Making a flash page that can cycle through these three images on mouseclick. For some reason the local changes to count are not reflected on the global one. I tried _global but the syntax was odd and gave me errors. import flash.events.Event; var images:Array = ["images/image.jpg", "images/image2.jpg", "images/image3.jpg"]; var count:int = 0; forward.addEventListener(MouseEvent.CLICK, loadPhoto); function loadPhoto(evt:Event){ [Code] .....
i have a quiz and i want to add the final results in a text field. First i have an array which i push the score to. now i need to know how to put that array in to a text field. i have this code -
but it just puts the latest score into the textfield. so if i get 3 it puts in 3 and if anyone does it again it puts their score in instead of mine. i want it to show all the different results in the texfield on an individual line
I have a quiz and i want to add the final results in a text field. First i have an array which i push the score to. now i need to know how to put that array in to a text field. i have this [code]...
but it just puts the latest score into the textfield. so if i get 3 it puts in 3 and if anyone does it again it puts their score in instead of mine. i want it to show all the different results in the texfield on an individual line
I'm building a project that has a character navigate through a room by clicking on the floor. Right now, the walls, character, and floor are all children of the same display object for sorting purposes. My question: is there a way to disable mouse clicks to the walls and character while allowing clicks to the floor? Using mouseChildren appears to be an all or nothing deal and I can't seem to isolate individual floor/wall/character objects for use with mouseEnabled.
I have an actionscript Tween that travels from the top of the stage to the bottom.I want to have a variable that displays the Y coordinate. To do this i have tried an if statement and a for loop, but none seem to work.[code]
In other words, I want the variable to increase by one each iteration of the loop. I'm sure there is a simple solution to this and I am currently banging my head against my desk
The variable currentIndex is declared globally and initialized with a certain value say '0'. How do I hold the value of currentIndex which is incremented every time the function is called? In the given code, every time the function is called, the value is reinitialized.
i was trying to do in the above subject title... I have now decided to create a project using AS3 and would again be in any of your debts if you can guide me towards a similar code / function to the following:
I am trying to switch a boolean variable to true after a mouse click on a movieclip.
I want an animation to continue after the user has clicked both btn1 and btn2.
After researching this topic it appears that changing a variable inside a function will only effect code within that function and not the code outside of it - therefore my main Btn1Var and Btn2Var do not update to flase.
ActionScript Code: stop() var btn1Var:Boolean = false; var btn2Var:Boolean = false;
[Code].....
Is there an easy way to change the original variable for each button to true after being clicked?
Then of course both event are captured no matter where i click.Is it possible to capture independent mouse clicks on both of these two movie clips and if so, how can i do that?
Then of course both event are captured no matter where i click.Is it possible to capture independent mouse clicks on both of these two movie clips and if so, how can i do that?
I have a very simple question (in fact I've done it before, but forgotten). What code do you use to get flash to do something when you click and release the mouse button anywhere on the stage?
i have some movie clips on the stage and the background of these movie clips are, of course, the stage. now, i need to detect a click on any area of the background(the stage) to do something to the movieclips above it.What I did is, I laid a movieclip which has the same size as the stage, above the Stage and below the other movieclips. I then set this movieclip to visible = false. Next, I thought I could use onMouseDown to get the clicks but unfortunately, it isn't working because onMouseDown detects the click on anywhere I click.I am not using onPress because I don't want to have the hand cursor appearing on the entire flash movie.
I'm building a system that will record a user's experience in Flash (where they click and at what time it was). Is it possible to simulate a click? I would use this to replay the user's experience. If not, I guess I'll have to record what button object they clicked on and pass everything through the event handler.
I've got an annoying little problem with recreating a RTS style interface, specifically with selection and issuing movement commands to units. It's goes something like this...
[CODE]...
The idea is that you click on the tank to select it (a new listener is added) and then you click again elsewhere on the screen to tell the tank to move/shoot whatever (the new listener is acted upon). However what actually happens is that when you select the tank, the listener for "handleOrder" is added but is then also immediately executed..!? How, why, what the f.
I have a movieClip that a user can click on to hide/show a different movieClip (for this example, lets say its a circle). I have an 'onPress' on that movieClip that tells it go and play the next frame inside itself movieclip (there are two frames which just have different graphics to represent off/on) and also the line of code to hide the other movieClip.
The problem is that if a user clicks on the movieClip to hide the circle and then keeps their mouse in the exact same position and tries to click again to show the circle, nothing happens... they have to move the mouse at least a little bit before it will recognize it is being clicked again. The same thing happens with buttons I have that scroll the page... which is extremely annoying since you can't just click the same spot multiple times, you have to move your mouse a bit and then click again.
I really don't know half of what I'm doing when it comes to Action Script 3. Through a lot of trial and error, I finally have my menu with submenus displaying properly, but just not functioning the way that I have intended. The submenu items appear when a mouse over registers on the mainmenu item. The submenu mouse rollovers are registering correctly because the right content is displayed and the alpha channel changes are registering. The problem is with the mouse clicks for the submenu items. I don't understand why but a mouse click on a submenu button is registering as a click on the mainmenu item, not the submenu item. Could someone please explain to me why the rollover function is working and not the mouse click, and what I need to do to fix my code? I hate to admit it, but I am really clueless here.And here is the relevant part of my code:
I have my player who moves to where ever I click on the stage.How to I prevent the player from moving to areas that I don't want him to?
Example:How do I define that if the player clicks on the tree to NOT move to it.I know I could attach listeners to different movieclips but it would get out of control pretty fast. Is there a better way? Perhaps something to do with layering? If I apply a listener to the map object for example will anything on top of the map block the listener?
(This is within a Document Class external Manager.as)(Game controls are called in Controls.as and successfully assigned to Manager.root via addEventListeners within Controls)