ActionScript 3.0 :: Confine Mouse To Shape On Drag?

Feb 25, 2009

URL...I'm wondering if it's possible to confine the mouse's location, on drag, to the shape it is dragging so that when the dragged shape stops at the boundary, it's not possible to continue to drag the cursor away from the shape (until the mouse is released).

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I want to have an image and when I click on the image ,one can hold down the mouse and drag a copy to where ever on the stage and when one lets go, one can drag another and another with each copy still being able to be dragged after released.this is what i have but its pretty simple and doesn't work....

stage.addEventListener(MouseEvent.MOUSE_DOWN,makeA Box);
var i:Number = 1; //i will be the total number of boxes
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[Code]....

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ActionScript 3.0 :: Drag And Drop Function - Bring Shape Back To Origin?

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I have a relatively simple drag and drop function. When the target is hit, the shape stays on it. Otherwise, it goes back to its original place.

ActionScript Code:
square_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
square_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
function pickUp(event:MouseEvent):void {
event.target.startDrag(true);
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[Code] .....

The slide function is supposed to bring the shape back to its origin (passx and passy are the coordinates), through an Enterframe event. It works fine, but it only works once. And if I drop the shape, if I pick it up again, it's impossible to "cancel" this action (which means the shape keeps going back to the origin). I tried removeEventListener but no luck.

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ActionScript 3.0 :: When Mouse Down On The Menu And Then Drag The Mouse Off Of The Menu AND Off Of The Stage, I.e The SWF (whilst In Mouse Down) And Then Mouse Up Completely Off Of The Stage?

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I have designed a menu that When you mouse over it, a custom cursor appears. When you mouse down it disappears and when you mouse up it returns. If you happen to mouse down and then drag the mouse off of the menu (whilst in mouse down) and then mouse up outside the menu, the custom cursor disappears. All good. The only issue is: If you happen to mouse down on the menu and then drag the mouse off of the menu AND off of the stage, i.e the SWF (whilst in mouse down) and then mouse up completely off of the stage, the custom cursor appears at the point it left the menu. I have tried to fix this using MOUSE_LEAVE but this dosnt work when the mouse button is pressed down. I have attached an FLA, SWF and the AS below.

Code:
stop();
import com.greensock.*;
import com.greensock.easing.*;
import flash.events.MouseEvent;

[code]....

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I have a sprite,like follows:

Code:
var _sprite:Sprite=new Sprite();
...
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[Code]....

when I click the _sprite,I want to make the mouse shape from a cursor to handCusor shape and call javascript function.

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ActionScript 3.0 :: Change Mouse Shape And Call Javascript Function?

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I have a sprite,like follows:

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[code]......

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I'm a bit boggled by a MouseEvent/layering problem.

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Feb 24, 2009

i have some script that creates a rotating video wall/carousel effect that rotates left and right depending on where the mouse is.

I want the carousel to only rotate when the mouse is down and dragging - but just can't seem to work out what i need to change.

how do I define the drag action instead of the current +x & -x co-ordinates??

here is the full script for the entire carousel

Code:
*/
import org.papervision3d.scenes.*;
import org.papervision3d.cameras.*;
import org.papervision3d.objects.*;

[Code].....

but just seems to give me errors - would that be because i haven't defined anything else to do with the dragging? how do I declare the carousel is to stop on mouse up?

am i even looking in the right place? does the rotation of the carousel start elsewhere?

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I tried to translate this old code into actionscript 3, but unfortunately the new code doesn't work anymore.The mouse events of the old code are general, not linked to a movieclip (which I did in the new code with the addEventListeners). How can you do this with as3? Something like Stage.addEventListener? (but then I got an error feedback from flash, so it must be done differently).I also don't know how to translate the onMouseUp part. Maybe with a removeListener?

old code:
Actionscript Code:
import com.flashcreations.utils.MathExtra;onMouseDown = function() {  // define this

[code].....

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I'm new to AS3 and I have a square(1200w) that's bigger than the stage(200w). Right now you can keep dragging it left and right as far as you possibly can. How can I set a imit/boundry to how much of the square you can drag? So that it can't be dragged beyond it's maximum width?Here's an image

this.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
this.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
function mouseDownHandler(e:MouseEvent) {

[code].....

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My goal is to make it so that when the user clicks and drags the disc (whether it be click anywhere on the stage or clicking on the disc itself), the disk will turn according to where the mouse goes.

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how to get the arrow/disc to drag (and eventually, play a sound, but I will worry about that later),

code on MC:

Code:
onClipEvent (mouseMove) {
x = this._xmouse;
y = this._ymouse*-1;

[Code]....

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What i'm trying to do is make a drag able square and use a different cursor that I made to do so. It worked fine until I added the code for the cursor.[code]...

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ActionScript 3.0 :: Draw Rectangle With Mouse Drag?

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I Created an action script code when the mouse Down and Drag I taks the X,Y postion in the first and when the mouse is Up it take the Final X, Final Y and Draw Rectangle

I need to Show the User the Rectangle with the mouse Motion (like when you draw in photoshop ) But in my Code the the Rectangle appears when the mouse up

I attached The Code to the msg

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Actionscript 3.0 :: Drag Glitch When Mouse Goes Out Of Bounds?

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It happens when you drag the scroll slider out of bounds and you release - even when mouse is up the slider still moves. I consider it a glitch. What does somebody has to do to fix it?the code I use for the slider:

Code: Select allscroll_btn.buttonMode = true;
var dragging:Boolean = false;
var bounds:Rectangle = new Rectangle(-10,-13,0,138);

[code].....

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I have builded a 3d carousel following the tutorial and managed to insert it properly in my site. (great great tutroials, really)What i wanted to change though if possible, is that i would like the carousel to spin only when dragged by the mouse. I have searched alot of forums for days but didnt manage to find a script to include or substitute to achieve this.

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For a project I am am working on I need a pan effect like the one in URL...Now I was just wondering how to do this. There are various ways I can think off to make the background move according to mouse movement, but nothing I have done comes close to the smoothness in URL...More specifically, I can trigger an event when mouse in moved left/right/up/down in the pressed down stage - this event can tween the background in any direction required. But how do I stop the tween movement when the mouse is released. Since I have asked the background to tween from one its central value to say its rightmost/leftmost value, how do I make it stop in the middle of the tween when the mouse is released.

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i have some script that creates a rotating video wall/carousel effect that rotates left and right depending on where the mouse is.I want the carousel to only rotate when the mouse is down and dragging - but just can't seem to work out what i need to change.how do I define the drag action instead of the current +x & -x co-ordinates?here is the full script for the entire carousel

Code:
*/
import org.papervision3d.scenes.*;
import org.papervision3d.cameras.*;

[code]....

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I have a 40 frame animation that in sequence rotates an image. That I need to add a mouse drag function so I can scrub through the images like here

http:[url].....

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I am trying to make it so when the mouse leaves the stage it stops the drag, but no matter what I do it does not work, the function I am trying to do it in is onMouseLeave();

Here is my code and the corresponding code:

Code:
import fl.controls.Slider;
import fl.events.SliderEvent;
import flash.ui.Mouse;

[Code]....

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ActionScript Code:
package {
import flash.display.MovieClip;
public class Base extends MovieClip {
public var baseHP:int = 50;
var newRect:Shape = new Shape();

1046: Type was not found or was not a compile-time constant: Shape. 1180: Call to a possibly undefined method Shape. What does it mean by "undefined method"? I am somewhat of a newby, so sorry if there are any stupid errors

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