I have a list of 99 item (something like a phone book) and I will like to sort them in different method. Part of the 99 item might be empty, so the requirement is to move the empty field behind the sorted data in every sorting behavior, here the code we have so far:
trying to make an empty movieclip, but after compile the file i press ctrl+L to see the objects instances on stage, it shows only Level #0: Frame=1. how can I make myMC movieclip???
package {import flash.display.Sprite;import flash.display.MovieClip; public class drawCurve extends Sprite { public function drawCurve() { var myMC:MovieClip= new MovieClip(); addChild(myMC); myMC.name="MC"; }}
On frame 1 new fla and I type the following code: [AS] createEmptyMovieClip("clip1",0); clip1.createEmptyMovieClip("clip2",1); [/AS] I have tried over and over again to get this to work but it won't! I want to create an empty MC and then create anoth MC within the first!
i am trying to load a list of jpgs in to flash using as 3. eventually i am going to tile them etc. but right now my script goes through my for loop and just replaces the image i previously loaded... in as 2. i of course would change the name and depth of these images as i loaded them but i am of course not using createEmptyMovieClip or loadMovie etc.. so i am a bit lost..
I have a main file running at the bottom (HD video of myself), and several clickable options (for various stuff on my portfolio). To show my digital work, I have a button that takes me to a frame label on _root. and a frame action that tells it to open a movieclip into a containerMC. All this is working perfectly, but it might be needful background info.
This section of my digital portfolio is a mock up of a mac screen desktop (yes I use a mac) / and I want to show my work as "programs". I expect to have 5-10 programs, 2 for now in testing. With no open "programs" at start, but I want the possibility of multiple open "programs", and when you open a new one or click one that already open but in the back, it automatically comes to the foreground (and does not close the ones already open - just like the desktop actually works). Obviously the "programs" have to be draggable too.
i'm trying to attach/create a new empty movieclip to load an image into each time my function fires (function has setInterval on it).so far, my code works in that the first time it creates the empty clip and loads the pic in it, measures the loaded bytes and alpha fades in when it's loaded.when the function repeats however, the newly created clip is either not there or i am not referencing it correctly, or there's some problem with the way i'm trying to do this.I don't want to delete the previously attached clip since i'm alpha fading the new one to 100 on top of it.kind of a simple crossfade that way.here's my code:
I create an empty movie clip which will be my mask. Then I create a drawing API which is in this emty movie clip. And I want that the lines which are drawn would be the mask of the specific movie clip. However, the mc which must be masked dissapears....It happens because flash still thinks that the mask mc is empty....The script on the stage(fromurl...):
maybe point me towards a better way to mask. png file is way too big. I have been using the mask layer option to create my own mask around a jpg image by drawing around it on the mask layer. There has to be a fetter and faster way to do this. Is it possible to maybe have a specific color range have an alpha value of 0. Similar to green screening whereas If I put the item I want to clip on a green background flash will auto take out the green for me. and by auto I mean action script maybe. I think this can be done but im not finding it.
how are these guys clipping these images [URL] they have the movie clips set up where the black background on the 3 layers of shoes is getting masked out. When I go into the shoe movie clips I see there is a black background but it just disappears when I go back to main timeline.
I've got a script that let's me drag the mask with by clicking and dragging it with with my mouse. Currently the mask will move along x and y axis. I would like it to move only on the x axis.[code]...
I try to move a map in a mask with an Event; I have a drag move that works perfectly but I want move automaticly the map on an Event: I make this without success ActionScript Code: var my_tween:Tween = new Tween(myMask,"x",Strong.easeOut,0,400,3, true); The mask move but I don't want : just the map inside ... map.mask = myMask // the mask is apply with this !
Mask causing text under it to appear to move...I have a mask that scrolls to the right over text.Before the mask comes on stage the same text is on a different frame before it in the exact same coordinates. But when the mask appears it makes the text under it seem to slightly move to the left. I've realized it is the mask that makes this seem to happen.I'm probably not doing something right with the mask, but I'm not sure.
I have tried everything I can think of but I just can't get my mask to move with my content when my stage is resized.
