ActionScript 3.0 :: Event.COMPLETE For Loader/ContentLoaderInfo Object?

Nov 10, 2009

I've one loader which load a png file. I used contentLoaderInfo to intercept COMPLETE event like this:

loader.contentLoaderInfo.addEventListener(Event.Complete, handler); The problem is that at the complete event I want to push this object into an array, like this:

function handler(e:event){
var array:Array = new Array();
array.push(e.target);
}

E.target is the reference to the contentInfoloader, while I need the reference to the loader itself. How can i resolve this issue?

View 3 Replies


Similar Posts:


Flash :: Loaded Object Is Apparently Null After ContentLoaderInfo's Event.complete Function Has Run?

Aug 24, 2011

I am having an issue with a class I'm working on. I currently load an image as a bitmap and store its data into regState:BitmapData so that I may make new instances of that image later on. When I test if I can use the loaded data at a later time with my newBitmapIntance() function, it says that regState is null. I'm lost as to why this is the case, since it works flawlessly to create an instance of itself in my loadContent() function.

Class so far For reference:
package {
import flash.display.MovieClip;

[code].....

View 1 Replies

Flex :: Loader Object Not Firing Complete Event After An External Css / Swf File Got Loaded

Jan 18, 2011

I am a bit stuck here for the past few days. I have a SWF running in Security.LOCAL_TRUSTED sandbox. I can load my JPEGs and simple SWFs without any problems

[Code]....

View 2 Replies

ActionScript 3.0 :: Getting The Loader Object Via ContentLoaderInfo?

Mar 6, 2009

I am loading images dynamically from the web into my swf. I use a loader class and add an Event Listener to the loader so it will add the image to the stage when done.

Code:
for (var i:int = 0; i < number; i++){
var poodleLoader = new Loader();
poodleLoader.load(new URLRequest(urls[i]));
poodleLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, showPoodle);
}

But what I do not manage to do is referring from the Event.COMPLETE-event to the loader object in my showPoodle-function. How do I refer to it? I was thinking addChild(e.target.parent.data) but it tells me the contentLoaderInfo has no parent?

View 2 Replies

ActionScript 3.0 :: Make A Loader Variable With ContentLoaderInfo As A New Instance And For Every Object In The Array

May 26, 2010

I am trying to make a Loader variable with contentLoaderInfo as a new instance and for every object in the array like this:

[Code]....

so for some reason the previews object in the display list gets bumped out with the last object in the array.

View 1 Replies

Flash :: Loader Fails Without A Complete Event?

Mar 8, 2011

I'm trying to get a loader working in a flex web application, but it isn't responding to the complete event. Is there a change I should make to the code here, or some way that I can handle an error event to get more information?

var loader:Loader = new Loader();
loader.cacheAsBitmap = true;
var request:URLRequest = new URLRequest("logo.png");

[Code]....

View 1 Replies

ActionScript 3.0 :: Loader Event.COMPLETE Never Fired?

Feb 2, 2010

I'm loading in a jpeg and sometimes the Event.COMPLETE is never fired. I have a ProgressEvent that traces out the bytesTotal and bytesLoaded... and it goes all the way up until the bytesTotal equals bytesLoaded... but randomly, the Event.COMPLETE is never fired!

View 3 Replies

ActionScript 3.0 :: URL Loader Complete Event Not Working?

Jan 26, 2009

I have a really simple class that loads in some XML and splits it into an array, but for some reason the URLLoader wont trigger the COMPLETE event.

Code:
package com.georgecrabtree {
import flash.events.Event;
import flash.net.URLLoader;

[Code].....

View 6 Replies

Actionscript 3.0 :: Looping With ContentLoaderInfo Complete Information?

Oct 5, 2010

I basically have rectangles which I want to replace with images I load through XML references. The rectangle instance names are from image0-imageNumberWhatever. I've got everything working, the only thing I can't seem to do is once each image is loaded, it fades in instead of randomly appearing. Below is my code:

Code: Select allimport flash.net.URLLoader;
import flash.net.URLRequest;
import flash.events.Event;

[code].....

View 2 Replies

ActionScript 3.0 :: Loader Not Throwing An Event.COMPLETE When Loaded?

Jun 5, 2009

I've got a loader that I put an event listener on for Event.COMPLETE.  I then add it as child of the stage and call the load method.  The swf it's loading appears on the stage, but the Event.COMPLETE listener is never called.  I can attach a MouseEvent.CLICK event to the loader and that works just fine. 

[Code]...

View 3 Replies

Professional :: Var Loader - Event Complete Not Working Properly

Mar 6, 2011

I have confirmed to my satisfaction that the following code never triggers the Event.COMPLETE of var loader:

var loader:URLLoader = new URLLoader();
var req:URLRequest = new URLRequest(contact_url);
var variables:URLVariables = new URLVariables();
loader.dataFormat = URLLoaderDataFormat.VARIABLES;
req.method = URLRequestMethod.POST;
[Code] .....

However, it does in fact send the emails it is designed to send! Why doesn't it complete when in fact the work is done?

View 3 Replies

Flex :: Loader Event Complete Function Only Being Called Once

Feb 21, 2011

So, I'm trying to load resources, add them to a dictionary, and have a drawing method search through that dictionary and draw based on certain predicates. I have a function that iterates through an Vector of Strings, calling on an instance of Loader to load them instantiated as a URLRequest.

private function loadImages(urls:Vector.<String>):void
{
var loader:Loader = new Loader();

[Code].....

So the issue is: Only the first images in my Vector are drawing. Upon further inspection, I found that the completeHandler was only being called once (I put a trace in the complete handler to check). However, the Loader is invoking load everytime the loop iterates. I tried instantiating separate loaders for each resource, just to see if it would work, but I had no luck with that. Do I need to make separate loaders and event handlers? Or am I just not using Loader correctly?

View 1 Replies

ActionScript 3.0 :: Loader Class Not Firing Complete Event?

Jan 24, 2007

I've got a custom Thumbnail class that reads in an image path, a label, and an index. The class simply loads the image and and onComplete it pulls the bitmap out of loader.content, assigns it to a public variable and then dispatches an event saying its completed.

I use these thumbnails in a thumbnail gallery and I don't build the gallery in until all thumbnails are loaded and ready. The problem is the COMPLETE event doesn't always fire for every thumbnail, therefore not allowing the gallery to build.

I used a ProgressEvent.PROGRESS to make sure the files were being loaded, and found that when the loads failed the loader still loaded the totalBytes.

I've also tried Event.INIT and its the same issue.

INIT and COMPLETE just don't seem to be either caught or dispatched.

Code:
public class Thumbnail extends Sprite
{
/******************************************************************************************
* VARIABLES

[Code].....

View 9 Replies

ActionScript 3.0 :: Loader Never Fires Complete Or Error Event

Sep 13, 2010

I have a Loader class which I'm using to load an image:

Code:
var request:URLRequest = new URLRequest('https://some website path to .png');
var loader:Loader = new Loader();
loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, error);
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, done);

[Code].....

The code above works when I run it from FlashDevelop but fails when it runs from a website. The domain is protected by a crossdomain file which allows the website I'm calling it from. I've tried other https requests to the same domain using URLLoader and those work fine. This code never calls Event.COMPLETE or IO_ERROR and no alert error comes up.

View 4 Replies

ActionScript 3.0 :: ContentLoaderInfo Complete Not Getting Called On Live Site

Jul 17, 2009

I've got a system that loads in little avatar images. When the avatar is loaded in I resize it to 24x24.

Here's some ActionScript Code:
var urlReq:URLRequest = new URLRequest( String(playerInfo.vector.scalar.(@id == "AvatarURL")) );
var ldr:Loader = new Loader();
ldr.contentLoaderInfo.addEventListener(Event.COMPLETE, resizeAvatar);
ldr.load(urlReq);
avatar.addChild(ldr);
container.addChild(avatar);

Here is the resizeAvatar function...
ActionScript Code:
// Resizes the avatar to fit correctly
public function resizeAvatar( e:Event ):void {
e.target.content.width = 24;
e.target.content.height = 24;
e.target.content.smoothing = true;
}

Now I'm using the e.target.content item because as far as I can see that's the only way to get at a way or resizing the image dynamically (using an Array isn't an option). Here's the funny part, the above code works perfectly in the Flash IDE but when on a live site that Event.COMPLETE is not calling!? The image is loading in but it never gets resized.

View 4 Replies

ActionScript 3.0 :: Loader Content Null After Event.COMPLETE Fires?

May 7, 2008

I have an array of loaders loading .jpgs. After the Event.COMPLETE fires, I trace the content at the current page and it tells me the content is null, BUT on testing the images appear just fine. Here's my code:

Code:
for (var i:uint = 0; i<pages.length; i++){
pages[i].contentLoaderInfo.addEventListener( Event.COMPLETE, loadImg, false, 0, true );

[code].....

View 1 Replies

ActionScript 3.0 :: Assign Value To Loader And Retrieve From Event.COMPLETE Function?

Aug 19, 2009

i'm loading in multiple images using the same loader using a for loop. what i'm trying to figure out is how can i tell when the first 4 images are loaded. is there away to attach and index to each loader and then get it from the event in the on complete function? below is the code i'm using:

[Code]...

View 1 Replies

ActionScript 3.0 :: Return A MovieClip But Only After A Loader Has Triggered Its COMPLETE Event?

Mar 12, 2010

I want it to return a MovieClip but only after a Loader has triggered its COMPLETE Event.

like so;

Code:
static public function loadBitmap(URL:String):MovieClip {
// create MC
// create Loader

[Code].....

but it isn't fool proof because the MC is returned before the Loader finishes loading.

View 2 Replies

ActionScript 3.0 :: Google Chrome Suppresses Loader Complete Event When JavaScript Disabled?

Jun 25, 2011

I was having an issue with a Flash AS3 SWF Preloader stalling in Google Chrome only, Mac or PC, when JavaScript is disabled. It's fine with JavaScript. I diagnosed that the contentLoaderInfo Event.COMPLETE was not being fired. The successful workaround was to use the ProgressEvent.PROGRESS to check when the bytesLoaded >= bytesTotal. This worked OK in a relatively simple Flash application, however I also have an MP3 player, using a loaded XML file, MP3s, a thumbnail and other images. I am reluctant to plunge into the same workaround without first asking the question - when the bytesLoaded >= bytesTotal IS THIS THE SAME AS Event.COMPLETE? Or could I be faced with an error when trying to access either the event.target.data or event.target.content (depending on using loader or URLLoader class as required) to get the object in question?

View 1 Replies

ActionScript 3.0 :: Flash - Listen To The Loader Event - Loop Proceeds Only After The Load Of Image Is Complete?

Oct 5, 2010

[Code]....

As you see from the code above I have a loop that loads images on each pass using the same loader. This works, however, it is looping too quick (I believe) and as such the "addBook" function that handles pushing these into an array is pushing them into the array in the wrong order. Two questions: (1) Am I approaching this incorrectly? (2) If not, is there a way to listen to the loader event so the loop proceeds only after the load of that image is complete?

View 2 Replies

Flash :: Get Loader Name Property Through ContentLoaderInfo Handler?

Apr 12, 2011

I wanna pass a value through an image loading event, and my simple aproach was setting a name into Loader object. But I'm not had success in that.

function loadAll()
{
for(var i:uint = 0; i < len; i++)

[code].....

View 2 Replies

ActionScript 3.0 :: Inheritance When Using Loader.contentLoaderInfo. ApplicationDomain.getDefinition?

Jan 13, 2010

I have made a Flash app in which there is an class called "MyGame.Person" which has multiple subclasses "MyGame.PoliceMan", "MyGame.FireMan", "MyGame.Doctor" etc. "MyGame.Person" is defined in the main .fla file, but the other classes are each defined in separate .fla files. I have split each into its own .swf file so that I can extend the game without having to reissue the main .swf file.I then use a Loader to download each .swf file and call

var assetClass:Class = myLoader.contentLoaderInfo.applicationDomain.getDefinition(assetClass Name) as Class;
to extract the class from the downloaded swf file. So if assetClassName is

[code].....

View 2 Replies

ActionScript 3.0 :: Sound Object - Event Complete Does Not Work

Apr 10, 2010

Sound object. Event complete doesn't work
function init() {
this.soundsArray[i-1].addEventListener(Event.COMPLETE, completeSoundHandler);
this.soundsArray[i-1].play();
this.blHit=false;
} function completeSoundHandler():void {
[Code] .....

View 1 Replies

ActionScript 3.0 :: Object-oriented Event.COMPLETE - .LOAD Line (in Red) Be Executed Only After The Image Completes Loading?

Mar 9, 2011

I have no experience with Object Oriented Programming, so I wonder about the following:

1) Will the code past the .LOAD line (in red) be executed only after the image completes loading?
2) Can I nest several listeners as seeing in my code below?

[Code]...

View 7 Replies

ActionScript 3.0 :: URLLoader Fires Event.COMPLETE Although Not Complete

Jun 14, 2011

I made a test where I download a file using URLLoader - something like this:

[Code]....

in the middle of the downloading process I physically disconnect the internet connection. the download stalls - but after aproximately 30 seconds downloadSuccessful is invoked, although only half of the data was downloaded. how can I make sure that the data to be downloaded is complete and correct?

View 2 Replies

ActionScript 3.0 :: Complete Event Triggered But Loading Can't Complete

Feb 17, 2011

I am loading in binary files with the url class which can be quite large 10mb + and it works fine on my server but another server I am testing on it can sometimes not work. Sometimes it will not load the file and other times it will only load about 20% and it throw a complete event??? Then of course other times it works fine. This server is https maybe that has something to do this it?

View 0 Replies

ActionScript 3.0 :: Accessing The Object Of ContentLoaderInfo

Oct 20, 2007

How do I access the object of an event? Can't quite figure it out. This is what's happening.

object.contentLoaderInfo(Event.INIT, someFunction);
private function someFunction(e:Event):void{
trace(e.target);
}
Output = [object LoaderInfo]

I want to access the parent of the object, but I'm hitting a dead end.

View 3 Replies

ActionScript 3.0 :: Create Loader From Event Object?

Oct 15, 2010

I'm listening for a Loader to COMPLETE loading, and then I jump to a handler function "thumbLoaded". I would like to create a new Loader obj. each time I enter the "thumbLoaded" function. I would like this new Loader to be equal to the Loader that triggered the COMPLETE event. But I don't know the correct syntax to refer to that Loader. I'm trying to refer to the "parent" of the contentLoaderInfo object (ie, the Loader object itself). I've tried both "target.parent" and "currentTarget.parent". I get an error that says "parent is not a valid property of the loaderInfo object".

ActionScript Code:
function loadThumb():void{
if (i < kitchensGallery_xml.kitchen.length()){
var thumbLoader:Loader = new Loader();

[Code]....

View 4 Replies

ActionScript 3.0 :: ContentLoaderInfo.width Vs Loader.width?

Jul 30, 2009

PHP Code:
request = new URLRequest(gameURL); loader = new Loader();loader.load(request);loader.contentLoaderInfo.addEventListener(Event.COMPLETE,imgLoaded); loader.

[code].....

View 14 Replies

ActionScript 3.0 :: Progress Event Is Working Like Complete Event?

Feb 3, 2010

i am using progress event to load video file from url, but it is not showing me preloader, code:-

ActionScript Code:
var urlRequest:URLRequest;
var urlLoader:URLLoader;
urlRequest = new URLRequest("video.flv");

[Code].....

View 2 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved