ActionScript 3.0 :: Drag MC And Then Ignore Mouse Up?
Jan 27, 2010
For example there are 2 movieclips on the stage, Parent and Child. I want to be able to drag the parent clip around with the MouseDown event.I also want an event to fire on the MouseClick event on the Child clip. But i only want this MouseClick to happen the user clicks on the Child clip, and not when the MouseUp event fires after the user has finished dragging?Is there something that defines where the mouseup has originated in the Childs MouseClick event handler?
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[Code]....
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[Code]....
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Code:
stop();
import com.greensock.*;
import com.greensock.easing.*;
import flash.events.MouseEvent;
[code]....
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Code:
*/
import org.papervision3d.scenes.*;
import org.papervision3d.cameras.*;
import org.papervision3d.objects.*;
[Code].....
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Actionscript Code:
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[code].....
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this.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
this.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
function mouseDownHandler(e:MouseEvent) {
[code].....
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how to get the arrow/disc to drag (and eventually, play a sound, but I will worry about that later),
code on MC:
Code:
onClipEvent (mouseMove) {
x = this._xmouse;
y = this._ymouse*-1;
[Code]....
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What i'm trying to do is make a drag able square and use a different cursor that I made to do so. It worked fine until I added the code for the cursor.[code]...
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I attached The Code to the msg
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Code: Select allscroll_btn.buttonMode = true;
var dragging:Boolean = false;
var bounds:Rectangle = new Rectangle(-10,-13,0,138);
[code].....
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I have builded a 3d carousel following the tutorial and managed to insert it properly in my site. (great great tutroials, really)What i wanted to change though if possible, is that i would like the carousel to spin only when dragged by the mouse. I have searched alot of forums for days but didnt manage to find a script to include or substitute to achieve this.
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For a project I am am working on I need a pan effect like the one in URL...Now I was just wondering how to do this. There are various ways I can think off to make the background move according to mouse movement, but nothing I have done comes close to the smoothness in URL...More specifically, I can trigger an event when mouse in moved left/right/up/down in the pressed down stage - this event can tween the background in any direction required. But how do I stop the tween movement when the mouse is released. Since I have asked the background to tween from one its central value to say its rightmost/leftmost value, how do I make it stop in the middle of the tween when the mouse is released.
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i have some script that creates a rotating video wall/carousel effect that rotates left and right depending on where the mouse is.I want the carousel to only rotate when the mouse is down and dragging - but just can't seem to work out what i need to change.how do I define the drag action instead of the current +x & -x co-ordinates?here is the full script for the entire carousel
Code:
*/
import org.papervision3d.scenes.*;
import org.papervision3d.cameras.*;
[code]....
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URL...I'm wondering if it's possible to confine the mouse's location, on drag, to the shape it is dragging so that when the dragged shape stops at the boundary, it's not possible to continue to drag the cursor away from the shape (until the mouse is released).
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I have a 40 frame animation that in sequence rotates an image. That I need to add a mouse drag function so I can scrub through the images like here
http:[url].....
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