Actionscript 3 :: Alternate Of Masking Technique To Ignore Mouse Event On Parts On Asset

Feb 21, 2012

In my isometric flash game I have some models with long shadows. I want to ignore the mouse events (move, click, down and up) when the user performs any action on the shadow part of the image. (see sample image) I know there is a way we can do it by creating a mask in flash. But what if I want to handle it on the .png images (bitmap)? Do I need to create a mask image for all such images? I think it will be very big deal unless there are easy ways (using tools in Photoshop).

[Code]....

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