ActionScript 3.0 :: Increment A Variable In A For Loop?
Nov 2, 2009
this is what I have:
[Code]....
In other words, I want the variable to increase by one each iteration of the loop. I'm sure there is a simple solution to this and I am currently banging my head against my desk
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Sep 12, 2009
I have an actionscript Tween that travels from the top of the stage to the bottom.I want to have a variable that displays the Y coordinate. To do this i have tried an if statement and a for loop, but none seem to work.[code]
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Oct 11, 2010
I am trying to create an increment within a loop, that gradually increases and then decreases. The total of all increments should equal the total change.
I am using the following equation:
PHP Code:
private var _totalInc:Number = 0;
private var _time:int = 0;
private var _duration:int = 60;
[Code].....
The problem is, when the trace output at frame 60 should be _totalInc == _change. why it's a few degrees short?
By the way, totalInc is purely used to debug and is not needed in the final program. I am interested in inc.
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Aug 29, 2007
what is the proper way to increment a variable with a mouseevent listener?
var myMinVarable:int = myNewMinVariable;
myNewMinVariable = 0;
var myMinDMinVariable:int = 10
[code].....
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Dec 9, 2008
I want to import a new image ever 5 seconds but how can I increment the counter variable from within the function?
PHP Code:
count=0;
function loadimage(count) {
trace(count);
[Code]....
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May 24, 2010
Making a flash page that can cycle through these three images on mouseclick. For some reason the local changes to count are not reflected on the global one. I tried _global but the syntax was odd and gave me errors.
import flash.events.Event;
var images:Array = ["images/image.jpg", "images/image2.jpg", "images/image3.jpg"];
var count:int = 0;
forward.addEventListener(MouseEvent.CLICK, loadPhoto);
function loadPhoto(evt:Event){
[Code] .....
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Oct 31, 2010
The variable currentIndex is declared globally and initialized with a certain value say '0'. How do I hold the value of currentIndex which is incremented every time the function is called? In the given code, every time the function is called, the value is reinitialized.
function nextSong(e:Event):void
{
sc.stop();
[code]........
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Oct 11, 2011
I need a variable to increment a value in each click of the mouse clicks in the end according to the final results.
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Nov 9, 2010
Should I declare the _mcContainer var before the loop or no? (performance increase?)
for(var i:uint = _startIndex; i <= _endIndex; ++i){
var _mcContainer:MovieClip = _mcParent["i_" + _position];
}
[Code]....
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Mar 2, 2007
I have some code that seems to have a problem. I can't seem to pass the x variable from one loop to within another loop.
Code:
var myLv = new LoadVars();
var myNv = new LoadVars();[code]....
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Dec 9, 2009
I know the hitTestObject produces a boolean value so if I ask it to ++ a variable it will continually increment until the objects have stopped hitting each other. But is there a way to just get it to increment a variable by 1 on collision?
I ask because I have a racing game and when the car crosses the start/finish line I want to increment "var lap" by 1.
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Sep 3, 2006
there will be a simple solution to my problem. I have an onEnterFrame event that happens when I am dragging a wheel. At a certain point during dragging, a boolean statement is set to true, and a mc with 120 (120*3=360) frames is targeted, so that when the user drags a wheel, if rotation is incremented +/-3, the mc._currentframe is +/- one frame.
the mc is 120 slices serving as a mask of a circular bar, which is hidden or exposed depending on the rotation of the wheel by the user. The problem I have is tracking when the rotation has incremented by +/- 3, since Im using onEnterFrame I cant find out how to store the rotation variable somewhere when it hits the +/-3 mark, and then continuly check for the next increment. Here is the code :
[Code]....
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May 2, 2007
The loop as follows:[code]The result is the last 3 array elements in the array shows on top of the rest element below it.Can someone show me how to alter the loop so that m._x start from 0 and icrement accordingly?
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Jun 25, 2009
I want to create several variables (actually tween objects) in a for loop. I want the variables to get names like "variable1" when i =1, "variable2" when i = 2 etc.
for(i=0; i<10; i++) {
}
How do i do this?
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Sep 26, 2009
I am trying to pass the text from an input text box to a sender variable called variables. The first line of code works fine, but how do I make it dynamic so I can use a loop to load the "first" names into variables.first1, variables.first2, etc.This works great...
variables.first1 = this["first"+i+"_txt"].text;
But when I try to make the left side of the statement dynamic, it does not work.
this["variables.first"+i] = this["first"+i+"_txt"].text;
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May 13, 2011
I have this code:
Code:
function playbackClick(e:MouseEvent):void
{
[code]......
