ActionScript 3.0 :: SWF Loading And ApplicationDomain

Mar 15, 2012

I am loading a content SWF into a container and I want the content SWF to exist in a child application domain to the container. Therefore, the structure should look like:[code]That if-statement is being triggered, meaning the content does not recognize the existence of a parent application domain.

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ActionScript 3.0 :: SWF Loading And ApplicationDomain?

Dec 3, 2007

I am loading a content SWF into a container and I want the content SWF to exist in a child application domain to the container. Therefore, the structure should look like:

[system] -> [container] -> [content1]
[system] -> [container] -> [content2]
...

[code]....

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Flex :: Specify ApplicationDomain.currentDomain When Loading Via SWFLoader?

Jan 26, 2011

I'm using Flex Builder 3 to build what will be a fairly large project. I'm suffering from modules stepping on each other and a conflict between application/module. My structure looks something like the following:

[Code]...

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ActionScript 3.0 :: Loading External SWFs Into Current ApplicationDomain

Dec 11, 2010

I've refactored a whole project, splitting the main FLA file into 1 main FLA file and 10+ asset FLA files. Each asset FLA file main stage is empty and has no Document Class associated. Instead, each asset file's library contains a MovieClip linked to an .as class. The loader is first added to the stage, then is told to start to downloading the 10 asset SWF files.

When the download is completed, my application starts instancing the class coming from the asset files. Now, the problem is the following : when I try to access a stage instance from a downloaded clip (for example, a textfield that has been drag&dropped and named via the Flash IDE) , I encounter the #1009 error, saying the stage instance is null...

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ActionScript 3.0 :: Loading External SWFs Into Current ApplicationDomain?

Dec 11, 2010

I've refactored a whole project, splitting the main FLA file into 1 main FLA file and 10+ asset FLA files. Each asset FLA file main stage is empty and has no Document Class associated. Instead, each asset file's library contains a MovieClip linked to an .as class. The loader is first added to the stage, then is told to start to downloading the 10 asset SWF files. When the download is completed, my application starts instancing the class coming from the asset files.
 
Now, the problem is the following : when I try to access a stage instance from a downloaded clip (for example, a textfield that has been drag&dropped and named via the Flash IDE) , I encounter the #1009 error, saying the stage instance is null.

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ActionScript 3.0 :: Loaded Sub Swf - Want Different ApplicationDomain?

Apr 13, 2009

I have a main swf that is a container for various flash games. I want this "console" to be in a different applicationDomain as the games to avoid class/function naming problems. As I understand, the default behaviour allows loader and loadee to exchange information. How do I make sure that classes for the console doesn't interfere with the games?

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AS3 :: Flash - Get ALL Definitions In An ApplicationDomain Of A Loaded SWF?

Nov 10, 2010

When load and SWF into another, the loader SWF can get definitions in the loaded SWF using ApplicationDomain.getDefinition(name:String) in example:

package
{
// ... imports
public class SWFLoader extends Sprite

[code]....

how can I get ALL the definitions and not just ONE of them?

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ActionScript 3.0 :: ApplicationDomain Getdefinition And Embedded SWF's?

Oct 21, 2011

I have been developing two seperate flash projects and the time has come for them to merge. To do this i have decided that, rather than try to mash the code together, i will simply use a loader to load and unload the second SWF as needed. My problem is that the SWF to be loaded uses:

Code:
var className:String = Entities[No];
var libraryDomain:ApplicationDomain = stage.loaderInfo.applicationDomain;
if (libraryDomain.hasDefinition(className)) {
var MyClass:Class = libraryDomain.getDefinition(className) as Class;
item = new MyClass();

[Code]...

This works fine seperately, but when the SWF is embedded into the parent SWF it seems to use the parent's library rather than its own. (if i put an item in the parents library it can load it, otherwise it throws an error). Is there any way to keep the child SWF using its own library? and if not, any other way to do this?

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ActionScript 3.0 :: Class Override Behavior In ApplicationDomain?

