AS3 :: Flash - Get ALL Definitions In An ApplicationDomain Of A Loaded SWF?
Nov 10, 2010
When load and SWF into another, the loader SWF can get definitions in the loaded SWF using ApplicationDomain.getDefinition(name:String) in example:
package
{
// ... imports
public class SWFLoader extends Sprite
[code]....
how can I get ALL the definitions and not just ONE of them?
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Dec 6, 2009
I'm accessing the classes from an externally loaded SWF so that I can "skin" SWF applications at runtime. Everything works fine but I'd like to make it as dynamic as possible and allow developers to access all the class definitions in a loaded SWF without having the FLA file or a list of their names.
[Code]....
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Jun 1, 2011
I use Loader.unloadAndStop() function on loader which was used to load an SWF, but I can still reach classes using getDefinitionByName. How to remove them from the memory?
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Dec 1, 2009
I'm trying to load a swf compiled by the Flex SDK into a swf exported by the Flash IDE and instantiate the assets by way of getDefinition(). Normally this works fine with assets exported from the Flash IDE then loaded into another swf also from Flash IDE.This is how I could normally do this using only the Flash IDE:Loader - > Using same ApplicationDomain - > getDefinition(class)Now, using the 'Test.as' compiled from Flex SDK using the [Embed] metadata tag:Loader - > Using same ApplicationDomain - > getDefinition("Test_" + class)The problem is I'd rather not have to keep track of the asset libraries loaded to prefix the class name I'd like to get (('Test_" + class) vs (class)). Is there any way of doing this without referencing the library the class is being pulled from or without accessing the original loader? This way I don't need to know which swf the asset is coming from, just the class name that I could instantiate from the current ApplicaitonDomain.
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Apr 13, 2009
I have a main swf that is a container for various flash games. I want this "console" to be in a different applicationDomain as the games to avoid class/function naming problems. As I understand, the default behaviour allows loader and loadee to exchange information. How do I make sure that classes for the console doesn't interfere with the games?
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Jan 7, 2010
magine a Flex application which contains spam/eggs.as: package spam {public var eggs:Eggs = new Eggs();
} At what point in the process of loading the .swf file will Eggs be instantiated?
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Apr 6, 2010
would like to know if there's a way to overwrite a specific definition in the "currentDomain" with one available in a child swf?
I'm loading swfs as assets, and since some of them have code in timeline (mostly stop()'s) i'm exporting symbols as subclasses of my .as
however would like if theres a way to be able to simply write:
var myBall:Ball = new Ball();
instead of:
myBall:Ball = new ballSwfAppDomain.getDefinition("sandbox.Ball")
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Feb 25, 2010
how to use this package but I can't seem to understand how to use this for local usage.
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Jan 12, 2010
Is there a way to get a list of the exposed functions from a Flash object? For example, you could get a list of all methods in an object by executing[code]...
The only issue is that this won't expose any methods registered through the ExternalInterfaces API. I can try and see if the function exists (object['method']) and it tells me it is a function, but I would have to guess every existing method in this manner..
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Aug 26, 2011
So I know you can assign a base class to a library definition within the Movieclips library information field but If I have 30 items in the library and I change the Base class this becomes a pain in the ass, can this be done programmatically when I instantiate the library definition?
var new_shiz:MyItem1 = new MyItem1(); // Needs to have a generic base class of MyItem
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Apr 5, 2012
Here's my code:
[URL]
The errors are one line 123 and 128.I've googled the error, but I still can't fix it, it's got me baffled for an hour now! I've tried adding curly brace's but still same error. I left line 123 and 128 like this
function _update(e:Event):void
{
_helicopter.update(_mouseDown);
}
function onEnterFrame(e:Event):void
{'
But I'm getting an error stating that _update is not defined
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Dec 20, 2010
translation API for Flash that can return multiple translations/definitions for a single word.
e.g.
fantasy = fantaisie, fantasme, imagination, cration
etc.
I've managed to find a few that do one word conversion. Including APIs that use Google Translate as a backend. But can't seem to get them to work so that they return alternative translations if available. The web-based PHP/JS/etc. APIs seem to offer this, but haven't found it in Actionscript yet.
