ActionScript 3.0 :: Finish Running Timeline Before Adding Child?

Dec 25, 2011

I'm using setInterval() to run a function that shoot a bullet every 1.5 seconds.
 
every 1.5 second the function is run, the function include playing the shooting animation in timeline using gotoAndPlay(). and create a new instance of bullet animate towards a certain direction
 
But i want to know is it possible to finish playing the shooting animation first then only move on to creating the bullet instance part?
 
because currently the shooting animation and bullets created, is almost instantaneouly.. what condition should i add in order to do that??

[Code]....

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