Actionscript 3 :: Set Boundries To Mouse Down Drag?
Jun 27, 2011
I'm new to AS3 and I have a square(1200w) that's bigger than the stage(200w). Right now you can keep dragging it left and right as far as you possibly can. How can I set a imit/boundry to how much of the square you can drag? So that it can't be dragged beyond it's maximum width?Here's an image
this.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
this.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
function mouseDownHandler(e:MouseEvent) {
I want to have an image and when I click on the image ,one can hold down the mouse and drag a copy to where ever on the stage and when one lets go, one can drag another and another with each copy still being able to be dragged after released.this is what i have but its pretty simple and doesn't work....
stage.addEventListener(MouseEvent.MOUSE_DOWN,makeA Box); var i:Number = 1; //i will be the total number of boxes var newBox:myMC = new myMC();[code]....
trying to made a jigsaw puzzle, and using dynamic function to cut picture to pieces, but the pieces are not drag properly, except top-left coner one.how to make a good jigsaw, please share with me, it's my first game program in my life,
I have designed a menu that When you mouse over it, a custom cursor appears. When you mouse down it disappears and when you mouse up it returns. If you happen to mouse down and then drag the mouse off of the menu (whilst in mouse down) and then mouse up outside the menu, the custom cursor disappears. All good. The only issue is: If you happen to mouse down on the menu and then drag the mouse off of the menu AND off of the stage, i.e the SWF (whilst in mouse down) and then mouse up completely off of the stage, the custom cursor appears at the point it left the menu. I have tried to fix this using MOUSE_LEAVE but this dosnt work when the mouse button is pressed down. I have attached an FLA, SWF and the AS below.
I'm moving this little red box along the x axis. It just moves w/ the mouse but it moves off the movie clip area, i want to be able to set the left and right boundries. Heres my code.
I want to code a button to duplicate a movieclip instance and I want it to move to a random location within certain boundries. I can duplicate it okay but i can't figure out how to move it.
I have few flash animations that I bought, I got their fla files as well.I modified the animations simply by adding a static text line. I publish the animation and load the swf file to another fla file (main project, which is bigger).The problem is that the loaded animation has a 1 fixel black frame (witch is not in the design itself) and I can't remove it or even mask it through the animation file. I need a clean animation with no background or frame,Other problem is that the loaded animation is getting out of the original file frame boundries, revealing parts that suppose to be out of the stage.How can I publish thouse animations without the frame and the out of boundries area?
URL...The game has a helicopter centered on the screen (the heli movieclip is in Scene 1, frame 1, Layer 2). Then I have a "World" movie clip on Layer 1. Inside the world movie clip are the enemies, weapons, and boundries of the map.The world movie clip is moved when the controls are used to make it look like the helicopter is moving (although it is actually stationary). When the space bar is pressed, the "bomb" movieclip inside of the "world" movie clip is duplicated, and the duplicate is placed at the correct coordinates in the "world" movieclip so that it seems like it is coming out of the helicopter. This is all working as intended.The problem comes when trying to hitTest the bombs with the boundries/enemies inside of the "world" movieclip. The "boundry" movieclip is also inside the "world" movieclip, and is part of the Boundry class. The hitTest is inside my "bomb" class. Heres the code:[code]But the hitTest just doens't work. I've tried every combination of legal hitTest statements between the two movieclips, and it wont work. As you can tell from the SWF...the bombs explode seemingly randomly. SO somewhere...somehow...the bomb is colliding with the boundry.
but just seems to give me errors - would that be because i haven't defined anything else to do with the dragging? how do I declare the carousel is to stop on mouse up?
am i even looking in the right place? does the rotation of the carousel start elsewhere?
I tried to translate this old code into actionscript 3, but unfortunately the new code doesn't work anymore.The mouse events of the old code are general, not linked to a movieclip (which I did in the new code with the addEventListeners). How can you do this with as3? Something like Stage.addEventListener? (but then I got an error feedback from flash, so it must be done differently).I also don't know how to translate the onMouseUp part. Maybe with a removeListener?
old code: Actionscript Code: import com.flashcreations.utils.MathExtra;onMouseDown = function() { // define this
How do I rotate an object with the mouse after I have dragged the object with mouse.ssentially, I want to move the object with the mouse and then rotate it with another mouse click. Right now the object is moving and rotating at the sime time.
For example there are 2 movieclips on the stage, Parent and Child. I want to be able to drag the parent clip around with the MouseDown event.I also want an event to fire on the MouseClick event on the Child clip. But i only want this MouseClick to happen the user clicks on the Child clip, and not when the MouseUp event fires after the user has finished dragging?Is there something that defines where the mouseup has originated in the Childs MouseClick event handler?
My goal is to make it so that when the user clicks and drags the disc (whether it be click anywhere on the stage or clicking on the disc itself), the disk will turn according to where the mouse goes.
I've used this tutorial [URL] to make a simple arrow move when the mouse does to test the code and see if it works, and it does. But now i'm trying to figure out how to make it so it will only move when I drag the mouse. I've tried things like "onClipEvent (mouseDown)" and such but they don't drag the clip.
how to get the arrow/disc to drag (and eventually, play a sound, but I will worry about that later),
code on MC:
Code: onClipEvent (mouseMove) { x = this._xmouse; y = this._ymouse*-1;
What i'm trying to do is make a drag able square and use a different cursor that I made to do so. It worked fine until I added the code for the cursor.[code]...
I Created an action script code when the mouse Down and Drag I taks the X,Y postion in the first and when the mouse is Up it take the Final X, Final Y and Draw Rectangle
I need to Show the User the Rectangle with the mouse Motion (like when you draw in photoshop ) But in my Code the the Rectangle appears when the mouse up
It happens when you drag the scroll slider out of bounds and you release - even when mouse is up the slider still moves. I consider it a glitch. What does somebody has to do to fix it?the code I use for the slider:
Code: Select allscroll_btn.buttonMode = true; var dragging:Boolean = false; var bounds:Rectangle = new Rectangle(-10,-13,0,138);
I have builded a 3d carousel following the tutorial and managed to insert it properly in my site. (great great tutroials, really)What i wanted to change though if possible, is that i would like the carousel to spin only when dragged by the mouse. I have searched alot of forums for days but didnt manage to find a script to include or substitute to achieve this.
For a project I am am working on I need a pan effect like the one in URL...Now I was just wondering how to do this. There are various ways I can think off to make the background move according to mouse movement, but nothing I have done comes close to the smoothness in URL...More specifically, I can trigger an event when mouse in moved left/right/up/down in the pressed down stage - this event can tween the background in any direction required. But how do I stop the tween movement when the mouse is released. Since I have asked the background to tween from one its central value to say its rightmost/leftmost value, how do I make it stop in the middle of the tween when the mouse is released.
i have some script that creates a rotating video wall/carousel effect that rotates left and right depending on where the mouse is.I want the carousel to only rotate when the mouse is down and dragging - but just can't seem to work out what i need to change.how do I define the drag action instead of the current +x & -x co-ordinates?here is the full script for the entire carousel
URL...I'm wondering if it's possible to confine the mouse's location, on drag, to the shape it is dragging so that when the dragged shape stops at the boundary, it's not possible to continue to drag the cursor away from the shape (until the mouse is released).
I am trying to make it so when the mouse leaves the stage it stops the drag, but no matter what I do it does not work, the function I am trying to do it in is onMouseLeave();
I have researched all over and have found some that "kind of" work, but the coding always has issues with CS3 (my version). I am more proficient in AS2, but would be willing to try AS3 if that is the way to go.I need a script that will allow the user to use their mouse to drag a wheel that will slow down to a stop. Think "Wheel of Fortune" style. Where it stops will trigger an event.
I need to make a dragable button but I need this object to stay clear from other objects on the stage so to act like pushing away other objects on the stage.
I want to replicate the standard startDrag/stopDrag events with my own routine to alter things a bit, and I run into some kind of event propagation or bubbling problem. Here is my code:
The problem with this code is that as you drag the object to the right, you will see in the trace that occasionally some random localX values arrive there, resulting in the object jerking from side to side.
I have a movieclip with a child button in it.The movieclip can be dragged and dropped. I want to disable dragging and dropping of the movieclip when I press/drag on the child button. mouseChildren=false and mouseEnable=false don't work, since I want to keep my mouse events for the button.[code]
How can I go about adding easing motion to this code. I have a movie clip that is significantly larger than the stage and the mouse, on drag will pan around the image. I just want to add a slight ease on the pan.
I'm trying to create a game and I'm new to actionscript. I'm using actionscript 3.0 and flash player 9. I'm trying to have a button that when clicked creates an object that follows the mouse around the screen until that object is placed on the screen. When I click the button the object follows the mouse but it ends up covering the screen with the objects drag.
I've been going through some tutorials and samples of "drag and drop" flash movies and I always come upon the same bug. The drop target gets "stuck" to the mouse, and when I click the target it just drops down and doesn't return to its orig. position. This mostly happens when the target in the "lower order" is dropped behind a target that is "in front of it" Now I have used the [code]...