ActionScript 3.0 :: MC Move On Mouse Location?
Mar 2, 2011
how to make a movieclip move base on mouse location similar to the one seen in [URL]. I've found some script that I've been working with and it rotates the Y just fine but keeps rotating. How would I determine a set rotation to stop when I stop mouse movement. Here is my script:
var maxSpeed:uint = 1
box.addEventListener(Event.ENTER_FRAME, onLoop, false, 0, true);
function nLoop(e:Event):void{
[code]....
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May 23, 2010
I got a containers gallery whitch I made and I want the containers down outside the screen to come up when the mouse goes down. (If not please contact me in private and I will show you my flash).
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Apr 27, 2009
I am trying to make an object tween from its starting location to the location of a mouse click. I have a script, but it has a very annoying ease to it.I would LIKE the object to mantain a certain speed during while traveling from its starting location to the mouse click location.
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Feb 16, 2005
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how to do an object move towards the mouse when i move the mouse the towards the object and backwards when i move the move away, something liike the menu on [URL]
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Feb 12, 2012
I am attempting to create a flash game similar to the Android (and now iOS) game Atomic Bomber, similar in concept of course. (I am unable to link a Youtube video, for concept search "Android Atomic Bomber")
My query is on moving the object to a click location, currently I am using Tween to move the object. The object is at a constant speed by default moving to the right, once the player clicks the stage the aircraft will move towards the click location:
ActionScript Code:
//Get Click Location
public function mouseClick(e:MouseEvent):void
{
[Code]....
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Dec 31, 2010
I'm new to AS3 and I am making a website and I want to animate a button (buttonA), after a certain button (buttonB) is clicked buttonA should move from underneath buttonB and should move to a certain location (it only moves vertically). The movement should slow down a bit when the button reaches it's destination to make the movement look smooth. When buttonA is pressed some other action should be done and buttonA should only be able to get pressed when it reached it's destination below buttonB. And lastly, when ButtonB is pressed when buttonA has reached it destination nothing should happen. And when some other button which is already on the screen (buttonC) is pressed buttonA should be returned to it's original position (after which buttonB can be pressed again to move buttonA)
The current way I am doing it is so: on frame 1 ButtonA is positioned underneath buttonB. Both buttons are on different layers. A new layer ("actions") has this code:
Code:
Select allstop();
buttonB.addEventListener(MouseEvent.CLICK, clickButtonB);
function clickButtonB(event:MouseEvent):void{
gotoAndPlay(2);
}
On frame 2 the actions layer has a new blank keyframe with this code:
Code:
Select all
addEventListener(Event.ENTER_FRAME, moveButton);
function moveButton(event:Event):void {
buttonA.y += slowDown(buttonA.y, 268.35, 8);
);
} function slowDown(begin:Number, end:Number, speed:Number):
Number {return (end-begin)/speed;}
}stop();
When I play it it goes well for the first time, but when I press buttonB afterwards it looks like it goes through all the frames after frame 1&2, then it returns to frame 1 and the position of buttonA is reset and buttonA starts moving to its destination again. I also get this in my output:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at showcase17_fla::MainTimeline/moveButtons()
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Jan 5, 2003
This is my first tread, but Im a long time viewer of this site.I ve got a question. Im trying to figure out how to move a clip from one location to another using a button. This is the code on my movie clip.
onClipEvent (load) {
_root.targX=100;;
}
[code].....
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Apr 26, 2003
I need a ball to move from one location to another, but how do I do it with AS and not the basic tweening way?
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Feb 2, 2007
How do i make Obj1 move to Obj2 without easing? I want it to move Obj1 to Obj2 "walking" not "directly" by setting its _x and _y values.
Example for code with easing:
onClipEvent (load) {
_x = 0;
_y = 0;
[Code].....
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Mar 30, 2010
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Apr 28, 2010
1. When you click on the buttons for 2 and 3, ALL three buttons move to a different part of the screen.
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Ideally, when the buttons move they would in fact travel across the screen rather than disappear for an instant and reappear in the new locations. Usually I would do this via a motion tween, but I can't figure out how to incorporate one here without conflicting with the other actions and thus messing everything up! I have to use a site structure similar to the one in the example because I need the intros/outros to be different for each mc.
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Jul 27, 2004
I want to code a button to duplicate a movieclip instance and I want it to move to a random location within certain boundries. I can duplicate it okay but i can't figure out how to move it.
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Mar 20, 2009
Basically I have a MC called "__root.T1" that when a button is pressed it will move to the specified location and then it's alpha property will be zero. the alpha property to the functionstartEasing(_root.T1, 50.4, 161.9, 10);
function startEasing(object, endX, endY, frames) {
yourTween = new mx.transitions.Tween(object, "_x", mx.transitions.easing.Regular.easeInOut, object._x, endX, frames);
[code].....
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Jul 30, 2009
I got a project I'm working on where i have a bunch of buttons that i wan to move to a new location when clicked and then go back when clicked again. Im sure its not as difficult as i think im just not so good with my code. Id rather not have to do 30 individual animation if i dont have to.
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Nov 18, 2009
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Dec 27, 2011
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Jan 12, 2011
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[Code]...
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[Code]...
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[Code]...
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Sep 1, 2011
I'm wondering how is this task done that listen to mouse move event when user cursor is out of stage?
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May 13, 2010
i am using this on Mc
onClipEvent(enterFrame){
diffx = _root._xmouse - this._x ;
diffy = _root._ymouse - this._y ;
[code]....
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Dec 22, 2009
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Code:
package
{
/**
* Zenos.as is meant to show how you can demonstrate friction using the Zenos
[Code].....
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i have a darkBlueRect rectangle sprite and a copy of the same sprite with a larger scale and a lighter color - lightBlueRect.i'm attempting to shift the location of the lightBlueRect according to the mouse.x location when the mouse is moving over the darkBlueRect. this way if the mouse is on the right of the darkBlueRect than the location of the scaled up lightBlueRect will be on the opposite side and shifted towards the left proportionate to the mouse position and scale. in addition, the lightBlueRect must appear "locked" to the darkBlueRect so lightBlueRect.x must never be more than darkBlueRect.x and lightBlueRect.x + lightBlueRect.width must never be less than darkBlueRect.x + darkBlueRect.width.
[code]...
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Dec 22, 2009
I have made a simple application to move a ball to the location of the mouse. I am trying to adjust my app so that when the ball does move in the same position as my mouse location, it should remove the listener showing that the ball does reach my mouse's destination.[code]...
View 2 Replies