ActionScript 2.0 :: Xml - Load The First Image And Keep Loading The Rest With One Loading Time
May 21, 2008
i was creating my portfolio using xml gallery script from this site. the thing is that it loads one picture at a the with a preloader between each load. is there a way to load the first image and keep loading the rest so there will be only one loading time? here is my action script:
[Code]....
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Mar 2, 2005
I tried searching for an answer to this on the forums and it seems you can't duplicate a movieclip that has a dynamically loaded jpg in it, I mean you just get a duplicate empty movieclip?What I want to do is have 3 copies of a pic, each tinted a little differently, and have them converge and reveal the "composite" of this pic. Do I then have to use loadMovie 3 times?Does loading the same 50kb image at the same time mean you're actually loading 150kb?
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Jan 11, 2009
I have a function where i load some images from an XML file. The function builds up a pattern with boxes in lines of 4, and for each Image-tag in the XML file, it creates a new box in that pattern and loads an image into it. The problem is that as the code is written now, all the images are loaded and displayed at once.
I would want the function to load one image at a time, so that image box is displayed, and then the next one, and next one, and so on. Is it possible with my function? What should I change? make that pattern that the boxes form? As you see now, it's a lot of code counting each row of 4 boxes.
this is the function below:
Code:
//Loading work objects from XML
var home:MovieClip = this;
xFirst = 0;
[Code]....
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Aug 10, 2009
I have a piece of working code. I'm loading an XML file full of images to flash and using them in a slideshow. The code works fine, but here's my issue. The first time an image loads, the fade-in time is about half as long as it should be. I've reduced the image resolution and drug out the fade in time so it's not terribly noticable. But I still see it. Once the code has cycled through the entire file of images, it starts over and repeats. At this time, (being the 2nd run through) the images fade in exactly how they're supposed to. I'm guessing that once the images have been loaded in the cache, there is no download time etc. [URL].
Here's the code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
var myTween:Tween;
var xmlRequest:URLRequest = new URLRequest("imageData.xml");
[Code] .....
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Aug 24, 2009
i have a flash image viewer about 260kb large, it includes 3 images inside the swf itself which im going to switch dynamically, each images is actually a holed out (masked) png so i can overlay that image with another image which i dynamically loaded using loadClip()
so what i have here is a movieclip in the stage that contain a layer of the internal png with another mc to load an external image sandwiched below the previous
i searched the forum to see if i can find anything about loading the dynamic image together with the actuall flash files but it appears i failed to find one...
i would like the dynamic images is loaded together with the flash itself
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Sep 15, 2010
How do I know that my preloader is loading the rest of my file? I put a preloader on the first frame The rest of my web site is on the second frame If that takes too long to load up, I want the preloader to load. How do I know it is actually loading up the rest of the site? Or, is that not what a preloader actually does?
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Aug 17, 2009
I developing a site where on the homepage, there are about 6 images that rotate, but if you click on a sub link, a different image loads. But the problem is that, the first image has to cycle through before the second image loads. I want the second image to load immediately.
[Code]....
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Mar 17, 2011
This is the accompanying thread for the tutorial "Loading a different image each time using Local Shared Objects".Here you can post comments, questions and suggestions related to the tutorial.If it's not completely related to the tutorial, please start a new thread.You may subscribe to this thread (in the "Thread Tools" dropdown menu) in order to receive a notification when the tutorial goes live.
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Nov 1, 2011
I have a function that loads a room and when I load the room I have progress bar that displays with the percentage downloaded. The percentage text seems to be resetting with each load of an image but not the progress bar. How do I reset my progress bar?
Code:
// add room image to the viewport
function addRoom(event:MouseEvent):void {
//trace(rmPictures[event.currentTarget]);
var rmloader:Loader = new Loader();
[code]....
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Jan 5, 2010
I have a function that loads a room and when I load the room I have progress bar that displays with the percentage downloaded. The percentage text seems to be resetting with each load of an image but not the progress bar. How do I reset my progress bar?
[Code]...
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May 1, 2011
I am having a problem, After Loading External SWF on a Movieclip and Zoom in/out when loading the other SWF on same Movieclip can't able to rest to normal size for zoom in/out im using scaleX,scaleY. When i click to load other SWF i'm giving size of widht and height to set back orginal size.[code]
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Sep 21, 2010
I have a game built and I would like to reduce the loading time to the minimum possible.One of my ideas is to load the essential assets and some lower quality images the first time, leaving the higher quality images and some of the functionality out at first (for instance things like buttons that change the background color), and once the player enters the game, the rest of the functionality and its assets (images and sounds) will be loading in the background using the Loader class.So once the non-essential assets and the high quality images have loaded they will fade in and substitue the lower quality assets in the most subtle way possible.
