ActionScript 2.0 :: Detecting Mouse Clicks?
Mar 27, 2007
i have some movie clips on the stage and the background of these movie clips are, of course, the stage. now, i need to detect a click on any area of the background(the stage) to do something to the movieclips above it.What I did is, I laid a movieclip which has the same size as the stage, above the Stage and below the other movieclips. I then set this movieclip to visible = false. Next, I thought I could use onMouseDown to get the clicks but unfortunately, it isn't working because onMouseDown detects the click on anywhere I click.I am not using onPress because I don't want to have the hand cursor appearing on the entire flash movie.
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Oct 10, 2009
I am trying to make an interactive flash application that works by detecting mouse overs and clicks on various buttons/movie clips and then moves to the appropriate part of the time line. But I am having an issue when I use more than one addEventListener in any one frame. I have attached the code for one such frame below. When I comment out the addEventListner and the other code relating to the followBall function this works fine and directs the user to frame Inlet_Valve_Open_Frame but now only the followBall function is working and when i try to click on the Inlet_Valve_Button movie clip nothing happens.
I have never read all the help files on the adobe flash CS3 as i don't have time and i have built this code up based on examples i have found online. I wanted to include my fla file but it's to big 6Mb. But i have attached the swf so you have an idea what i am doing.
Code: Select allstop();
//1.
stage.addEventListener(MouseEvent.MOUSE_MOVE,followBall);
[code]....
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Sep 23, 2010
I'm building a project that has a character navigate through a room by clicking on the floor. Right now, the walls, character, and floor are all children of the same display object for sorting purposes. My question: is there a way to disable mouse clicks to the walls and character while allowing clicks to the floor? Using mouseChildren appears to be an all or nothing deal and I can't seem to isolate individual floor/wall/character objects for use with mouseEnabled.
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Feb 28, 2011
I've got some buttons that just navigate around the timeline. I was trying to make a switch statement that would save me some time writing code. This is what I've come up with, but it doesn't work. The buttons each have a rollover function as well that works just fine. The traces are in there for debugging.
for (var a=0; a<mainButtons.length; a++){
mainButtons[a].buttonMode = true;
mainButtons[a].addEventListener(rolled, hideDbases);
[Code]......
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Jan 16, 2010
how to detect clicks on various movieclips I am generating. Basically I am allowing the user to attach an arbitrary number of instances of the same movie clip. I would like each instance to A) be clickable and B) pass its reference to the click-handling routine.
For example I have something like this:
function addMissile() {
this.attachMovie("missile", "missile"+mtop, this.getNextHighestDepth(), {_x:startx, _y:starty});
[Code]....
I want to add a callback on-click for each of these movie clip instances.
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Mar 29, 2010
i was trying to do in the above subject title... I have now decided to create a project using AS3 and would again be in any of your debts if you can guide me towards a similar code / function to the following:
var nTimeoutId:Number;var nTimeTolerance:Number = 6000;
import mx.utils.Delegate;
_root.onMouseDown = Delegate.create(this, setUserActivityTimeout);setUserActivityTimeout();
[code].....
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Jan 22, 2009
I have a "large" movie clip and "small" movie inside a "large" movie clip but on it's let's say upper right corner:
Code:
largeMc.addChild(smallMc);[
If i try to catch Mouse.DOWN events on them the following way:
Code:
largeMc.addEventListener(MouseEvent.MOUSE_DOWN, largeClicked);
smallMc.addEventListener(MouseEvent.MOUSE_DOWN, smallClicked);
Then of course both event are captured no matter where i click.Is it possible to capture independent mouse clicks on both of these two movie clips and if so, how can i do that?
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Jan 22, 2009
i have a following situation: I have a "large" movie clip and "small" movie inside a "large" movie clip but on it's let's say upper right corner:
Code:
largeMc.addChild(smallMc);
If i try to catch Mouse.DOWN events on them the following way:
Code:
largeMc.addEventListener(MouseEvent.MOUSE_DOWN, largeClicked);
smallMc.addEventListener(MouseEvent.MOUSE_DOWN, smallClicked);
Then of course both event are captured no matter where i click.Is it possible to capture independent mouse clicks on both of these two movie clips and if so, how can i do that?
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Feb 8, 2006
I have a very simple question (in fact I've done it before, but forgotten). What code do you use to get flash to do something when you click and release the mouse button anywhere on the stage?
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Jun 13, 2007
I'm building a system that will record a user's experience in Flash (where they click and at what time it was). Is it possible to simulate a click? I would use this to replay the user's experience. If not, I guess I'll have to record what button object they clicked on and pass everything through the event handler.
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Aug 22, 2010
I've got an annoying little problem with recreating a RTS style interface, specifically with selection and issuing movement commands to units. It's goes something like this...
[CODE]...
The idea is that you click on the tank to select it (a new listener is added) and then you click again elsewhere on the screen to tell the tank to move/shoot whatever (the new listener is acted upon). However what actually happens is that when you select the tank, the listener for "handleOrder" is added but is then also immediately executed..!? How, why, what the f.
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Jul 14, 2010
What is the best way to delay user mouse clicks?
For example, I don't want the user to be able to click really fast or hold button down (a small delay between firing).
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Oct 15, 2008
Is there a way to get the color of a pixel that the mouse clicks on. I want to load text into a dynamic text box according to that color.
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Dec 28, 2010
I really don't know half of what I'm doing when it comes to Action Script 3. Through a lot of trial and error, I finally have my menu with submenus displaying properly, but just not functioning the way that I have intended. The submenu items appear when a mouse over registers on the mainmenu item. The submenu mouse rollovers are registering correctly because the right content is displayed and the alpha channel changes are registering. The problem is with the mouse clicks for the submenu items. I don't understand why but a mouse click on a submenu button is registering as a click on the mainmenu item, not the submenu item. Could someone please explain to me why the rollover function is working and not the mouse click, and what I need to do to fix my code? I hate to admit it, but I am really clueless here.And here is the relevant part of my code:
SWFAddress.addEventListener(SWFAddressEvent.CHANGE, SWFAddress_changed);
menu1.alpha = 0.5;
menu1.buttonMode = true;
[code].....
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Nov 20, 2011
The .mouseEnabled doesn't work like it does on usual MovieClips. What's up?
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Jul 27, 2009
Is there anyway to disable the left and right mouse clicks?
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Apr 23, 2010
To be able to have a dynamic line draw from mouseDown 1 to mouseDown 2. Like a connect the dots type thing.
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Dec 22, 2011
I have my player who moves to where ever I click on the stage.How to I prevent the player from moving to areas that I don't want him to?
Example:How do I define that if the player clicks on the tree to NOT move to it.I know I could attach listeners to different movieclips but it would get out of control pretty fast. Is there a better way? Perhaps something to do with layering? If I apply a listener to the map object for example will anything on top of the map block the listener?
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Feb 18, 2009
(This is within a Document Class external Manager.as)(Game controls are called in Controls.as and successfully assigned to Manager.root via addEventListeners within Controls)
Code:
Manager.root = this;
this.root.addEventListener(FocusEvent.MOUSE_FOCUS_CHANGE, dont);
[code]........
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Feb 10, 2010
I have to make a presentation which consists of a main.swf that loads 5 external swfs. You pass from one swf to another by doing click. The external swfs (2 of them) have a tween in which you do click to load some shapes.How do I stop the click in the main swf and activate the click in the external swf and then return to the main.In the function "myClick" there is a condition which when it gets to the 3.swf (num==2), it stops the clicks in the main.swf bystage.removeEventListener(MouseEvent.CLICK, myClick). It works, but I don't know how to return the clicks to the main.swf after the last click in 3.swf.
here is my code(main.fla):
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;
[code]......
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Aug 17, 2005
Im having a problem with some rollover code im using for a movieClip, basically if the mouse runs over to fast the rollover animation is played but not the rollout as the mouse has left the SWF area. Is there anyway of telling where the mouse is on the screen so i can run a check to see if its in the swf or not and then run code accordingly.
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Jan 27, 2006
Im creating a flash projector that opens some other projectors with the fscommand exec command. Is there a way of detecting when the mouse is over one or another to change some values of variables?
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Jul 14, 2010
I have a fisheye menu, (by the very talented David Manrique, check out his tutorial and source here: [URL] It uses an array of images imported into a library. The code to recognize mouse clicks is working, but I can't get it to load up specific frames of the Flash file. So, for example, when "image1" is clicked, it would load up frame 2 of the flash file. When "image2" is clicked, it would load up frame3...etc.
[Code]....
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Aug 19, 2010
Is there a way to detect middle mouse clicks without the use of ASnative (or Key.isDOwn) through AS2?
It seems that ASnative is blocked while editing TextField, so i try to find different solution
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Jul 18, 2006
Sometimes it's necessary in a Flash project to prevent the user from being able to click on a button at certain times during the presentation. I'll typically add an "invisible" button on top of the button (no graphics in the button except for the hit zone), which does the trick nicely BUT...The cursor, of course, turns into a hand icon, making the user think it's still a clickable button.Is there a way to prevent the cursor from changing from an arrow into a hand icon?Or, is there a better way to make buttons "unclickable" at times?
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Jul 12, 2009
I am tring to create a "find and destroy" game..I have 20 ball shaped movie clips..they move around randomly..I want to click(destroy) only the ones having certain names (enemy1,enemy2...enemy8)or having certain color....how can I write a function so that I can explode them clicking with my mouse .
onClipEvent(enterFrame)//on(Press)
{
if(this==enemy1)
[code]....
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Oct 10, 2010
I need to be able to detect a MOUSE_LEAVE on the instant the mouse leaves the stage no matter if the mouse is DOWN or UP. This seems to be impossible or a limitation in AS3. The MOUSE_LEAVE only gets dispatched if mouse is UP or after the mouse is released outside stage. Is there any API like isMouseOutsideStage instead of using listeners which i can use instead? stage.addEventListener(MouseEvent.MOUSE_OUT) is also not applicable because whenever my slide show changes images, MOUSE_OUT of stage gets dispatched which is undesirable.
The code below works perfectly where it detects a release or release outside if event.target is other than myButton. The weird thing or perhaps an undesirable behavior is that if i release outside stage, event.target equals myButton thus detecting a "release" instead of "release outside". I think that when we release outside stage, the want event.target to be null.
[Code]....
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May 29, 2011
I've just hit a really strange bug with a program I'm creating. The program allows the user to add shapes (currently all squares: SmallThing, MediumThing and LargeThing) to an area of the screen, then drag them about by clicking and draging using the mouse. Pretty simple. Unfortunately, the code seems to be failing for the smaller shapes (they're not THAT small, currently the smallest shape is 32 x 32) which are not generating mouse events at all. I have used trace statements to verify this. I am having a few issues with the larger shapes ocassionally not registering mouse up events, but I can live with this - the main issue is with the small shapes not being moveable.
All the shapes are descended from the same super class, and have the same event listeners added to them when they are created.
Here are the relevant functions in my Screen class. It's all pretty basic code so I really can't see what the problem is.
[Code]....
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Nov 30, 2010
I wanna detect the direction of mouse movement. If the mouse moves tpwards the left or right of its currrent position, i want to detect it. Is there anyway to identify such movement. Actually i am implementing a 360 degree rotation of image. That means , if the mouse moves along the left side of its current position, then the image should move along its left side, otherwise it should move along the right side. For example, view this site:
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Apr 25, 2001
I'm making the simplest swf for a friend who has real problems remembering the actions of a Left and Right click with the mouse. So I would like to show text when "Right" click is detected and the same for a Left click. This at first seemed an easy project but the right mouse detection has got me baffled.
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