ActionScript 2.0 :: Movieclip - Move To A Random Location Within Certain Boundries
Jul 27, 2004
I want to code a button to duplicate a movieclip instance and I want it to move to a random location within certain boundries. I can duplicate it okay but i can't figure out how to move it.
I am working on a flash file that imports xml data. This data gets run through a for loop and each xml child gets its own movieclip called menuItem. Then the various instances of menuItem are randomly placed on the stage. However, they always overlap to some extent. I don't want this.
So, how would I make sure they don't overlap? I looked at the hitTest function but it seems to require 2 different movieclips to check for the collision. I only have one movieclip with multiple instances.
supposing there is a movieclip in stage.. let's say its a circle with an instance name of "theCircle"..
the circle has to move / go to / animate to a random location on stage every 5 seconds... basically, the circle should move to the random location, stop and wait for 5 seconds, then move again to another random location.. again and again...
the code below is untested and incomplete.. but it is what i am trying to do... how i should go about this...
ActionScript Code: var randomXPosition:int; var randomYPosition:int; var positionTimer:Timer;
[Code]....
on the moveCircle function, i can simply set the X and Y of the circle equal to randomXPosition and randomYPosition... but that would just change the location of the circle, not move it.. i am trying to make the circle animate towards that location at a constant speed..
URL...The game has a helicopter centered on the screen (the heli movieclip is in Scene 1, frame 1, Layer 2). Then I have a "World" movie clip on Layer 1. Inside the world movie clip are the enemies, weapons, and boundries of the map.The world movie clip is moved when the controls are used to make it look like the helicopter is moving (although it is actually stationary). When the space bar is pressed, the "bomb" movieclip inside of the "world" movie clip is duplicated, and the duplicate is placed at the correct coordinates in the "world" movieclip so that it seems like it is coming out of the helicopter. This is all working as intended.The problem comes when trying to hitTest the bombs with the boundries/enemies inside of the "world" movieclip. The "boundry" movieclip is also inside the "world" movieclip, and is part of the Boundry class. The hitTest is inside my "bomb" class. Heres the code:[code]But the hitTest just doens't work. I've tried every combination of legal hitTest statements between the two movieclips, and it wont work. As you can tell from the SWF...the bombs explode seemingly randomly. SO somewhere...somehow...the bomb is colliding with the boundry.
How can I move my MC from one location (x, y) to another location (x1, y1) wirh action script..?.. and I would like to have my motion tween rounded to (x,y) so it will look sharp.
I have a picture on the stage covered by 12 squares (sq1, sq2, sq3.......sq12) When the movie opens I want the squares to move down, but i want a random sequence ( 3, 9, 2, 12...........8). I already made de function for the movement:
how to make a movieclip move base on mouse location similar to the one seen in [URL]. I've found some script that I've been working with and it rotates the Y just fine but keeps rotating. How would I determine a set rotation to stop when I stop mouse movement. Here is my script:
var maxSpeed:uint = 1 box.addEventListener(Event.ENTER_FRAME, onLoop, false, 0, true); function nLoop(e:Event):void{
I am attempting to create a flash game similar to the Android (and now iOS) game Atomic Bomber, similar in concept of course. (I am unable to link a Youtube video, for concept search "Android Atomic Bomber")
My query is on moving the object to a click location, currently I am using Tween to move the object. The object is at a constant speed by default moving to the right, once the player clicks the stage the aircraft will move towards the click location:
ActionScript Code: //Get Click Location public function mouseClick(e:MouseEvent):void {
I'm new to AS3 and I am making a website and I want to animate a button (buttonA), after a certain button (buttonB) is clicked buttonA should move from underneath buttonB and should move to a certain location (it only moves vertically). The movement should slow down a bit when the button reaches it's destination to make the movement look smooth. When buttonA is pressed some other action should be done and buttonA should only be able to get pressed when it reached it's destination below buttonB. And lastly, when ButtonB is pressed when buttonA has reached it destination nothing should happen. And when some other button which is already on the screen (buttonC) is pressed buttonA should be returned to it's original position (after which buttonB can be pressed again to move buttonA)
The current way I am doing it is so: on frame 1 ButtonA is positioned underneath buttonB. Both buttons are on different layers. A new layer ("actions") has this code: Code: Select allstop(); buttonB.addEventListener(MouseEvent.CLICK, clickButtonB); function clickButtonB(event:MouseEvent):void{ gotoAndPlay(2); }
On frame 2 the actions layer has a new blank keyframe with this code: Code: Select all addEventListener(Event.ENTER_FRAME, moveButton); function moveButton(event:Event):void { buttonA.y += slowDown(buttonA.y, 268.35, 8); ); } function slowDown(begin:Number, end:Number, speed:Number): Number {return (end-begin)/speed;} }stop();
When I play it it goes well for the first time, but when I press buttonB afterwards it looks like it goes through all the frames after frame 1&2, then it returns to frame 1 and the position of buttonA is reset and buttonA starts moving to its destination again. I also get this in my output: TypeError: Error #1009: Cannot access a property or method of a null object reference. at showcase17_fla::MainTimeline/moveButtons()
This is my first tread, but Im a long time viewer of this site.I ve got a question. Im trying to figure out how to move a clip from one location to another using a button. This is the code on my movie clip.
