ActionScript 3.0 :: Time Out Function When No Mouse Clicks Or Mouse Holds Detected?
Mar 29, 2010
i was trying to do in the above subject title... I have now decided to create a project using AS3 and would again be in any of your debts if you can guide me towards a similar code / function to the following:
var nTimeoutId:Number;var nTimeTolerance:Number = 6000;
import mx.utils.Delegate;
_root.onMouseDown = Delegate.create(this, setUserActivityTimeout);setUserActivityTimeout();
[code].....
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Dec 24, 2011
I've been reading a lot about the benefits of Object Pooling. Found some "tutorials" online, all above my skill level. Can anyone please show me an extremely simple example of an Object Pool. What my game does is creates Ball objects when the user holds down the mouse, stops when user lifts up mouse. I need to store these Ball objects in an array(or Vector), and hit test them with other objects, removing them from the stage when the hit another object. I'd like to create a pool of say 20 of so, created once, and recycle them.
[Code]...
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Jan 22, 2009
I have a "large" movie clip and "small" movie inside a "large" movie clip but on it's let's say upper right corner:
Code:
largeMc.addChild(smallMc);[
If i try to catch Mouse.DOWN events on them the following way:
Code:
largeMc.addEventListener(MouseEvent.MOUSE_DOWN, largeClicked);
smallMc.addEventListener(MouseEvent.MOUSE_DOWN, smallClicked);
Then of course both event are captured no matter where i click.Is it possible to capture independent mouse clicks on both of these two movie clips and if so, how can i do that?
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Jan 22, 2009
i have a following situation: I have a "large" movie clip and "small" movie inside a "large" movie clip but on it's let's say upper right corner:
Code:
largeMc.addChild(smallMc);
If i try to catch Mouse.DOWN events on them the following way:
Code:
largeMc.addEventListener(MouseEvent.MOUSE_DOWN, largeClicked);
smallMc.addEventListener(MouseEvent.MOUSE_DOWN, smallClicked);
Then of course both event are captured no matter where i click.Is it possible to capture independent mouse clicks on both of these two movie clips and if so, how can i do that?
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Jan 23, 2007
I need a way to ignore any mouse clicks by the user , until I finish running a function, and then undo this ignore function.
Why: until my animation stops, so the user won't activate some other animation, there for I want to ignore any clicks he might do.
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Sep 23, 2010
I'm building a project that has a character navigate through a room by clicking on the floor. Right now, the walls, character, and floor are all children of the same display object for sorting purposes. My question: is there a way to disable mouse clicks to the walls and character while allowing clicks to the floor? Using mouseChildren appears to be an all or nothing deal and I can't seem to isolate individual floor/wall/character objects for use with mouseEnabled.
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Aug 25, 2009
I'm trying to make a grid full of photos as an AS3 class. I would like mouseOver and mouseOut behaviour for the indvidual pictures however, only one of the pictures is triggering a mouseOver event ?_?
Code:
...
public class PhotoGrid extends MovieClip{
...
private function loadComplete(ev:Event){ var count:int = parseInt(ev.target.data.picCount); for(var
[code].....
As you can see event listeners are being added to all of the pictures that are being displayed, however, only one actually works.PictureLoader is a custom class extending MovieClip which has a child Loader object (the loaded picture)
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Dec 19, 2009
Do you ever have a question that has been asked all over the Internet...with nothing but shitty answers? This seems to be one of those questions: What's the best way to continuously scroll text while a user holds the mouse button down? (By the way, I'm not using the timeline, so don't waste your time telling me to use EVENT.ENTER_FRAME.)
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Aug 10, 2004
Using this script to provide a auto scrolling interface. Need an area in the center that does not scroll. Also wanted to add the _ymouse scroll too.
onClipEvent (enterFrame) {
shift = ((400-_root._xmouse)/20);
if (((this._x>=1300) && (shift>0)) || ((this._x<=-500) && (shift<0))) {
shift = 0;
}
this._x = this._x+shift;
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Aug 10, 2004
Using this script to provide a auto scrolling interface. Need an area in the center that does not scroll. Also wanted to add the _ymouse scroll too.
onClipEvent (enterFrame) {
shift = ((400-_root._xmouse)/20);
if (((this._x>=1300) && (shift>0)) || ((this._x<=-500) && (shift<0))) {
[code].....
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Jan 13, 2012
I am quite new to actionscript 3.0 but i'm sure this should be so simple. The objective is to get the camera view to move when the mouse button is down. Here I have managed to get the camera view to move forward using the UP arrow key:
[Code]...
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Jan 19, 2012
I'm trying to run a function where after an amount of time of the mouse being idle a movieclip plays, then if the mouse moves another one plays. I have gotten my code to do this, but the last function runs over and over as the mouse is moving. I want it to run once, so the movieclip plays once. how do I do this?
here is my code,
standstill = 0;
lastmove = 0;
timeout = 3000; // 1000 ticks = 1 sec
[code]....
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Jan 20, 2012
I'm trying to run a function when after a specific amount of time of the mouse being idle a movieclip plays, then when the mouse becomes active again a different movieclip plays. I have gotten my code work for the most part, but the last function runs over and over as the mouse is moving. I want it to run once, so the movieclip plays once.
here is my code:
standstill = 0;
lastmove = 0;
timeout = 3000;
[code]...
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Feb 8, 2006
I have a very simple question (in fact I've done it before, but forgotten). What code do you use to get flash to do something when you click and release the mouse button anywhere on the stage?
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Mar 27, 2007
i have some movie clips on the stage and the background of these movie clips are, of course, the stage. now, i need to detect a click on any area of the background(the stage) to do something to the movieclips above it.What I did is, I laid a movieclip which has the same size as the stage, above the Stage and below the other movieclips. I then set this movieclip to visible = false. Next, I thought I could use onMouseDown to get the clicks but unfortunately, it isn't working because onMouseDown detects the click on anywhere I click.I am not using onPress because I don't want to have the hand cursor appearing on the entire flash movie.
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Jun 13, 2007
I'm building a system that will record a user's experience in Flash (where they click and at what time it was). Is it possible to simulate a click? I would use this to replay the user's experience. If not, I guess I'll have to record what button object they clicked on and pass everything through the event handler.
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Aug 22, 2010
I've got an annoying little problem with recreating a RTS style interface, specifically with selection and issuing movement commands to units. It's goes something like this...
[CODE]...
The idea is that you click on the tank to select it (a new listener is added) and then you click again elsewhere on the screen to tell the tank to move/shoot whatever (the new listener is acted upon). However what actually happens is that when you select the tank, the listener for "handleOrder" is added but is then also immediately executed..!? How, why, what the f.
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Jul 14, 2010
What is the best way to delay user mouse clicks?
For example, I don't want the user to be able to click really fast or hold button down (a small delay between firing).
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Oct 15, 2008
Is there a way to get the color of a pixel that the mouse clicks on. I want to load text into a dynamic text box according to that color.
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Dec 28, 2010
I really don't know half of what I'm doing when it comes to Action Script 3. Through a lot of trial and error, I finally have my menu with submenus displaying properly, but just not functioning the way that I have intended. The submenu items appear when a mouse over registers on the mainmenu item. The submenu mouse rollovers are registering correctly because the right content is displayed and the alpha channel changes are registering. The problem is with the mouse clicks for the submenu items. I don't understand why but a mouse click on a submenu button is registering as a click on the mainmenu item, not the submenu item. Could someone please explain to me why the rollover function is working and not the mouse click, and what I need to do to fix my code? I hate to admit it, but I am really clueless here.And here is the relevant part of my code:
SWFAddress.addEventListener(SWFAddressEvent.CHANGE, SWFAddress_changed);
menu1.alpha = 0.5;
menu1.buttonMode = true;
[code].....
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Nov 20, 2011
The .mouseEnabled doesn't work like it does on usual MovieClips. What's up?
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Jul 27, 2009
Is there anyway to disable the left and right mouse clicks?
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Apr 23, 2010
To be able to have a dynamic line draw from mouseDown 1 to mouseDown 2. Like a connect the dots type thing.
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Dec 22, 2011
I have my player who moves to where ever I click on the stage.How to I prevent the player from moving to areas that I don't want him to?
Example:How do I define that if the player clicks on the tree to NOT move to it.I know I could attach listeners to different movieclips but it would get out of control pretty fast. Is there a better way? Perhaps something to do with layering? If I apply a listener to the map object for example will anything on top of the map block the listener?
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Feb 18, 2009
(This is within a Document Class external Manager.as)(Game controls are called in Controls.as and successfully assigned to Manager.root via addEventListeners within Controls)
Code:
Manager.root = this;
this.root.addEventListener(FocusEvent.MOUSE_FOCUS_CHANGE, dont);
[code]........
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Feb 10, 2010
I have to make a presentation which consists of a main.swf that loads 5 external swfs. You pass from one swf to another by doing click. The external swfs (2 of them) have a tween in which you do click to load some shapes.How do I stop the click in the main swf and activate the click in the external swf and then return to the main.In the function "myClick" there is a condition which when it gets to the 3.swf (num==2), it stops the clicks in the main.swf bystage.removeEventListener(MouseEvent.CLICK, myClick). It works, but I don't know how to return the clicks to the main.swf after the last click in 3.swf.
here is my code(main.fla):
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;
[code]......
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Jul 14, 2010
I have a fisheye menu, (by the very talented David Manrique, check out his tutorial and source here: [URL] It uses an array of images imported into a library. The code to recognize mouse clicks is working, but I can't get it to load up specific frames of the Flash file. So, for example, when "image1" is clicked, it would load up frame 2 of the flash file. When "image2" is clicked, it would load up frame3...etc.
[Code]....
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Aug 19, 2010
Is there a way to detect middle mouse clicks without the use of ASnative (or Key.isDOwn) through AS2?
It seems that ASnative is blocked while editing TextField, so i try to find different solution
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Jul 18, 2006
Sometimes it's necessary in a Flash project to prevent the user from being able to click on a button at certain times during the presentation. I'll typically add an "invisible" button on top of the button (no graphics in the button except for the hit zone), which does the trick nicely BUT...The cursor, of course, turns into a hand icon, making the user think it's still a clickable button.Is there a way to prevent the cursor from changing from an arrow into a hand icon?Or, is there a better way to make buttons "unclickable" at times?
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Feb 4, 2009
I need to show the amount of times the counter has been moved along the board, ie how many turns the player has.
the dynamic text box is called 'moves' and the counter is a button which is pressed for each move. Therefore, it would need to be added to the onRelease function.
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