ActionScript 3.0 :: Masking Irregular Shapes For Mouse Events

Jan 10, 2009

I have a MovieClip that contains a GIF bitmap that is a non-rectangular object (e.g. a star). All the pixels outside of the star are Transparent. Is there a way I can somehow programmatically limit Mouse events to fire only when the mouse cursor is within the star region (but not in the rest of the transparent rectangular area)?

View 6 Replies


Similar Posts:


Flex :: Manage Mouse Clicks On Irregular Button Shapes?

Mar 1, 2010

In Flex, I am trying to design 3 buttons similar to the image uploaded at [URL]

The mouse over/click on image should work only on red colored area of the button.
How can I manage the Mouse clicks or Irregular Button shapes in Flex?

View 3 Replies

ActionScript 3 :: Controlling Two Different Shapes With Mouse Events

Feb 14, 2011

I'm attempting to control 2 different shapes (a red rectangle and a blue rectangle) with the same sequence of mouse events (down, move, up), but only one shape at a time must move. The shapes are locked horizontally along the x-axis. The red rectangle, which starts out on the left side of the stage, has a right-registration while the the blue rectangle on the right side of the stage has a left-registration.

The rectangle that moves during the MOUSE_MOVE events is the shape that is closest to the *MOUSE_MOVE* event's stageX property. The closest rectangle is determined by averaging the x property of each rectangle (averageX)in relation to the MOUSE_MOVE stageX property. Therefore, if stageX is less than averageX, the shape on the left should move. Greater than averageX, the shape on the right.

The problem occurs when control changes rectangles during subsequent MOUSE_MOVE events, before MOUSE_UP. Variables that are set during MOUSE_DOWN are appropriate for the rectangle that is moved first, but things become dicey when the other rectangle is to be moved instead. Basically, the rectangle whose x property is closest to MOUSE_MOVE event's stageX property should move along either left or right with the mouse event, one at a time.

For simplicity with the following code example, a MOUSE_DOWN event could always occur somewhere between the two rectangles.
package{
import flash.display.Sprite;
import flash.display.Shape;
import flash.events.MouseEvent;
[Code] .....

View 1 Replies

ActionScript 3.0 :: HitTestObject W/ Irregular Shapes?

Jul 5, 2011

I have maze-like game and I'm trying to get the player mc to respond to a collision between the boundary mc.hitTestObject doesn't work since it's not a rectangle. Is there a way to do this?

View 7 Replies

ActionScript 3.0 :: Percentage Overlapping Of Irregular Shapes?

Oct 29, 2009

I was working on a game idea where I have to compare one underlying movie Clip and the movie clip being dragged and dropped upon it ,are exactly overlapping each other or not. I am not able to think of a solution when using irregular shapes.

View 0 Replies

Actionscript 3 :: Creating Irregular Shapes For A Jigsaw Puzzle Game In Flash

Aug 17, 2011

I want to make a jigsaw puzzle in flash. I know how to create square kind of shapes. But I want to create this kind of irregular shapes. See the live demo of puzzles in the links shown

[URL]

I just want to how to create the irregular shapes.

View 4 Replies

ActionScript 3.0 :: Masking With Dynamic Shapes - Overlapping

May 26, 2009

I draw a shape with the AS3's drawing API, then I draw another shape that intersects the previous shape, both the shapes have fill in them, but the intersecting area does not have any fill. I am not able to manage the "direction" that the shape is drawn in. what I need is for flash to just fill everything up to the outer borders of all the shapes, how would i achieve this? I found this forum thread that has almost the exact same problem that i have, but it is not resolved. [URL]

View 4 Replies

ActionScript 3.0 :: Control Mouse Events With Other Mouse Events?

Feb 12, 2012

Right now all the sounds (78 of them) on my guitar play using the roll_over event but that doesn't give the user much control over what sound is played.
 
The actionscript im using to play my sounds is this;
 
for(var i:uint = 0; i < buttonArray.length; i++){
buttonArray[i].addEventListener(MouseEvent.ROLL_OVER, buttonRolledOver);
}

[Code]....
 
What i want to do is only play a sound with the roll_over event when the left click is held down.

View 18 Replies

Actionscript 3 :: Iphone - Touch Events Vs Mouse Click Events?

Jan 11, 2012

Just wanted to ask if there is any advantage for either using mouse click event or touch tap events, when writing apps for mobiles or tablets (for the iphone especially)?

I know that both of them should work fine, but in term of performance, is anyone better? Are there any things I should be aware of when choosing either?

By the way am using actionscript3 to implement the app.

View 3 Replies

ActionScript 3.0 :: Mixing Stage Mouse Events And Children Events?

Sep 30, 2009

I have an animation that I want to start when clicking on the flash window. However, I've also have some buttons on the stage. If I add an event listener for MouseEvent.CLICK on the stage, then it 'eats up' the events and the buttons don't work.

