ActionScript 3.0 :: Mouse Cursor Will Not Ignore Shine Effect On Button
Feb 25, 2010
I have a button_mc and within this button is another MC with a masked graphic to create a shine effect. My problem is that when this shine effect passes over the button and hits the mouse cursor it causes the button to deactivate. Is there a way for me to have the shine_mc within the button_mc be ignored by the mouse completely?
obj1 is on top of obj2, covering it. obj2 has buttonMode set to true (so that it gives the mouse a hand cursor on mouseover). And obj2 has MouseEvent listeners, etc. But since obj1 is covering obj2, you can't actually click/mouseover obj2. How do I make it so that the mouse ignores obj1 and is able to interact with obj2 even though it is being covered?
I'm trying to create a chasing reflection and a circular logo in flash, after effects or whatever!!! Do you know how to do this? It's more like if you had a chrome circular ring in your palm and as the sun hits it, the glare/shine would run around the edges of the logo, does this make any sense?
I changed the mouse cursor using a tutoral from this forum, but when I press the right mouse button,the standard mouse cursor reapears.How to prevent that?
I am creating a dynamic text field in the IDE and putting it on top of a simple one-color square movie clip. I've attached a listener to the movie clip in AS 3, to make it act like a big button. However, since the text field is on top, it blocks the button from reading the cursor, within the text field. I set "selectable" to false in the IDE, on the text field, but that didn't seem to work. Any ideas? Do I have to add a listener to the text field, also?
I have some MovieClips that act like buttons, how can i do that when the user hovers on the movieclip, the mouse cursor will change to a hand or the default cursor when it hovers a button.
i don't want to create my own custom cursor, i want to use the default set of cursors that come with flash.
If a mouse comes over a button(not click) then how can we goto different frame. E.g. if mouse comes over(not click/hit) aw_btn, in frame 1 then how can timeline jump into frame 20.
I want the effect in which product strip( movie with multiple product in a row) is running and if i take my mouse on that strip it should move either left or right ( depending the location of the mouse from center) and if i follow that strip it should slow down and on clicking on particuler product it ll show it's zoom. I ll be higly obliged if you give me some fla for ref. or tutorial link.
I have tried looking through the tutorials for what I am looking for but to no avail. I am embarking on a mini solo project (building my first website) and I wanted to give my buttons a "rocking" effect on mouse over.
I am already able to do the simple on mouse over change colour etc so wanted to try something different.
in a nut shell I have found this wicked piece of open source actionscript.
It responds to the cursor and was wondering if it is posible to modify the x_position and y_position actions and make the action respond to a moving object???? (a movieclip with a variable name)
is this to complicated to attempt or is it doable??
Working on a small kiosk app that runs in Firefox for Ubuntu. Mouse.hide() works for everything else, but the cursor is showing up in Firefox for Ubuntu
I have made a couple of 'advanced rollovers' if you will, yet one thing is annoying me about them! When you roll over the button it looks great, yet as soon as your mouse goes off the hit area, it just suddenly shoots straight back to frame 1 of the movie clip , is there any way to animate a scene once the mouse has gone off the button, so it looks smooth when rolling over and when rolling off?
I am trying to make a simple game in flash it is a target shooting game i would like to make it so that the mouse cursor dissapears and a crosshair is shown as the cursor (if you get what i mean). I have created the crosshair and made it into a graphic symbol called: "crosshair" so what is the script i need to make it the cursor for the game
For example there are 2 movieclips on the stage, Parent and Child. I want to be able to drag the parent clip around with the MouseDown event.I also want an event to fire on the MouseClick event on the Child clip. But i only want this MouseClick to happen the user clicks on the Child clip, and not when the MouseUp event fires after the user has finished dragging?Is there something that defines where the mouseup has originated in the Childs MouseClick event handler?
I have a solid movie clip that is overlayed with a grid movie clip. Actually they are sprites. The solid sprite underneath has a MOUSE_OVER event. I have set mouseChildren and mouseEnabled on the grid sprite to false so that it receives no events. The problem is that when I go over a grid line the sprite underneate still receives the MOUSE_OUT and then the MOUSE_OVER event again. Is there anyway to make the grid completely transparent to the mouse so that it won't trigger the MOUSE_OUT and MOUSE_OVEr events for the sprite underneath over and over?
in the swf, when my mouse reaches a dynamic text box, the cursor always changes to the 'I' cursor and the text can be highlighted.how to prevent this from occurring?
how to change the cursor when move over a chart in flex i have tried useHandCursor="true" but it's not working in charts.....and it should show values also....
I am using a custom cursor for my flash app and when I have the cursor click button1 (menu_btn in the code) it goes to scene2 and when I click button2 (current_btn in the code) it goes back to scene1. The problem is that when I click on button2 it leaves an image of the cursor right there on the button. It doesn't happen on button1. It was suggested that I am calling "cursor = new Cursor();" and extra time, but I am not. The code is below.
I have a sprite containing a 3x3 grid of boxes. I have a rollover event attached to the container sprite, but I only want it to fire off when I go over some of the boxes, not all. I've tried using mouseEnable = false and mouseChildren = false on the relevant boxes within the sprite, but when the cursor rolls over ANY boxes within the container sprite it fires off the event, not just the ones I want to be activated.How can I get the mouse to ignore certain children within the container sprite, without actually taking them out of the sprite?
I've created something that works like a ToolTip in my Flex application. When I roll over a certain item renderer, I pop up a new control, position it, and remove it on roll out. The order of operations is like this:
Roll over event handler triggered. Add the tooltip to this.systemManager.topLevelSystemManager.toolTipChildren. On creation complete of my tooltip, set x, set y coordinates of the tooltip (on creation complete so the width and height are calculated since they are dynamic). Roll out event handler triggered. Remove tooltip.
This worked fine when I set the x and y coordinates to be x+10, y+10 from the current mouse position. I wanted to add something that re-positioned the tool-tip if it was going to be drawn partially off screen. I added a step that would calculate if it would be drawn off screen, and re-position the tooltip if it was going to be cut off.
The problem with my solution seems to be that it now runs in an infinite loop of redraws, since adding the tool-tip to the screen underneath the mouse triggers the "rollOut" on the item renderer. This triggers the removal of the tooltip, and starts the process over again from 1.
is there any way to ignore tooltip so it doesn't take the mouse focus away from the item renderer that is now under it?
In my game there is a podium which at some point can have people on it which are added as children. There is a mouseover event listener on the podium to bring up a rollover box. I only want this rollover to appear when the mouse is over the podium graphicPodium Sprite:Children )-> graphic:Sprite ( visuals for the podium )-> person:Sprite ( a person on the podium)(children) -> graphic:Sprite ( visuals for person)Now the problem is, the person graphic overlaps and extends beyond the podium one causing the rollover area to popup when the mouse is outside of the podium area if its over the perseon sprite.
I have a button with a MovieClip over the top of it. Is there an easy way to tell flash to ignore the mouseOver events of the MovieClip in ActionScript so my button doesn't flash?