ActionScript 2.0 :: How To Increment X Property
May 2, 2007
The loop as follows:[code]The result is the last 3 array elements in the array shows on top of the rest element below it.Can someone show me how to alter the loop so that m._x start from 0 and icrement accordingly?
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Apr 29, 2004
I normally spend hours battling with the simpliest AS and eventually work it out.I've trying to run the following AS applied to a button:
on (rollOver) {
i = getProperty(this.button01, _alpha);
while (i<100) {
if (i>100) {
[code]....
The action seems to work, however the increment is instant and I want to achieve a smoother transition.
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Aug 18, 2009
Does anyone know if AS3 or FP9/10 enforces a minimum increment or resolution for the Sprite rotation property?It seems to only allow rotations in multiples of 0.25 degrees.For example:
var lines:Array = new Array();
for (i=0; i<2000; i++){
lines[i] = new Shape();
lines[i].graphics.lineStyle(.1, 0x000000);
[code]...
This draws the lines in groups at 0.25 degree spacing with gaps between them.
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Dec 9, 2009
I know the hitTestObject produces a boolean value so if I ask it to ++ a variable it will continually increment until the objects have stopped hitting each other. But is there a way to just get it to increment a variable by 1 on collision?
I ask because I have a racing game and when the car crosses the start/finish line I want to increment "var lap" by 1.
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Sep 3, 2006
there will be a simple solution to my problem. I have an onEnterFrame event that happens when I am dragging a wheel. At a certain point during dragging, a boolean statement is set to true, and a mc with 120 (120*3=360) frames is targeted, so that when the user drags a wheel, if rotation is incremented +/-3, the mc._currentframe is +/- one frame.
the mc is 120 slices serving as a mask of a circular bar, which is hidden or exposed depending on the rotation of the wheel by the user. The problem I have is tracking when the rotation has incremented by +/- 3, since Im using onEnterFrame I cant find out how to store the rotation variable somewhere when it hits the +/-3 mark, and then continuly check for the next increment. Here is the code :
[Code]....
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Dec 6, 2011
I am trying to increment a number by 0.1 but the return value is slightly out and I have no idea why.[code]I need it to output 99.9, 99.8, 99.7 etc I know I could smooth out the to my requirements, but why is it not returning exact amount?? --
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Jan 4, 2012
I am trying to use a for loop to increment the creation of a movieClip and adds the movie clip to the stage. Something like this:
[Code]....
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Sep 12, 2009
I have an actionscript Tween that travels from the top of the stage to the bottom.I want to have a variable that displays the Y coordinate. To do this i have tried an if statement and a for loop, but none seem to work.[code]
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Nov 2, 2009
this is what I have:
[Code]....
In other words, I want the variable to increase by one each iteration of the loop. I'm sure there is a simple solution to this and I am currently banging my head against my desk
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Oct 11, 2010
I am trying to create an increment within a loop, that gradually increases and then decreases. The total of all increments should equal the total change.
I am using the following equation:
PHP Code:
private var _totalInc:Number = 0;
private var _time:int = 0;
private var _duration:int = 60;
[Code].....
The problem is, when the trace output at frame 60 should be _totalInc == _change. why it's a few degrees short?
By the way, totalInc is purely used to debug and is not needed in the final program. I am interested in inc.
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Nov 23, 2011
Ive got a drag and drop activity and Id like to add some useful feedback on successful completion. However, I cant get my variable to increment by just 1 as it goes loopy in its current location in my code.
There are 10 drag movieclips and 2 targets.
Most of the code is on the main timeline but I have also put code on each drag movieclip. in Flash click on the mc showing the words "Checking data" to see the code that should increment the count by 1.
The idea is to have this code on each drag mc then the total should reach 10 at which point I will be able to detect the count and do something special to give feedback. The FLA is attached.
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Aug 20, 2007
I'm trying to move two MC's left and right incrementally with the following AS, it really seems like it should work....
[AS]
// onEnterFrame capture the _x position of the Background and cloudMC
this.onEnterFrame= function (){
var currentBgPosX = this.theBackGround._x;
var currentCloudPosX = this.cloudMC._x;
// then increment them and set new position variables
var LHBgPosX = currentBgPosX - 66;
[Code] .....
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Aug 29, 2007
what is the proper way to increment a variable with a mouseevent listener?
var myMinVarable:int = myNewMinVariable;
myNewMinVariable = 0;
var myMinDMinVariable:int = 10
[code].....
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Apr 15, 2010
when i press on Button and hold down i want to increment _global.lines
nextline_btn.onPress = function() { if (_global.lines<25) { _global.lines = _global.lines+1; txt_lines.text = _global.lines; }
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Nov 25, 2010
I am loading an image into my swf. My code is:
var imageLoader:Loader = new Loader();
imageLoader.load(new URLRequest("btnover/Capture2.gif"));
imageLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, completeHandler);
imageLoader.smoothing = true;
But I get an error:
1119: Access of possibly undefined property smoothing through a reference with static type flash.display:Loader.
The image is a set size but the swf resizes with the browser, and the image becomes pixelated.
