ActionScript 2.0 :: Move On Random Sine Wave?
Jun 30, 2010
I want to make a movieclip move on random sine wave. (sine path)I m trying to do this for a week and cant get it good.I want to make the curves random. and acceleration too.(it will be a fish like character swimming)Like as in this game : http:[url]..........(the small character which swim and move smoothly)this is the portion of code im using now.
var tempEnemy:MovieClip = _root.attachMovie("enemy1","enemy_1,1);
tempEnemy._x = 500;
tempEnemy._y = 0;[code]..........
View 1 Replies
Similar Posts:
Jun 1, 2011
how to create a sine wave using flash as3?and how to add changes to the wave based on changing frequency and wavelength using a slider.
View 2 Replies
Jun 11, 2004
how do i make this sine wave picture effect ,wave on the horizontal insted of the vertical
)
( vertical as it is now
)
[code]....
View 11 Replies
Jun 8, 2006
I have a logo that I made in Fireworks, and it looks decent, but I was wondering if anyone could mimic it with movement. For example, if someone could use actionscript to make it "wiggle" or wave like a flag in the wind, that would be awesome.
Notice how the blue line itself stays at about the same thickness (it barely starts getting thicker), but the shading around it thickens as it goes more and more to the right.
Here's the image (ignore the text):
View 1 Replies
Jul 10, 2009
I'm generating a sine wave and playing it as a sound. But When I call SoundMixer.StopAll() it's causing a click when sounds stops. I think its because it's cutting the sound off in the middle of the wave, I was wondering of a way to make the sine wave slowly ripple out before i stop it. Is there already functions to do this in Action Script 3 or is my sine wave function i need to modify here is my code for the wave.
function sineWave(event:SampleDataEvent):void { var sample:Number for (var i:int=0; i<8192; i++) { sample = Math.sin((i+event.position) * ((2 * Math.PI)/44100) * freq); // freq is just any frequency event.data.writeFloat(sample * .15); event.data.writeFloat(sample * .15); } }
View 8 Replies
May 27, 2011
There are a couple of problems i'm having with this - the first is how to work out how to find where the tip of each sine curve is (ie the frequency) and the second is to work out how to rotate each object so that it slides sideways along the sine wave(note file is 800 x 600)here's my code: CarouselTest.as:
package
{
import com.greensock.easing.Sine;
[code].....
View 1 Replies
Jan 24, 2012
As you can tell from the title I am not very good at math ( sigh ).
Is there a way I can create a sine wave with any given angle between 2 points ?
View 3 Replies
Jun 3, 2004
I am sooooooooo lost. I need help in making a movie clip go in a wave motion with only action script. basically I am trying to make a game and I am so lost on how to make the enemy come in and fly in a wave motion from the left to the right in an up and down motion. I thought it would be easy but I must be using the wrong code since my enemy plane is just fly from left to right and not going up and down.
View 8 Replies
Aug 5, 2011
I want to be able to take a general sine wave y=Math.sin(x) and rotate it around some other angle, so instead of going strictly left-to-right, I'd like to go from, say, the top left corner toward the "center," or from the bottom right to the center, or any other arbitrary angle. Like this: I want to be able to use that wave as a "path" for enemies in a game, but I cannot seem to wrap my head around it. I've tried matrix transformations, but I was missing something there, too, because the origin was wrong.
View 1 Replies
Jun 3, 2004
I need help in making a movie clip go in a wave motion with only action script. basically I am trying to make a game and I am so lost on how to make the enemy come in and fly in a wave motion from the left to the right in an up and down motion.I thought it would be easy but I must be using the wrong code since my enemy plane is just fly from left to right and not going up and down.
View 8 Replies
Jun 3, 2011
i want to create a sine wave and its speed will change depends on change in freequency and wavelength . and stop the wave movement when we click stop button.[code]
View 0 Replies
Jan 20, 2011
I am trying to create a similar effect to what is used in CityVille for dropping coins and experience icons, they do a custom move animation and it first moves a little bit up and then down. It looks like it is following a spline or a sine function.
View 2 Replies
Jun 3, 2004
I need to move a movie clip with action script. I am writing action script to one of the layers and calling my movie clip "bird". I want to move the clip in a wave motion(like a sine wave). I am using the bird._x and bird._y and setting them equal to a variable. But the _y part of it is not moving. The movie clip is only moving from right to left and there is no upward or downward movement.
View 2 Replies
Jun 10, 2006
I made a semi-sinewave effect (view attachment) and it works fine with one exception. I want for it to wave on random intervals (from 1-15 seconds) instead of continuously, but I can't get it working right. Here's the code:
[AS]
pts = 5;
sine = 0;
[code].....