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Dec 3, 2007
I am loading a content SWF into a container and I want the content SWF to exist in a child application domain to the container. Therefore, the structure should look like:
[system] -> [container] -> [content1]
[system] -> [container] -> [content2]
...
[code]....
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Mar 15, 2012
I am loading a content SWF into a container and I want the content SWF to exist in a child application domain to the container. Therefore, the structure should look like:[code]That if-statement is being triggered, meaning the content does not recognize the existence of a parent application domain.
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Oct 21, 2011
I have been developing two seperate flash projects and the time has come for them to merge. To do this i have decided that, rather than try to mash the code together, i will simply use a loader to load and unload the second SWF as needed. My problem is that the SWF to be loaded uses:
Code:
var className:String = Entities[No];
var libraryDomain:ApplicationDomain = stage.loaderInfo.applicationDomain;
if (libraryDomain.hasDefinition(className)) {
var MyClass:Class = libraryDomain.getDefinition(className) as Class;
item = new MyClass();
[Code]...
This works fine seperately, but when the SWF is embedded into the parent SWF it seems to use the parent's library rather than its own. (if i put an item in the parents library it can load it, otherwise it throws an error). Is there any way to keep the child SWF using its own library? and if not, any other way to do this?
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Feb 20, 2011
I have two type definitions (references of type Class) in ActionScript 3 and I need to figure out if one is a base type (class or interface) of the other.I had hoped something like the following would work, but alas it did not:
var isBaseClass:Boolean = MouseEvent is Event;
It is understandable why it doesn't, but it would still be nice. I can't use describeType either, since for objects of type Class it doesn't actually return the correct inheritance chain but rather just return the types Class and Object, which doesn't help at all. I can use getQualifiedSuperClassName in a loop until either there are no more super classes or there is a match, but it's less than ideal and doesn't work for type checking against interfaces.
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Nov 9, 2010
The current implementation of the Flash Player ApplicationDomain with regards to override class definition seems like a giant security flaw to me.A parent SWF has complete control over what child SWF they want to load and add to its ApplicationDomain. It stands to reason that if the parent trust the child SWF enough to load the file, it should also trust the class definition defined by the child SWF and use those definitions.
In contrast, a child SWF has no control over where it is being loaded into, or if it want to be loaded into another SWF at all. Therefore, there is no reason for the child SWF to trust the class definitions defined by the parent SWF.I recommend changing the current implementation of the ApplicationDomain and allowing a child SWF to override any conflicting class definition in the parent's ApplicationDomain.
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Jan 26, 2011
I'm using Flex Builder 3 to build what will be a fairly large project. I'm suffering from modules stepping on each other and a conflict between application/module. My structure looks something like the following:
[Code]...
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Jul 29, 2009
How to access a public method in the swf loaded in a new ApplicationDomain?
ActionScript Code:
var appDomainA:ApplicationDomain = new ApplicationDomain();
*
var contextA:LoaderContext = new LoaderContext(false, appDomainA);
var loaderA:Loader = new Loader();
loaderA.load(new URLRequest("application2.swf"), contextA)
I want to access a public method in application2.swf from the main swf that loaded it.
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Jul 14, 2010
I know I can use ApplicationDomain to access child class.Strictly, likewise, can I done it without adding child swf to stage?
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Dec 11, 2010
I've refactored a whole project, splitting the main FLA file into 1 main FLA file and 10+ asset FLA files. Each asset FLA file main stage is empty and has no Document Class associated. Instead, each asset file's library contains a MovieClip linked to an .as class. The loader is first added to the stage, then is told to start to downloading the 10 asset SWF files.
When the download is completed, my application starts instancing the class coming from the asset files. Now, the problem is the following : when I try to access a stage instance from a downloaded clip (for example, a textfield that has been drag&dropped and named via the Flash IDE) , I encounter the #1009 error, saying the stage instance is null...