I need an actionscript that moves 1 dot to random location. This dot is over 200 frames, would I have to put an action on every one of those frames...and note that I said Move not jump to another place.
I have my server configured so that the installation is on c:, and the media files are on d:.To begin with I tested the streaming files in the original installation location and this worked.I've have now moved the vod folder - D:applications:, and updated the FMS.ini file to accordingly look for the applications folder on the D: and restarted the server.The Administration console is correctly identifying the VOD and LIVE applications in the new location, but all the streams have stopped working
I got a containers gallery whitch I made and I want the containers down outside the screen to come up when the mouse goes down. (If not please contact me in private and I will show you my flash).
1. When you click on the buttons for 2 and 3, ALL three buttons move to a different part of the screen.
2. When you click on the button for 1, ALL three buttons return to their initial position.
Ideally, when the buttons move they would in fact travel across the screen rather than disappear for an instant and reappear in the new locations. Usually I would do this via a motion tween, but I can't figure out how to incorporate one here without conflicting with the other actions and thus messing everything up! I have to use a site structure similar to the one in the example because I need the intros/outros to be different for each mc.
I have a fieldgoal kicking game that I am making I have the basic game done, but I have some things that I want to add but I dont know were to look to the resources. 1. I only want one football on screen at a time right now as many times as you click it kick's a football 2 I also want the placement of my fire arrow to be in a random location for each kick
Basically I have a MC called "__root.T1" that when a button is pressed it will move to the specified location and then it's alpha property will be zero. the alpha property to the functionstartEasing(_root.T1, 50.4, 161.9, 10);
function startEasing(object, endX, endY, frames) { yourTween = new mx.transitions.Tween(object, "_x", mx.transitions.easing.Regular.easeInOut, object._x, endX, frames);
I got a project I'm working on where i have a bunch of buttons that i wan to move to a new location when clicked and then go back when clicked again. Im sure its not as difficult as i think im just not so good with my code. Id rather not have to do 30 individual animation if i dont have to.
I'm having a problem with embedding a Flash movie that loads an array of SWFs- specifically, ones that exist in the same movie as the .fla loader file. When I move the external SWFs and .swf load_movie file into a separate directory from the HTML file, they do not load properly. I get just a white window. [URL]. When I keep the SWF movie clips and load_movie.swf in the same (root) folder as the .html file, then everything loads properly, though. But this would extremely clutter up my directory!
The code is as follows: MovieClip on Stage onClipEvent(data){ //test to make sure it's completely loaded, when swf's load this way onData is called with each 'chunk' of data if(bytesLoaded()==bytesTotal()){ this.onEnterFrame=function(){ if(_currentframe==_totalframes){ _root.loadNextMovie() [Code] .....
I 'm not sure if there is a way in loadMovie to specify another folder, or the best way to solve this problem. I'm relatively new to Actionscript.
trying to made a jigsaw puzzle, and using dynamic function to cut picture to pieces, but the pieces are not drag properly, except top-left coner one.how to make a good jigsaw, please share with me, it's my first game program in my life,
I'm new to AS3 and I have a square(1200w) that's bigger than the stage(200w). Right now you can keep dragging it left and right as far as you possibly can. How can I set a imit/boundry to how much of the square you can drag? So that it can't be dragged beyond it's maximum width?Here's an image
this.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler); this.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler); function mouseDownHandler(e:MouseEvent) {
I'm moving this little red box along the x axis. It just moves w/ the mouse but it moves off the movie clip area, i want to be able to set the left and right boundries. Heres my code.
I have few flash animations that I bought, I got their fla files as well.I modified the animations simply by adding a static text line. I publish the animation and load the swf file to another fla file (main project, which is bigger).The problem is that the loaded animation has a 1 fixel black frame (witch is not in the design itself) and I can't remove it or even mask it through the animation file. I need a clean animation with no background or frame,Other problem is that the loaded animation is getting out of the original file frame boundries, revealing parts that suppose to be out of the stage.How can I publish thouse animations without the frame and the out of boundries area?
I posted this question a few days ago but didn't get a response, so I think perhaps I put it in too specific a context. I thought I'd try again and couch the question in more general terms this time. Unfortunately I can't move on with my work until I get this issue solved!
What I need to do is find a way to see if there is a MovieClip at a particular spot. So, say I have a random point and a bunch of random MovieClips. At this random point, there may be any of the MovieClips or there may not. I won't know what these are in advance. I need the ActionScript to tell me if there is ANY MovieClip at this random spot - and, if there is, what MovieClip it is.
I want to make a movieclip move on random sine wave. (sine path)I m trying to do this for a week and cant get it good.I want to make the curves random. and acceleration too.(it will be a fish like character swimming)Like as in this game : http:[url]..........(the small character which swim and move smoothly)this is the portion of code im using now.
var tempEnemy:MovieClip = _root.attachMovie("enemy1","enemy_1,1); tempEnemy._x = 500; tempEnemy._y = 0;[code]..........