IDE :: Unable To Use Swf While Loading For First Time?
Feb 12, 2010
I am loading an external swf animation and playing an audio which should be synchronized with the loaded swf i have used the loader class for loading swf and sound channel to load sound, when the audio gets fully loaded only we are calling function to load swf, at that time audio remains stopped when the swf too gets fully loaded, we are adding swf int stage and playing the audio. In local system it works fine but when we upload it its not synchronizingly properly for the first time The issue what i see is that swf (only one is there) gets loaded frome inbetween ie the first ceration animations are missing. and audio is playing from the begining why is it so....
I have a game built and I would like to reduce the loading time to the minimum possible.One of my ideas is to load the essential assets and some lower quality images the first time, leaving the higher quality images and some of the functionality out at first (for instance things like buttons that change the background color), and once the player enters the game, the rest of the functionality and its assets (images and sounds) will be loading in the background using the Loader class.So once the non-essential assets and the high quality images have loaded they will fade in and substitue the lower quality assets in the most subtle way possible.
Also... Would it be better to have various instances of a "Loader" class and try to load everything at once, or load stuff in order with a single instance of the "loader" class listening to the Event.COMPLETE event ?
I tried searching for an answer to this on the forums and it seems you can't duplicate a movieclip that has a dynamically loaded jpg in it, I mean you just get a duplicate empty movieclip?What I want to do is have 3 copies of a pic, each tinted a little differently, and have them converge and reveal the "composite" of this pic. Do I then have to use loadMovie 3 times?Does loading the same 50kb image at the same time mean you're actually loading 150kb?
i was creating my portfolio using xml gallery script from this site. the thing is that it loads one picture at a the with a preloader between each load. is there a way to load the first image and keep loading the rest so there will be only one loading time? here is my action script:
i'm learning AS3.0 just 2 days. i create a XML menu in AS3.0 /with tutorial/. my problem is loading external SWFs in AS 3.0, SWFs layered each other? i mean first one remove the previous one and load other one? and here is my code.
Code: var xmlPath:String = "xml/mXML.xml"; var settingsXML:XML;
I seem unable to get the AS to work in loading the first image.The main script runs after a button has been pressed, but how do I get the following script to execute after the XML file (called pictures) has been loaded. I have tried lots of different ways - onenterframe, frame loaded etcbut none seem to work.[code]
I downloaded a flash template that includes a text file that it uses to load the content. So, I opened the text file and started to make changes to certain text and when I view the changes I noticed that certain letters and characters are not being displayed such as the letter w and the question mark ? and other letetrs.here is an example of the text I included in the text file:
&privacy_title1=Privacy Policy&privacy_txt1= what information do we collect?
We collect information from you when you register on our site, place an order or fill out a form.When ordering or registering on our site, as appropriate, you may be asked to enter your: name, e-mail address, mailing address or phone number. You may, however, visit our site anonymously.As you can see the w is missing and the question mark and some other letters.
I finished my first as3 project that wasn't Hello World and I wanted to send it to a friend. So I put together an .HTML document to load the .swf file but when I open it as a page the game is larger than the displayed area even though my project is 640X480 and the HTML is set to display that (the .swf displays correctly when opened with the stand alone viewer). I also went into the bin/index.html file in my project and edited the height and width from "100%" to "640" and "480" respectively. I have tried adjusting and changing every parameter and value that I could find to try and fix this issue.
I work with Flash Pro allmost 11 hours per day and every while i get a error which messes up everything. Approximetly i get this after about 2-3 hours withevery project.After i get this error there is no chance to test movies afterwards.I see a fast flash of the loader window but it dissapears so fast i cant even really see if it is loader.
My UILoader component seems to only want to load one swf at a time. ie if it loads "gallery-sketches.swf" first then it wont load "gallery-graphics.swf".If it loads "gallery-graphics.swf" first than it wont load "gallery-sketches.swf". They work just fine individually but one cancels the other out when you put them together.Here are my errors (the "2","9" and "5" are tracing a random number generator and I'm 99.99% sure they have nothing to do with the error):
I have some XML AS that creates buttons and loads data into some text fields. Also loads an image when you click a link...It works great most of the time! But I have noticed sometimes it just doesnt load the text and I need to click onto another frame and click back to make it work... I am guessing there is some small thing missing from my code?
I have a rotating menu that when clicked rotates and loads in swf movies, OnClick.
The problem I seem to be having is that because the swf movies load in on click it seems to be causing the rotation of the menu not to run smooth.
Question: Is it possible to get the swf movies to load in once the action of the click has completed its action. some kind of 2 second delay before the movies load in??
what happens: you can click or mouse scroll through the menu, when you click, the action repositions the selected Item (ActiveItem) in the center and resizes larger. this works great, is it possible after this action is complete to then load in the swf movies?
to see how the movie runs at the moment this is the link: [URL]
you will see at the moment onClick the movies load straight away which makes the rotation not smooth when rotating around.
I can't seem to get the mouse scroll to work the same function as the click at the moment also.....thats for another day
I'm trying to learn something new: "contentLoaderInfo" and need some advice. I'm loading a bunch of thumbs so far, and will be loading the large version of those images later (after I get this part working) for a gallery.
I declared all the loaders and the URLRequests. And listeners like this: loader1.addEventListener.COMPLETE, processLoaderOne; loader2.addEventListener.COMPLETE, processLoaderTwo;etc.
If I try to load them all in successive statements,
loader1.load(URLRequest1);loader2.load(URLRequest2);loader3.load(URLRequest3);loader4.load(URLRequest4); and in the functions (processLoaderOne, processLoaderTwo, etc.) if I try to place the content on the stage by saying: loader2.x=loader1.x+loader1.contentLoaderInfo.width, it doesn't work.
I get this message: "Error #1009: Cannot access a property or method of a null object reference."
But if I "daisy-chain" them together by loading one loader (and use contentLoaderInfo.addEventListener(Event.COMPLETE, processLoaderOne) ) and put a load statement to load the next subsequent loader as the last line in that function, it works OK.
Is there any way to use the first method, loading all the loaders at the same time? And using Event.COMPLETE in their addEventListener declarations?
I have a flash file that loads 3 straight XML files, one after other.And in every single code I have the sucess condition, like this:
ActionScript Code: if (success){ doRightStuff();[code].........
Later, I added a function and an Interval to do the verifying:
ActionScript Code: goBack = function () { gotoAndPlay("untilItWork1");[code]..............
Didn't work also. Las try was a completely stupid addition: a variable counter that increased it's value 100 times (doing the XML calling and loading everytime), to check if the problem was some delay issue. 5 minutes later, it didn't work also.The second time I load the f**king page, it works like a charm.
I have a main movie in which I load two types of external movies, pages and themes. My main swf slows down which each click of one of the menu items. I've tried doing and unloadAndStop for the external swf's but that does even put a dent in the flash player memory usage as shown by System.totalMemory trace.
A theme will load in an empty movie clip(acting as a container) on the stage, then a page will load in another empty movie clip on the stage. For example, pageContiainer movie clip will receive page1.swf. themeContainer will receive themeNeutral.swf.
I'm thinking this should not be an issue, as each movie clip simply receives an external swf, which is then replaced by another external swf upon a given load command. But I can't seem to get the looaded SWF(s) out of memory and the System.totalMemory just keeps going up and up.
i'm making a website and it has some parts with flash such as the background. You can see the site here: [URL] You will see that the preloading of the background is too long beacuse i have 4 images as background in the library. the images are 950 x 650 pixel jpegs that in the library use the Photo(compression). So when the swf is on loading it take a lot of time.
I am building a flash site and currently I'm not using an timeline or any images in the library. I'm using the image loader class to load in all images for each page. The trouble is that images load one by one. I want them to wait until they are all loaded before appearing together on the stage.First: Is this best practice? What do professionals do when it comes to loading images / pages.Second: Even if I add a preloader they still load individually. Here's some example code which loads the contents to my map.swf
I have two swf file and I load the them at the same time in main.swf. but both the movie get load at different time because of the dissimilar size and the movie which loaded 1st play 1st and the movie which gets loaded 2nd play 2nd. I want the both the movie to complete its loading and play at once. is there is any way?
for some reason, whenever I dynamically load a swf on a $(document).ready() by writing to a div, I am unable to make javascript calls to the browser. Specifically, all calls to the browser return "null". This does not occur when embedding the swf normally on the page load, but I would like to prevent loading of the swf until a specified point in time.
What the heck is going on here? Is there something special about dynamically embedding a swf that prevents the swf from talking to the browser? The methods ARE called (I've proven such by showing alerts), but all return values to any function, regardless of type returned, shows as null when it gets to flash.
I am loading a photo gallery with an external swf. The swf loads and then there is a delay before the 1st image starts to load. There is a preloader for the swf - that finishes loading - then there is a delay and after a few seconds, the preloader for the gallery starts to load.
Why is there a delay before the image gallery preloader begins?
I have a rotating menu that when clicked rotates and loads in swf movies, OnClick.The problem I seem to be having is that because the swf movies load in on click it seems to be causing the rotation of the menu not to run smooth.Is it possible to get the swf movies to load in once the action of the click has completed its action. some kind of 2 second delay before the movies load in? what happens:you can click or mouse scroll through the menu, when you click, the action repositions the selected Item (ActiveItem) in the center and resizes larger. this works great, is it possible after this action is complete to then load in the swf movies?? URL...you will see at the moment onClick the movies load straight away which makes the rotation not smooth when rotating around.I can't seem to get the mouse scroll to work the same function as the click at the moment also..
I am Developing a flash website.It has lots of images in various pages.Is this possible to load all the images at the preloading time itself as it wont take much time while showing those images. Can I have a empty movieclip on stage with visible false. and using a for loop can I load all the images into that?
We uploaded a simple flash site in URL... and when it starts downloading for few seconds it shows white space rather showing the perloader. and the background of the website is blue but it show white during this transtional time.
I have a video that plays for 1.30 secs. After it has finished playing I would like to automatically load a MovieClip onto the stage, how do I create a timer element to this?
I have a rotating menu that when clicked rotates and loads in swf movies, OnClick.
The problem I seem to be having is that because the swf movies load in on click it seems to be causing the rotation of the menu not to run smooth.
Question: Is it possible to get the swf movies to load in once the action of the click has completed its action. some kind of 2 second delay before the movies load in??
what happens: you can click or mouse scroll through the menu, when you click, the action repositions the selected Item (ActiveItem) in the center and resizes larger. this works great, is it possible after this action is complete to then load in the swf movies???
to see how the movie runs at the moment this is the link: [URL]
you will see at the moment onClick the movies load straight away which makes the rotation not smooth when rotating around.
I can't seem to get the mouse scroll to work the same function as the click at the moment also.....thats for another day
I have a rotating menu that when clicked rotates and loads in swf movies, OnClick.
The problem I seem to be having is that because the swf movies load in on click it seems to be causing the rotation of the menu not to run smooth.
Question: Is it possible to get the swf movies to load in once the action of the click has completed its action. some kind of 2 second delay before the movies load in??
what happens: you can click or mouse scroll through the menu, when you click, the action repositions the selected Item (ActiveItem) in the center and resizes larger. this works great, is it possible after this action is complete to then load in the swf movies?
to see how the movie runs at the moment this is the link: [URL]
you will see at the moment onClick the movies load straight away which makes the rotation not smooth when rotating around.
I can't seem to get the mouse scroll to work the same function as the click at the moment also.....thats for another day
Is there a way to load a MC based on an internal clock (or if that's too complicated, a digital clock based on the Digital Clock tutorial)? I also read up on the Loading Random MC tutorial, which is helpful but rather than it being random is there a way to set it so that the MC loads, for instance, everyday at noon? And it would keep this MC generated for 24 hrs until the next one that loads 24 hrs later.
Question regarding math: I am trying to interate through an xml set (the xml will constantly change) and display 6 items at a time. If the total from xml is not divisible by 6 and lets say 4 left from the array, only show 4 and set the other attached mcs to false. I am adding them via attachMovie and basically do not know how to set up the math on it, can anyone shed some light?