View 4 Replies
Jan 29, 2010
I want to move all objects in an array producing a stadium wave effect, how do i do that?I want to move the objects based on their y-value on the stage... all my squares are of 50x50 in size. I want to move them up then move them down
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
[code].....
View 1 Replies
Aug 1, 2004
I have a picture on the stage covered by 12 squares (sq1, sq2, sq3.......sq12)
When the movie opens I want the squares to move down, but i want a random sequence ( 3, 9, 2, 12...........8). I already made de function for the movement:
[Code]...
View 6 Replies
Oct 20, 2009
but i have a problem i am triing to get a mc to move around the screen at random and bounce off the walls so it doesnt go off screen
View 1 Replies
Sep 6, 2005
I would like the Ball to move in a random direction 0-360,Then i would like the Ball to richoche off of the BallBoundry in its reflected direction.
View 2 Replies
Dec 16, 2010
how i can make objects move with random speed.i have 3 objects but their speed is handeled by the timeline how i can make them move with random speed
View 4 Replies
Jan 5, 2012
I would like to randomly move three movie clips, placed in an array, within a set box. The script below worked with used with one movie clip, but not with all in an array.
var clipSpeed:Number= 1;
var speedX:Number = 0
var speedY:Number = 0
[code]....
View 3 Replies
Jul 27, 2004
I want to code a button to duplicate a movieclip instance and I want it to move to a random location within certain boundries. I can duplicate it okay but i can't figure out how to move it.
View 1 Replies
May 11, 2005
I am using the random motion code found here at Kirupa. [URL]I have the code working fine but I have a question about fixing it to my needs. The way it is now, you change the height and width variables so that the objects don't move off the screen. This works fine, if you are using the whole screen area at:
[Code]...
View 2 Replies
Aug 4, 2009
I have a specific request or a general pondering really.I know you can create a sine wave type thing with as, could you then perhaps create movie clips, letter by letter that would move along and up and down on this sine wave?could you then, instead of setting the size and scale of the sine wave have it react to the input levels of a mic.i've been hunting for something that will help for a while and have drawn a blank
View 5 Replies
Apr 2, 2005
I am making a game that involves a function that makes a bottle randomly explode in all directions. The function is on the main frame of my game and is linked to several movie clips inside the bottle. When the conditions are right, the movie clips should call the function and then fly out in random directions. The problem is, when i put the code directly onto the movie clips it works fine, but when i attempt to use it as a function is makes the entire movie move in random directions instead of the glass shard. My only guess as to why this happens is because this '_this.' command somehow applies to my main frame because that is where the function originates.
View 4 Replies
May 26, 2009
I am trying to figure out a way to randomly move a ball inside a bigger circle. The motion has to be smooth and completely random.
View 1 Replies
Sep 1, 2003
I've tried 3 different scripts for a random loading image layer and none of them work. Does anyone have code/script for this that will work for Flash 5? I'm totally hung up at this stage and can't move on with the page or site until I have this aspect resolved.
View 12 Replies
Sep 17, 2003
how draw sine and other functions using the drawing api ? so far all my efforts have yielded amazing random designs but not the desired functions.
View 5 Replies
Mar 16, 2005
Basically I need to have text from a dynamic/input textfield to appear in a wavy line pattern automatically. Now I'm pretty sure it can be done fairly easily with the right knowledge but I unfortunately lack that knowledge.
The idea I had was that a string is broken into individual letters and each is placed along a sine curve of a set length/width - the string/characters are repeated if necessary in order that the full width of the curve is covered. Also note that the text need not be rotated to match the lines, only _x and _y values need to be adjusted.
I have to produce a design with dynamic text similar to this (my ascii art skills are crap so please imaging that these are wavy lines rather than zig zags):
/////////////////
/////////////////
/////////////////
/////////////////
/////////////////
I have nothing to offer apart from the satisfaction of producing a wavy text pattern and from knowing that you have saved me from a breakdown.
View 3 Replies
Jul 17, 2009
With Keith Peter's "Actionscript 3.0 Animation" book it's dead easy to make one that oscillates smoothly between two fixed values but I need one that varies it's oscillation randomly (within reason of course). Imagine the teeth of a saw, up-down-up-down-up-down, very dull. What I want is more like a range of mountains, the same smooth change in height but less regular.
View 8 Replies
Jan 20, 2006
I'm trying to create a loop which generates a single series of sine results ranging from 0 to 1 based on 100 loops ( ie 0 ,0.011 ,0.1111........up to 1 in a single run)The results I want start at 0 and increment in a series up to 1 and then stop. I suppose this would be one half of a sine wave I have tried the following but it goes from 0 to 1 ,1 to 0 , 0 to 1 etc whereas I want a single straight run of 100 values from 0 to 1
I tried :
for(var i:Number=0;i<=100;i++){
trace((0.5*Math.sin(i)) + 0.5);
}
This does not work.
View 1 Replies