ActionScript 3.0 :: Object-oriented Event.COMPLETE - .LOAD Line (in Red) Be Executed Only After The Image Completes Loading?
Mar 9, 2011
I have no experience with Object Oriented Programming, so I wonder about the following:
1) Will the code past the .LOAD line (in red) be executed only after the image completes loading?
2) Can I nest several listeners as seeing in my code below?
[Code]...
View 7 Replies
Similar Posts:
Sep 16, 2011
I'm trying to load PNG images with ActionScript with a Loader object. This works fine for some of the images (the INIT and COMPLETE events are fired as expected), for some other it doesn't. I've read in this thread that a URLLoader might help, so I tried that, using the loadBytes() function afterwards. Still doesn't work: the URLLoader fires the COMPLETE event, but the LoaderInfo object does not.I've written a sample class that demonstrates the problem with two files (one working, the other one not).
public class LoaderTest extends MovieClip {
var output:TextField;
var loader:Loader;[code].....
All images were generated with the PHP GD library and I'm compiling with SWFTools's as3compile.The two images map_in_big.png and map_us_big.png are in the same folder (not allowed to post more hyperlinks).
View 1 Replies
Dec 16, 2009
I know the flash engine is single threaded so when it receives an event, does it essentially break off, execute any registered event listeners (in no guaranteed order) then return to the current scope?[code]can I guarantee that the current function will complete before any of the event listeners execute? ie trace("Done"); will ALWAYS execute first.
View 3 Replies
Oct 5, 2010
[Code]....
As you see from the code above I have a loop that loads images on each pass using the same loader. This works, however, it is looping too quick (I believe) and as such the "addBook" function that handles pushing these into an array is pushing them into the array in the wrong order. Two questions: (1) Am I approaching this incorrectly? (2) If not, is there a way to listen to the loader event so the loop proceeds only after the load of that image is complete?
View 2 Replies
Sep 16, 2011
how can I load in flex spark Image control and wait for complete loading? MX:image have method load() and listen COMPLETE event this is not in spark Image...is there only source?? or how can i listen when image is complete loading??
View 1 Replies
Feb 17, 2011
I am loading in binary files with the url class which can be quite large 10mb + and it works fine on my server but another server I am testing on it can sometimes not work. Sometimes it will not load the file and other times it will only load about 20% and it throw a complete event??? Then of course other times it works fine. This server is https maybe that has something to do this it?
View 0 Replies
Mar 16, 2011
I am loading 5 images using "for loop" and I have created the listener and if the images completes the loading, the function is called. Now, I need is the name of the "image" which is loaded on each five images gets completed.
[Code]...
in the output it is throwing as "[object LoaderInfo]". Now i need is the name of the "Image", inside the thumbnail_load function, that means, which image loading is completed.
View 2 Replies
Dec 12, 2009
I'm trying to clone / duplicate an object loaded in at runtime via the
--
ldr = new Loader();
var mRequest:URLRequest = new URLRequest(targetFile);
--
technique. The problem I think I'm having, is in understanding what exactly the loader returns and how it can be used. after loading an image and tracing the result after the loader completes like this ...
trace(ldr.content); // - traces [object Bitmap]
I have a fuction I built that returns an arrar of clones / duplicates of a passed bitmap ...
[Code]...
View 2 Replies
Jun 29, 2011
I am trying to dispatch an event but not sure when I should do it to get the right results. The first event "submitClicked" is in the right spot and works great. However, the second event "dataReady" seems like it might be a problem. I need it to be dispatched after this.compiledFormData is set.Does AS3 wait for each line of code in a function to be executed before moving on to the next line?
// --------------------------------------------------------------------
public function submitForm()
{
[code].....
View 2 Replies
Apr 14, 2010
I have made my application in CS4 using as3.0. In my application there is one browse btn that upload image/picture on my application. It upload the image on Event.Complete event. This thing work in window's OS perfectly but in Mac it open a window on the click of browse but wont upload the image in my application.
View 1 Replies
Aug 26, 2008
How can I detect that a loading event is complete. Also to handle error if loading fails.