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Nov 30, 2010
I have an increment timer on a game I have created, but the thing is it refuses to reset at the end of the game.If I do timer.reset(); it is not visible then if I cal timer.start(); immediately after, it will continue from it's former position at the end of the 8th level.It's really annoying me as it's the only thing that won't seem to reset, everything else is fine.
function incrementCounter(event:TimerEvent) { count++; var whole_value:int = int(count / 100); var tenths:int = int(count / 10) % 10; var hundredths:int = int(count) % 10; gamePage.timer_txt.text = whole_value + "." + tenths + "s"; }
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Oct 21, 2008
I'm starting with basics in classes to build my confidence, yet hit an obvious rock
[Code]...
I get only 1 item, as yes... I only declaring one variable. How do I increment whilst calling a class?
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Dec 9, 2008
I want to import a new image ever 5 seconds but how can I increment the counter variable from within the function?
PHP Code:
count=0;
function loadimage(count) {
trace(count);
[Code]....
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Nov 15, 2011
i'm trying to animate a movie clip by subtracting from its y value and then when it reaches a negative value change direction and animate by adding to its y value until it's back to 0 and loop back and forth. what i have isn't working.
Code:
function Bodyloop(e:Event):void{
var direction:Boolean;
if(body.y > 0){
[Code].....
when it reaches -500 is jumps back and forth.
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Mar 30, 2004
I've got code that takes text from an array and places it into a textbox. The first spot in the array is supposed to be null to correspond with the first section of the swf which shouldn't have any text. But after navigating through the different array elements the movie gets confused and doesn't recognize that the first slot should be empty and shifts things out of order.
What seems to be happening is when you are clicking the buttons to go to the sections there is a variable that is either incrimented or decrimented so that it can be used as the index for the array. It would seem that this variable is not being kept track of properly, as when you are at the end of the Array and there is no more sections you can still press the button that would incriment this variable and thus move to an element in the array that isn't there (being array.length + 1 or -1 depending). so what is needed is some sort of condition that checks to see if this variable is infact at the last element in the array and if so not to incriment itself.
Here is the array code. This code is part of a loaded external movie.
[AS]
portfolioSection([" ", "section 02", "section 03", "section 04"]);
[/AS]
And this code is in the main movie that talks to the array in the external file.
[AS]
var aSectionTxt;
var iSectionIndex = 0;
_global.portfolioSection = function (a) {
[Code].....
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Oct 13, 2010
I have name my dynamic texts as inp1.text, inp2.text, inp3.text etc...Now my question is.. when applying actionscripts (2.0 is the one I use), how to increment their values?How I can make inp1.text as inp2.text?
on(release){
if (Number(inp1.text)>0){n1=Number(inp1.tex� else{n1=0;}
if (Number(inp2.text)>0){n2=Number(inp2.tex� else{n2=0;}
[code].....
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Dec 19, 2010
As the title says, need best way to move objects in game. Always used x and y increments. Read about tweenlite and use it, very easy. So which do I use taking into account that these games can be ported to mobiles ie: which is more optimized. It's a platform type game. I will have a. A little girl that walks and climbs
b. Little platforms that slide from side to side - you have to jump on them
c. The little girl will jump
d. Little baddies will fly around the screen.
ALSO, as the girl jumps I would like it to look natural Gravity as she falls down The correct increment on x and y as she jumps. Shouldn't their be an actionscript 3 games forum
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Apr 10, 2011
I am trying to increment a counter by one digit if a window (called searchItem_txt) contains text for more than five seconds. The code below activates the counter after five seconds but it keeps on incrementing until the count has reached 63.
[Code]...
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Jan 20, 2010
I have a very simple flash movie.
24 png images in the Library The image properties are set to 'Export for Actionscript' and the class named 'image1', 'image2' etc Single frame in the timeline
I need to dynamically load 'image1' on the stage at the start of the movie. I have been able to do this using BitmapData ojects.
On clicking the image, I need to increment an internal image and replace the image on screen with image2.
When I try to pass the library class as a variable it throws an error.
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May 24, 2010
Making a flash page that can cycle through these three images on mouseclick. For some reason the local changes to count are not reflected on the global one. I tried _global but the syntax was odd and gave me errors.
import flash.events.Event;
var images:Array = ["images/image.jpg", "images/image2.jpg", "images/image3.jpg"];
var count:int = 0;
forward.addEventListener(MouseEvent.CLICK, loadPhoto);
function loadPhoto(evt:Event){
[Code] .....
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Oct 31, 2010
The variable currentIndex is declared globally and initialized with a certain value say '0'. How do I hold the value of currentIndex which is incremented every time the function is called? In the given code, every time the function is called, the value is reinitialized.
function nextSong(e:Event):void
{
sc.stop();
[code]........
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Apr 5, 2011
i want to make miliseconds reach 12 instead of 60 when the seconds start to increment. This is because I want miliseconds to represent months and seconds to represent years in my simulation.
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Aug 31, 2009
I've got a 3D tween I would like to apply a mask to but am having a difficult time doing so. I'm guessing this is as a result of the tween that is happening on the Z-axis..?if this is the case then setting a mask movie clip to one increment higher on the Z-axis and setting the mask MC's layer to Mask should work; it's not, however.
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Oct 11, 2011
I need a variable to increment a value in each click of the mouse clicks in the end according to the final results.
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May 18, 2010
I'm absolutely new to AS and wondering why this doesn't move the way I'd like it to...Logically, shouldn't the x increment display each time it happens, showing a constant animation? Instead, the x increments 50 at a time, so the rect is at 0, then it's a 50
Code:
var container:Sprite = new Sprite();
var item:Sprite = new Sprite();
[code]......
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