1. Im getting the mouse location so that when its at the top of the screen a dropdown menu appears. It works fine on my first two frame, but on my third the drop down doesnt move unless my mouse passes over it.
I am trying to make an object tween from its starting location to the location of a mouse click. I have a script, but it has a very annoying ease to it.I would LIKE the object to mantain a certain speed during while traveling from its starting location to the mouse click location.
I got a project I'm working on where i have a bunch of buttons that i wan to move to a new location when clicked and then go back when clicked again. Im sure its not as difficult as i think im just not so good with my code. Id rather not have to do 30 individual animation if i dont have to.
I changed the mouse cursor using a tutoral from this forum, but when I press the right mouse button,the standard mouse cursor reapears.How to prevent that?
I have a component that changes its location based on other elements. I'm trying to find its x and y position at different intervals, so I tried compname.x and compname.y.
The x position seems to be working, but the y position is always 0. I need to play with localToGlobal or contentToGlobal or one of those conversions.
I created a simple button that displays an error messeage: "error opening 'url" when I test the movie, but does play and opens in browser after publishing. However, it won't open in the browser in a different location. I pasted the html code in a web page but it doesn't work there nor opens in the browser in a differnet location from where it was originally published and saved. Why is that?
I have screen in which I have a button which sets the clip to lower quality, and I also have to have the mouse event in which when the mouse is clicked (anywhere on the screen), this sends you to a different frame (gotoAndStop). The problem is, when I click on the button, not only it does its function, but the mouse event also does. What I want to do basically is to disable the mouse event while pressing the button.
This is the website that I'm working on. Not much going on yet but I have this invisible button that turns the radio on and off.. what I would like to do is have an image of the radio that I made up where the light is on for when it turns on and then back to off for when it's off.
I'm new to Flash and Actionscript. I'm trying to move the mouse to a random button and press it to have the onRollOver and onPress functionality.
I've tried this for mouse-over: _xmouse = randomSelected._x; _ymouse = randomSelected._y; Apparently, this doesn't work....
If this is accomplished, I also need to simulate the mouse click(or button press) over the button. I've tried for hours and am seeing no logical end.
I've successfully managed to call the correct onPress and onRollOver for the random button selected, but these are just the handlers for the events. I need to raise those events in the first place.
I have this website I am developing. It has multiple pages that I would like to connect to each through a flash horizontal menu navigation. Here is a link to the site for your consideration. WebsiteI am trying to make it so that a mouse click is dispatched on the appropriate flash button when the page starts up so that the highlight menu tab will appear over the correct button.Here is the actionscript for the flash:
Code: import caurina.transitions.*; var button:MButton;
I have a seek bar for video player just like youtube, user can drag the cursor in seekbar or click anywhere on seekbar to jump to the time I use mouse.down and mouse_up event for dragging the cursor:
[code]...
here is my problem: if I do only clicking or dragging nothing wrong but when I do both clicking works but dragging isnt when mc.cursor.mouseEvent up is called mc.mouseEvent click is also called and since mc.cursor is clicked click event got the coordinates wrong I remove the click event in mouseEvent up function in 1st line and in the last line I add again but it does the samething again
I have never used the Double Click before but now that I am trying to apply it to a button it's not responding. button1.addEventListener(MouseEvent.DOUBLE_CLICK, buttonClick); function buttonClick(event:MouseEvent):void { trace('has been double clicked'); } Is there more to know about the DOUBLE_CLICK?
I'm trying to learn a simple way to code a button's color to change when you click on the button itself. I got the button's alpha to work by doing the following: Create a text field with the word "Preflight" and convert it to a button. Drag the button onto the stage and give it an instance name of "Preflight1". On the first frame of the timeline, insert the following code:
Now when you test the movie, anytime you click the button "Preflight" the button's alpha drops (dims) by 10%. Works perfect and easy. Now, how can I do this exact same thing with the button's color? When you click the button, its color changes to some new color? I've tried colorTransform, but no luck.
I developed something in flex. It works great on FF and Safari. But on IE the "swf area" remains blank until mouse moves over it. I am embedding it like that:
I have an swf with a few images on it, the images glow on mouseOver, and trigger an event when clicked.However, when I load that swf into another SWF, the click event works but the mouseOver doesnt glow.
In my first AS3 project (not used Flash since AS1) I need to use a custom movie clip as a cursor and detect clicking on a button. Using the code below, the custom cursor works as expected, but I am unable to capture clicking on the button.
If I comment out the first line, the trace for clicking works as expected. I have tried changing the order of the event listeners, applying the follow to the button rather than the stage, but cannot get both to work together.
stage.addEventListener(MouseEvent.MOUSE_MOVE,follow); start_button.addEventListener(MouseEvent.MOUSE_UP, playPhrase); function playPhrase(event:MouseEvent) {
I'd like to use the x and y mouse coordinates as variables in a program. I'm very new to Flash and ActionScript and I'm not even sure which classes I need to import or which listeners or handlers I need to use.
Does anyone know the code for finding the global positioning of X & Y co-ordinates of a click of a button which is constantly rotating, and then secondly the code for when you click on the button it displays a movie clip on top of it -(position of x & y when clicked) at the angle that you clicked it (so underneath the buttons are still rotating so other people can click them where they are)to explain the context, I'm trying to design a mock up of a circular interactive table when someone comes up to it and clicks on one of the buttons that are moving, it reads where the person clicked it and opens up a new box (movie clip) where they clicked it (at the angle) so its not upside down if you are at the topI've included my .fla file which shows the four buttons moving and a little diagramexplaining what I'm trying to do.
I am attempting to create a flash game similar to the Android (and now iOS) game Atomic Bomber, similar in concept of course. (I am unable to link a Youtube video, for concept search "Android Atomic Bomber")
My query is on moving the object to a click location, currently I am using Tween to move the object. The object is at a constant speed by default moving to the right, once the player clicks the stage the aircraft will move towards the click location:
ActionScript Code: //Get Click Location public function mouseClick(e:MouseEvent):void {
I'm trying to get the position of the mouse while it is stationary. For example, if the SWF loads and the mouse is already on the SWF, how can I detect it's position WITHOUT waiting for the user to move the mouse.
how to grab the mouse position when the mouse moves, just not how to obtain that info when it has not moved yet.
our group want to develop a 3D FPS game on flash 11, but how could we make same user experience as Conter-Strike or those classic FPS games without set mouse cursor location?as I know, both ShockWave and Unity Web Player can lock or set location of mouse cursor.we may considering some sercurity issues of open this API, but we are talking about things that desktop apps can do and web apps can not do.
how to make a movieclip move base on mouse location similar to the one seen in [URL]. I've found some script that I've been working with and it rotates the Y just fine but keeps rotating. How would I determine a set rotation to stop when I stop mouse movement. Here is my script:
var maxSpeed:uint = 1 box.addEventListener(Event.ENTER_FRAME, onLoop, false, 0, true); function nLoop(e:Event):void{
Lets say i have a button on frame 1. And if you press it normal, you ll get to frame 2. But then if you click it on another way, you ll get to frame 3. How do i do that easy?! With another way i mean like shift click or ctrl click or is it an easier way?