ActionScript 3.0 :: Detect That A Loading Event Is Complete?

Aug 26, 2008

How can I detect that a loading event is complete. Also to handle error if loading fails.

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Similar Posts:


ActionScript 3.0 :: Complete Event Triggered But Loading Can't Complete

Feb 17, 2011

I am loading in binary files with the url class which can be quite large 10mb + and it works fine on my server but another server I am testing on it can sometimes not work. Sometimes it will not load the file and other times it will only load about 20% and it throw a complete event??? Then of course other times it works fine. This server is https maybe that has something to do this it?

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ActionScript 3.0 :: Loading FLV In SWF - Trigger Complete Event?

Apr 13, 2010

I'm loading flv in swf using FLV player component using as 3.0. When I'm testing it online, sometimes flv triggers complete event before getting finished.

Below is my code.
import fl.video.*;
var f:FLVPlayback=new FLVPlayback();
f.source="video1.flv";
var vidWidth=990;
var vidHeight=480;
[Code] .....

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Flex :: Event.Complete Does Not Fire When Loading A URL?

Aug 11, 2010

I'm an experienced AS developer, but this is something very basic about flex that I can't figure out. In the class below, I'm not sure why the function imageLoaded would not be executed when the image loads a url. Is there a race condition happening here? The application is completely loaded by the time this object is created and setPicture is called. How can I get the Event.COMPLETE event to fire properly in this case?The line and Log.info functions are conveniences for me, and they definitely work. Here's my MXML definition:

<?xml version="1.0" encoding="utf-8"?>
<photo:PhotoClass xmlns:mx="http://www.adobe.com/2006/mxml" xmlns:photo="com.xxx.widgets.photo.*">

[code]....

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ActionScript 3.0 :: Not Getting Event.Complete From Loading External Swf?

Jun 14, 2011

this only happens when I'm running from my local web server. The external swf get loaded just fine and I get the progress event, but just not the complete event.

Here are the three events I listen for currently
myLoader.contentLoaderInfo.addEventListener(Event. COMPLETE, OnGameLoaded);
myLoader.contentLoaderInfo.addEventListener(Progre ssEvent.PROGRESS, OnGameLoadProgress);

[code].....

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ActionScript 3.0 :: Object-oriented Event.COMPLETE - .LOAD Line (in Red) Be Executed Only After The Image Completes Loading?

Mar 9, 2011

I have no experience with Object Oriented Programming, so I wonder about the following:

1) Will the code past the .LOAD line (in red) be executed only after the image completes loading?
2) Can I nest several listeners as seeing in my code below?

[Code]...

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ActionScript 3.0 :: URLLoader Fires Event.COMPLETE Although Not Complete

Jun 14, 2011

I made a test where I download a file using URLLoader - something like this:

[Code]....

in the middle of the downloading process I physically disconnect the internet connection. the download stalls - but after aproximately 30 seconds downloadSuccessful is invoked, although only half of the data was downloaded. how can I make sure that the data to be downloaded is complete and correct?

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ActionScript 3.0 :: Loading Multiple Images - Make Sure The Program Will Start Once All Images Have Dispatched A Complete Event?

Jan 26, 2009

im loading multiple images but how do I make sure the program will start once all images have dispatched a complete event. like make a universal loader for all the other "small loaders" if you understand.

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ActionScript 2.0 :: Detect Image Load Complete After LoadMovie()

Sep 10, 2009

I use attachMovie() to create a new instance of a movieclip, then I use loadMovie() to load an external PNG image into the new movieclip. That is working fine.

I want to be able to detect when the image has finished loading into the movie clip container. I need to detect this because I want to check the image width and height.

If I check the width and height right after I call loadMovie() it is returning the default placeholder size, instead of the new loaded image size. It obviously has not finished loading when I check it there.

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ActionScript 1/2 :: Detect Image Load Complete After LoadMovie

Sep 10, 2009

I use attachMovie() to create a new instance of a movieclip, then I use loadMovie() to load an external PNG image into the new movieclip. That is working fine.I want to be able to detect when the image has finished loading into the movie clip container. I need to detect this because I want to check the image width and height.If I check the width and height right after I call loadMovie() it is returning the default placeholder size, instead of the new loaded image size. It obviously has not finished loading when I check it there.I am using ActionScript 2.0 but I can use 3.0.

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ActionScript 2.0 :: Detect Image Load Complete After LoadMovie()?

Sep 10, 2009

I use attachMovie() to create a new instance of a movieclip, then I use loadMovie() to load an external PNG image into the new movieclip. That is working fine.

I want to be able to detect when the image has finished loading into the movie clip container. I need to detect this because I want to check the image width and height.

If I check the width and height right after I call loadMovie() it is returning the default placeholder size, instead of the new loaded image size. It obviously has not finished loading when I check it there.

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ActionScript 3.0 :: Progress Event Is Working Like Complete Event?

Feb 3, 2010

i am using progress event to load video file from url, but it is not showing me preloader, code:-

ActionScript Code:
var urlRequest:URLRequest;
var urlLoader:URLLoader;
urlRequest = new URLRequest("video.flv");

[Code].....

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IDE :: Mac - Upload The Image On Event.Complete Event?

Apr 14, 2010

I have made my application in CS4 using as3.0. In my application there is one browse btn that upload image/picture on my application. It upload the image on Event.Complete event. This thing work in window's OS perfectly but in Mac it open a window on the click of browse but wont upload the image in my application.

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ActionScript 2.0 :: Loading File Plays Before Loading Is Complete

Sep 4, 2009

I have a "loader.swf" after which my "main.swf" loades. I have used a loaderPro v3 (AS2) component. Doing that was easy but then when it starts loading, even before the loading completes the main.swf starts playing in the background. And i have no coding in my actions panel.

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ActionScript 3.0 :: Detect The Finished Event Listener And Fire Out Another Sets Of Event

Nov 17, 2011

if I have an event listerner (mouse, keyboard, enterframe,....event) that is being triggered, and when it finishes its event, something that is able to detect the finished event listener and fire out another sets of event.
 
It works more like MOTION_FINISH in TweenEvent, but it is only available for TweenEvent only, what if I want to detect a mousclick, keyboard, enterframe or even touch event?

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IDE :: Event.Complete Not Triggered?

Nov 9, 2009

my completeHandlerI would like it to be triggered when the progress bar is complete.

// uploader script
var URLrequest:URLRequest = new URLRequest("http://mysite.php");
// image types

[code].....

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ActionScript 3.0 :: FileReference Not Getting Complete Event?

Feb 24, 2009

Let me start by mentioning that I am using a program called "Koolmoves" that outputs AS3 compliant flash for player 9-10.

For some reason my filereference is not recieving COMPLETE event. Every works fine and file is uploaded etc, and I see the byte total match up in my progress event. but never get the complete event, I also tried the uploadCompleteData event as well and have tried with the PHP code sending a response and also without.

AS3 Code (pb1 and pb2 are buttons)

PHP Code:
import flash.display.Sprite;
import flash.events.*;
import flash.net.FileReference;

[Code].....

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ActionScript 3.0 :: Event.COMPLETE Isn't Firing

Sep 21, 2009

Can anyone see why my event.Complete isn't firing

[Code]...

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ActionScript 3.0 :: Event.COMPLETE Not Firing On PNG?

Dec 5, 2009

I'm sure some users on this forum will be aware that AddThis are dropping the Clearspring Launchpad, so I'm writing a new API to get ready for the changeover. Part of that is a base UI that will create buttons for social network sharing destinations. At the moment, AddThis contain all the icons in a single long strip that is 16x3520 pixels in size [URL]...
 
What I'm trying to do is load this into a utility class, but the Event.COMPLETE event never fires, and if the Loader class that loads it is added to the stage, the bitmap is never shown. I thought it was maybe a dimensions issue, but what is curious is that if I place the PNG on a Flash stage and export as a SWF, it loads no problem. If I dump it out as a JPEG, no problem. Its ONLY when the file is a PNG that there are problems trying to load it. I even tried dropping it out as a 24-bit PNG (the original is 8) but that had no effect.

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ActionScript 3.0 :: Event.Complete Fires Twice

Dec 20, 2009

I am using the code below to load 3 images to use a cursors later in the code.
 
private function loadCursors():void
{
for(var i:Number = 0;i < csrPathArr.length; i++)
{

[Code]....
 
It doesn't work because "updateNumCsrLoaded" is firing 6 times (twice per image) instead of 3. I could just change the if statement to "if (numCsrLoaded == 6)" but this is not

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ActionScript 3.0 :: Getting Event.COMPLETE In Loop?

Sep 13, 2009

I'm having an issue with a Loader() loading the correct file I need. I've racked my brain and cannot figure out what I'm missing.I have a loop running with a new Loader() each iteration and adding a COMPLETE listener to load the file.

ActionScript Code:
for(var i:uint = 0; i<4; i++)
{

[code]...

As you can see I'm adding the child itemLoader right away, but want it in my addImage function. The problem is I cannot seem to pass any kind of variable with it, telling it "when image 4 is loaded, add image 4". Because the Event comes through, it's the loaderInfo, not the Loader(). The loop finishes before the COMPLETE is finished, and it always seems to add the very last image for each one (last iteration of loop).how to add the image once it's loaded?

