ActionScript 2.0 :: Increment The Counter Variable From Within The Function?
Dec 9, 2008
I want to import a new image ever 5 seconds but how can I increment the counter variable from within the function?
PHP Code:
count=0;
function loadimage(count) {
trace(count);
[Code]....
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Oct 31, 2010
The variable currentIndex is declared globally and initialized with a certain value say '0'. How do I hold the value of currentIndex which is incremented every time the function is called? In the given code, every time the function is called, the value is reinitialized.
function nextSong(e:Event):void
{
sc.stop();
[code]........
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Apr 10, 2011
I am trying to increment a counter by one digit if a window (called searchItem_txt) contains text for more than five seconds. The code below activates the counter after five seconds but it keeps on incrementing until the count has reached 63.
[Code]...
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Jan 20, 2010
I have a very simple flash movie.
24 png images in the Library The image properties are set to 'Export for Actionscript' and the class named 'image1', 'image2' etc Single frame in the timeline
I need to dynamically load 'image1' on the stage at the start of the movie. I have been able to do this using BitmapData ojects.
On clicking the image, I need to increment an internal image and replace the image on screen with image2.
When I try to pass the library class as a variable it throws an error.
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Sep 12, 2009
I have an actionscript Tween that travels from the top of the stage to the bottom.I want to have a variable that displays the Y coordinate. To do this i have tried an if statement and a for loop, but none seem to work.[code]
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Nov 2, 2009
this is what I have:
[Code]....
In other words, I want the variable to increase by one each iteration of the loop. I'm sure there is a simple solution to this and I am currently banging my head against my desk
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Aug 29, 2007
what is the proper way to increment a variable with a mouseevent listener?
var myMinVarable:int = myNewMinVariable;
myNewMinVariable = 0;
var myMinDMinVariable:int = 10
[code].....
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May 24, 2010
Making a flash page that can cycle through these three images on mouseclick. For some reason the local changes to count are not reflected on the global one. I tried _global but the syntax was odd and gave me errors.
import flash.events.Event;
var images:Array = ["images/image.jpg", "images/image2.jpg", "images/image3.jpg"];
var count:int = 0;
forward.addEventListener(MouseEvent.CLICK, loadPhoto);
function loadPhoto(evt:Event){
[Code] .....
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Oct 11, 2011
I need a variable to increment a value in each click of the mouse clicks in the end according to the final results.
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Jan 5, 2010
I'm working on a simple todo app that has a column for each day of the week. On startup, the app checks to see if there are any incomplete tasks from before the current date. If so, they're moved to the top of the current date's column. The app is cloud-based, but the tasks are backed up for offline mode with an SQLite db. I can easily move the tasks by updating their date property, but I need the order property of each task to increment starting at 0 to place them at the top. I need to be able to define a count variable in SQLite alone and increment it with each update that's performed. I know this code doesn't work, but it's an easy way of explaining what needs to be done:
[Code]....
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Aug 19, 2009
I've got an animation that plays, and then at the end of the timeline plays a movieclip. This movieclip displays a piece of text, which is extracted from an XML file, the piece of text is selected at random currently out of a list.
Then when the clip is pressed (button), it goes back to the previous timeline, and then plays through again, including the movieclip, and now a new piece of text is picked at random and displayed.I now want to make the pieces of text display sequentially, but am having some trouble.
put in a counter, and the text that is displayed from the array corresponds with the number on the counter, unfortunately, this gets wiped every time it plays, because the counter gets remade. Is there any way to create a variable outside of the timeline maybe, in a actionscript file maybe, so that I can just add to this. I have been running a trace, and can't seem to get it to not wipe.
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May 24, 2010
I'm trying to syncronize an audio and some text by highlighting it. In the main movie I have counter variable which calls charCounter3.as and timeVars variable which calls timeSettings.as I have onEnterFrame function that highlights the text while sound is playing.
My code is:
function onEnterFrame(e:Event):void {
pos=soundChannel.position;
var minutes:uint=Math.floor(soundChannel.position/1000/60);
var seconds:uint=Math.floor(soundChannel.position/1000)%60;
debug_txt.text='position: '+pos;
[Code] .....
Highlighted text needs to be updated on audio forwards and backwards. I think onEnterFrame isn't being able to catch the timeArr values.
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Nov 11, 2010
I want when someone clicks the prev_btn for it to load imageCounter-1".jpg", but I do not know how to propperly code this. Also, is there a way to have a fixed positon for the loader's Y and also have it's X centered? The images are all the side hieht, but the widths are different.[code]
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May 23, 2009
I am using the attachMovie script in as2 and I want to use a counter variable to increase the depth each time so it doesn't replace the last one. Every tutorial i've seen for attachMovie mentions this but I can't find any information on how.
Also is it possible to use a different counter variable to change to y position of the attached movieclip, so that it adds another beneath the last every time.
