This section of my digital portfolio is a mock up of a mac screen desktop (yes I use a mac) / and I want to show my work as "programs". I expect to have 5-10 programs, 2 for now in testing. With no open "programs" at start, but I want the possibility of multiple open "programs", and when you open a new one or click one that already open but in the back, it automatically comes to the foreground (and does not close the ones already open - just like the desktop actually works). Obviously the "programs" have to be draggable too.
i'm trying to attach/create a new empty movieclip to load an image into each time my function fires (function has setInterval on it).so far, my code works in that the first time it creates the empty clip and loads the pic in it, measures the loaded bytes and alpha fades in when it's loaded.when the function repeats however, the newly created clip is either not there or i am not referencing it correctly, or there's some problem with the way i'm trying to do this.I don't want to delete the previously attached clip since i'm alpha fading the new one to 100 on top of it.kind of a simple crossfade that way.here's my code:
I am loading an external swf into an empty movie clip by use of a button.The movieclip is a sort of menu that begins with an animation of the menu opening, there are multiple different movieclips I am using with this format.What I am trying to accomplish is this.When another button is pressed, I want the movieclip (regardless of which one is loaded) to either:Go to a specific frame and play a closing animation within the movieclip, BEFORE a new movieclip is loaded. OR reverse the animation BEFORE loading new movieclip.Since there are 4 or 5 buttons all loading different clips, I need all the buttons to work this way regardless of which movieclip is loaded.
I have an XML variable with a bit of content and I want to completely overwrite that content.I thought by calling "new XML" that I'd have an empty variable and could replace the content.Is that not the case?If it's not what method would I use to overwrite the variable content?
I have an Array Object called extData_arr, that contains data read from a database. Using this data, I'd like to populate my subMenu MovieClips appropriately. I can elaborate on the format of this array if required but basically the problem is this. Now this line seems to work and displays correctly as I expect
status.text = status.text + n + " : " + i + " ";//tracing
but for some reason, on the following line where I try to create empty Clips, flash just doesn't recognize the value of i and therefore refuses to create the clips. Does anyone know why?
If i use this method to create an empty clip and then once i am done with the clip i unload the movie which was previously in it, what happens to the clip. Do i have to re-create it if i want to reuse the empty movie clip again with the same name?
I found lots of links to creating 1 moveclip dynamically but not to create multiple move clips. I am trying to create 10 empty movieclips dynamically, but I cannot seem to get my script to work. This is what I came up with and does not work: var i; for (i=0; i<10; i++) { var myMC["myMC"+i]:MovieClip = new MovieClip(); myMC["myMC"+i].name = "mc"+i; addChild("mc"+i); } Why this does not work/how do I make it work?
I am trying to make a photo gallery in as3. I found a tutorial for a scrolling thumbnail panel and found how to convert it to as3. What I would like to know is how do you get the larger image to display when the user clicks on a thumbnail in the scrolling panel? (I have 8 thumbnails, and 8 larger images).
ActionScript Code: panel.addEventListener(MouseEvent.MOUSE_OVER, panelOver); function panelOver(event:MouseEvent):void {
I'm trying to have a button rollover create an empty MC (board_loader) that will load a swf in itself (board1.swf) and follow the mouse around for the duration of the rollover. I know its not much, but here's what I have so far[code]...
Ok so basically I have a button that will create a empty movie clip and attach some things into that clip When the button is first clicked. My problem is that when the button is clicked a second time. The clip will reload itself and I need it to duplicate. So if I hit the button 5 times, there would be 5 items on the stage.Here is what I'm doing.
Code: hold1.onPress = function(){ trace("your hit me");
I am trying to migrate as2 to as3 code.The normal solution to my problem involves using the first parameter of the createEmptyMovieClip() as the name of your movie clip. In several instances I have a dynamic value for this first parameter- so my question is How should I go about doing this?
//my code function someFunction (){ loader_mc = this.createEmptyMovieClip("text"+value, value);[code]......
I'm trying to dynamically create an empty text field with as at 560px wide, fill it with a bunch of text (one line) and continuously scroll it from left to right using hscroll and setInterval. I've read all kinds of specs about createTextField and hscroll but I can't get it to work. I ouputted the mytext.hscroll value and it's always at 0;
I have a movie clip that is dropped onto my main scene, and I have the AS below as the frame's AS.
The concept is simple: Create dynamic empty movieclips, position them, fill them, make them clickable. The code under "//////////////////////////////////////Code below here doesn't work" isn't working. The code worked fine when attempting to do this on my main scene, but I ran across some interface issues that caused me to put them into anorther MC. I understand that I only included the code for the first button, right now I would like to get at least one working.
I'm trying to create and expand a simple empty box (hairline perhaps) with an Action script to create the same effect as a shape tween. Why not shape tween?! Well I've tried that and the shape tween messes up the rendering. see picture....
I have two movieclips, 1 with nothing in it, the other has a few movieclips within it(the few movieclps are thumbs).I set a variable leading to the name of the clicked thumb.Then I wanted the set the x position of the empty movieclip to that thumb.I tried empty_mc. height =thumb_mc.variable.height;I get a 'A term is undefined and has no properties' error.
Code: var whatThumb; var thumbName;[code].........
I tried searching for an answer to this on the forums and it seems you can't duplicate a movieclip that has a dynamically loaded jpg in it, I mean you just get a duplicate empty movieclip?
What I want to do is have 3 copies of a pic, each tinted a little differently, and have them converge and reveal the "composite" of this pic. Do I then have to use loadMovie 3 times?