ActionScript 3.0 :: Flash Button Events Frame Location?
Nov 17, 2010
I am developing a multiple choice question answer. I have a movie clip in frame 2 where the radio buttons and question choices are displayed.I am trying to define a event for the radio button in the movie clip's first frame. But i show questions in random order. Say for example the first question to show is fifth I move the movieclip to 5th frame. The event is not firing since it is declared in the first frame.
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Nov 17, 2010
am developing a multiple choice question answer. I have a movie clip in frame 2 where the radio buttons and question choices are displayed.I am trying to define a event for the radio button in the movie clip's first frame. But i show questions in random order. Say for example the first question to show is fifth I move the movieclip to 5th frame. The event is not firing since it is declared in the first frame. Should i place the button event code in each and every single frame or is there anyother option for this.
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Aug 21, 2011
I created a simple button that displays an error messeage: "error opening 'url" when I test the movie, but does play and opens in browser after publishing. However, it won't open in the browser in a different location. I pasted the html code in a web page but it doesn't work there nor opens in the browser in a differnet location from where it was originally published and saved. Why is that?
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Feb 14, 2012
Alright, so I've been struggling with this one since last night. When I create a new object (a new unit), and draw it to the screen (Flash does all the work there), the point at which it's first placed is considered its origin. That is, getX and getY will return the distance from that point... Why is that? Or how can I stop this?
[Code]...
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Mar 7, 2011
Lets say I am working on some basic shooting game that involves lots of moving enemies. The enemies all come from one class that extends movieclip.
I want the enemies to move 10px downwards every frame. At the moment I know of two ways of doing this:
The first is to run a single onEnterFrame function on the main timeline, this function loops through all of the enemies on the screen calling a function in the enemy class that contains "x+=10".
The second is to put the onEnterFrame function inside the constructor function of the enemy class that would then contain the "x+=10".
Both give the same result but is one less work for the computer than the other? The first has a big loop that accesses all of the enemies, the second has an "onEnterFrame" running for each of the enemies.
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Aug 12, 2011
I'd been working on a side-scrolling shooter game in AS2 for a while and it was going great, but for whatever reason, it scrolls all choppy and the framerate is inconsistent on faster machines. I would have expected the opposite, but it is what is is, I guess. So I'm trying to finally learn AS3, and I found some tutorials that got me started towards remaking what I had, but now I'm stuck.I'm trying to make one of those rotating cannons that shoots projectiles towards the mouse cursor. I have the rotation part working, but I'm having trouble with attaching the projectiles to the stage with enterFrame actions on them.I feel like I'm pretty close to a solution, but I don't understand where to put the functions to move the clips to make them work properly. In AS2, I just put something like this on the cannon clip:
Code:
bullet = _root.attachMovie("bullet", "bullet"+_root.bullets, _root.getNextHighestDepth(), {_x:nozzledot.pointx, _y:nozzledot.pointy});
[code].....
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Jan 26, 2011
This may be a very basic question but I cannot work it out now. I have a 'flash banner' on my site for which once clicked on you go to another page on the site. I want to track this click as an event. HTML event tracking works fine. Previously the code I used was:
[Code]....
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Nov 20, 2006
I have a problem where I have declared an onRollOver event handler on frame 5. I also have a button on frame 4 telling flash to go to frame 5.But, if the mouse is already over the movieclip on frame 5, the rollover event will not play.Is there a way to force this onRollOver or another workaround for this?
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Apr 15, 2010
I have a few swf's that are loaded into a base file using levels. These clips can be cycled through by means of a setInterval function or when the user clicks the next or previous button. However, when the user hovers over a defined 'hit' area which is ultimately a blank movie clip, the setTimeout call is then canceled. This works fine, except that now the 'hit' clip - being above everything - prevents the movies below accepting hit states, and if I move it to below everything else, when one mouses over any element in the loaded movie, it then acts as though the user has mouse out of the hit area.
Is there any way to have this 'hit' clip do its job simply by determining if the mouse is over it, but without using an onRollOver function or equivalent?
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Mar 27, 2012
iam making a game and i almost finish except one error i couln.t get it
TypeError: Error #1034: Type Coercion failed: cannot convert flash.events::Event@3738fb79 to flash.events.MouseEvent.
TypeError: Error #1034: Type Coercion failed: cannot convert flash.events::Event@3738fb79 to flash.events.MouseEvent.
[code]....
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Dec 2, 2011
I have a banner with big invisible button covering the stage and underneath it I have movieclips which must respond to mouse events. But I can't get through invisible button. I only get button events and cant interact with movieclips underneath it. Here's simple code:
invisibleBtn.addEventListener(MouseEvent.CLICK, onTopClick);
bottomMc.addEventListener(MouseEvent.MOUSE_OVER, onBottomOver);
function onTopClick(e:MouseEvent):void{
[Code]....
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Dec 18, 2011
When I placed this AddEventListener I got this "Type Coercion failed message"
addEventListener(Event.ENTER_FRAME,onEnterFrm);
Located above the mouse event:
addEventListener(Event.ENTER_FRAME,onEnterFrm);
[code]....
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Sep 2, 2011
On a key frame event I want to move a button i have 130 pixels to the left, how can i move the button in such a way?
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Nov 26, 2007
I have a nav bar with buttons that change pages and such, but I also want another button that goes to the same pages. The button loads a random image and then I want it to call the appropriate button it is in the nav bar.[code]...
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Apr 27, 2009
I am trying to make an object tween from its starting location to the location of a mouse click. I have a script, but it has a very annoying ease to it.I would LIKE the object to mantain a certain speed during while traveling from its starting location to the mouse click location.
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Apr 8, 2010
I've got scrpt that switching movie clips inside container_mc and i want to add button inside all that movie clips that will remove current displaying movie clip. When it will be removed i want to be able to choose in navigation any movie clip to display. Here is my navigation script:
[Code]....
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Aug 5, 2009
If you click on one of the images of the employees I would like it to load another movie into the location above where the image of the bird is. The swf with the employee photos is a series of buttons within a movie clip within another.
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Oct 6, 2009
I am using loaders to load .swf files from another folder to save on load times. When I switch the loader to another .swf file in the next frame, they all go blank.Also, is it possible to use a loader in a button to load images from another location?
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Feb 13, 2003
How can i duplicate the effect found here? I want an image that eases into location when pressed.
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Feb 22, 2009
I am more towards the art end of the art - developer spectrum, but have some experience with Flash MX and I am making the somewhat painful transition to AS3I have some longish mcs with animation using guides.I am using frame labels in those mcs to trigger other animations with syntax like:
ActionScript Code:
if (mc.currentLabel == "label"){
//do something
[code]........
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Mar 20, 2009
Basically I have a MC called "__root.T1" that when a button is pressed it will move to the specified location and then it's alpha property will be zero. the alpha property to the functionstartEasing(_root.T1, 50.4, 161.9, 10);
function startEasing(object, endX, endY, frames) {
yourTween = new mx.transitions.Tween(object, "_x", mx.transitions.easing.Regular.easeInOut, object._x, endX, frames);
[code].....
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Jul 30, 2009
I got a project I'm working on where i have a bunch of buttons that i wan to move to a new location when clicked and then go back when clicked again. Im sure its not as difficult as i think im just not so good with my code. Id rather not have to do 30 individual animation if i dont have to.
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Jun 3, 2010
1. Im getting the mouse location so that when its at the top of the screen a dropdown menu appears. It works fine on my first two frame, but on my third the drop down doesnt move unless my mouse passes over it.
ActionScript Code:
this.addEventListener(MouseEvent.MOUSE_MOVE, DropDownGameNav);
(MouseEvent.CLICK, onGameBackClick);
[code]......
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Mar 27, 2004
In the library, I have a movie clip - DraggableButton that has OnPress with StartDrag with parameters and OnRelase with StopDrag. I have a slider with this Draggable button and a bar to slide the button on. I also have two movie clips Clip1 and Clip2. In my main movie I have two instances MC1 and MC2 of Clip1 an Clip2. I have an instance of the Slider. I want to set the _alpha property of MC1 and MC2 depending on the location of the button on the slider.
I think I need to save the location (_x) of the button on the slider in a variable in the OnRelease even of DraggableButton and use this variable in the SetProperty method. I need to know in which event and which object's event should I use the SetProperty method. Or if what I am thinking is not correct what do I need to do?
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Feb 21, 2009
have button listener code on main timeline: Code: endPanel.playAgain.addEventListener(MouseEvent.CLICK, playAgain); which lets my button within a clip call a function (function is on main timeline as well) later, that clip advances through its frames and the button seems to be losing it's listener code. the button still has the same instance name and is persistent throughout the clip. why is it only recognizing the code when the clip is on the first frame? You would assume that an instance name would retain it's listener code throughout the timeline no?
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Jul 1, 2011
I try to dispatch an error event in an AS3 application:dispatchEvent( new ErrorEvent( ErrorEvent.ERROR, false, false, "my error message"));but I get the following runtime error:
TypeError: Error #1034: Type Coercion failed: cannot convert flash.events::ErrorEvent@2c04239 to com.adobe.protocols.dict.events.ErrorEvent.at flash.events::EventDispatcher/dispatchEventFunction()at flash.events::EventDispatcher/dispatchEvent()at my line of code..
[Code]...
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Feb 16, 2005
How can I move my MC from one location (x, y) to another location (x1, y1) wirh action script..?.. and I would like to have my motion tween rounded to (x,y) so it will look sharp.
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Jan 6, 2010
When a user rolls over an HTML button, I need that button to tell Flash to go to frame 2. I looked at the Flash Help for the addCallback() and followed their example to use javascript to influence Flash without any success even though I followed it to the letter.
To be clear, I know javascript well enough to copy and paste it correctly and to read what it might supposed to be doing (usualy).
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Aug 17, 2009
I want to make a button that makes you got to a random frame within a certain range (eg frame 41-50) when you press it. I have tried various codes but so far no luck. Im using AS 2
and the button is within a couple of movie clips, but you can still click it when you test
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May 11, 2010
I set up a simple Flash banner with the following code to click through to a web page:
function buttonClickHandler(event:MouseEvent):void { navigateToURL(new URLRequest("**URL**")); trace("You clicked me."); }
This worked fine, no problems.However, I was then asked to include a click counter by using this code:
btn.buttonMode = true; btn.addEventListener(MouseEvent.CLICK, goOut); function goOut(e:Event){ var url:String = root.loaderInfo.parameters.clickTag; var request:URLRequest = new URLRequest(**URL**); try { navigateToURL(request); } catch (e:Error) { } }
I've tried various ways to combine the two events, but it just doesn't seem to work. I'm only used to one simple action at a time.
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