Professional :: How To Move A Button Location

Sep 2, 2011

On a key frame event I want to move a button i have 130 pixels to the left, how can i move the button in such a way?

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Basically I have a MC called "__root.T1" that when a button is pressed it will move to the specified location and then it's alpha property will be zero. the alpha property to the functionstartEasing(_root.T1, 50.4, 161.9, 10);

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[code].....

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how to make a movieclip move base on mouse location similar to the one seen in [URL]. I've found some script that I've been working with and it rotates the Y just fine but keeps rotating. How would I determine a set rotation to stop when I stop mouse movement. Here is my script:

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[code]....

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I am attempting to create a flash game similar to the Android (and now iOS) game Atomic Bomber, similar in concept of course. (I am unable to link a Youtube video, for concept search "Android Atomic Bomber")

My query is on moving the object to a click location, currently I am using Tween to move the object. The object is at a constant speed by default moving to the right, once the player clicks the stage the aircraft will move towards the click location:

ActionScript Code:
//Get Click Location
public function mouseClick(e:MouseEvent):void
{

[Code]....

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ActionScript 3.0 :: Animating Buttons (Move To Certain Location)?

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I'm new to AS3 and I am making a website and I want to animate a button (buttonA), after a certain button (buttonB) is clicked buttonA should move from underneath buttonB and should move to a certain location (it only moves vertically). The movement should slow down a bit when the button reaches it's destination to make the movement look smooth. When buttonA is pressed some other action should be done and buttonA should only be able to get pressed when it reached it's destination below buttonB. And lastly, when ButtonB is pressed when buttonA has reached it destination nothing should happen. And when some other button which is already on the screen (buttonC) is pressed buttonA should be returned to it's original position (after which buttonB can be pressed again to move buttonA)

The current way I am doing it is so: on frame 1 ButtonA is positioned underneath buttonB. Both buttons are on different layers. A new layer ("actions") has this code:
Code:
Select allstop();
buttonB.addEventListener(MouseEvent.CLICK, clickButtonB);
function clickButtonB(event:MouseEvent):void{
gotoAndPlay(2);
}

On frame 2 the actions layer has a new blank keyframe with this code:
Code:
Select all
addEventListener(Event.ENTER_FRAME, moveButton);
function moveButton(event:Event):void {
buttonA.y += slowDown(buttonA.y, 268.35, 8);
);
} function slowDown(begin:Number, end:Number, speed:Number):
Number {return (end-begin)/speed;}
}stop();

When I play it it goes well for the first time, but when I press buttonB afterwards it looks like it goes through all the frames after frame 1&2, then it returns to frame 1 and the position of buttonA is reset and buttonA starts moving to its destination again. I also get this in my output:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at showcase17_fla::MainTimeline/moveButtons()

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This is my first tread, but Im a long time viewer of this site.I ve got a question. Im trying to figure out how to move a clip from one location to another using a button. This is the code on my movie clip.

onClipEvent (load) {
_root.targX=100;;
}

[code].....

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How do i make Obj1 move to Obj2 without easing? I want it to move Obj1 to Obj2 "walking" not "directly" by setting its _x and _y values.

Example for code with easing:

onClipEvent (load) {
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[Code].....

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[Code]...

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