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Jan 13, 2010
I have made a Flash app in which there is an class called "MyGame.Person" which has multiple subclasses "MyGame.PoliceMan", "MyGame.FireMan", "MyGame.Doctor" etc. "MyGame.Person" is defined in the main .fla file, but the other classes are each defined in separate .fla files. I have split each into its own .swf file so that I can extend the game without having to reissue the main .swf file.I then use a Loader to download each .swf file and call
var assetClass:Class = myLoader.contentLoaderInfo.applicationDomain.getDefinition(assetClass Name) as Class;
to extract the class from the downloaded swf file. So if assetClassName is
[code].....
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Dec 11, 2010
I've refactored a whole project, splitting the main FLA file into 1 main FLA file and 10+ asset FLA files. Each asset FLA file main stage is empty and has no Document Class associated. Instead, each asset file's library contains a MovieClip linked to an .as class. The loader is first added to the stage, then is told to start to downloading the 10 asset SWF files. When the download is completed, my application starts instancing the class coming from the asset files.
Now, the problem is the following : when I try to access a stage instance from a downloaded clip (for example, a textfield that has been drag&dropped and named via the Flash IDE) , I encounter the #1009 error, saying the stage instance is null.
View 2 Replies
Jun 22, 2009
i m getting an error, i am loading an external child swf file to main parent swf, and want to access the document class of the child swf through parent swf document class using application domain. Now when both child and parent swf resides in same directory it's works properly with application domain means we can access the document class of the child swf see the attachment samedirectory.zip and when we move child swf and it's document class to sub directory that time we are unable to access the document class of the child swf see the second attachment subdirectory.zip
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Jan 17, 2010
i m getting an error, i m new to as3, actually i am loading an external child swf file to main parent swf, and want to access the document class of the child swf through parent swf document class using application domain. Now when both child and parent swf resides in same directory it's works properly with application domain means we can access the document class of the child swf see the attachment samedirectory.zip and when we move child swf and it's document class to sub directory that time we are unable to access the document class of the child swf see the second attachment subdirectory.zip and give me right direction
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Apr 1, 2008
i need to create an arbitrary number of display objects using a for loop because the number of objects will depend on the number of items in an xml file.
so i want to control the objects using actionscript. in as 2 i could create a temp variable in the for loop and use attachMovie() and assign an instance name. i know in as 3 you can use the .name property, but i heard you had to use the variable handler to control the object.
so i can't do this because it generates an error:
var numOfItems:uint = 5;
for(var i:uint = 0; i < numOfItems; i++)
{
var mc[i]:MovieClip = new MovieClip();
}
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Apr 29, 2007
This seems like it would be really easy but for some reason it's not working.
I have a class file, class DataSet, which right now only takes an XML file, parses it, and pushes the XML into an array:
The object is instantiated and an XML file is passed back to the object definition. If the XML file is successfully loaded, the class should then called the function parseXML() and put the data into the array.
But for some reason, parseXML() is never called. I have no idea why this isn't working, because the syntax checks out and I've seen millions of other files where functions call other functions.
Here's the class file:
[Code]....
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Jan 14, 2010
I'm building a 10 channel mixer/remixer in Flash. Users can select a "song" to load from an xml driven combo box at the top of the application. In the document class, there is a function that takes the selected item from the combo box and loads in an external swf, which just serves as a library for the 10 sounds of a particular song. I then have to extract each of these sounds by their class names ("Track1", "Track2", "Track3", etc...) and send them off to their respective "MixerChannel" objects. As you can see, the following code block in the "initHandler" is pretty long and redundant. Is there any other way/shortcuts I can use to reduce the code a bit?
[Code]....
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Jun 2, 2009
I wrote two projects using the same 3D library but I modified it pretty heavily in one (to the extent that the inheritance is pretty different on one) - now I need to load one into the other and I'm getting some weird errors that look like the child swf is trying to use the same class definitions as the parent even though it should be in an entirely different namespace.
So - anyone have a tricky way of forcing the loaded swf to use the classes it's compiled with rather than the ones already defined in the parent swf (and vice versa) or do I need to refactor all my stuff?
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May 14, 2007
I have an as3 component I made in CS3 and need to access the Component Definitions. Defining component parameters using the Inspectable Tag metod does not return success.
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