Also... Would it be better to have various instances of a "Loader" class and try to load everything at once, or load stuff in order with a single instance of the "loader" class listening to the Event.COMPLETE event ?
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Jul 19, 2011
I have a Button that when clicked loads a Flex module in my AIR application. However,occasionally the Module fails to load the first time the button is clicked, but it works the second time it's clicked. When I debug it in the debugger the READY event is not fired so the remaining logic is never called.
var moduleInfo:IModuleInfo = ModuleManager.getModule(managedModule.url);
moduleInfo.addEventListener(ModuleEvent.READY, function(event:ModuleEvent):void {
trace("ModuleEvent.READY called.");
[code]....
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Mar 23, 2011
I am loading images of different size and then images are scaled and border is drawn for each image as shown in below link,[URL]... I want that border of images to be of the same width and height and for that I need to find out the max width and height size image before loading all the images. Is there any way that I can know the width and height of an image before loading it completely?
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Apr 1, 2010
I want to have an AS3 app load images from url supplied by the user. But I don't want a malicious user to be able to load an SWF file in place of the image, such as with an altered extension "maliciousSwf.png". Well, not sure how big a security threat that is above and beyond the ability of the hacker to decompile swf, but I think that ideally such behavior should not be allowed.
So, is there any way to prevent this? When people allow users to load images in their Flash apps, do they somehow guard against loading of SWF? Or is this really absolutely no big deal?
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Sep 16, 2011
how can I load in flex spark Image control and wait for complete loading? MX:image have method load() and listen COMPLETE event this is not in spark Image...is there only source?? or how can i listen when image is complete loading??
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Mar 9, 2011
I have no experience with Object Oriented Programming, so I wonder about the following:
1) Will the code past the .LOAD line (in red) be executed only after the image completes loading?
2) Can I nest several listeners as seeing in my code below?
[Code]...
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Aug 4, 2010
My UILoader component seems to only want to load one swf at a time. ie if it loads "gallery-sketches.swf" first then it wont load "gallery-graphics.swf".If it loads "gallery-graphics.swf" first than it wont load "gallery-sketches.swf". They work just fine individually but one cancels the other out when you put them together.Here are my errors (the "2","9" and "5" are tracing a random number generator and I'm 99.99% sure they have nothing to do with the error):
2
galleryClick
9
graphicsClick
[code]...
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Jul 12, 2006
I have some XML AS that creates buttons and loads data into some text fields. Also loads an image when you click a link...It works great most of the time! But I have noticed sometimes it just doesnt load the text and I need to click onto another frame and click back to make it work... I am guessing there is some small thing missing from my code?
[code]...
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Feb 12, 2010
I am loading an external swf animation and playing an audio which should be synchronized with the loaded swf i have used the loader class for loading swf and sound channel to load sound, when the audio gets fully loaded only we are calling function to load swf, at that time audio remains stopped when the swf too gets fully loaded, we are adding swf int stage and playing the audio. In local system it works fine but when we upload it its not synchronizingly properly for the first time The issue what i see is that swf (only one is there) gets loaded frome inbetween ie the first ceration animations are missing. and audio is playing from the begining why is it so....
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Mar 22, 2011
[code]This script is for a loader image gallery in flash, as part of a class assignment. What happens is that in flash, when I open the swf file, the initial image (images/nair_evanescentautumn.png) will load fine. However, clicking on any thumbnail image (including the exact same images/nair_evanescentautumn.png), will result in an error saying the file cannot be found.I cannot figure out why it is doing this... I've tested it over. Clicking each thumbnail does go to the correct position in the two separate functions. All said full-size image links are in the folder images/, and replacing the initial loader image will load the other images in place of the default one. However, clicking on any thumbnail still results in URL not found, even though everything works correctly.[code]Before anyone asks why I'm putting this kind of content into a flash site, I'm not--this is only for a class assignment. I'm just trying to figure out why my images aren't loading right when I'm only doing the exact same thing in the functions as I am on the other pages.Of note, commissions.swf has the exact same feature, just with swf files loaded instead, and it works perfectly fine. home, traditional, digital, and photography all have the image gallery, and all have the same issue (I only referenced one page because if I can fix one page I should be able to fix all of them).As for the artworks, they are all my fiance's. The website design was built for her, and I used the website design for this project because I didn't want to have to build an entirely new interface design. Since the project also required a gallery, I felt that this interface would work just fine.
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Sep 4, 2009
I have a rotating menu that when clicked rotates and loads in swf movies, OnClick.
The problem I seem to be having is that because the swf movies load in on click it seems to be causing the rotation of the menu not to run smooth.