Nov 9, 2010

The current implementation of the Flash Player ApplicationDomain with  regards to override class definition seems like a giant security flaw  to me.A parent SWF has complete control over what child SWF they want to  load and add to its ApplicationDomain. It stands to reason that if the  parent trust the child SWF enough to load the file, it should also trust  the class definition defined by the child SWF and use those  definitions.

In contrast, a child SWF has no control over where it is being loaded  into, or if it want to be loaded into another SWF at all. Therefore,  there is no reason for the child SWF to trust the class definitions  defined by the parent SWF.I recommend changing the current implementation of the  ApplicationDomain and allowing a child SWF to override any conflicting  class definition in the parent's ApplicationDomain.

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ActionScript 3.0 :: Access A Public Method In (swf) New ApplicationDomain?

Jul 29, 2009

How to access a public method in the swf loaded in a new ApplicationDomain?

ActionScript Code:
var appDomainA:ApplicationDomain = new ApplicationDomain();
*
var contextA:LoaderContext = new LoaderContext(false, appDomainA);
var loaderA:Loader = new Loader();
loaderA.load(new URLRequest("application2.swf"), contextA)

I want to access a public method in application2.swf from the main swf that loaded it.

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ActionScript 3.0 :: Iterate Through Class Definitions In ApplicationDomain?

Dec 6, 2009

I'm accessing the classes from an externally loaded SWF so that I can "skin" SWF applications at runtime. Everything works fine but I'd like to make it as dynamic as possible and allow developers to access all the class definitions in a loaded SWF without having the FLA file or a list of their names.

[Code]....

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ActionScript 3.0 :: Use ApplicationDomain To Access Child Class

Jul 14, 2010

I know I can use ApplicationDomain to access child class.Strictly, likewise, can I done it without adding child swf to stage?

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ActionScript 3.0 :: Inheritance When Using Loader.contentLoaderInfo. ApplicationDomain.getDefinition?

Jan 13, 2010

I have made a Flash app in which there is an class called "MyGame.Person" which has multiple subclasses "MyGame.PoliceMan", "MyGame.FireMan", "MyGame.Doctor" etc. "MyGame.Person" is defined in the main .fla file, but the other classes are each defined in separate .fla files. I have split each into its own .swf file so that I can extend the game without having to reissue the main .swf file.I then use a Loader to download each .swf file and call

var assetClass:Class = myLoader.contentLoaderInfo.applicationDomain.getDefinition(assetClass Name) as Class;
to extract the class from the downloaded swf file. So if assetClassName is

[code].....

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ActionScript 3.0 :: Use Flash.import.system.ApplicationDomain For Local Use

Feb 25, 2010

how to use this package but I can't seem to understand how to use this for local usage.

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Flex :: SWF Assets Loaded Into Flash SWF At Runtime Within Same ApplicationDomain

Dec 1, 2009

I'm trying to load a swf compiled by the Flex SDK into a swf exported by the Flash IDE and instantiate the assets by way of getDefinition(). Normally this works fine with assets exported from the Flash IDE then loaded into another swf also from Flash IDE.This is how I could normally do this using only the Flash IDE:Loader - > Using same ApplicationDomain - > getDefinition(class)Now, using the 'Test.as' compiled from Flex SDK using the [Embed] metadata tag:Loader - > Using same ApplicationDomain - > getDefinition("Test_" + class)The problem is I'd rather not have to keep track of the asset libraries loaded to prefix the class name I'd like to get (('Test_" + class) vs (class)). Is there any way of doing this without referencing the library the class is being pulled from or without accessing the original loader? This way I don't need to know which swf the asset is coming from, just the class name that I could instantiate from the current ApplicaitonDomain.

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Actionscript 3.0 :: Access Child Swf Document Class Using ApplicationDomain

Jun 22, 2009

i m getting an error, i am loading an external child swf file to main parent swf, and want to access the document class of the child swf through parent swf document class using application domain. Now when both child and parent swf resides in same directory it's works properly with application domain means we can access the document class of the child swf see the attachment samedirectory.zip and when we move child swf and it's document class to sub directory that time we are unable to access the document class of the child swf see the second attachment subdirectory.zip

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Actionscript 3.0 :: Access Child Swf Document Class Using ApplicationDomain?

Jan 17, 2010

i m getting an error, i m new to as3, actually i am loading an external child swf file to main parent swf, and want to access the document class of the child swf through parent swf document class using application domain. Now when both child and parent swf resides in same directory it's works properly with application domain means we can access the document class of the child swf see the attachment samedirectory.zip and when we move child swf and it's document class to sub directory that time we are unable to access the document class of the child swf see the second attachment subdirectory.zip and give me right direction

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ActionScript 3.0 :: Extracting Multiple Classes From An Swf File Using ContentLoaderInfo.applicationDomain.getDefinition

Jan 14, 2010

I'm building a 10 channel mixer/remixer in Flash. Users can select a "song" to load from an xml driven combo box at the top of the application. In the document class, there is a function that takes the selected item from the combo box and loads in an external swf, which just serves as a library for the 10 sounds of a particular song. I then have to extract each of these sounds by their class names ("Track1", "Track2", "Track3", etc...) and send them off to their respective "MixerChannel" objects. As you can see, the following code block in the "initHandler" is pretty long and redundant. Is there any other way/shortcuts I can use to reduce the code a bit?

[Code]....

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ActionScript 3.0 :: Error #2112: Provided Parameter LoaderContext.ApplicationDomain Is From A Disallowed Domain

Sep 29, 2010

So with the help of others, I figured out the runtime font loading issue, and all was working great.Until we moved to the live environment, where apparently Flash is freaking out if I load my swfs from [URL]..

Can anyone tell me what I need to do to fix this? Here's the error:

Code:SecurityError: Error #2112: Provided parameter LoaderContext.ApplicationDomain is from a disallowed domain. In short, here's the structure. A Wrapper swf is embedded on a page.The Wrapper loads a child Player swf into a separate Application Domain, and then calls a public init() function in the Player to get things rolling, passing into the Player swf a reference to that newly-created ApplicationDomain the player was loaded into.At some point the Player decides whether or not it needs to load an external font Library swf for embedding subtitle fonts. It loads the font(s) as needed into the same ApplicationDomain that was passed into it (should be the same one it was loaded in itself, no?).

Once again, I've tried all sorts of combinations of code changes, but nothing seems to be fixing it. It all comes down to whether or not the original Wrapper swf is embedded via "www.domain.com" or "domain.com".

FYI, I have a crossdomain.xml file set up allowing both combinations of the domain name, and in each loaded swf (the Player and the font Libraries) I have a Security.allowDomain(); set with both combinations of the domain name as well. I resolved a similar security error similarly (a different externally-loaded swf), but that doesn't seem to be working for this.

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Actionscript 3 :: Loading Lots Of Images And Its Done Asynchronous Which Make Browser To Frees During Loading

Feb 19, 2012

I have typical situation where big loop is loading lots of images and its done asynchronous which make browser to frees during loading and I want to make it synchronous but having big trouble doing it. I found this class synchronous loader and it work great but you cant add mouse event listener to loader. Here is sample code:

[Code]...

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ActionScript 3.0 :: Advanced Pre-loading Techniques - Reduce The Loading Time To The Minimum Possible?

Sep 21, 2010

I have a game built and I would like to reduce the loading time to the minimum possible.One of my ideas is to load the essential assets and some lower quality images the first time, leaving the higher quality images and some of the functionality out at first (for instance things like buttons that change the background color), and once the player enters the game, the rest of the functionality and its assets (images and sounds) will be loading in the background using the Loader class.So once the non-essential assets and the high quality images have loaded they will fade in and substitue the lower quality assets in the most subtle way possible.

Also... Would it be better to have various instances of a "Loader" class and try to load everything at once, or load stuff in order with a single instance of the "loader" class listening to the Event.COMPLETE event ?

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ActionScript 3.0 :: Loading External Assets - Screen Stops Until The Loading Is Finished?

Oct 11, 2009

I have a movieclip clip that plays when the movie starts, the movieclip is a visual assets that show's that the application is loading some information but it's not showing any loading progress, just playing while the assets are loaded.I created a for loop that will load the assets using a simple loader, and then when the object is loaded the application push the object to an array.Problem is that when the loading starts all the animation that i have on screen stops until the loading is finished.The whole point is that the animation will play while it's loading.

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Actionscript 3 :: Prohibit Users From Loading Swf Files By Flash Loader.load() And Only Allow Loading Images?

Apr 1, 2010

I want to have an AS3 app load images from url supplied by the user. But I don't want a malicious user to be able to load an SWF file in place of the image, such as with an altered extension "maliciousSwf.png". Well, not sure how big a security threat that is above and beyond the ability of the hacker to decompile swf, but I think that ideally such behavior should not be allowed.

So, is there any way to prevent this? When people allow users to load images in their Flash apps, do they somehow guard against loading of SWF? Or is this really absolutely no big deal?

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Javascript :: Defer Loading Elements Until Flash Gallery Images From XML File Finish Loading?

Nov 15, 2010

How would you defer loading of other graphics on the page until after the images in a Flash gallery's images.xml file are finished loading?Is there any way to detect for this, or would I only be able to check if the flash swf object is finished loading? I'm pretty sure the swf object would be loaded/ready as with document.getElementById('flashobject').onload = function(){}; before the corresponding images have loaded though, instead of after.

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Flash :: Get The Maximum Width & Height Size Image When Loading Several Images Before Loading Them Completely?

Mar 23, 2011

I am loading images of different size and then images are scaled and border is drawn for each image as shown in below link,[URL]... I want that border of images to be of the same width and height and for that I need to find out the max width and height size image before loading all the images. Is there any way that I can know the width and height of an image before loading it completely?

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ActionScript 3.0 :: Possible To Pause Loading 3 And Skip To Part 4 And Finish Loading That?

Jan 29, 2009

Suppose I have 5 links that load different SWF files. I'm loading the first one in the background and I will continue to load the other SWFs once the previous one has completed.Suppose a user clicks link 4 but only SWFs 1 and 2 have been fully loaded and SWF 3 is currently being loaded. Would it be possible to pause loading 3 and skip to part 4 and finish loading that?

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ActionScript 3.0 :: 2 Flash GMaps / Both Loading Locally But Only 1 Loading Online

Apr 11, 2011

I'm building a flash website which uses a google map for a contact section and another one generated via external class for a projects section (for each one of the projects available there will be generated a map and a marker).This website uses SWFAddress and each of the projects receive SWFAddress dynamicaly via xml, pulling in the name of the project.The problem is when I test the website localy, on Flash IDE both the maps are loaded fine, but once I try it online on a webserver just the map on contact section is being loaded.I've tried to use a different key for each other -the contact section map key based on an url.Does anyone know what the problem might be? Is it because I'm using 2 maps on the same website? Is it because the url generated by SWFAddress is too long (I tried to generate a key based on something like URL...

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ActionScript 2.0 :: Does Loading Same 50kb Image At Same Time Mean Actually Loading 150kb

Mar 2, 2005

I tried searching for an answer to this on the forums and it seems you can't duplicate a movieclip that has a dynamically loaded jpg in it, I mean you just get a duplicate empty movieclip?What I want to do is have 3 copies of a pic, each tinted a little differently, and have them converge and reveal the "composite" of this pic. Do I then have to use loadMovie 3 times?Does loading the same 50kb image at the same time mean you're actually loading 150kb?

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ActionScript 2.0 :: Xml - Load The First Image And Keep Loading The Rest With One Loading Time

May 21, 2008

i was creating my portfolio using xml gallery script from this site. the thing is that it loads one picture at a the with a preloader between each load. is there a way to load the first image and keep loading the rest so there will be only one loading time? here is my action script:

[Code]....

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ActionScript 2.0 :: Loading File Plays Before Loading Is Complete

Sep 4, 2009

I have a "loader.swf" after which my "main.swf" loades. I have used a loaderPro v3 (AS2) component. Doing that was easy but then when it starts loading, even before the loading completes the main.swf starts playing in the background. And i have no coding in my actions panel.

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