ActionScript 3.0 :: Delay Between User Mouse Clicks?
Jul 14, 2010What is the best way to delay user mouse clicks?
For example, I don't want the user to be able to click really fast or hold button down (a small delay between firing).
What is the best way to delay user mouse clicks?
For example, I don't want the user to be able to click really fast or hold button down (a small delay between firing).
I need a way to ignore any mouse clicks by the user , until I finish running a function, and then undo this ignore function.
Why: until my animation stops, so the user won't activate some other animation, there for I want to ignore any clicks he might do.
I'm completely new to AS3/Flash programming, though I program in C/C++/C# in my job. These days I got a project idea which I think Flash would better fit than the other languages I mentioned above. I want to create an on-line automation application that can:
1. Control user mouse clicks, or eventually keyboard, pressing some keys;
2. Communicate/connect to the user's bluetooth device, establishing connections to the mobile devices attached to it - the web application in this case would act as a server.
i'm making a rollover menu with AS3, and when the user mouse clicks I want it to go to a certain frame in a movie clip and stop. It does this fine, however I have an animation for it to play on Mouse out. So when user mouse clicks then mouse outs from the button area it plays my mouse out animation and i'm back to square one. How can i tell it to ignore the mouse out animation if the user has clicked the button?
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I'm building a project that has a character navigate through a room by clicking on the floor. Right now, the walls, character, and floor are all children of the same display object for sorting purposes. My question: is there a way to disable mouse clicks to the walls and character while allowing clicks to the floor? Using mouseChildren appears to be an all or nothing deal and I can't seem to isolate individual floor/wall/character objects for use with mouseEnabled.
View 4 RepliesI've been reading a lot about the benefits of Object Pooling. Found some "tutorials" online, all above my skill level. Can anyone please show me an extremely simple example of an Object Pool. What my game does is creates Ball objects when the user holds down the mouse, stops when user lifts up mouse. I need to store these Ball objects in an array(or Vector), and hit test them with other objects, removing them from the stage when the hit another object. I'd like to create a pool of say 20 of so, created once, and recycle them.
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I have a problem with a dynamic video player that I have created in flash. The video player is "SCORM" compliant so that when the user clicks the "exit" button a class file is called to mark the user complete in an LMS.I have tested the SCORM Code previously and it works with out issue. Usually I have the completion code embedded in an Actions Layer of the movie. This is the first time I have attempted to call the completion status in a class file, I have added a "trace statement" when the movie is tested within flash it runs the trace statement properly, but when uploaded to the LMS environment the course does not complete properly
View 3 Repliesi was trying to do in the above subject title... I have now decided to create a project using AS3 and would again be in any of your debts if you can guide me towards a similar code / function to the following:
var nTimeoutId:Number;var nTimeTolerance:Number = 6000;
import mx.utils.Delegate;
_root.onMouseDown = Delegate.create(this, setUserActivityTimeout);setUserActivityTimeout();
[code].....
I have a "large" movie clip and "small" movie inside a "large" movie clip but on it's let's say upper right corner:
Code:
largeMc.addChild(smallMc);[
If i try to catch Mouse.DOWN events on them the following way:
Code:
largeMc.addEventListener(MouseEvent.MOUSE_DOWN, largeClicked);
smallMc.addEventListener(MouseEvent.MOUSE_DOWN, smallClicked);
Then of course both event are captured no matter where i click.Is it possible to capture independent mouse clicks on both of these two movie clips and if so, how can i do that?
i have a following situation: I have a "large" movie clip and "small" movie inside a "large" movie clip but on it's let's say upper right corner:
Code:
largeMc.addChild(smallMc);
If i try to catch Mouse.DOWN events on them the following way:
Code:
largeMc.addEventListener(MouseEvent.MOUSE_DOWN, largeClicked);
smallMc.addEventListener(MouseEvent.MOUSE_DOWN, smallClicked);
Then of course both event are captured no matter where i click.Is it possible to capture independent mouse clicks on both of these two movie clips and if so, how can i do that?
I use Flex 4 for writing swf part of my application... So I have some swf files loaded in container, and what I need is allow to change that swf by clicking in it.How can I detect in which swf user clicks?
View 1 RepliesI'm converting some old Director/Shockwave animations to Flash, and I'm setting up a navigation system. I have a simple animation that runs from from 1 to frame 110, and I'd like it to loop until the user clicks a button. The timeline goes on beyond frame 110 with other stuff. In an "actions" layer in frame 110, I have the following
gotoAndPlay(1);
I thought that this would lead to the looping, but it doesn't. The movie just moves on beyond frame 110. Just as a test, I put the following at frame 110 instead.
stop();
and when I test the movie, it doesn't stop. The commands don't seem to be seen.
I want the ability to go back to frame 1 when a user clicks anywhere on the stage that doesn't contain an object. Is this possible?
