ActionScript 3.0 :: Ignore Any Mouse Clicks By The User , Until I Finish Running A Function?

Jan 23, 2007

I need a way to ignore any mouse clicks by the user , until I finish running a function, and then undo this ignore function.

Why: until my animation stops, so the user won't activate some other animation, there for I want to ignore any clicks he might do.

View 7 Replies


Similar Posts:


ActionScript 3.0 :: (metrics) - Track User Clicks Within A Swf Running Online?

Feb 15, 2010

whats the best way to track user clicks within a swf running online(AS3)?

View 2 Replies

ActionScript 3.0 :: Delay Between User Mouse Clicks?

Jul 14, 2010

What is the best way to delay user mouse clicks?

For example, I don't want the user to be able to click really fast or hold button down (a small delay between firing).

View 1 Replies

ActionScript 3.0 :: Time Out Function When No Mouse Clicks Or Mouse Holds Detected?

Mar 29, 2010

i was trying to do in the above subject title... I have now decided to create a project using AS3 and would again be in any of your debts if you can guide me towards a similar code / function to the following:

var nTimeoutId:Number;var nTimeTolerance:Number = 6000;
import mx.utils.Delegate;
_root.onMouseDown = Delegate.create(this, setUserActivityTimeout);setUserActivityTimeout();

[code].....

View 3 Replies

Flash :: PC Control - User Mouse Clicks Or Eventually Keyboard - Pressing Some Keys

Nov 23, 2009

I'm completely new to AS3/Flash programming, though I program in C/C++/C# in my job. These days I got a project idea which I think Flash would better fit than the other languages I mentioned above. I want to create an on-line automation application that can:

1. Control user mouse clicks, or eventually keyboard, pressing some keys;

2. Communicate/connect to the user's bluetooth device, establishing connections to the mobile devices attached to it - the web application in this case would act as a server.

View 2 Replies

ActionScript 3.0 :: Rollover Menu And Go To A Certain Frame In A Movie Clip And Stop When The User Mouse Clicks

Aug 31, 2010

i'm making a rollover menu with AS3, and when the user mouse clicks I want it to go to a certain frame in a movie clip and stop. It does this fine, however I have an animation for it to play on Mouse out. So when user mouse clicks then mouse outs from the button area it plays my mouse out animation and i'm back to square one. How can i tell it to ignore the mouse out animation if the user has clicked the button?

[Code]...

View 5 Replies

ActionScript 3.0 :: Finish Running Timeline Before Adding Child?

Dec 25, 2011

I'm using setInterval() to run a function that shoot a bullet every 1.5 seconds.
 
every 1.5 second the function is run, the function include playing the shooting animation in timeline using gotoAndPlay(). and create a new instance of bullet animate towards a certain direction
 
But i want to know is it possible to finish playing the shooting animation first then only move on to creating the bullet instance part?
 
because currently the shooting animation and bullets created, is almost instantaneouly.. what condition should i add in order to do that??

[Code]....

View 4 Replies

ActionScript 3.0 :: Disable Mouse Clicks To The Walls And Character While Allowing Clicks To The Floor?

Sep 23, 2010

I'm building a project that has a character navigate through a room by clicking on the floor. Right now, the walls, character, and floor are all children of the same display object for sorting purposes. My question: is there a way to disable mouse clicks to the walls and character while allowing clicks to the floor? Using mouseChildren appears to be an all or nothing deal and I can't seem to isolate individual floor/wall/character objects for use with mouseEnabled.

View 4 Replies

Actionscript 3 :: Object Pool - Create Ball Objects When The User Holds Down The Mouse Stops When User Lifts Up Mouse?

Dec 24, 2011

I've been reading a lot about the benefits of Object Pooling. Found some "tutorials" online, all above my skill level. Can anyone please show me an extremely simple example of an Object Pool. What my game does is creates Ball objects when the user holds down the mouse, stops when user lifts up mouse. I need to store these Ball objects in an array(or Vector), and hit test them with other objects, removing them from the stage when the hit another object. I'd like to create a pool of say 20 of so, created once, and recycle them.

[Code]...

View 1 Replies

ActionScript 3.0 :: When The User Clicks The "exit" Button A Class File Is Called To Mark The User Complete In An LMS?

Oct 4, 2010

I have a problem with a dynamic video player that I have created in flash. The video player is "SCORM" compliant so that when the user clicks the "exit" button a class file is called to mark the user complete in an LMS.I have tested the SCORM Code previously and it works with out issue. Usually I have the completion code embedded in an Actions Layer of the movie. This is the first time I have attempted to call the completion status in a class file, I have added a "trace statement" when the movie is tested within flash it runs the trace statement properly, but when uploaded to the LMS environment the course does not complete properly

View 3 Replies

ActionScript 3.0 :: Make It Fly From Left To Right Again And Again Untill The User Finish The Game?

Nov 24, 2010

I have a jet_mc object flying from left to right, i got that part ok but my question is how can make it fly from left to right again and again untill the user finish the game. what line of code should i add to make it loop.stage.addEventListener(Event.ENTER_FRAME,run)function run (e:Event){ jet_mc.x-=5}

View 4 Replies

ActionScript 3.0 :: Mouse Event Propagation - Capture Independent Mouse Clicks On Both Of These Two Movie Clips?

Jan 22, 2009

I have a "large" movie clip and "small" movie inside a "large" movie clip but on it's let's say upper right corner:

Code:
largeMc.addChild(smallMc);[

If i try to catch Mouse.DOWN events on them the following way:


Code:
largeMc.addEventListener(MouseEvent.MOUSE_DOWN, largeClicked);
smallMc.addEventListener(MouseEvent.MOUSE_DOWN, smallClicked);

Then of course both event are captured no matter where i click.Is it possible to capture independent mouse clicks on both of these two movie clips and if so, how can i do that?

View 3 Replies

ActionScript 3.0 :: Mouse Event Propagation - Capture Independent Mouse Clicks On Both Of Two Movie Clips?

Jan 22, 2009

i have a following situation: I have a "large" movie clip and "small" movie inside a "large" movie clip but on it's let's say upper right corner:

Code:
largeMc.addChild(smallMc);

If i try to catch Mouse.DOWN events on them the following way:

Code:
largeMc.addEventListener(MouseEvent.MOUSE_DOWN, largeClicked);
smallMc.addEventListener(MouseEvent.MOUSE_DOWN, smallClicked);

Then of course both event are captured no matter where i click.Is it possible to capture independent mouse clicks on both of these two movie clips and if so, how can i do that?

View 5 Replies

ActionScript 3.0 :: Drag MC And Then Ignore Mouse Up?

Jan 27, 2010

For example there are 2 movieclips on the stage, Parent and Child. I want to be able to drag the parent clip around with the MouseDown event.I also want an event to fire on the MouseClick event on the Child clip. But i only want this MouseClick to happen the user clicks on the Child clip, and not when the MouseUp event fires after the user has finished dragging?Is there something that defines where the mouseup has originated in the Childs MouseClick event handler?

View 2 Replies

ActionScript 3.0 :: Ignore Certain Mouse Events?

Apr 24, 2009

I have a solid movie clip that is overlayed with a grid movie clip. Actually they are sprites. The solid sprite underneath has a MOUSE_OVER event. I have set mouseChildren and mouseEnabled on the grid sprite to false so that it receives no events. The problem is that when I go over a grid line the sprite underneate still receives the MOUSE_OUT and then the MOUSE_OVER event again. Is there anyway to make the grid completely transparent to the mouse so that it won't trigger the MOUSE_OUT and MOUSE_OVEr events for the sprite underneath over and over?

View 2 Replies

ActionScript 3.0 :: How To Know In Which Swf User Clicks

Aug 22, 2011

I use Flex 4 for writing swf part of my application... So I have some swf files loaded in container, and what I need is allow to change that swf by clicking in it.How can I detect in which swf user clicks?

View 1 Replies

ActionScript 3.0 :: Make The Mouse Ignore SOME Children?

Mar 25, 2009

I have a sprite containing a 3x3 grid of boxes. I have a rollover event attached to the container sprite, but I only want it to fire off when I go over some of the boxes, not all. I've tried using mouseEnable = false and mouseChildren = false on the relevant boxes within the sprite, but when the cursor rolls over ANY boxes within the container sprite it fires off the event, not just the ones I want to be activated.How can I get the mouse to ignore certain children within the container sprite, without actually taking them out of the sprite?

View 7 Replies

Flex :: Ignore Mouse Focus On Tool-tip?

Sep 27, 2011

I've created something that works like a ToolTip in my Flex application. When I roll over a certain item renderer, I pop up a new control, position it, and remove it on roll out. The order of operations is like this:

Roll over event handler triggered. Add the tooltip to this.systemManager.topLevelSystemManager.toolTipChildren. On creation complete of my tooltip, set x, set y coordinates of the tooltip (on creation complete so the width and height are calculated since they are dynamic). Roll out event handler triggered. Remove tooltip.

This worked fine when I set the x and y coordinates to be x+10, y+10 from the current mouse position. I wanted to add something that re-positioned the tool-tip if it was going to be drawn partially off screen. I added a step that would calculate if it would be drawn off screen, and re-position the tooltip if it was going to be cut off.

The problem with my solution seems to be that it now runs in an infinite loop of redraws, since adding the tool-tip to the screen underneath the mouse triggers the "rollOut" on the item renderer. This triggers the removal of the tooltip, and starts the process over again from 1.

is there any way to ignore tooltip so it doesn't take the mouse focus away from the item renderer that is now under it?

View 3 Replies

ActionScript 3.0 :: How To Ignore Mouse Events From Children

Apr 2, 2010

In my game there is a podium which at some point can have people on it which are added as children. There is a mouseover event listener on the podium to bring up a rollover box. I only want this rollover to appear when the mouse is over the podium graphicPodium Sprite:Children )-> graphic:Sprite ( visuals for the podium )-> person:Sprite ( a person on the podium)(children) -> graphic:Sprite ( visuals for person)Now the problem is, the person graphic overlaps and extends beyond the podium one causing the rollover area to popup when the mouse is outside of the podium area if its over the perseon sprite.

