ActionScript 3.0 :: Disable The Left And Right Mouse Clicks?
Jul 27, 2009Is there anyway to disable the left and right mouse clicks?
View 9 RepliesIs there anyway to disable the left and right mouse clicks?
View 9 RepliesI'm building a project that has a character navigate through a room by clicking on the floor. Right now, the walls, character, and floor are all children of the same display object for sorting purposes. My question: is there a way to disable mouse clicks to the walls and character while allowing clicks to the floor? Using mouseChildren appears to be an all or nothing deal and I can't seem to isolate individual floor/wall/character objects for use with mouseEnabled.
View 4 Replieslooking to create an image/mc slider that moves form right to left via user clicks of a left and right button.I would assume I would create an array to hold a series of mc's in (my images) and then tell the left and right buttons CLICK events to move linearly through the array (displaying next in line and previous etc.
View 1 RepliesI am using a flash swf from the website[url]...where it allows me to upload images via an xml file to the flash movie. However the flash movie is changing the mouse cursor to hand-cursor when passing the mouse on it, and also it is allowing users to click on the movie, while I wanted to leave the mouse cursor to remain as an arrow, and prevent users from clicking on it, I tried the following code, whereby I used another flash movie to call the dewslider swf, but in IE it is not working, although in firefox it is ok..[code]...
View 4 RepliesI have a site with 908 buttons. Basically a person clicks a button, makes a donation (through paypal) and then that button gets their name displayed when the mouse hovers over it. Essentially the button becomes the property of the person who makes the donation. how to disable each button when someone clicks it. Disabling a button isn't the problem. I need it disabled only when the person has made a valid donation. Each button has a unique instance name (b001 - b908). There must be a way.
View 9 Repliesi was trying to do in the above subject title... I have now decided to create a project using AS3 and would again be in any of your debts if you can guide me towards a similar code / function to the following:
var nTimeoutId:Number;var nTimeTolerance:Number = 6000;
import mx.utils.Delegate;
_root.onMouseDown = Delegate.create(this, setUserActivityTimeout);setUserActivityTimeout();
[code].....
I have a "large" movie clip and "small" movie inside a "large" movie clip but on it's let's say upper right corner:
Code:
largeMc.addChild(smallMc);[
If i try to catch Mouse.DOWN events on them the following way:
Code:
largeMc.addEventListener(MouseEvent.MOUSE_DOWN, largeClicked);
smallMc.addEventListener(MouseEvent.MOUSE_DOWN, smallClicked);
Then of course both event are captured no matter where i click.Is it possible to capture independent mouse clicks on both of these two movie clips and if so, how can i do that?
i have a following situation: I have a "large" movie clip and "small" movie inside a "large" movie clip but on it's let's say upper right corner:
Code:
largeMc.addChild(smallMc);
If i try to catch Mouse.DOWN events on them the following way:
Code:
largeMc.addEventListener(MouseEvent.MOUSE_DOWN, largeClicked);
smallMc.addEventListener(MouseEvent.MOUSE_DOWN, smallClicked);
Then of course both event are captured no matter where i click.Is it possible to capture independent mouse clicks on both of these two movie clips and if so, how can i do that?
I have several buttons wich loads movies into a movieclip. When you hit once, it takes 1,5 seconds when the flashy makeup is final and the content is visible.When i hit a button 2-times the website turns into a epilepsic repeated load.
Check the code:
/* a node in the tree has been selected */
treeListener.change = function (evt:Object) {[code].....
I want to freeze my animation totally during processing, so that:
1: click 2: processing, takes 1.5 second (button is disabled) 3, after 1.5 second: finished (button is enabled)
I have a flash object on my page and I want to disable clicks on it using Javascript. I tried to use the following code:
document.getElementById('flash-obj').onclick = function(){return false;};
document.getElementById('flash-obj').onmouseup = function(){return false;};
document.getElementById('flash-obj').onmousedown = function(){return false;};
It doesn't work. Is there any other alternative?
I would like to disable left clicks certain keyframes, i have a movieclip that the user is dragging and when a click is made it has a short animation, but i dont want users to be able to click other things while this animation is running. so i need to disable the left click. the animation is on inside the movie clip.
View 5 Repliesi have made a sniper style game an hav programme a moment where there is pause between each click (reload time) but how do i make it so that when the gun is reloading the left click is disabled, as it stands now while the gun is reloading the aim doesnt move but if u click on an enemy they still die as it stil sees it as clicking on it, how do i disable it for these 2 seconds while my gun reloads
View 1 RepliesIs there a code in actionscript 2.0 for flash cs4 to disable left-clicking in IE on a flash swf embedded in an html page...the movie does not contain any buttons, but calls an xml file which contains path to images to be displayed. I tried using another swf file to call the original one (since original one I have only the swf available to use, no fla) but although it works fine in firefox, in IE it still allows users to click on the flash, and also changes to hand-cursor, while should have been the default cursor in use by windows, and no clicking (except right-click)... code is as follows:
Code:
Stage.scaleMode = "noScale";
var dewsliderpath = _root._url.substring(0, _root._url.lastIndexOf("/")) + "/dewslider.swf?xml=" + xml;
[Code]....
is there a way to disable the left arrow key for a certain part of a movie. i have the follow code to make it work but need the code to disable it.