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Dec 6, 2011
I am trying to increment a number by 0.1 but the return value is slightly out and I have no idea why.[code]I need it to output 99.9, 99.8, 99.7 etc I know I could smooth out the to my requirements, but why is it not returning exact amount?? --
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Jan 4, 2012
I am trying to use a for loop to increment the creation of a movieClip and adds the movie clip to the stage. Something like this:
[Code]....
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Nov 23, 2011
Ive got a drag and drop activity and Id like to add some useful feedback on successful completion. However, I cant get my variable to increment by just 1 as it goes loopy in its current location in my code.
There are 10 drag movieclips and 2 targets.
Most of the code is on the main timeline but I have also put code on each drag movieclip. in Flash click on the mc showing the words "Checking data" to see the code that should increment the count by 1.
The idea is to have this code on each drag mc then the total should reach 10 at which point I will be able to detect the count and do something special to give feedback. The FLA is attached.
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Aug 20, 2007
I'm trying to move two MC's left and right incrementally with the following AS, it really seems like it should work....
[AS]
// onEnterFrame capture the _x position of the Background and cloudMC
this.onEnterFrame= function (){
var currentBgPosX = this.theBackGround._x;
var currentCloudPosX = this.cloudMC._x;
// then increment them and set new position variables
var LHBgPosX = currentBgPosX - 66;
[Code] .....
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Apr 1, 2008
i need to create an arbitrary number of display objects using a for loop because the number of objects will depend on the number of items in an xml file.
so i want to control the objects using actionscript. in as 2 i could create a temp variable in the for loop and use attachMovie() and assign an instance name. i know in as 3 you can use the .name property, but i heard you had to use the variable handler to control the object.
so i can't do this because it generates an error:
var numOfItems:uint = 5;
for(var i:uint = 0; i < numOfItems; i++)
{
var mc[i]:MovieClip = new MovieClip();
}
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Oct 23, 2009
Code:
save_all.onRelease = function(){
for(var n=0;n!=cArr.length;n++){
///some other stuff
[Code].....
I want the php file to be sent the variable and loaded as many times as the length of the array cArr... lets say cArr is 16 pockets long... only the 16n from textsave array gets sent to flash via the lv5.specialVariable... I'd like the script to run 16 times, each time with the value of n getting sent as the specialVariable..
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Jun 8, 2009
Trying to pick up a movieClip instance from my library and set it on stage and make it clickable, (dropdown/dropup) menu).
var MenuItem1:Array = new Array("text1", "text2", "text3","text4");CreateM(MenuItem1.length);function CreateM(Menu1:Number):void{
for(var i:Number=0;i<MenuItem1.length; i++){
[code]......
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Oct 12, 2011
here is the wrong script:
var Var1:int=1;
var Var2:int=2;
var Var3:int=3;
[Code]....
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Sep 15, 2009
I am trying to make a hangman game and have made an array with words and picked one at random each time the movie is run and then taken that word and broken it apart into each letter. I then made a loop to create a new TextField for each letter. Then I set them all to "visible = false"I want to get to the point where if the user selects a letter that is in the word that that TextField with said letter will become visible. Only I cannot figure how to get a function outside of the loop to see the variables (i.e. instance names of the TextFields) inside the loop.Here is my code:
ActionScript Code:
var words:Array = new Array("HELLO","WORLD","JOE MAMA","ALIENS","ATTILA");
var letterArray:Array = new Array();
[code].....
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Jul 7, 2010
I'm attempting to use a for loop to set the onPress functions of all the buttons on a keyboard. Here is what i'm using so far:
Code:
Target.text = ""
Letters = Array("a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", "_")
[Code].....
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Sep 7, 2010
[Code]...
so what i want it to do is making 10 varibles named Name1 - 10
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Mar 19, 2011
How would I use the for loop variable within a function contained in the loop?
ActionScript Code:
for (var i = 0; i<arrowNumber; i++) {
myVar=i;
tempHolder.onRelease = function() {
[Code]....
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Feb 23, 2009
I need to set the false attribute to several variables but can't remember how to do it.
for (i=0;i<15;i++){
showPlayerCard+ i = false;
}
[code].....
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Jun 13, 2008
I need to set a variable and create a loop with this to optimize.I can get it to trace what I want, but the code isn't working properly.
mainAccordion.s1.menu_btn1._alpha = 90;
mainAccordion.s1.menu_btn2._alpha = 90;
mainAccordion.s1.menu_btn3._alpha = 90;[code]....
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