ActionScript 3.0 :: Prevent Mouse Clicks In Certain Areas?
Dec 22, 2011
I have my player who moves to where ever I click on the stage.How to I prevent the player from moving to areas that I don't want him to?
Example:How do I define that if the player clicks on the tree to NOT move to it.I know I could attach listeners to different movieclips but it would get out of control pretty fast. Is there a better way? Perhaps something to do with layering? If I apply a listener to the map object for example will anything on top of the map block the listener?
Sometimes it's necessary in a Flash project to prevent the user from being able to click on a button at certain times during the presentation. I'll typically add an "invisible" button on top of the button (no graphics in the button except for the hit zone), which does the trick nicely BUT...The cursor, of course, turns into a hand icon, making the user think it's still a clickable button.Is there a way to prevent the cursor from changing from an arrow into a hand icon?Or, is there a better way to make buttons "unclickable" at times?
I'm building a project that has a character navigate through a room by clicking on the floor. Right now, the walls, character, and floor are all children of the same display object for sorting purposes. My question: is there a way to disable mouse clicks to the walls and character while allowing clicks to the floor? Using mouseChildren appears to be an all or nothing deal and I can't seem to isolate individual floor/wall/character objects for use with mouseEnabled.
I'm using the loadMovie command to load an external swf (a brief tutorial) into the parent swf. The parent swf is an interactive exercise with several answer buttons. The user can click a button to open and close the turorial on top of the exercise.k the answer buttons in the parent swf below and hear the correct and incorrect sound cues. When they close the tutorial, they see that answers have been given and there's a score when they didn't intentionally give any answers.
i was trying to do in the above subject title... I have now decided to create a project using AS3 and would again be in any of your debts if you can guide me towards a similar code / function to the following:
Then of course both event are captured no matter where i click.Is it possible to capture independent mouse clicks on both of these two movie clips and if so, how can i do that?
Then of course both event are captured no matter where i click.Is it possible to capture independent mouse clicks on both of these two movie clips and if so, how can i do that?
I made a simple test Air application to try different approaches to masking or using hitArea to ignore mouse events over transparent areas of a PNG. Can't seem to find the right mix of things to make it work, nor could I find a succinct example on the web.Clicking on the transparent areas of any of these methods don't result in the click getting handled by the background.Here's the code I have:
I have a very simple question (in fact I've done it before, but forgotten). What code do you use to get flash to do something when you click and release the mouse button anywhere on the stage?
i have some movie clips on the stage and the background of these movie clips are, of course, the stage. now, i need to detect a click on any area of the background(the stage) to do something to the movieclips above it.What I did is, I laid a movieclip which has the same size as the stage, above the Stage and below the other movieclips. I then set this movieclip to visible = false. Next, I thought I could use onMouseDown to get the clicks but unfortunately, it isn't working because onMouseDown detects the click on anywhere I click.I am not using onPress because I don't want to have the hand cursor appearing on the entire flash movie.
I'm building a system that will record a user's experience in Flash (where they click and at what time it was). Is it possible to simulate a click? I would use this to replay the user's experience. If not, I guess I'll have to record what button object they clicked on and pass everything through the event handler.
I've got an annoying little problem with recreating a RTS style interface, specifically with selection and issuing movement commands to units. It's goes something like this...
[CODE]...
The idea is that you click on the tank to select it (a new listener is added) and then you click again elsewhere on the screen to tell the tank to move/shoot whatever (the new listener is acted upon). However what actually happens is that when you select the tank, the listener for "handleOrder" is added but is then also immediately executed..!? How, why, what the f.
I really don't know half of what I'm doing when it comes to Action Script 3. Through a lot of trial and error, I finally have my menu with submenus displaying properly, but just not functioning the way that I have intended. The submenu items appear when a mouse over registers on the mainmenu item. The submenu mouse rollovers are registering correctly because the right content is displayed and the alpha channel changes are registering. The problem is with the mouse clicks for the submenu items. I don't understand why but a mouse click on a submenu button is registering as a click on the mainmenu item, not the submenu item. Could someone please explain to me why the rollover function is working and not the mouse click, and what I need to do to fix my code? I hate to admit it, but I am really clueless here.And here is the relevant part of my code:
(This is within a Document Class external Manager.as)(Game controls are called in Controls.as and successfully assigned to Manager.root via addEventListeners within Controls)
I have to make a presentation which consists of a main.swf that loads 5 external swfs. You pass from one swf to another by doing click. The external swfs (2 of them) have a tween in which you do click to load some shapes.How do I stop the click in the main swf and activate the click in the external swf and then return to the main.In the function "myClick" there is a condition which when it gets to the 3.swf (num==2), it stops the clicks in the main.swf bystage.removeEventListener(MouseEvent.CLICK, myClick). It works, but I don't know how to return the clicks to the main.swf after the last click in 3.swf.
here is my code(main.fla): import flash.events.KeyboardEvent; import flash.ui.Keyboard;
I have a fisheye menu, (by the very talented David Manrique, check out his tutorial and source here: [URL] It uses an array of images imported into a library. The code to recognize mouse clicks is working, but I can't get it to load up specific frames of the Flash file. So, for example, when "image1" is clicked, it would load up frame 2 of the flash file. When "image2" is clicked, it would load up frame3...etc.
I need to show the amount of times the counter has been moved along the board, ie how many turns the player has.
the dynamic text box is called 'moves' and the counter is a button which is pressed for each move. Therefore, it would need to be added to the onRelease function.
In Flex, I am trying to design 3 buttons similar to the image uploaded at [URL]
The mouse over/click on image should work only on red colored area of the button. How can I manage the Mouse clicks or Irregular Button shapes in Flex?
I have two movie clips on top of each other. The one underneath is a button and the first movieclip is not always no top of it so everything is fine, the bottom one listens for Clicks and Mouse.ROLL_OVER just fine. However whenever the first movie clip moves and happens to stop overtop the button, that is where the problems begin.
Is there any way for me to make the movie clip on top somehow cause the ROLL_OVER to get through to the underlying movie clip as well as the clicks?
I am doing an animation using a parigrafika's page flip code. I have different pages being autoflipped at different speeds: Main timeline:
[Code]...
What I need to happen is if the user has ever clicked the mouse during the animation, don't run the code on the individual pages. How I have it now, it still executes when it gets to page 1,2, or 10.