View 1 Replies
Apr 13, 2010
I'm loading flv in swf using FLV player component using as 3.0. When I'm testing it online, sometimes flv triggers complete event before getting finished.
Below is my code.
import fl.video.*;
var f:FLVPlayback=new FLVPlayback();
f.source="video1.flv";
var vidWidth=990;
var vidHeight=480;
[Code] .....
View 2 Replies
Aug 11, 2010
I'm an experienced AS developer, but this is something very basic about flex that I can't figure out. In the class below, I'm not sure why the function imageLoaded would not be executed when the image loads a url. Is there a race condition happening here? The application is completely loaded by the time this object is created and setPicture is called. How can I get the Event.COMPLETE event to fire properly in this case?The line and Log.info functions are conveniences for me, and they definitely work. Here's my MXML definition:
<?xml version="1.0" encoding="utf-8"?>
<photo:PhotoClass xmlns:mx="http://www.adobe.com/2006/mxml" xmlns:photo="com.xxx.widgets.photo.*">
[code]....
View 2 Replies
Jun 14, 2011
this only happens when I'm running from my local web server. The external swf get loaded just fine and I get the progress event, but just not the complete event.
Here are the three events I listen for currently
myLoader.contentLoaderInfo.addEventListener(Event. COMPLETE, OnGameLoaded);
myLoader.contentLoaderInfo.addEventListener(Progre ssEvent.PROGRESS, OnGameLoadProgress);
[code].....
View 4 Replies
Apr 10, 2010
Sound object. Event complete doesn't work
function init() {
this.soundsArray[i-1].addEventListener(Event.COMPLETE, completeSoundHandler);
this.soundsArray[i-1].play();
this.blHit=false;
} function completeSoundHandler():void {
[Code] .....
View 1 Replies
Nov 10, 2009
I've one loader which load a png file. I used contentLoaderInfo to intercept COMPLETE event like this:
loader.contentLoaderInfo.addEventListener(Event.Complete, handler); The problem is that at the complete event I want to push this object into an array, like this:
function handler(e:event){
var array:Array = new Array();
array.push(e.target);
}
E.target is the reference to the contentInfoloader, while I need the reference to the loader itself. How can i resolve this issue?
View 3 Replies
Feb 5, 2011
Certainly it is not the best practice, but I need to load a file and get its contents within the same function call. That is calling the urlLoader.load function and then waiting (say with an while(true)) for the contents to load.
I am stuck with the fact that flash will not trigger events nor continue with the file loading until the current thread finishes. Is there any way to allow flash to make the file contents available without exiting the current method call.
On a side note, I know this is not a good thing to do. This is only for easing a process in a local environment in which I need the file contents without waiting for an event. If I let the process continue other events already queued will fire and becomes a mess. Sadly refactoring the code to wait altogether would be too much effort.
View 2 Replies
Jan 31, 2011
set some filters on the bitmap after it has been loaded.During development (Debug mode), everything worked and the even has been fired just fine.But now I switched to Release mode and the complete event doesn't fire anymore.To load the image, I set the source property of the image to an URL that points to a PNG image. That does still work in release mode, so the image appears correctly.It's just that the "complete" event doesn't fire, no matter what I try.
View 1 Replies
Jan 15, 2009
My flash app (as3, flash9) needs to load images from multiple servers.
When running the site on localhost, the loading of images works, regardless of which address it was loaded from. I can load it from
[URL]
But what does NOT work is to have a "Event.COMPLETE" triggered from the Loader that I use, if the Url of the image is not the same address as the one where I load the flash file from. The image loads and displays, but no COMPLETE or even an ioError event is triggered.
View 5 Replies
Jan 18, 2011
I am a bit stuck here for the past few days. I have a SWF running in Security.LOCAL_TRUSTED sandbox. I can load my JPEGs and simple SWFs without any problems
[Code]....
View 2 Replies
Aug 24, 2011
I am having an issue with a class I'm working on. I currently load an image as a bitmap and store its data into regState:BitmapData so that I may make new instances of that image later on. When I test if I can use the loaded data at a later time with my newBitmapIntance() function, it says that regState is null. I'm lost as to why this is the case, since it works flawlessly to create an instance of itself in my loadContent() function.