View 2 RepliesI am editing a template made with as2, flash8 and its controlled externally by a html file. I want to add a gallery when the end-user clicks on a picture. The main problem is the structure of the template. Its like that: There is a symbol named "pages" and in that there are 6 frames which one represents a page of the website except the main menu which is in another symbol. In the 4th layer 3rd frame there are 6 movie clips which are instances of another symbol named "p1_3 copy 2" which is a button and an instance of another button named "but_picts". One of those movie clips i want to make it a link for my gallery. So we there is the movie clips with the following actionscript attached:
ActionScript Code:
onClipEvent(load) {
loadMovie(_root.url + "_portfolio1.jpg", this.cont);
url=_root.url7;
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this is probably a really simple code, (it might be javascript i dunno)... but i want a simple 'X' button that will close my window when the user clicks it.---------------------------------------------------
View 2 RepliesIs there a way to return what's hit when the user clicks? Like if what's hit is a movieClip or a button and so om...
View 1 RepliesI need to get some color info for where user clicks on the screen. can i use getPixel with an imported image file ? or does it need to be converted to a bitmap?
here is the code im using to import my image
PHP Code:
function loaderComplete(myEvent:Event)
{
var myQueryStrings=this.loaderInfo.parameters;
//Live URL
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I have a 400 x 300 video on frame 20 when a user clicks a button named double_btn I want them to go to frame 21 with the video still playing but double the size. Any ideas on how to do this?
View 1 RepliesI have a flash file.i contains menu bar on top of it.i need to redirect the user if he clicks on the menu item.please help me in acomplish this task
View 1 RepliesI have a portfolio_mc that is inside of a content_mc (stage->content_mc->portfolio_mc). There are 3 buttons that take the user to an appropriate frame designated by a frame label and this loads up an FLV. The problem is that when I click on any of the navigation buttons on the main timeline, the FLV that is currently playing, is still playing (I can hear the audio). How to stop this.
Here is the code used for controlling the buttons in the motion_mc timeline:
stop();
var naviArr:Array = new Array(btn01, btn02, btn03);
btn01.addEventListener(MouseEvent.CLICK, navigate);
btn02.addEventListener(MouseEvent.CLICK, navigate);
btn03.addEventListener(MouseEvent.CLICK, navigate);
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I'm a student at Drexel University and I just completed a basic platformer for a actionscript class. My professor docked me some points for the game not working until the user actually clicks within the swf. I've heard that this problem is caused on mac osx, but I don't have any concrete evidence to get the points back. Here's a link to the game if you want to check it out.
[URL]
I've made a flex 3 app that is sitting on my web server. People will be able to link to this flex app on my web server on their own sites/blogs/forums and so on. Is there any way I can log where a user that clicks on it comes from? Example: the URL to the flex app is [URL] User A links the flex app at his blog at [URL] Then User B comes in to User A's blog and clicks the flex app and finally ends up at my site. Any way I can log User B's click through the flex app?
View 2 RepliesI want to put two games in my website but they both start at the same time.How can I get them to start separately when the user clicks them?
View 1 RepliesI'm soon to be launching an Adobe AIR desktop app. To make the best out of future updates I need to get analytics of which features get used the most and which not. How to track what the user clicks?
View 2 RepliesI am trying to create a slider component where the thumb does not display until the user clicks on the bar. When the user does click on the bar the thumb would appear wherever the mouse is on the bar. I have no experience with the display package and since I am pretty new to using flash in general I cant think of any other creative way to do it. How to make objects display and display where the mouse is clicking.
View 0 RepliesI want to have different ContextMenus appear when the user right clicks on different objects in my application. Right now, I define a custom Context menu in each different class that needs a unique menu. This works, but seems unnecessary.Is there way to centralize this so as to handle all ContextMenus globally? Im looking for something similar to how you can handle click events globally by determining the type of the target.
View 0 RepliesI have an opening screen which asks the user to enter the first name and then they click the "start" button.This then loads an external swf into it and it starts a quiz on a timer.All that works except that the timer starts sometime during opening swf.I'm not sure if it's when the main swf is loaded or if when the user clicks in the input box but it is definitely not when the user clicks the "start" button like I have programmed.I even tried to stop the timer until the user clicks a button on the second swf (the external swf that is loaded into the main swf)[code]In the loaded swf I have a clock_mc that holds the timer.the first frame has a simple stop(); and the second holds all of the code that makes the clock run.I then have code setup so that when the user clicks a button the clock_mc.gotoAndPlay(2)[code]
View 5 RepliesI am using an array to load flvs when a user clicks a button, however the scrubber (seek bar) doesn't reset back to the beginning of the next video and the play button turns to a pause (meaning the user has to notice that and click the play button, which I don't want them to have to do). Is there a reset function that I can use for the seek bar and a way to keep the play button on and not switch itself to pause?
Code: Select allimport flash.events.*;
import fl.video.*;
//display.bufferingBar = bufferingBar_mc;
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I have an animation made on After Effects and I want to know how to trigger each step of my animation as a user clicks on a button.
If the user clicks on contact my animation would go to the contact animation.how do I do that?
I am trying to change the z-index when you a user clicks on one of my movieclips. I get this error and am not sure how to resolve it. If anyone has a few minutes to view the code I posted below that would be awesome.
Here is the error I am getting:
TypeError: Error #2007: Parameter child must be non-null.
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