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Dec 22, 2006
I want to create a var that concatenates some text with my loop counter, this doesn't work:
[Code]....
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Oct 16, 2007
i'm reusing a function as a timer with setInterval. it works the first time around but then for some reason the counter var gets stuck at 10 (the delay var = 10) and won't reset and start counting up from zero again...code:
Code:
_global.count=0;
startTimer1=function(){
[code].....
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Mar 17, 2009
I downloaded a free fla file open source for pageflip. It uses a global function which is this:
_global.mcnt = 0; //counter (used on a page where is an animation).
So now I want to put an animation in a page and i assume that i have to call or use this function. the problem is that i don't know how.
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Jan 29, 2012
I have a public variable and I am trying to set it, then read it from a different function:
public var str:String;
public function DailyVerse()
{
function create() {
[Code]....
My trace results says null. Why does it not give me "hello"?
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Mar 7, 2012
how you would target a function's local variable through a concatenated variable string.For example:
var txt = "Hello World";
function testing(msg) {
var test1 = msg;[code].........
I'd expect the trace to be "Hello World" but rather is given "undefined". So if variables created outside functions are created on the main timeline, where are local function variables created and how would you access them?
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Jul 28, 2007
I'm trying to combine PHP/SQL and Flash. I've got a problem now. I want to load a variable that contains an url to an image. so the variable is like this: [URL] Now I want flash to load the image, not the text. The variable is called 'img1' but the loadmovie function doesn't work when I put it in.
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Nov 24, 2010
I want to monitor a variable. Whenever the variable value changes I want to call a function. In actionscript 2 I can use "watch" but in as3 what can do ?
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Nov 27, 2009
I have a set of Cue Points in an FLV I'm playing. It's an interactive quiz, so the idea is that flash will change a variable, theAnswer, to a different letter depending on which question it is. The answer to question 1 is B, question 2 is D, etc. Either the cue point event listener isn't working, or else it is working and Flash isn't declaring the variables. 1120: Access of undefined property theAnswer. I literally can't find a single problem with my code. I have an almost identical Event Listener further down which works.
[Code]...
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Jul 27, 2009
is it possible to declare function this way
ActionScript Code:
function startShake(e:MouseEvent, num1, num2):void
what i mean is it possible to send to the function not only en event but also a variable and a second question how can i access
ActionScript Code:
function stopShake(e:MouseEvent):Array
this array that function return.
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Sep 16, 2009
I need to pass a variable to a function inside a function. However this parameter (i) seems not to be passed (to function ...onRollOver). This is required to attach a textfield to a movieclip (reading the adress and showing it as a tooltip).
ActionScript Code:
for (i=0; i<array_BE_ElecCities.length; i++) {
var attachElecCity = mc_map.mc_places.attachMovie("Plant",
[code].....
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May 5, 2011
I want to create a vector, then call a function that populates that vector with arrays. Fine. The only catch is the function itself will declare new array variables to put into the vector, but are these new array variables private to the function only?e.g. something like this
ActionScript Code:
public var vec:Vector.<Array> = new Vector.<Array>();
private function populateVec():void {
[code]....
Is this "kosher"? a was declared in the private function but added to something outside the function..?
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Feb 18, 2010
I have taken variable in one function and want to use that value in another function.
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Jan 23, 2012
how to get variable value from a function to a text box here is the code :
import fl.controls.ComboBox;
import flash.events.Event;
import flash.events.MouseEvent;
TxtAnswer = Array();
[code]....
.. i want that variable "sk1" to next scene text box ..i putted the code like this :
q1.text = sk1;
but it is not working..
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Dec 9, 2009
I know the hitTestObject produces a boolean value so if I ask it to ++ a variable it will continually increment until the objects have stopped hitting each other. But is there a way to just get it to increment a variable by 1 on collision?
I ask because I have a racing game and when the car crosses the start/finish line I want to increment "var lap" by 1.
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Sep 3, 2006
there will be a simple solution to my problem. I have an onEnterFrame event that happens when I am dragging a wheel. At a certain point during dragging, a boolean statement is set to true, and a mc with 120 (120*3=360) frames is targeted, so that when the user drags a wheel, if rotation is incremented +/-3, the mc._currentframe is +/- one frame.
the mc is 120 slices serving as a mask of a circular bar, which is hidden or exposed depending on the rotation of the wheel by the user. The problem I have is tracking when the rotation has incremented by +/- 3, since Im using onEnterFrame I cant find out how to store the rotation variable somewhere when it hits the +/-3 mark, and then continuly check for the next increment. Here is the code :
[Code]....
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May 2, 2007
The loop as follows:[code]The result is the last 3 array elements in the array shows on top of the rest element below it.Can someone show me how to alter the loop so that m._x start from 0 and icrement accordingly?
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