Flex :: Manage Mouse Clicks On Irregular Button Shapes?
Mar 1, 2010
In Flex, I am trying to design 3 buttons similar to the image uploaded at [URL]
The mouse over/click on image should work only on red colored area of the button.
How can I manage the Mouse clicks or Irregular Button shapes in Flex?
I have a MovieClip that contains a GIF bitmap that is a non-rectangular object (e.g. a star). All the pixels outside of the star are Transparent. Is there a way I can somehow programmatically limit Mouse events to fire only when the mouse cursor is within the star region (but not in the rest of the transparent rectangular area)?
I have maze-like game and I'm trying to get the player mc to respond to a collision between the boundary mc.hitTestObject doesn't work since it's not a rectangle. Is there a way to do this?
I was working on a game idea where I have to compare one underlying movie Clip and the movie clip being dragged and dropped upon it ,are exactly overlapping each other or not. I am not able to think of a solution when using irregular shapes.
I want to make a jigsaw puzzle in flash. I know how to create square kind of shapes. But I want to create this kind of irregular shapes. See the live demo of puzzles in the links shown
[URL]
I just want to how to create the irregular shapes.
I'm building a project that has a character navigate through a room by clicking on the floor. Right now, the walls, character, and floor are all children of the same display object for sorting purposes. My question: is there a way to disable mouse clicks to the walls and character while allowing clicks to the floor? Using mouseChildren appears to be an all or nothing deal and I can't seem to isolate individual floor/wall/character objects for use with mouseEnabled.
I have built a Air 2/Flex 4 kiosk application with Flash Builder 4. Currently I am implementing a touch screen browser to enable users to navigate company training videos. In an attempt to improve the usability of the website on the touchscreen I have placed the HTML component in an adaption of Doug McCune's DragScrollingCanvas (updated to use the flex 4 'Scroller' component) to allow users to scroll the webpage by dragging their finger across the screen. The mouseDown event is used to start scrolling the viewport. In addition the webpage was modified to disable text selection with the following css:
[Code]...
As an alternative I also tried adding a group container with the same dimensions as the HTMLLoader to detect the mouseDown events (so that the group container and HTMLLoader have the same Dragable parent container) and was able to capture mouseDown events and scroll the viewport as expected. However as the mouse event is handled by the group container, I am now unable to navigate the webpage.
i was trying to do in the above subject title... I have now decided to create a project using AS3 and would again be in any of your debts if you can guide me towards a similar code / function to the following:
Then of course both event are captured no matter where i click.Is it possible to capture independent mouse clicks on both of these two movie clips and if so, how can i do that?
Then of course both event are captured no matter where i click.Is it possible to capture independent mouse clicks on both of these two movie clips and if so, how can i do that?
I want to use Log4Fx to log button clicks from a state as i have a state based application with transitions.So on each button click I want to log which state was the user in while he clicked the button because the state change happens on a button click. Can someone suggest a code snippet?
how to manage the target of a mouse event. As everyone knows, if I use localX/Y property on a mouse event, I'll get the x/y coordinate of the curson referred to the target Sprite. But if I need these coordinate referred to another Sprite, layed in the bottom of the stage (therefore unreachable for the event), how can I do for these?
I am building a flash application using flex. From time to time, I see an issue in IE 7 and 8 where the user logs into the site and the browser content pane is completely grey and the entire page (html, javascript and flash) won't load until the user clicks the X (Stop) button next the address bar. As soon as the X is clicked, the html loads and then the swf file loads immediately.
This doesn't happen for me or any other developers on the project so it is very hard to diagnose. The users are all using the latest flash player. The only difference between our setups that I can think of is that we have the debug version of flash player and they probably do not.
I have an arrayCollection with the following structure:
[Code]...
the AC is defined as follows:[Bindable] private var projectErrorsAC:ArrayCollection = new ArrayCollection;
I'm using this AC in a repeater to display each error. After each error is shown, I've placed an "Accept" and "Deny" button. Once the user clicks either one of these buttons, I'd like to call a function that removes the particular error from the AC. Here's what I have so far:
I've googled for hours and found nothing. I did find a lot but none involved hittesting with a mouse cursor. I'm trying to make a simple maze game, so far it works, I die when I hit squares and rectangles, but I die incorrectly when hitting a rotating rectangle.Because it rotates, the bounding box is larger and a normal hittest sees bounding boxes, meaning it won't work.Make it so that my mouse can go near the rotating rectangle without dying until I actually touch the actual rectangle instead of the bounding box.
I'm attempting to control 2 different shapes (a red rectangle and a blue rectangle) with the same sequence of mouse events (down, move, up), but only one shape at a time must move. The shapes are locked horizontally along the x-axis. The red rectangle, which starts out on the left side of the stage, has a right-registration while the the blue rectangle on the right side of the stage has a left-registration.
The rectangle that moves during the MOUSE_MOVE events is the shape that is closest to the *MOUSE_MOVE* event's stageX property. The closest rectangle is determined by averaging the x property of each rectangle (averageX)in relation to the MOUSE_MOVE stageX property. Therefore, if stageX is less than averageX, the shape on the left should move. Greater than averageX, the shape on the right.
The problem occurs when control changes rectangles during subsequent MOUSE_MOVE events, before MOUSE_UP. Variables that are set during MOUSE_DOWN are appropriate for the rectangle that is moved first, but things become dicey when the other rectangle is to be moved instead. Basically, the rectangle whose x property is closest to MOUSE_MOVE event's stageX property should move along either left or right with the mouse event, one at a time.
For simplicity with the following code example, a MOUSE_DOWN event could always occur somewhere between the two rectangles. package{ import flash.display.Sprite; import flash.display.Shape; import flash.events.MouseEvent; [Code] .....
I'm trying to create a draw program in AS2 where I can draw shapes with my mouse inside a Scrollpane. Furthermore, I need to be able to drag and drop these objects within the Scrollpane. Currently, I'm doing the following:
1) I created an empty movie clip called main and I'm attaching it inside the Scrollpane called scroll
2) I draw the objects inside another empty movie clip called p0, p1, p2, etc. which I'm attaching inside main. When I drag the objects around, they can be dragged outside the boundaries of the Scrollpane. How can I prevent that from happening?
I want the press button to detect the last button pressed and if the shapes match, make them do something...obviously. I think I'm going at it the wrong way. I need to stick a "triange" id into the button/mc then if compares that and then if there is a match works then... right?
I have a very simple question (in fact I've done it before, but forgotten). What code do you use to get flash to do something when you click and release the mouse button anywhere on the stage?
i have some movie clips on the stage and the background of these movie clips are, of course, the stage. now, i need to detect a click on any area of the background(the stage) to do something to the movieclips above it.What I did is, I laid a movieclip which has the same size as the stage, above the Stage and below the other movieclips. I then set this movieclip to visible = false. Next, I thought I could use onMouseDown to get the clicks but unfortunately, it isn't working because onMouseDown detects the click on anywhere I click.I am not using onPress because I don't want to have the hand cursor appearing on the entire flash movie.
I'm building a system that will record a user's experience in Flash (where they click and at what time it was). Is it possible to simulate a click? I would use this to replay the user's experience. If not, I guess I'll have to record what button object they clicked on and pass everything through the event handler.
I've got an annoying little problem with recreating a RTS style interface, specifically with selection and issuing movement commands to units. It's goes something like this...
[CODE]...
The idea is that you click on the tank to select it (a new listener is added) and then you click again elsewhere on the screen to tell the tank to move/shoot whatever (the new listener is acted upon). However what actually happens is that when you select the tank, the listener for "handleOrder" is added but is then also immediately executed..!? How, why, what the f.
I am building a flash website for a friend and I have managed to load an external .swf file to the .fla project. My problem is, that when I test the movie out, I can't manage to remove the .swf file at the click of a button. For example, if button 3 is clicked, it should show the picture gallery, and when the user clicks button 4, the picture gallery should disappear. [code]...
I really don't know half of what I'm doing when it comes to Action Script 3. Through a lot of trial and error, I finally have my menu with submenus displaying properly, but just not functioning the way that I have intended. The submenu items appear when a mouse over registers on the mainmenu item. The submenu mouse rollovers are registering correctly because the right content is displayed and the alpha channel changes are registering. The problem is with the mouse clicks for the submenu items. I don't understand why but a mouse click on a submenu button is registering as a click on the mainmenu item, not the submenu item. Could someone please explain to me why the rollover function is working and not the mouse click, and what I need to do to fix my code? I hate to admit it, but I am really clueless here.And here is the relevant part of my code: