Professional :: Button To Tell Flash To Go To Frame 2?
Jan 6, 2010
When a user rolls over an HTML button, I need that button to tell Flash to go to frame 2. I looked at the Flash Help for the addCallback() and followed their example to use javascript to influence Flash without any success even though I followed it to the letter.
To be clear, I know javascript well enough to copy and paste it correctly and to read what it might supposed to be doing (usualy).
I've been following the book "Beggining Flash Programing for Dummies" and I have come up to a part where I create a very simple game. The script involved in the frames are FRAME here:
1. The old main logo was not as wide as the new one, so now the entire new one is not clickable (to take you back to the main page). How do I fix this?
2. For the life of me I can't figure out how to make text (or a button if need be) link to a specific flash frame. If you look on the site, there are a couple of spots under "What We Do" that I need clickable to take them to the Contact Us page.
I have created a racing game and over all i got 3 frames and about 10 main layers.. i have tried so many scripts now and they're not working .The game begins on frame 2 while the main menu is on frame 1.Not sure if it matters but i have the menu copied on all the frame 1's of all the layers...
I'm trying to stop my flash animation at a certain frame (allowing the person to click a button to go to another page).When I instert the stop code on a keyframe on my actions layer at the specified frame I want it to stop at it simply keeps looping my movie. The second problem I'm having is making my menu bar like you would see and use on a website.You click the Home button and it goes to the home page.
I'm trying to create a "back" button, but when the user clicks on this button I want the animations to go in reverse and then go to the frame that it is calling. so for example i have 5 notes, what happens first is that "note 1" is on the stage then you click on 'next' and then "note 2" slides in from the bottom and pushes "note 1" up and out of the frame and stops and shows 'back' and 'next' buttons. what i am trying to do is, if the user clicks on 'back' , I want the movie to rewind and have "note 1" slide back down. Or if they click on 'next' 2 will be pushed up and 3 is revealed the same way 2 came in.
I get errors of varying sorts. What should I use? AS2 or AS3? And what code should I assign to the button (or that button's frame?) to get it to go to frame 2 once clicked?
Have a blank stage with 3 movie clips as buttons. When I click them I'm using this code
[Code]...
this triggers the click of the button to return to the main timeline and stop on a specific frame. My issue is that if I click the button a second time, it goes to a blank (or different ) frame, a third click will return it to the proper frame. I'm doing this as some users I work with are mouse clickers, now this is ok if I use a button symbol, but I want them as movieclips. What script can i use to ensure that every click makes the mc operate the exact same (goto specific slide with no randomness)?
hi i am having trouble getting my buttons to work right in flash cs4. is it possible to have a button gotoandplay a frame inside a different movieclip? if so how?
I am writing a little app, and have buttons and sliders on one frame 1 of the stage, and then a help screen on frame 2 of the stage. I have some event listeners attached to the objects of the first frame. When I move to the second frame, and then go back to the first frame, all the event listeners have gone out of scope, and no longer work. (at least that is what I think is happening). I think the best way would be to add something like add Event.ADDED_TO_STAGE listeners to each object, and have the listener function add the event listeners that I want for each item.
So I would have: public function Document(){ super(); iSlider.addEventListener(Event.ADDED_TO_STAGE, added); iSlider.removeEventListener(Event.REMOVED_FROM_STAGE, removed); myButton.addEventListener(Event.ADDED_TO_STAGE, buttonAdded); myButton.addEventListener(Event.REMOVED_FROM_STAGE, buttonRemoved); } In each of the listeners, I would add / remove the listeners that actually respond to the button / slider.
I have created a movieclip that is simply asking a question and the user chooses from a list of Radio buttons.I have set this up and it works fine, but I cannot figure out how to set up a "Next" button or a "Submit" button that, depending on the radio button choice made, the user goes to a specific frame or label.I bought the Adobe Flash CS5 bible, but there seems to be little information on controlling Radio buttons, only how to set them up to test.
I have a problem where I have declared an onRollOver event handler on frame 5. I also have a button on frame 4 telling flash to go to frame 5.But, if the mouse is already over the movieclip on frame 5, the rollover event will not play.Is there a way to force this onRollOver or another workaround for this?
In AS2 I need code for a button, on the main timeline, to go to a frame in a mc off the main time line. I have attached a picture of the time lines in case I have not articulated my needs well.
I was told that putting code on buttons is bad practice now. So, I'm trying to move my button codes to my main actionscript frame. I did it find with the play and stop/pause buttons. However, the rewind and forward buttons are proving more difficult How would the code look if I transferred it from my button to my actionscript frame I'll post the code I have right now in my rewind button.
I have a files that is loading and parsing a huge amount of data from a csv file and creating and plotting a graph using the data. All is well if I have the file loaded on the first frame of the movie. But if I pass in the URL by entering the file name in a text input field and clicking a button. The X and Y axis values disappear as do intermittent notes placed above the bar graph. I still see the x and y axis and it's hash marks and the bar graph (shapes) but all of the text is gone.
I have a Flash website with 3 interfaces( 3 frames with movie clips inside). they have a button that goes to different loaded .html page(text). But once the back button is pushed on the web browser, it always goes back to the first frame instead of the actual last page, which might have been frame 2 or 3.
I want to create a "replay" button on the last frame of my movie but it's not working.
Here's what I did.
1. I created a layer named "Actions" and in my last frame (frame 900) I created a "Stop" action.
2. I then created a button and saved it to my Library.
3. I then created a new layer named "Replay Btn" and created a keyframe in the last frame of the movie (frame 900). I then dragged the button onto the stage so it was in the last keyframe (frame 900) and made it into a button Symbol.
4. In the Properties Inspector I then typed in an "instance" name of "replay".
5. Then in the layer named "Replay Btn" I selected the last frame of my movie (frame 900) and added a keyframe in the same layer as my button. I then opened the "Actions" panel and entered this code.
replay.onRelease = function() { gotoAndPlay(1); }
6. I then did a "Publish Preview" of the movie and got this error:
"Warning 1090: Migration Issue: The onRelease event handler is not triggered automatically by Flash Player at run time in Actionscript 3.0. You must first register this handler for the event using addEventListener ('click', callback_handler) In Actionscript 3.0, code cannot be placed directly on objects. select a frame or use the code snippets panel to apply code to the current selection on stage."
I understand that I must select the layer and "right-click" to add an action instead of selecting the object on the stage, but I guess I'm just not sure how to get the "Replay" button to work in CS5. I've watched a couple of tutorials but they weren't done very well and were really hard to understand. I just want to create a button to replay the movie.
There used to be a way, in AS 2 to put the FLVPlayback component on frame 2, a poster frame JPG on frame 1 and some actionscript in frame one sayingwhen the user clicks on the JPG, Play.This would move the timeline playhead to the FLV, hide the JPG, play the video - very simple.NOW - after not touching Flash (v11.5 Mac) for a year - I need to do the same thing in AS3.
I want to make a button that makes you got to a random frame within a certain range (eg frame 41-50) when you press it. I have tried various codes but so far no luck. Im using AS 2 and the button is within a couple of movie clips, but you can still click it when you test
I have a character, And in its movieclip I`ve got 3 frames (first has an idle pose, second a walking pose and third a running pose), each with a movieclip with an action in it.Well, what I wanted is that when I am walking with this character, and press the SHIFT key he runs.And I`ve got the following code
if (Key.isDown(Key.LEFT))[code]....
But when I click the shift button, he shows the first frame static of the movie clip in frame 3 (running frame).
there is a button on 1st frame. there is a movie clip on frame 2. I named the movie clip as "ball_mc" I want to go to frame 2 when I click on button on 1st frame. I know that the code "gotoAndPlay(2);" on button will work. But for some reasons, i want to try another way.... i tried several codes:
I have 5 different buttons for the navigation on my flash website.The first page is on frame one.When you click on any of the 5 buttons I want it to play frames 10 - 15 before moving to which ever frame the button 1-5 corresponds to. So:
Click on button 1 > plays frames 10 - 15 > Goes to frame 20 Click on button 2 > plays frames 10 - 15 > Goes to frame 30 Click on button 3 > plays frames 10 - 15 > Goes to frame 40 etc
I built a button in one of the movie clips in my project,
when I release this button, it goes to the 41st frame of the main timeline and continue to play until the frame 70 which has got a stop; command. till here everything's just OK. But I want this button to do something more though I don't know whether it's possible or not.
I want this button to go and play the frame number 41 in the main timeline, and then after it stopped at the frame 70 , then jump to frame 73.
I have a small flash site made up of a number of pages all on the one timeline.
The query is this. When i release a button i want the timeline to roll on for x frames (fading components out) before going to the frame that button links to (The beginning of the new page).
I have no idea what AS to use for this.
No matter where in the timeline you are, the button should fade out that area and then skip to a new one.