I have several buttons wich loads movies into a movieclip. When you hit once, it takes 1,5 seconds when the flashy makeup is final and the content is visible.When i hit a button 2-times the website turns into a epilepsic repeated load.
Check the code:
/* a node in the tree has been selected */
treeListener.change = function (evt:Object) {[code].....
I want to freeze my animation totally during processing, so that:
1: click 2: processing, takes 1.5 second (button is disabled) 3, after 1.5 second: finished (button is enabled)
I'm building a project that has a character navigate through a room by clicking on the floor. Right now, the walls, character, and floor are all children of the same display object for sorting purposes. My question: is there a way to disable mouse clicks to the walls and character while allowing clicks to the floor? Using mouseChildren appears to be an all or nothing deal and I can't seem to isolate individual floor/wall/character objects for use with mouseEnabled.
I have 3 varibles idle walking and jump. for some reason when i goto walk the animtion wont play just the first frame but everyting else does idle and jumping[code]...
I would like to stop all movieclips at once (and all nested movieclips of course) but I have no idea, how to do it. Do I need to stop each movieclip separately?
When my Flash website loads, it freezes halfway through the initial animation for 2-3 seconds and then continues. Am thinking it is one of the scripts in index.html and have tried all sorts of ways to correct it -[code]...
I have a site with 908 buttons. Basically a person clicks a button, makes a donation (through paypal) and then that button gets their name displayed when the mouse hovers over it. Essentially the button becomes the property of the person who makes the donation. how to disable each button when someone clicks it. Disabling a button isn't the problem. I need it disabled only when the person has made a valid donation. Each button has a unique instance name (b001 - b908). There must be a way.
Got this set of buttons where its animation is made by AS, so what i did is i put each button on separate MCs to make it move, but my prob is i have to disable the button while the animation is on progress..how do i stop it.. ?
does anyone know how to disable that slide animation and just have the action bar instantly change to whatever action bar the next view contains, but still do a slide navigation for the rest of the view. My Action bar doesn't change on every page so seeing the same image reload repetitively in the action bar.
now we all used to disable the menu until new section of our site gets animation but how do you handle user repeatedly abusing for example back button on the browser when moving though your website?
I wonder if it is posible to create a new variable in actionscript like this...
ActionScript Code: //create a new variable var ["new_var_" + myNumber]:Array = ["hello, hey, more_silly_stuff"]; //putt my new variable inside my old Array row[myNumber] = ["new_var_" + myNumber];
If you understand what I want to do, is it in some way possible to acomplish this?
So, I popped open up Flash CS5 just now, and I couldn't find my projects panel. I was working on a dual screen set up previously, so my windows were everywhere anyways (sans external). I switched over to a smaller screen workspace, and popped opened the projects panel. Oddly enough, the code snippets panel came up instead. So, I switched off the code snippets, and tried again. I've been trying different ways of opening this panel for about 15 minutes, and I'm totally stumped. Some thorough googling didn't present any relevant results, so, StackOverflow, I turn to you. Is this a known issue? is there a secret backdoor way to open this panel?
I am working on a project that plays a sound when the mic input does not detect any sound.When I close the preview in flash I get no error but flash cs5 totally crashes.I suspect the computer cash fills up with the information about the mic input and can't handle it anymore so crashes,but I am not sure and don't know how I could fix this. I do know when the animation_mc.play(); is removed it does not crash.(In my animation_mc are the audio files that should be played when the mic does not detect an input.)
Here is my main code
Actionscript Code: var verdergaan = false;var mic:Microphone = Microphone.getMicrophone();mic.gain = 50;mic.rate = 8;mic.setLoopBack(true);mic.soundTransform = new SoundTransform(0, 0);mic.setSilenceLevel(20,
I have a .fla that contains five movieclips, and have a couple of questions regarding removing movieclips and swf size.If all the movieclips are displayed, my resulting swf is about 50k.If, in frame 1, I code conditionals that decide which of the movieclips will be displayed, will the resulting swf size become smaller if some of the clips aren't displayed?If so, what is the correct way to totally remove a movieclip from memory? Say I have a main movieclip that contains 5 other mcs, and the as code is within the main movieclip.If not, is there a way to make the swf size smaller if less than all clips are displayed (using conditionals).
Attached mcs from library are totally different sizes.I'm attaching them for my gane but they are totally different sizes. If I scale them that doesn't help because then the big ones become too small.If I fix their size and width some look ridiculous.Is there anything I can do?
I would like to create an totally re-sizable application using Flex 4.5. I experimented already but my approach seems to be hard to maintain so it does not look good to me. Here is my approach:Concerning the HTML I actually have a first page which detects the user's monitor resolution and then redirects to the flash container HTML(a JSP) which reads the width and height parameters and renders the flash to the size passed.In my application I used the 1280x720 as the reference size so I have created a utility class:
I pass the percentage value relative to height or width and I get back just that. So I actually bind the height/width of components to e.g {LayoutUtils.relativeToWidth(50)} which would return 640 if my applications width would be 1280. But this means setting width and/or height to almost every component and this includes also padding and anchor positions which makes it a mess. I want everything to be re sized correctly(including fonts). All the available sizes I am going to have available will keep the same aspect ratio which is going to be 16:9 for example because I can't see any other way of doing it
We are using PopUpManager to bring some screens up, and every time I create one, I need the new one to be totally unique from the old one. Right now, every time I create a popup, it has cached the last one in memory somewhere, and the variables are all still set.
I'm trying to build a simple timer application in as3 that counts down and then plays a gongsound. easy right?There are 3 buttons that should change the time from 2,3 and 4 minutes. Default time is 3 mins but the buttons never change the time and I can't figure out why, the trace tells me the boolean values have changed but the time is always the same..To save time I changed the times to 3,5 and 7 secs. here is the code :
ActionScript Code: //time selection buttons var time;
So I am tring to load a movie into a target. It is loading but all of the scripts are not working (some of the scripts are working). All the scripts work if I load the movie to a level instead of a target. But I need the movies to be in a target because of the motion that I want to apply to the loaded movie
When you're working with a class that has both a private and a public function by the same name (something like playVideo())? Often my public playVideo() function only provides a hook to the real private playVideo() function, which will contain more functionality. Should I use an underscore in the private version -- _playVideo() -- or is there some better way to do this?
I know it's a matter of preference and there really is no right or wrong way, but I haven't been naming all of my private properties with the underscore so it seems odd to start now with only *some* of them. This sort of trivial thing has bugged me for a while, so I finally decided I should get it settled.
i developed a social network using flash (actionscript 3) , php and mysql and it interest in some fields of science.i would like from you to test it (if you find any mistake please tell me)
I have a banner ad which contains an flv player. Due to size restrictions for banners at the site, I've found a player which I think will do the trick (chrometaphore). However, the site in question does not allow anything more than the actual swf for the ad, so I cannot include the com folder for the player and need to include all AS3 code in the swf file. I'm not a scripting genius, and wonder what it would take to include all the classes in the AS3 file contained in the swf. Is it possible? Does anyone know where I can find a VERY lightweight player whose entire code is contained in the fla?
[edit]: It just occurred to me that if the flv is on a remote server, could the com folder and files also be remote? Currently, the path for the com files looks like this:
I have a large creation in process that requires a lot of heavy animations and movement with vectors and really processor intensive. Just want to know, regardless of whether the project is huge or small, how to totally stop a class from working? I have three classes I am calling. "class1 = new Class1();" etc. When I am in the level, say, class2, I can still talk to objects in class1 even though I removed the class listeners within that class1 after I was done using it. It still is able to be called upon, and still running something in the background that I can't figure out what it is. I just want to know, rather than searching for whatever is causing the problem, can't I simply null the class that I never ever need to use again?
I tried that, but then I ran a trace and it still tells me that it is a class object. I reckon its because I have a "public var class1:Class1" etc, which means they will always have those objects associated with them, but still. I want to totally get rid of it for garbage collection, and because I don't want to use some of them at all, ever again. So basically, what is the best way to get rid of classes so that they aren't hogging up resources any more?
I have simple combobox component in flash cs4, I try to add and event listener like this
mycombo.addEventListener(Event.ADDED_TO_STAGE, added); function added(e:Event):void { trace("HI"); }
never get called even if I have the component in the stage manually or via AS, but if I add a listener to MouseOver it works, why the ADDED_TO_STAGE event don't work, also I have a problem with the textFormat style if I use
mycombo.setStyle("textFormat", tf);//suppose tf is a TextFormat object
doesn't work too, but if I put that line inside the MouseOver event it work's why??