//listen for keypress
var myListener:Object = new Object();
myListener.onKeyDown = function() {
[Code].....
I dont know if it is possible, but I need to disable reaction on mouse.
Here is the example. Dont worry about the second snowboard. If mouse remains on the first, movie still replay over and over. How do I stop it?
[URL]
I have a very simple question (in fact I've done it before, but forgotten). What code do you use to get flash to do something when you click and release the mouse button anywhere on the stage?
View 4 Repliesi have some movie clips on the stage and the background of these movie clips are, of course, the stage. now, i need to detect a click on any area of the background(the stage) to do something to the movieclips above it.What I did is, I laid a movieclip which has the same size as the stage, above the Stage and below the other movieclips. I then set this movieclip to visible = false. Next, I thought I could use onMouseDown to get the clicks but unfortunately, it isn't working because onMouseDown detects the click on anywhere I click.I am not using onPress because I don't want to have the hand cursor appearing on the entire flash movie.
View 2 RepliesI'm building a system that will record a user's experience in Flash (where they click and at what time it was). Is it possible to simulate a click? I would use this to replay the user's experience. If not, I guess I'll have to record what button object they clicked on and pass everything through the event handler.
View 8 RepliesI've got an annoying little problem with recreating a RTS style interface, specifically with selection and issuing movement commands to units. It's goes something like this...
[CODE]...
The idea is that you click on the tank to select it (a new listener is added) and then you click again elsewhere on the screen to tell the tank to move/shoot whatever (the new listener is acted upon). However what actually happens is that when you select the tank, the listener for "handleOrder" is added but is then also immediately executed..!? How, why, what the f.
What is the best way to delay user mouse clicks?
For example, I don't want the user to be able to click really fast or hold button down (a small delay between firing).
Is there a way to get the color of a pixel that the mouse clicks on. I want to load text into a dynamic text box according to that color.
View 12 RepliesI really don't know half of what I'm doing when it comes to Action Script 3. Through a lot of trial and error, I finally have my menu with submenus displaying properly, but just not functioning the way that I have intended. The submenu items appear when a mouse over registers on the mainmenu item. The submenu mouse rollovers are registering correctly because the right content is displayed and the alpha channel changes are registering. The problem is with the mouse clicks for the submenu items. I don't understand why but a mouse click on a submenu button is registering as a click on the mainmenu item, not the submenu item. Could someone please explain to me why the rollover function is working and not the mouse click, and what I need to do to fix my code? I hate to admit it, but I am really clueless here.And here is the relevant part of my code:
SWFAddress.addEventListener(SWFAddressEvent.CHANGE, SWFAddress_changed);
menu1.alpha = 0.5;
menu1.buttonMode = true;
[code].....
The .mouseEnabled doesn't work like it does on usual MovieClips. What's up?
View 2 RepliesTo be able to have a dynamic line draw from mouseDown 1 to mouseDown 2. Like a connect the dots type thing.
View 2 RepliesI have my player who moves to where ever I click on the stage.How to I prevent the player from moving to areas that I don't want him to?
Example:How do I define that if the player clicks on the tree to NOT move to it.I know I could attach listeners to different movieclips but it would get out of control pretty fast. Is there a better way? Perhaps something to do with layering? If I apply a listener to the map object for example will anything on top of the map block the listener?
(This is within a Document Class external Manager.as)(Game controls are called in Controls.as and successfully assigned to Manager.root via addEventListeners within Controls)
Code:
Manager.root = this;
this.root.addEventListener(FocusEvent.MOUSE_FOCUS_CHANGE, dont);
[code]........
I have to make a presentation which consists of a main.swf that loads 5 external swfs. You pass from one swf to another by doing click. The external swfs (2 of them) have a tween in which you do click to load some shapes.How do I stop the click in the main swf and activate the click in the external swf and then return to the main.In the function "myClick" there is a condition which when it gets to the 3.swf (num==2), it stops the clicks in the main.swf bystage.removeEventListener(MouseEvent.CLICK, myClick). It works, but I don't know how to return the clicks to the main.swf after the last click in 3.swf.
here is my code(main.fla):
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;
[code]......
I have a fisheye menu, (by the very talented David Manrique, check out his tutorial and source here: [URL] It uses an array of images imported into a library. The code to recognize mouse clicks is working, but I can't get it to load up specific frames of the Flash file. So, for example, when "image1" is clicked, it would load up frame 2 of the flash file. When "image2" is clicked, it would load up frame3...etc.
[Code]....
Is there a way to detect middle mouse clicks without the use of ASnative (or Key.isDOwn) through AS2?
It seems that ASnative is blocked while editing TextField, so i try to find different solution
Sometimes it's necessary in a Flash project to prevent the user from being able to click on a button at certain times during the presentation. I'll typically add an "invisible" button on top of the button (no graphics in the button except for the hit zone), which does the trick nicely BUT...The cursor, of course, turns into a hand icon, making the user think it's still a clickable button.Is there a way to prevent the cursor from changing from an arrow into a hand icon?Or, is there a better way to make buttons "unclickable" at times?
View 3 Replies