I am using flex and I embed symbols/assets in an assets class then instantiate them in my main class and call addChild on them.
I have a Sprite (maskSprite) that is the same size as the content, and I use this as a mask, calling
Code: this.mask = maskSprite in my main.
This works fine but when I resize the swf it stays at the top left of the window when my content moves (I am using stage.scaleMode = StageScaleMode.NO_SCALE). I have used maskSprite as a non-mask and it moves with the content fine, but when it is a mask it doesn't.
I have a question, and I find it hard to find resources on it. I have two layers, and another layer with an image of a broom on it. I want to use the broom to move over layer2, and reveal the layer beneath it. Kind of making a sweeping game. Frankly my search efforts on google have only come up with alot of masking, but I am sure you need actionscript to make the broom move with the mouse.
I have a small mask that I need to animate across the stage in response to clicking various buttons. It has to go a different distance each time depending on which button is clicked along the x axis. I can get at the starting and ending x co-ordinates. I need to develop a set of x coordinates so that the mask starts moving fast and slows down as it gets nearer - kind of like the easing effect. I figured using some sort of simple 1/x^2 expression and have spent an hour or so fiddling in excel. Trouble is its a LONG TIME since I did maths, and I can't remember what formula to use. Have tried google with "parabola", "simple curves" etc.
I am loading an external swf into an empty movie clip by use of a button.The movieclip is a sort of menu that begins with an animation of the menu opening, there are multiple different movieclips I am using with this format.What I am trying to accomplish is this.When another button is pressed, I want the movieclip (regardless of which one is loaded) to either:Go to a specific frame and play a closing animation within the movieclip, BEFORE a new movieclip is loaded. OR reverse the animation BEFORE loading new movieclip.Since there are 4 or 5 buttons all loading different clips, I need all the buttons to work this way regardless of which movieclip is loaded.
I have an XML variable with a bit of content and I want to completely overwrite that content.I thought by calling "new XML" that I'd have an empty variable and could replace the content.Is that not the case?If it's not what method would I use to overwrite the variable content?
I have an Array Object called extData_arr, that contains data read from a database. Using this data, I'd like to populate my subMenu MovieClips appropriately. I can elaborate on the format of this array if required but basically the problem is this. Now this line seems to work and displays correctly as I expect
status.text = status.text + n + " : " + i + " ";//tracing
but for some reason, on the following line where I try to create empty Clips, flash just doesn't recognize the value of i and therefore refuses to create the clips. Does anyone know why?
If i use this method to create an empty clip and then once i am done with the clip i unload the movie which was previously in it, what happens to the clip. Do i have to re-create it if i want to reuse the empty movie clip again with the same name?
I found lots of links to creating 1 moveclip dynamically but not to create multiple move clips. I am trying to create 10 empty movieclips dynamically, but I cannot seem to get my script to work. This is what I came up with and does not work: var i; for (i=0; i<10; i++) { var myMC["myMC"+i]:MovieClip = new MovieClip(); myMC["myMC"+i].name = "mc"+i; addChild("mc"+i); } Why this does not work/how do I make it work?
I am trying to make a photo gallery in as3. I found a tutorial for a scrolling thumbnail panel and found how to convert it to as3. What I would like to know is how do you get the larger image to display when the user clicks on a thumbnail in the scrolling panel? (I have 8 thumbnails, and 8 larger images).
ActionScript Code: panel.addEventListener(MouseEvent.MOUSE_OVER, panelOver); function panelOver(event:MouseEvent):void {
I'm trying to have a button rollover create an empty MC (board_loader) that will load a swf in itself (board1.swf) and follow the mouse around for the duration of the rollover. I know its not much, but here's what I have so far[code]...
Ok so basically I have a button that will create a empty movie clip and attach some things into that clip When the button is first clicked. My problem is that when the button is clicked a second time. The clip will reload itself and I need it to duplicate. So if I hit the button 5 times, there would be 5 items on the stage.Here is what I'm doing.
Code: hold1.onPress = function(){ trace("your hit me");