Class so far For reference:
package {
import flash.display.MovieClip;
[code].....
View 1 Replies
Mar 15, 2011
I have loaded a jpeg image in flash. Now I need the handler after the loading complete. I have used ActionScript Code:
var imageLoader:Loader = new Loader();
var req:URLRequest=new URLRequest(arr[0]);
imageLoader.load(req);
mc.addChild(imageLoader);
imageLoader.addEventListener(Event.COMPLETE, image_func);
function image_func(e:Event):void {
trace("image laoded complete");
}
The above code is not working for loading complete.
View 4 Replies
Sep 10, 2009
I use attachMovie() to create a new instance of a movieclip, then I use loadMovie() to load an external PNG image into the new movieclip. That is working fine.
I want to be able to detect when the image has finished loading into the movie clip container. I need to detect this because I want to check the image width and height.
If I check the width and height right after I call loadMovie() it is returning the default placeholder size, instead of the new loaded image size. It obviously has not finished loading when I check it there.
View 1 Replies
Sep 10, 2009
I use attachMovie() to create a new instance of a movieclip, then I use loadMovie() to load an external PNG image into the new movieclip. That is working fine.I want to be able to detect when the image has finished loading into the movie clip container. I need to detect this because I want to check the image width and height.If I check the width and height right after I call loadMovie() it is returning the default placeholder size, instead of the new loaded image size. It obviously has not finished loading when I check it there.I am using ActionScript 2.0 but I can use 3.0.
View 1 Replies
Sep 10, 2009
I use attachMovie() to create a new instance of a movieclip, then I use loadMovie() to load an external PNG image into the new movieclip. That is working fine.
I want to be able to detect when the image has finished loading into the movie clip container. I need to detect this because I want to check the image width and height.
If I check the width and height right after I call loadMovie() it is returning the default placeholder size, instead of the new loaded image size. It obviously has not finished loading when I check it there.
View 3 Replies
Jun 14, 2011
I made a test where I download a file using URLLoader - something like this:
[Code]....
in the middle of the downloading process I physically disconnect the internet connection. the download stalls - but after aproximately 30 seconds downloadSuccessful is invoked, although only half of the data was downloaded. how can I make sure that the data to be downloaded is complete and correct?
View 2 Replies
May 3, 2011
I have a soundchannel, and I'm playing a lot of sounds in it, but I need the completion of any sound file within that channel to be followed by a wait of two seconds, then trigger an event. How can I do this?
View 4 Replies
Jun 29, 2009
So I have a bit of an odd error.
[Code]...
The line that says xmlData = XML(evt.target.data) freezes my program. Nothing gets past that line. I have no idea what's causing this problem... What I mean by nothing gets past it is that anything anfter that line doesn't get executed. I put the userArea.addChild(userList) before all over the function to determine where the problem was and it's only after that line that my userList was no long showing up.
View 2 Replies
May 5, 2009
I coded a dynamic SWF player that loads Movie containing SWFs at random (and that part works fine). But what I dont know how to do, or if it is even possible to do, is to have the next movie SWF load after the first movie SWF is completed playing it's movie all the way through.
I guess what I'm asking is, is there anyway in AS3 to add an Event Listener to the SWF so that is executes the needed function after the movie in the SWF has finished playing??
because I'm not sure how to do this, I have found a workaround by adding a Timer to the functions that actually load (addChild(movie1) the SWFs, the timer counts the exact time it takes the movie in the SWF to finish to then load the nest SWF. The problem with this work around is that if the SWF has a player component and someone actually pauses the movie the Timer will still execute the function in the specified Time given.
"I have not finished the Switch1 & 2 functions so just ignore them"
// Setting variable to act as a random Number//
var Random:Number = Math.random();
// Setting variables for the Timer Class //
var myTimer1:Timer = new Timer(63500, 1);
[Code].....
View 2 Replies
Oct 2, 2006
does anybody know about any good open source xml framework for actionscript? I find the one that comes with actionscript is quite cumbersome and unintuitive so I was wondering if anyone there is a framework that loads xml files into objects in actionscript 2.0 if you know of any such framework
View 2 Replies