View 5 Replies

Loop Until The User Clicks A Button?

Jun 7, 2009

I'm converting some old Director/Shockwave animations to Flash, and I'm setting up a navigation system. I have a simple animation that runs from from 1 to frame 110, and I'd like it to loop until the user clicks a button. The timeline goes on beyond frame 110 with other stuff. In an "actions" layer in frame 110, I have the following
 
gotoAndPlay(1);
 
I thought that this would lead to the looping, but it doesn't. The movie just moves on beyond frame 110. Just as a test, I put the following at frame 110 instead.
 
stop();
 
and when I test the movie, it doesn't stop. The commands don't seem to be seen.

View 12 Replies

Actionscript 3 :: Mouseover Passthough (ignore Mouse Events)?

Nov 15, 2009

I have a button with a MovieClip over the top of it. Is there an easy way to tell flash to ignore the mouseOver events of the MovieClip in ActionScript so my button doesn't flash?

View 1 Replies

ActionScript 3.0 :: Making Mouse Events Ignore Objects?

Apr 1, 2010

How can I make a mouse event ignore, or skip over another object? Say I have a small Sprite on a Large sprite, I want it to act as if the small sprite isn't there, and pass the mouse events directly through to the larger sprite behind it. I've been searching for this for a while and have tried various things but no avail.

View 3 Replies

ActionScript 2.0 :: Cannot Finish This Function

Jun 24, 2004

I have several MC that move downwards. They all start with the same _y value and when they reach the "floor" I want them to go 20 pixels down all toghether with a continuous move. I'm stucked with this last action.

This is the code I have

Code:
Movieclip.prototype.bounce = function(factor, posFinal, ratio) {
this.onEnterFrame = function() {
cont++;
this._y++;

[code]....

So far, all the ways I tried make the MCs go 20 pixels down but not all at the same time.

View 1 Replies

ActionScript 2.0 :: With Animation On Rollover To Finish Whitout Interopt With Mouse Over?

Oct 29, 2011

I made the animation in the flesh, which to run on a rollover, but when I remove Mouse and repay it back even though the animation is not finished interrupts and start over again to make the animation goes to the end no matter what I returned the mouse on the animationmeans:how to make the animation reaches its conclusion no matter if the mouse back over the animation

View 1 Replies

Go Back To Frame 1 When A User Clicks Anywhere On The Stage?

Dec 11, 2009

I want the ability to go back to frame 1 when a user clicks anywhere on the stage that doesn't contain an object. Is this possible?

View 2 Replies

ActionScript 2.0 :: Add A Gallery When The End-user Clicks On A Picture?

Jul 27, 2011

I am editing a template made with as2, flash8 and its controlled externally by a html file. I want to add a gallery when the end-user clicks on a picture. The main problem is the structure of the template. Its like that: There is a symbol named "pages" and in that there are 6 frames which one represents a page of the website except the main menu which is in another symbol. In the 4th layer 3rd frame there are 6 movie clips which are instances of another symbol named "p1_3 copy 2" which is a button and an instance of another button named "but_picts". One of those movie clips i want to make it a link for my gallery. So we there is the movie clips with the following actionscript attached:

ActionScript Code:
onClipEvent(load) {
loadMovie(_root.url + "_portfolio1.jpg", this.cont);
url=_root.url7;

[Code]....

View 2 Replies

ActionScript 2.0 :: Close Window When The User Clicks It?

Mar 29, 2004

this is probably a really simple code, (it might be javascript i dunno)... but i want a simple 'X' button that will close my window when the user clicks it.---------------------------------------------------

View 2 Replies

ActionScript 2.0 :: OnMouseDown - Return What's Hit When The User Clicks?

Nov 30, 2004

Is there a way to return what's hit when the user clicks? Like if what's hit is a movieClip or a button and so om...

View 1 Replies

ActionScript 3.0 :: Mouse Cursor Will Not Ignore Shine Effect On Button

Feb 25, 2010

I have a button_mc and within this button is another MC with a masked graphic to create a shine effect. My problem is that when this shine effect passes over the button and hits the mouse cursor it causes the button to deactivate. Is there a way for me to have the shine_mc within the button_mc be ignored by the mouse completely?

View 2 Replies

Ignore Mouse Actions On Transparent Areas Of A PNG Using Flex Image?

Jan 5, 2012

I made a simple test Air application to try different approaches to masking or using hitArea to ignore mouse events over transparent areas of a PNG. Can't seem to find the right mix of things to make it work, nor could I find a succinct example on the web.Clicking on the transparent areas of any of these methods don't result in the click getting handled by the background.Here's the code I have:

<?xml version="1.0" encoding="utf-8"?>
<s:WindowedApplication xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark" [code].......

View 2 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved