ActionScript 2.0 :: Listening For Mouse Clicks?

Feb 8, 2006

I have a very simple question (in fact I've done it before, but forgotten). What code do you use to get flash to do something when you click and release the mouse button anywhere on the stage?

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Sep 23, 2010

I'm building a project that has a character navigate through a room by clicking on the floor. Right now, the walls, character, and floor are all children of the same display object for sorting purposes. My question: is there a way to disable mouse clicks to the walls and character while allowing clicks to the floor? Using mouseChildren appears to be an all or nothing deal and I can't seem to isolate individual floor/wall/character objects for use with mouseEnabled.

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i was trying to do in the above subject title... I have now decided to create a project using AS3 and would again be in any of your debts if you can guide me towards a similar code / function to the following:

var nTimeoutId:Number;var nTimeTolerance:Number = 6000;
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[code].....

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ActionScript 3.0 :: Mouse Event Propagation - Capture Independent Mouse Clicks On Both Of These Two Movie Clips?

Jan 22, 2009

I have a "large" movie clip and "small" movie inside a "large" movie clip but on it's let's say upper right corner:

Code:
largeMc.addChild(smallMc);[

If i try to catch Mouse.DOWN events on them the following way:


Code:
largeMc.addEventListener(MouseEvent.MOUSE_DOWN, largeClicked);
smallMc.addEventListener(MouseEvent.MOUSE_DOWN, smallClicked);

Then of course both event are captured no matter where i click.Is it possible to capture independent mouse clicks on both of these two movie clips and if so, how can i do that?

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ActionScript 3.0 :: Mouse Event Propagation - Capture Independent Mouse Clicks On Both Of Two Movie Clips?

Jan 22, 2009

i have a following situation: I have a "large" movie clip and "small" movie inside a "large" movie clip but on it's let's say upper right corner:

Code:
largeMc.addChild(smallMc);

If i try to catch Mouse.DOWN events on them the following way:

Code:
largeMc.addEventListener(MouseEvent.MOUSE_DOWN, largeClicked);
smallMc.addEventListener(MouseEvent.MOUSE_DOWN, smallClicked);

Then of course both event are captured no matter where i click.Is it possible to capture independent mouse clicks on both of these two movie clips and if so, how can i do that?

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ActionScript 2.0 :: Detecting Mouse Clicks?

Mar 27, 2007

i have some movie clips on the stage and the background of these movie clips are, of course, the stage. now, i need to detect a click on any area of the background(the stage) to do something to the movieclips above it.What I did is, I laid a movieclip which has the same size as the stage, above the Stage and below the other movieclips. I then set this movieclip to visible = false. Next, I thought I could use onMouseDown to get the clicks but unfortunately, it isn't working because onMouseDown detects the click on anywhere I click.I am not using onPress because I don't want to have the hand cursor appearing on the entire flash movie.

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ActionScript 2.0 :: Simulating Mouse Clicks?

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I'm building a system that will record a user's experience in Flash (where they click and at what time it was). Is it possible to simulate a click? I would use this to replay the user's experience. If not, I guess I'll have to record what button object they clicked on and pass everything through the event handler.

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I've got an annoying little problem with recreating a RTS style interface, specifically with selection and issuing movement commands to units. It's goes something like this...

[CODE]...

The idea is that you click on the tank to select it (a new listener is added) and then you click again elsewhere on the screen to tell the tank to move/shoot whatever (the new listener is acted upon). However what actually happens is that when you select the tank, the listener for "handleOrder" is added but is then also immediately executed..!? How, why, what the f.

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ActionScript 3.0 :: Delay Between User Mouse Clicks?

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What is the best way to delay user mouse clicks?

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Is there a way to get the color of a pixel that the mouse clicks on. I want to load text into a dynamic text box according to that color.

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I really don't know half of what I'm doing when it comes to Action Script 3. Through a lot of trial and error, I finally have my menu with submenus displaying properly, but just not functioning the way that I have intended. The submenu items appear when a mouse over registers on the mainmenu item. The submenu mouse rollovers are registering correctly because the right content is displayed and the alpha channel changes are registering. The problem is with the mouse clicks for the submenu items. I don't understand why but a mouse click on a submenu button is registering as a click on the mainmenu item, not the submenu item. Could someone please explain to me why the rollover function is working and not the mouse click, and what I need to do to fix my code? I hate to admit it, but I am really clueless here.And here is the relevant part of my code:

SWFAddress.addEventListener(SWFAddressEvent.CHANGE, SWFAddress_changed);
menu1.alpha = 0.5;
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[code].....

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The .mouseEnabled doesn't work like it does on usual MovieClips. What's up?

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ActionScript 3.0 :: Disable The Left And Right Mouse Clicks?

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Is there anyway to disable the left and right mouse clicks?

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To be able to have a dynamic line draw from mouseDown 1 to mouseDown 2. Like a connect the dots type thing.

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ActionScript 3.0 :: Prevent Mouse Clicks In Certain Areas?

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I have my player who moves to where ever I click on the stage.How to I prevent the player from moving to areas that I don't want him to?

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(This is within a Document Class external Manager.as)(Game controls are called in Controls.as and successfully assigned to Manager.root via addEventListeners within Controls)

Code:
Manager.root = this;
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[code]........

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ActionScript 3.0 :: Mouse Clicks From Main.swf To External Swf?

Feb 10, 2010

I have to make a presentation which consists of a main.swf that loads 5 external swfs. You pass from one swf to another by doing click. The external swfs (2 of them) have a tween in which you do click to load some shapes.How do I stop the click in the main swf and activate the click in the external swf and then return to the main.In the function "myClick" there is a condition which when it gets to the 3.swf (num==2), it stops the clicks in the main.swf bystage.removeEventListener(MouseEvent.CLICK, myClick). It works, but I don't know how to return the clicks to the main.swf after the last click in 3.swf.

here is my code(main.fla):
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;

[code]......

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I have a fisheye menu, (by the very talented David Manrique, check out his tutorial and source here: [URL] It uses an array of images imported into a library. The code to recognize mouse clicks is working, but I can't get it to load up specific frames of the Flash file. So, for example, when "image1" is clicked, it would load up frame 2 of the flash file. When "image2" is clicked, it would load up frame3...etc.

[Code]....

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Is there a way to detect middle mouse clicks without the use of ASnative (or Key.isDOwn) through AS2?

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I need to show the amount of times the counter has been moved along the board, ie how many turns the player has.

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I have an image and I need to be able to click on 2 different points within the image and be able to have it tell me how far apart these 2 points are.

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In ActionScript 3, can I detect when the user has clicked their back or forward hardware buttons on their mouse?

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Flex :: Manage Mouse Clicks On Irregular Button Shapes?

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In Flex, I am trying to design 3 buttons similar to the image uploaded at [URL]

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ActionScript 3.0 :: Make One Movie Clip Invisible To Mouse Clicks?

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I have two movie clips on top of each other. The one underneath is a button and the first movieclip is not always no top of it so everything is fine, the bottom one listens for Clicks and Mouse.ROLL_OVER just fine. However whenever the first movie clip moves and happens to stop overtop the button, that is where the problems begin.

Is there any way for me to make the movie clip on top somehow cause the ROLL_OVER to get through to the underlying movie clip as well as the clicks?

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Actionscript 3 :: Getting A Variable To Increment A Value In Each Click Of The Mouse Clicks In The End According To The Final Results?

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I need a variable to increment a value in each click of the mouse clicks in the end according to the final results.

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ActionScript 3.0 :: Ignore Any Mouse Clicks By The User , Until I Finish Running A Function?

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I need a way to ignore any mouse clicks by the user , until I finish running a function, and then undo this ignore function.

Why: until my animation stops, so the user won't activate some other animation, there for I want to ignore any clicks he might do.

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ActionScript 2.0 :: Mouse Clicks And Page Flips - Don't Run The Code On The Individual Pages

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I am doing an animation using a parigrafika's page flip code. I have different pages being autoflipped at different speeds: Main timeline:

[Code]...

What I need to happen is if the user has ever clicked the mouse during the animation, don't run the code on the individual pages. How I have it now, it still executes when it gets to page 1,2, or 10.

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Flex :: Listening Mouse Click Event And ItemClick Event?

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what should i do to get chart's data on the click of respective data Legend. suppose i have array [{id:123, label:sales, year:2010},{id:124, label:refunds, year:2010}]for a column chart which has year in x-axis and sales iny-axis.two legend showing labels sales and refund.What i want is to get the whole data (id:123, label:sales, year:2010) on clicking of the legend 'sales'.What should i do? I tried listening mouse click event and itemClick event.

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Flash :: PC Control - User Mouse Clicks Or Eventually Keyboard - Pressing Some Keys

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I'm completely new to AS3/Flash programming, though I program in C/C++/C# in my job. These days I got a project idea which I think Flash would better fit than the other languages I mentioned above. I want to create an on-line automation application that can:

1. Control user mouse clicks, or eventually keyboard, pressing some keys;

2. Communicate/connect to the user's bluetooth device, establishing connections to the mobile devices attached to it - the web application in this case would act as a server.

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