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ActionScript 3.0 :: Complete Event Not Firing?

Oct 13, 2009

I'm dynamically creating instances of a loader in a loop, adding a complete listener to it, and loading it. For some reason the complete function is not called. Is this syntax wrong?

[Code]...

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ActionScript 3.0 :: Event.COMPLETE Triggering Twice?

Nov 17, 2009

This code works fine in my IDE but when I test it in a browser, the Event.COMPLETE function appears to trigger twice. I put a throw error command in to make it show up in Flash debug Player and the error gets thrown twice. I've even done a string search through the code to see if I've added more than one listener but no luck.

ActionScript Code:
private function downloadCompleteHandler(event:Event):void {
_s.removeEventListener(Event.COMPLETE, downloadCompleteHandler); // Clean up
_s.removeEventListener(ProgressEvent.PROGRESS, preloaderBar); // Clean up

[Code]...

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ActionScript 3.0 :: Tween Event On Complete

Oct 4, 2010

I have a tween called fadin_Tween_1 and would like to create an eventListener for for COMPLET.

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ActionScript 3.0 :: Event.COMPLETE, IO_ERROR, 403's And 500's

Jan 7, 2012

I have an interesting issue I'm trying to solve. I have a url that will give me back either a 403 or a 500, depending upon certain criteria that I control. When I put the url directly into the address bar, I get the error, but I also get the Response XML as I'm expecting. However, when I use myLoader.load(new URLRequest("[my_url]")), my IOErrorEvent.IO_ERROR eventHandler fires off and I also don't get the Response XML. Is there a way I can get that Response XML by modifying the params I'm using for load? If not, what is the best way to accomplish my goal?

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ActionScript 3.0 :: Dispatch Event On Tween Complete?

Feb 5, 2009

I don't seem to get the dispatch event working when i use atween. I tried before an dispatch Event andthat worked great. My working example:For example i have a class called LoadImageAnd inside this class i have:

loader.contentLoaderInfo.addEventListener(Event.COMPLETE,
completeHandler);
private function completeHandler(event:Event):void {

[code]......

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ActionScript 3.0 :: How To Trigger Event On Video Complete

Sep 1, 2008

I am trying to build my first AS 3.0 project using examples from O'relliy. I have loaded an FLV using the NetStream class. I added an Event Listener find out when the video has finished playing, probably not the right method. After the video finishes, I'd like to load a static image and a replay button. What should I use to trigger these things to load? What should I use to load them?

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ActionScript 3.0 :: Event.COMPLETE  After Grandchildren Loaded?

Jul 29, 2009

I have a swf that uses a Loader to load in another swf.  I want to wait until the child swf is loaded until I display it, so I have an event listener for when it's complete.  The problem is that the child swf has its own children, so it comes back as being complete before its children (the grandchildren) are loaded, and therefore is being displayed while things still are popping up.
 
I was wondering if anyone knew of a way to make sure that the children of the child are loaded before returning as complete.I was thinking I could add listeners on all the children that then increment a variable until it is equal to an expected number (number of loaders) and then run a function on the parent to display itself, but that seems like a last resort solution.

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Professional :: PHP Echo To Retrieve Value From Complete Event In AS3

Oct 17, 2010

I'm working on a project that requires me to communicate with a database. I am using PHP and mySQL with flash on the front end. My problem is that in order get variables back from PHP I have to double them or atleast double the first 2. So this doesn't work:
$loginResult .= " " ;
$loginResult .= "wasSuccessful=" . $wasSuccesful . "&" ;
echo $loginResult ;

But this does:
$loginResult .= " " ;
$loginResult .= "wasSuccessful=" . $wasSuccesful . "&" ;
$loginResult .= "wasSuccessful=" . $wasSuccesful . "&" ;
echo $loginResult ;
And I only get one result.

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Flex :: Not Receiving Event.Complete Callback

Feb 12, 2010

I created an image uploader for an app I am working on. I first used php for the server side script, and everything worked fine. I found out afterwards I had to use .net, so I created new serverside scripts. The problem I am having is that my event.COMPLETE listener is never firing. I can receive data back using a DATAEVENT listener, but then it stops at this error:
Error #2044: Unhandled IOErrorEvent:. text=Error #2036: Load Never Completed.

Here is how I am sending my file.
var fileRefReq:URLRequest = new URLRequest(FILE_UPLOAD_TEMP);
var fileReqVars:URLVariables = new URLVariables();
fileReqVars.subdir = "Temp";
fileRefReq.data = fileReqVars;
fileRefReq.method = URLRequestMethod.POST;
fileRef.upload(fileRefReq);

The file definitely gets uploaded to the first TEMP directory, but then it breaks with the above error.

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