I've tried some tricks, by adding some invisible buttons on top of the real ones, and use the MOUSE_OVER event to selectively enable/disable the mouseEnabled flag for the stage, but didn't work because it complains that the property or method doesn't exist (which I find odd).

View 3 Replies

Masking To Start When Mouse Rolls Over?

Jun 17, 2009

I also want the masking to start when mouse rolls over.the file id made out of 2 frames and has an external file named test.jpg...frame 1:

Stage.scaleMode = "noScale";_root.createEmptyMovieClip("foo",1);_root.foo.createEmptyMovieClip("img",2);_root.foo.onEnterFrame = function(){ if(this._width > 100 && this.img.getBytesLoaded() >=

[code].....

View 2 Replies

ActionScript 2.0 :: AS2 Hittest On Rotating Shapes /w Mouse

Mar 27, 2011

I've googled for hours and found nothing. I did find a lot but none involved hittesting with a mouse cursor. I'm trying to make a simple maze game, so far it works, I die when I hit squares and rectangles, but I die incorrectly when hitting a rotating rectangle.Because it rotates, the bounding box is larger and a normal hittest sees bounding boxes, meaning it won't work.Make it so that my mouse can go near the rotating rectangle without dying until I actually touch the actual rectangle instead of the bounding box.

View 2 Replies

ActionScript 2.0 :: Draw Shapes With Mouse Inside A Scrollpane

Jun 25, 2008

I'm trying to create a draw program in AS2 where I can draw shapes with my mouse inside a Scrollpane. Furthermore, I need to be able to drag and drop these objects within the Scrollpane. Currently, I'm doing the following:

1) I created an empty movie clip called main and I'm attaching it inside the Scrollpane called scroll

2) I draw the objects inside another empty movie clip called p0, p1, p2, etc. which I'm attaching inside main. When I drag the objects around, they can be dragged outside the boundaries of the Scrollpane. How can I prevent that from happening?

View 3 Replies

ActionScript 2.0 :: Make A Mouse Over Masking Effect With A Button?

Nov 24, 2002

how i could make a mouse over masking effect with a button.[URL] their buttons on the left.

View 8 Replies

Professional :: Advanced Masking - Top Two Layers To Be Able To Follow The Same Mouse X/y Coordinates?

Jun 30, 2010

how to make it work.I have 3 layers.

1. top layer is an image of a cell phone with a blank screen (where I'd like the mask to be utilized)

2. the mask... which is paired with the cell phone image above.

3. the main/maskable image, which is only revealed by the cell phone's screen.

4. the very bottom image, visible all the time.
 
I need the base layer image (#3) to be static, and I need the top two layers to be able to follow the same mouse x/y coordinates.  So far, I've only known how to have the mask and the masked image be one together, rather than be able to move the mask independently of the image I want to mask.

View 4 Replies

ActionScript 3.0 :: Movieclip Being Dragged Is Blocking The Mouse From Initiation Mouse Events Properly?

Jun 2, 2010

In a project i'm doing I have a custom cursor, using the start drag command and mouse.hide. the issue being that the movieclip being dragged is blocking the mouse from initiation mouse events properly.

View 3 Replies

ActionScript 3.0 :: MOUSE_OVER Listener - Animation Is Triggered Both On Mouse Over And Mouse Out Events

Aug 2, 2009

I have a movie clip I am using as a button (instance name btn1) and I added an event listener to it (using the following line): btn1.addEventListener(MouseEvent.MOUSE_OVER, animate1); the function "animate1" triggers some small animation when the mouse is over the movieclip. my problem is that the animation is triggered both on mouse over and mouse out events.

View 5 Replies

ActionScript 3.0 :: Mouse Events Fail To Trigger If Mouse Move Too Fast?

Nov 18, 2009

It has been awhile since I have worked in flash.Right now I am working on something where I would like a panel to disappear when someone mouses off the stage.stage.addEventListener(Event.MOUSE_LEAVE, leaveHandler); It usually works fine but if I move my mouse really fast it doesn't fire. I have also tried the same thing using a custom invisible button that surounds the perimeter of the stage and I have tried ROLL_OVER and MOUSE_OVERand again, if I do it too fast my event doesn't fire (I am using trace)I can't find anything on the net about this - is this typical of flash that if you move your mouse too fast you break it? Do I need to increase my frame rate (I would really rather not because I have perfectly timed animations - I am at 30 frames per second)

View 1 Replies

ActionScript 3.0 :: Using Mouse Events (mouse Leave) For Conditional Statements?

Dec 14, 2010

I have a menu drawer at the edge of the screen that shows when the user rolls the mouse over it, but if the user overshoots it an moves the cursor slightly outside the browser window this is unfortunenatly registered as a mouse out.

I want to stop this by using event.MOUSE_LEAVE, but i need to use it as a condition not to triger a "leaveHandler".

View 3 Replies

ActionScript 3.0 :: Import Shapes Directly From The Library As Shapes And Not As Sprites / MovieClips?

Feb 17, 2009

I have a question about shapes (i mean the flash.display.Shape class). Is it possible to import Shapes directly from the library as Shapes and not as Sprites/MovieClips? Shapes are supposed to be faster than MovieClips/Sprites, right? So why is it only possible to import MCs/Sprites from the library? I understand that generally shapes could be created solely by actionscript, but in my case the shape comprises of many points and is curved - so it's quite infeasible.

Is there maybe some sort of plugin to generate code that would draw the desired shape from a drawn shape in CS4? And a last one: Are there any benchmarks out there for performance comparison between sprites/mcs/shapes? How much performance do i loose by using a sprite instead of a shape?

View 2 Replies

Actionscript 3 :: Alternate Of Masking Technique To Ignore Mouse Event On Parts On Asset

Feb 21, 2012

In my isometric flash game I have some models with long shadows. I want to ignore the mouse events (move, click, down and up) when the user performs any action on the shadow part of the image. (see sample image) I know there is a way we can do it by creating a mask in flash. But what if I want to handle it on the .png images (bitmap)? Do I need to create a mask image for all such images? I think it will be very big deal unless there are easy ways (using tools in Photoshop).

[Code]....

View 1 Replies

ActionScript 3.0 :: Spurious Mouse Out Events When Moving The Mouse Down Or Right

Dec 4, 2008

why i am getting spurious mouse_out events when moving the mouse down or right but not up or left over a Sprite?

View 3 Replies

Flex :: Mouse-event - Using 2 Distinct Mouse Events?

Mar 14, 2011

I am looking to provide some UI functionality using the mouse- I have two distinct UI events to be achieved via mouse

a) change value
b) delete object

I don't seem to have sufficient mouseclick events for both. I am avoiding using the right click as it has some default options(whose signing off will affect the whole project- not just this). I have mouse click used for change value- how do I use the doubleclick as the single-click events seems to get invoked prior?

View 2 Replies

ActionScript 2.0 :: How To Use "startDrag" (Text Masking: Follow Mouse)

Oct 30, 2010

I am learning to flash ,and found thing I could not understand it very well.I made a Text masking:following mouse, just two layers totally,in the first layer, I input some words , and then created the second layer ,but I defined the second one as Mask layer,and draw a circle on it.of course I converted it from picture to MC named Mask. at this point, I faced the troubles, when key the codes "startDrag ("mask",ture") into the second layer,it works, but I thought it should work in the MC, I mean I right clicked the MC-mask,and then chose the action and also input the codes ,but I got the warning like this "this code must exsit in the on/onClipEvent ",and ok , I just add the onClipEvent,but still not work.

View 3 Replies

ActionScript 2.0 :: Add In "easing" For Mouse Following Masking Effects?

Sep 30, 2003

all flash experts and experts wanna be out here! I was actually trying to create an easing effect that bases on the movement of the mouse, very similar to:[URL]but unfortunately, I really have no idea how i could actually write an actionscript to create this "esaing" ability... I have actually attached my own file for your convience,

View 4 Replies

ActionScript 2.0 :: Mouse Events In CS3

Feb 11, 2011

I used to play around with flash during the early days of action script 1.but now i can't seem to find my way around it. Used to be able to add the script to the button itself.[code]what I want to do is to have a toggle button show and hidethe objects on the movie.

View 1 Replies

ActionScript 3.0 :: Mouse Events -- Which One To Use

Jan 2, 2011

I'm successfully using MouseEvent.MOUSE_OVER, but I need to know which one to use for when the end-user mouse away from the button.  I've tried MOUSE_UP and MOUSE_OUT, but neither worked.  Where can we find info resources that explain each one in details?

View 1 Replies

IDE :: No Mouse Events In MainTimeline?

Mar 1, 2009

I am new to AS3 and I am going insane trying to figure this out. I have a blank (new) AS3 document, 00pixels x 200 pixels, with one (the first) frame.

[Code]...

View 9 Replies

ActionScript 3.0 :: Why Have No Mouse Events When Run This Code

Jun 2, 2010

why I have no mouse events when I run this code.

import flash.display.*
import flash.events.*
import flash.display.Sprite;

[code].....

View 5 Replies

ActionScript 3.0 :: Access The Mouse-events?

Dec 29, 2008

I had uploaded jpeg file onto the stage using File->Import.Now, how to access the mouse-events using AS3.0. i.e., when we click with mouse on the stage it should display the x and y co-ordinates of the point being clicked.These x and y coordinates must be displayed in text-boxes provided down on the same stage.

View 6 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved