ActionScript 3.0 :: Google Chrome Suppresses Loader Complete Event When JavaScript Disabled?
Jun 25, 2011
I was having an issue with a Flash AS3 SWF Preloader stalling in Google Chrome only, Mac or PC, when JavaScript is disabled. It's fine with JavaScript. I diagnosed that the contentLoaderInfo Event.COMPLETE was not being fired. The successful workaround was to use the ProgressEvent.PROGRESS to check when the bytesLoaded >= bytesTotal. This worked OK in a relatively simple Flash application, however I also have an MP3 player, using a loaded XML file, MP3s, a thumbnail and other images. I am reluctant to plunge into the same workaround without first asking the question - when the bytesLoaded >= bytesTotal IS THIS THE SAME AS Event.COMPLETE? Or could I be faced with an error when trying to access either the event.target.data or event.target.content (depending on using loader or URLLoader class as required) to get the object in question?
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Mar 8, 2011
In my Google Chrome extension content script I have the following:
[Code]...
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Feb 20, 2012
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Mar 8, 2011
I'm trying to get a loader working in a flex web application, but it isn't responding to the complete event. Is there a change I should make to the code here, or some way that I can handle an error event to get more information?
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Feb 2, 2010
I'm loading in a jpeg and sometimes the Event.COMPLETE is never fired. I have a ProgressEvent that traces out the bytesTotal and bytesLoaded... and it goes all the way up until the bytesTotal equals bytesLoaded... but randomly, the Event.COMPLETE is never fired!
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Jan 26, 2009
I have a really simple class that loads in some XML and splits it into an array, but for some reason the URLLoader wont trigger the COMPLETE event.
Code:
package com.georgecrabtree {
import flash.events.Event;
import flash.net.URLLoader;
[Code].....
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Jun 5, 2009
I've got a loader that I put an event listener on for Event.COMPLETE. I then add it as child of the stage and call the load method. The swf it's loading appears on the stage, but the Event.COMPLETE listener is never called. I can attach a MouseEvent.CLICK event to the loader and that works just fine.
[Code]...
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Nov 10, 2009
I've one loader which load a png file. I used contentLoaderInfo to intercept COMPLETE event like this:
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function handler(e:event){
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Mar 6, 2011
I have confirmed to my satisfaction that the following code never triggers the Event.COMPLETE of var loader:
var loader:URLLoader = new URLLoader();
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[Code] .....
However, it does in fact send the emails it is designed to send! Why doesn't it complete when in fact the work is done?
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Feb 21, 2011
So, I'm trying to load resources, add them to a dictionary, and have a drawing method search through that dictionary and draw based on certain predicates. I have a function that iterates through an Vector of Strings, calling on an instance of Loader to load them instantiated as a URLRequest.
private function loadImages(urls:Vector.<String>):void
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[Code].....
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Jan 24, 2007
I've got a custom Thumbnail class that reads in an image path, a label, and an index. The class simply loads the image and and onComplete it pulls the bitmap out of loader.content, assigns it to a public variable and then dispatches an event saying its completed.
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Code:
public class Thumbnail extends Sprite
{
/******************************************************************************************
* VARIABLES
[Code].....
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Sep 13, 2010
I have a Loader class which I'm using to load an image:
Code:
var request:URLRequest = new URLRequest('https://some website path to .png');
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[Code].....
The code above works when I run it from FlashDevelop but fails when it runs from a website. The domain is protected by a crossdomain file which allows the website I'm calling it from. I've tried other https requests to the same domain using URLLoader and those work fine. This code never calls Event.COMPLETE or IO_ERROR and no alert error comes up.
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May 7, 2008
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Code:
for (var i:uint = 0; i<pages.length; i++){
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[code].....
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Aug 19, 2009
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[Code]...
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Mar 12, 2010
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Code:
static public function loadBitmap(URL:String):MovieClip {
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[Code].....
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Jun 29, 2011
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Jan 18, 2011
I am a bit stuck here for the past few days. I have a SWF running in Security.LOCAL_TRUSTED sandbox. I can load my JPEGs and simple SWFs without any problems
[Code]....
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Oct 5, 2010
[Code]....
As you see from the code above I have a loop that loads images on each pass using the same loader. This works, however, it is looping too quick (I believe) and as such the "addBook" function that handles pushing these into an array is pushing them into the array in the wrong order. Two questions: (1) Am I approaching this incorrectly? (2) If not, is there a way to listen to the loader event so the loop proceeds only after the load of that image is complete?
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[Code]....
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Feb 17, 2011
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[Code]....
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Mar 31, 2011
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