Question: Is it possible to get the swf movies to load in once the action of the click has completed its action. some kind of 2 second delay before the movies load in??
what happens: you can click or mouse scroll through the menu, when you click, the action repositions the selected Item (ActiveItem) in the center and resizes larger. this works great, is it possible after this action is complete to then load in the swf movies?
to see how the movie runs at the moment this is the link: [URL]
you will see at the moment onClick the movies load straight away which makes the rotation not smooth when rotating around.
I can't seem to get the mouse scroll to work the same function as the click at the moment also.....thats for another day
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Oct 18, 2010
I'm trying to learn something new: "contentLoaderInfo" and need some advice. I'm loading a bunch of thumbs so far, and will be loading the large version of those images later (after I get this part working) for a gallery.
I declared all the loaders and the URLRequests. And listeners like this: loader1.addEventListener.COMPLETE, processLoaderOne; loader2.addEventListener.COMPLETE, processLoaderTwo;etc.
If I try to load them all in successive statements,
loader1.load(URLRequest1);loader2.load(URLRequest2);loader3.load(URLRequest3);loader4.load(URLRequest4); and in the functions (processLoaderOne, processLoaderTwo, etc.) if I try to place the content on the stage by saying: loader2.x=loader1.x+loader1.contentLoaderInfo.width, it doesn't work.
I get this message: "Error #1009: Cannot access a property or method of a null object reference."
But if I "daisy-chain" them together by loading one loader (and use contentLoaderInfo.addEventListener(Event.COMPLETE, processLoaderOne) ) and put a load statement to load the next subsequent loader as the last line in that function, it works OK.
Is there any way to use the first method, loading all the loaders at the same time? And using Event.COMPLETE in their addEventListener declarations?
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Nov 13, 2009
I have a flash file that loads 3 straight XML files, one after other.And in every single code I have the sucess condition, like this:
ActionScript Code:
if (success){
doRightStuff();[code].........
Later, I added a function and an Interval to do the verifying:
ActionScript Code:
goBack = function () {
gotoAndPlay("untilItWork1");[code]..............
Didn't work also. Las try was a completely stupid addition: a variable counter that increased it's value 100 times (doing the XML calling and loading everytime), to check if the problem was some delay issue. 5 minutes later, it didn't work also.The second time I load the f**king page, it works like a charm.
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Nov 22, 2009
I have a main movie in which I load two types of external movies, pages and themes. My main swf slows down which each click of one of the menu items. I've tried doing and unloadAndStop for the external swf's but that does even put a dent in the flash player memory usage as shown by System.totalMemory trace.
A theme will load in an empty movie clip(acting as a container) on the stage, then a page will load in another empty movie clip on the stage. For example, pageContiainer movie clip will receive page1.swf. themeContainer will receive themeNeutral.swf.
I'm thinking this should not be an issue, as each movie clip simply receives an external swf, which is then replaced by another external swf upon a given load command. But I can't seem to get the looaded SWF(s) out of memory and the System.totalMemory just keeps going up and up.
[Code]...
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Jan 31, 2010
i'm making a website and it has some parts with flash such as the background. You can see the site here: [URL] You will see that the preloading of the background is too long beacuse i have 4 images as background in the library. the images are 950 x 650 pixel jpegs that in the library use the Photo(compression). So when the swf is on loading it take a lot of time.
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Feb 26, 2009
I am building a flash site and currently I'm not using an timeline or any images in the library. I'm using the image loader class to load in all images for each page. The trouble is that images load one by one. I want them to wait until they are all loaded before appearing together on the stage.First: Is this best practice? What do professionals do when it comes to loading images / pages.Second: Even if I add a preloader they still load individually. Here's some example code which loads the contents to my map.swf
public function Map()
{
img = "PageBack.png";
[code]....
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May 15, 2004
I have two swf file and I load the them at the same time in main.swf. but both the movie get load at different time because of the dissimilar size and the movie which loaded 1st play 1st and the movie which gets loaded 2nd play 2nd. I want the both the movie to complete its loading and play at once. is there is any way?
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Jan 13, 2009
Is it possible to capture the image loading event like when the image is fully loaded and such when it is assigned to the htmlText of the textFiel???
I have a scrollPane that contains a textField which is loading an image via img tag where there is no scrollbars initially because the textField is not large enough in the beginning, but it is larger than the scrollPane after the image is fully loaded.. and I am trying to update the scrollPane once the image is fully loaded..
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Feb 23, 2010
I need to create a gallery to load images and display them. This part is fine:
/**
* @variable image_name to store the name of the selected item
*/
private function showimage(evt:Event):void
[Code].....
where imgMain is the id the image component.
But, I need a small twist. A transition image i.e. loading image should be displayed while the the image is being loaded.
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