ActionScript 2.0 :: XML Only Loading 50% Of The Time?

Jul 12, 2006

I have some XML AS that creates buttons and loads data into some text fields. Also loads an image when you click a link...It works great most of the time! But I have noticed sometimes it just doesnt load the text and I need to click onto another frame and click back to make it work... I am guessing there is some small thing missing from my code?

[code]...

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[Code]....

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[code]...

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I have a rotating menu that when clicked rotates and loads in swf movies, OnClick.

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ActionScript Code:
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ActionScript Code:
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[Code]...

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[code]....

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I have a rotating menu that when clicked rotates and loads in swf movies, OnClick.

The problem I seem to be having is that because the swf movies load in on click it seems to be causing the rotation of the menu not to run smooth.

Question: Is it possible to get the swf movies to load in once the action of the click has completed its action. some kind of 2 second delay before the movies load in??

what happens: you can click or mouse scroll through the menu, when you click, the action repositions the selected Item (ActiveItem) in the center and resizes larger. this works great, is it possible after this action is complete to then load in the swf movies???

to see how the movie runs at the moment this is the link: [URL]

you will see at the moment onClick the movies load straight away which makes the rotation not smooth when rotating around.

I can't seem to get the mouse scroll to work the same function as the click at the moment also.....thats for another day

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Actionscript 3.0 :: Loading Swf Movie In On A Time Delay?

Sep 4, 2009

I have a rotating menu that when clicked rotates and loads in swf movies, OnClick.

The problem I seem to be having is that because the swf movies load in on click it seems to be causing the rotation of the menu not to run smooth.

Question: Is it possible to get the swf movies to load in once the action of the click has completed its action. some kind of 2 second delay before the movies load in??

what happens: you can click or mouse scroll through the menu, when you click, the action repositions the selected Item (ActiveItem) in the center and resizes larger. this works great, is it possible after this action is complete to then load in the swf movies?

to see how the movie runs at the moment this is the link: [URL]

you will see at the moment onClick the movies load straight away which makes the rotation not smooth when rotating around.

I can't seem to get the mouse scroll to work the same function as the click at the moment also.....thats for another day

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ActionScript 2.0 :: Loading A Movieclip Based On The Time Of Day?

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Is there a way to load a MC based on an internal clock (or if that's too complicated, a digital clock based on the Digital Clock tutorial)? I also read up on the Loading Random MC tutorial, which is helpful but rather than it being random is there a way to set it so that the MC loads, for instance, everyday at noon? And it would keep this MC generated for 24 hrs until the next one that loads 24 hrs later.

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ActionScript 2.0 :: Iterate Through XML Loading 6 At A Time If Not 6 Set To False

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Question regarding math: I am trying to interate through an xml set (the xml will constantly change) and display 6 items at a time. If the total from xml is not divisible by 6 and lets say 4 left from the array, only show 4 and set the other attached mcs to false. I am adding them via attachMovie and basically do not know how to set up the math on it, can anyone shed some light?

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I have a function where i load some images from an XML file. The function builds up a pattern with boxes in lines of 4, and for each Image-tag in the XML file, it creates a new box in that pattern and loads an image into it. The problem is that as the code is written now, all the images are loaded and displayed at once.

I would want the function to load one image at a time, so that image box is displayed, and then the next one, and next one, and so on. Is it possible with my function? What should I change? make that pattern that the boxes form? As you see now, it's a lot of code counting each row of 4 boxes.

this is the function below:

Code:
//Loading work objects from XML
var home:MovieClip = this;
xFirst = 0;

[Code]....

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ActionScript 3.0 :: Loading Swf Movies On A Time Delay?

Sep 4, 2009

I have a rotating menu that when clicked rotates and loads in swf movies, OnClick. The problem I seem to be having is that because the swf movies load in on click it seems to be causing the rotation of the menu not to run smooth.

Question:
Is it possible to get the swf movies to load in once the action of the click has completed its action. some kind of 2 second delay before the movies load in??

what happens: you can click or mouse scroll through the menu, when you click, the action repositions the selected Item (ActiveItem) in the center and resizes larger. this works great, is it possible after this action is complete to then load in the swf movies?

to see how the movie runs at the moment this is the link: [URL]

you will see at the moment onClick the movies load straight away which makes the rotation not smooth when rotating around.

I can't seem to get the mouse scroll to work the same function as the click at the moment also.....thats for another day

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loadText = new loadVars();
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I have a dynamic text field inside a movieclip. The movieclip has an instance name of nemo. I have the render as HTML, my variable name is "name" and i have no instance name on the text field. This is what i have in side my gamingmain.txt file:

name= <b>Gaming</b>
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And none of my tags show. If I put "name" as my instance none of the tags show but they dont work either.

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I'm trying to load a different .gif file based upon the time of day. I figured what I wrote would work, but alas, I was wrong. Here's what I got:

Code:
files=["sunrise.gif", "morning.gif", "midday.gif",
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var currentHour:Number = myDate.getHours();

[Code]....

I know I can take out that first array, and I do believe I can take out the minutes and seconds, but I left the code as is, in case I screwed it all up. Oh and the pictures have no paths because I imported them into the actual .fla.

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Flash Site Loading Time On Smaller Bandwidths

May 9, 2009

I have a lot of questions about how to optimally load my newly created flash site (very large file size). I have created an entire site in Flash (one swf). It will take quite some time to load on smaller bandwidths, so I am wondering: Is there a way to have the main movie clip load, with the others loading in the background, instead of the user having to wait for the entire site to load.

Also, if I add a preloader to the entire swf, how can I get the flash movie to start before it reaches 100%? If not, is there a way to add preloaders to individual movie clips within the site. If not, how can I quickly break my fla apart and make my movie clips into separate swfs. After this, how do I add preloaders to those? Any general tips to greatly reduce fla or swf file sizes?

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ActionScript 2.0 :: Flash Movie Keeps Loading & Replaying At The Same Time?

Sep 4, 2010

I recently downloaded a template for Flash that didn't have any type of video included. I decided to include video in my completed project and for the last two months (working in CS5), I have tried to get assistance in making it work correctly...even contacting the company who MADE the template and they told me they couldn't assist because I changed the entire template & I guess they didn't want to figure it out.Here's my problem and if this has already been answered, maybe someone can just post the link directly and I'll follow it.hen the page opens up, the video starts automatically and seems to work fine and then another instance and another begin to play but not the video, just the audio. I have two videos in my movie and both do this.

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ActionScript 3.0 :: Loading Image To Flash - Fade In Time

Aug 10, 2009

I have a piece of working code. I'm loading an XML file full of images to flash and using them in a slideshow. The code works fine, but here's my issue. The first time an image loads, the fade-in time is about half as long as it should be. I've reduced the image resolution and drug out the fade in time so it's not terribly noticable. But I still see it. Once the code has cycled through the entire file of images, it starts over and repeats. At this time, (being the 2nd run through) the images fade in exactly how they're supposed to. I'm guessing that once the images have been loaded in the cache, there is no download time etc. [URL].

Here's the code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
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[Code] .....

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