ActionScript 3.0 :: Variable Definitions Using For Loop?
Apr 1, 2008
i need to create an arbitrary number of display objects using a for loop because the number of objects will depend on the number of items in an xml file.
so i want to control the objects using actionscript. in as 2 i could create a temp variable in the for loop and use attachMovie() and assign an instance name. i know in as 3 you can use the .name property, but i heard you had to use the variable handler to control the object.
so i can't do this because it generates an error:
var numOfItems:uint = 5;
for(var i:uint = 0; i < numOfItems; i++)
{
var mc[i]:MovieClip = new MovieClip();
}
Would removing the (Variable definitions / Spaces / Have everything on one line) make the project run faster.Testing my projects most beefy loop without variable definitions seems to make it run slightly faster.
Is there a way to get a list of the exposed functions from a Flash object? For example, you could get a list of all methods in an object by executing[code]...
The only issue is that this won't expose any methods registered through the ExternalInterfaces API. I can try and see if the function exists (object['method']) and it tells me it is a function, but I would have to guess every existing method in this manner..
I use Loader.unloadAndStop() function on loader which was used to load an SWF, but I can still reach classes using getDefinitionByName. How to remove them from the memory?
magine a Flex application which contains spam/eggs.as: package spam {public var eggs:Eggs = new Eggs(); } At what point in the process of loading the .swf file will Eggs be instantiated?
I'm accessing the classes from an externally loaded SWF so that I can "skin" SWF applications at runtime. Everything works fine but I'd like to make it as dynamic as possible and allow developers to access all the class definitions in a loaded SWF without having the FLA file or a list of their names.
This seems like it would be really easy but for some reason it's not working.
I have a class file, class DataSet, which right now only takes an XML file, parses it, and pushes the XML into an array:
The object is instantiated and an XML file is passed back to the object definition. If the XML file is successfully loaded, the class should then called the function parseXML() and put the data into the array.
But for some reason, parseXML() is never called. I have no idea why this isn't working, because the syntax checks out and I've seen millions of other files where functions call other functions.
I wrote two projects using the same 3D library but I modified it pretty heavily in one (to the extent that the inheritance is pretty different on one) - now I need to load one into the other and I'm getting some weird errors that look like the child swf is trying to use the same class definitions as the parent even though it should be in an entirely different namespace.
So - anyone have a tricky way of forcing the loaded swf to use the classes it's compiled with rather than the ones already defined in the parent swf (and vice versa) or do I need to refactor all my stuff?
So I know you can assign a base class to a library definition within the Movieclips library information field but If I have 30 items in the library and I change the Base class this becomes a pain in the ass, can this be done programmatically when I instantiate the library definition?
var new_shiz:MyItem1 = new MyItem1(); // Needs to have a generic base class of MyItem
I have an as3 component I made in CS3 and need to access the Component Definitions. Defining component parameters using the Inspectable Tag metod does not return success.
I want to create several variables (actually tween objects) in a for loop. I want the variables to get names like "variable1" when i =1, "variable2" when i = 2 etc.
I am trying to pass the text from an input text box to a sender variable called variables. The first line of code works fine, but how do I make it dynamic so I can use a loop to load the "first" names into variables.first1, variables.first2, etc.This works great...
variables.first1 = this["first"+i+"_txt"].text;
But when I try to make the left side of the statement dynamic, it does not work.
I've been trying to implement and make classes out of some code that was written in the timeline by someone else; some problems have inevitably arisen. One of these problems is that I can't seem to compile a specific part of it concerning vectors, given that it tells me that there were no property definitions for the variables and that upon importing, these definitions could not be found:
[Code]....
It also tells me that Vector is not a compile-time constant, and its methods or properties could not be found. Besides this, I can't seem to find the definition for BlendMode for applying a filter with the BitmapData draw() method. Below I list the pertinent piece of code for you to be able to help me in case there's something wrong in my writing. Oh and BWT, what does this declaration mean? var i:Vector.<int>=new Vector.<int>([1,2]); I don't understand why the array brackets inside an int Vector.
Code: save_all.onRelease = function(){ for(var n=0;n!=cArr.length;n++){ ///some other stuff
[Code].....
I want the php file to be sent the variable and loaded as many times as the length of the array cArr... lets say cArr is 16 pockets long... only the 16n from textsave array gets sent to flash via the lv5.specialVariable... I'd like the script to run 16 times, each time with the value of n getting sent as the specialVariable..
I have an actionscript Tween that travels from the top of the stage to the bottom.I want to have a variable that displays the Y coordinate. To do this i have tried an if statement and a for loop, but none seem to work.[code]
I am trying to make a hangman game and have made an array with words and picked one at random each time the movie is run and then taken that word and broken it apart into each letter. I then made a loop to create a new TextField for each letter. Then I set them all to "visible = false"I want to get to the point where if the user selects a letter that is in the word that that TextField with said letter will become visible. Only I cannot figure how to get a function outside of the loop to see the variables (i.e. instance names of the TextFields) inside the loop.Here is my code:
ActionScript Code: var words:Array = new Array("HELLO","WORLD","JOE MAMA","ALIENS","ATTILA"); var letterArray:Array = new Array();
In other words, I want the variable to increase by one each iteration of the loop. I'm sure there is a simple solution to this and I am currently banging my head against my desk