ActionScript 3.0 :: Ignore Certain Mouse Events?
Apr 24, 2009
I have a solid movie clip that is overlayed with a grid movie clip. Actually they are sprites. The solid sprite underneath has a MOUSE_OVER event. I have set mouseChildren and mouseEnabled on the grid sprite to false so that it receives no events. The problem is that when I go over a grid line the sprite underneate still receives the MOUSE_OUT and then the MOUSE_OVER event again. Is there anyway to make the grid completely transparent to the mouse so that it won't trigger the MOUSE_OUT and MOUSE_OVEr events for the sprite underneath over and over?
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Apr 2, 2010
In my game there is a podium which at some point can have people on it which are added as children. There is a mouseover event listener on the podium to bring up a rollover box. I only want this rollover to appear when the mouse is over the podium graphicPodium Sprite:Children )-> graphic:Sprite ( visuals for the podium )-> person:Sprite ( a person on the podium)(children) -> graphic:Sprite ( visuals for person)Now the problem is, the person graphic overlaps and extends beyond the podium one causing the rollover area to popup when the mouse is outside of the podium area if its over the perseon sprite.
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Nov 15, 2009
I have a button with a MovieClip over the top of it. Is there an easy way to tell flash to ignore the mouseOver events of the MovieClip in ActionScript so my button doesn't flash?
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Apr 1, 2010
How can I make a mouse event ignore, or skip over another object? Say I have a small Sprite on a Large sprite, I want it to act as if the small sprite isn't there, and pass the mouse events directly through to the larger sprite behind it. I've been searching for this for a while and have tried various things but no avail.
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Apr 24, 2009
I need to have background music playing in a movie that has multiple tabs for the user to click on and go to different frames in the main timeline. I want background music throughout the movie, but it is interrupted by the mouse events. It skips to whatever frame the tabs are associated with. how I can make the music override or ignore the mouse events? I'm new to Actionscripting.
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Feb 10, 2010
I have simple combobox component in flash cs4, I try to add and event listener like this
mycombo.addEventListener(Event.ADDED_TO_STAGE, added);
function added(e:Event):void
{
trace("HI");
}
never get called even if I have the component in the stage manually or via AS, but if I add a listener to MouseOver it works, why the ADDED_TO_STAGE event don't work, also I have a problem with the textFormat style if I use
mycombo.setStyle("textFormat", tf);//suppose tf is a TextFormat object
doesn't work too, but if I put that line inside the MouseOver event it work's why??
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Jan 27, 2010
For example there are 2 movieclips on the stage, Parent and Child. I want to be able to drag the parent clip around with the MouseDown event.I also want an event to fire on the MouseClick event on the Child clip. But i only want this MouseClick to happen the user clicks on the Child clip, and not when the MouseUp event fires after the user has finished dragging?Is there something that defines where the mouseup has originated in the Childs MouseClick event handler?
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Feb 12, 2012
Right now all the sounds (78 of them) on my guitar play using the roll_over event but that doesn't give the user much control over what sound is played.
The actionscript im using to play my sounds is this;
for(var i:uint = 0; i < buttonArray.length; i++){
buttonArray[i].addEventListener(MouseEvent.ROLL_OVER, buttonRolledOver);
}
[Code]....
What i want to do is only play a sound with the roll_over event when the left click is held down.
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Mar 25, 2009
I have a sprite containing a 3x3 grid of boxes. I have a rollover event attached to the container sprite, but I only want it to fire off when I go over some of the boxes, not all. I've tried using mouseEnable = false and mouseChildren = false on the relevant boxes within the sprite, but when the cursor rolls over ANY boxes within the container sprite it fires off the event, not just the ones I want to be activated.How can I get the mouse to ignore certain children within the container sprite, without actually taking them out of the sprite?
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Sep 27, 2011
I've created something that works like a ToolTip in my Flex application. When I roll over a certain item renderer, I pop up a new control, position it, and remove it on roll out. The order of operations is like this:
Roll over event handler triggered. Add the tooltip to this.systemManager.topLevelSystemManager.toolTipChildren. On creation complete of my tooltip, set x, set y coordinates of the tooltip (on creation complete so the width and height are calculated since they are dynamic). Roll out event handler triggered. Remove tooltip.
This worked fine when I set the x and y coordinates to be x+10, y+10 from the current mouse position. I wanted to add something that re-positioned the tool-tip if it was going to be drawn partially off screen. I added a step that would calculate if it would be drawn off screen, and re-position the tooltip if it was going to be cut off.
The problem with my solution seems to be that it now runs in an infinite loop of redraws, since adding the tool-tip to the screen underneath the mouse triggers the "rollOut" on the item renderer. This triggers the removal of the tooltip, and starts the process over again from 1.
is there any way to ignore tooltip so it doesn't take the mouse focus away from the item renderer that is now under it?
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Feb 25, 2010
I have a button_mc and within this button is another MC with a masked graphic to create a shine effect. My problem is that when this shine effect passes over the button and hits the mouse cursor it causes the button to deactivate. Is there a way for me to have the shine_mc within the button_mc be ignored by the mouse completely?
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Jan 5, 2012
I made a simple test Air application to try different approaches to masking or using hitArea to ignore mouse events over transparent areas of a PNG. Can't seem to find the right mix of things to make it work, nor could I find a succinct example on the web.Clicking on the transparent areas of any of these methods don't result in the click getting handled by the background.Here's the code I have:
<?xml version="1.0" encoding="utf-8"?>
<s:WindowedApplication xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark" [code].......
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Sep 13, 2010
I have asked before but that was a week ago and ive changed alot of code. I am still having the same issue of trying to ignore MOUSE_MOVE while a tween plays and then reactivate MOUSE_MOVE on Finish. I have tried timers aswell to anticipate the finish with no luck as if i move some code a error #1009 happens.
I have alos tried motion_finished, if statements and even values with no luck as the code will just not function unless left as below.[code]...
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Jan 11, 2012
Just wanted to ask if there is any advantage for either using mouse click event or touch tap events, when writing apps for mobiles or tablets (for the iphone especially)?
I know that both of them should work fine, but in term of performance, is anyone better? Are there any things I should be aware of when choosing either?
By the way am using actionscript3 to implement the app.
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Sep 30, 2009
I have an animation that I want to start when clicking on the flash window. However, I've also have some buttons on the stage. If I add an event listener for MouseEvent.CLICK on the stage, then it 'eats up' the events and the buttons don't work.
I've tried some tricks, by adding some invisible buttons on top of the real ones, and use the MOUSE_OVER event to selectively enable/disable the mouseEnabled flag for the stage, but didn't work because it complains that the property or method doesn't exist (which I find odd).
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Jan 23, 2007
I need a way to ignore any mouse clicks by the user , until I finish running a function, and then undo this ignore function.
Why: until my animation stops, so the user won't activate some other animation, there for I want to ignore any clicks he might do.
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Feb 21, 2012
In my isometric flash game I have some models with long shadows. I want to ignore the mouse events (move, click, down and up) when the user performs any action on the shadow part of the image. (see sample image) I know there is a way we can do it by creating a mask in flash. But what if I want to handle it on the .png images (bitmap)? Do I need to create a mask image for all such images? I think it will be very big deal unless there are easy ways (using tools in Photoshop).
[Code]....
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Sep 8, 2011
I have a custom component, containing a List displaying items from an XMLListCollection:
[Code]....
Also if I click twice, only 1 mouse click will cause my custom event to be dispatched (because obviously there is no change between the items). how to make my List only react to mouse clicks? UPDATE: Yes, I've tried using "change" event for the List before, but then I have the problem that it is fired, even if the List scrollbar is clicked.
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Jun 2, 2010
In a project i'm doing I have a custom cursor, using the start drag command and mouse.hide. the issue being that the movieclip being dragged is blocking the mouse from initiation mouse events properly.
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Aug 2, 2009
I have a movie clip I am using as a button (instance name btn1) and I added an event listener to it (using the following line): btn1.addEventListener(MouseEvent.MOUSE_OVER, animate1); the function "animate1" triggers some small animation when the mouse is over the movieclip. my problem is that the animation is triggered both on mouse over and mouse out events.
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Nov 18, 2009
It has been awhile since I have worked in flash.Right now I am working on something where I would like a panel to disappear when someone mouses off the stage.stage.addEventListener(Event.MOUSE_LEAVE, leaveHandler); It usually works fine but if I move my mouse really fast it doesn't fire. I have also tried the same thing using a custom invisible button that surounds the perimeter of the stage and I have tried ROLL_OVER and MOUSE_OVERand again, if I do it too fast my event doesn't fire (I am using trace)I can't find anything on the net about this - is this typical of flash that if you move your mouse too fast you break it? Do I need to increase my frame rate (I would really rather not because I have perfectly timed animations - I am at 30 frames per second)
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Dec 14, 2010
I have a menu drawer at the edge of the screen that shows when the user rolls the mouse over it, but if the user overshoots it an moves the cursor slightly outside the browser window this is unfortunenatly registered as a mouse out.
I want to stop this by using event.MOUSE_LEAVE, but i need to use it as a condition not to triger a "leaveHandler".
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Dec 4, 2008
why i am getting spurious mouse_out events when moving the mouse down or right but not up or left over a Sprite?
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Mar 14, 2011
I am looking to provide some UI functionality using the mouse- I have two distinct UI events to be achieved via mouse
a) change value
b) delete object
I don't seem to have sufficient mouseclick events for both. I am avoiding using the right click as it has some default options(whose signing off will affect the whole project- not just this). I have mouse click used for change value- how do I use the doubleclick as the single-click events seems to get invoked prior?
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Feb 11, 2011
I used to play around with flash during the early days of action script 1.but now i can't seem to find my way around it. Used to be able to add the script to the button itself.[code]what I want to do is to have a toggle button show and hidethe objects on the movie.
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Jan 2, 2011
I'm successfully using MouseEvent.MOUSE_OVER, but I need to know which one to use for when the end-user mouse away from the button. I've tried MOUSE_UP and MOUSE_OUT, but neither worked. Where can we find info resources that explain each one in details?
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Mar 1, 2009
I am new to AS3 and I am going insane trying to figure this out. I have a blank (new) AS3 document, 00pixels x 200 pixels, with one (the first) frame.
[Code]...
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Jun 2, 2010
why I have no mouse events when I run this code.
import flash.display.*
import flash.events.*
import flash.display.Sprite;
[code].....
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Dec 29, 2008
I had uploaded jpeg file onto the stage using File->Import.Now, how to access the mouse-events using AS3.0. i.e., when we click with mouse on the stage it should display the x and y co-ordinates of the point being clicked.These x and y coordinates must be displayed in text-boxes provided down on the same stage.
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May 29, 2011
I've just hit a really strange bug with a program I'm creating. The program allows the user to add shapes (currently all squares: SmallThing, MediumThing and LargeThing) to an area of the screen, then drag them about by clicking and draging using the mouse. Pretty simple. Unfortunately, the code seems to be failing for the smaller shapes (they're not THAT small, currently the smallest shape is 32 x 32) which are not generating mouse events at all. I have used trace statements to verify this. I am having a few issues with the larger shapes ocassionally not registering mouse up events, but I can live with this - the main issue is with the small shapes not being moveable.
All the shapes are descended from the same super class, and have the same event listeners added to them when they are created.
Here are the relevant functions in my Screen class. It's all pretty basic code so I really can't see what the problem is.
[Code]....
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