IDE :: Can Make Objects Move With Random Speed

Dec 16, 2010

how i can make objects move with random speed.i have 3 objects but their speed is handeled by the timeline how i can make them move with random speed

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[Code]...

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[Code]...

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[Code]...

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I have drawn a circle with rays on the stage and made it a movie clip in Flash MX. I can make the MC rotate by creating a function. However, when I call the function in a setInterval, I want the MC to rotate with random speed. I did it this way but to no avail: setInterval(rotateme, random(2000)); I want the MC rotation to randomly speed up down to zero and slow down to 2000.

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Code:
var spawnObject:Array = new Array("Object1", "Object2", "Object3");
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[Code].....

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Here is a link to what I mean: [URL]. I am spawing enemies by this right now:

public function newPlane(event:TimerEvent) {
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addChild(p);
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setNextPlane();
}

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well i want to make buttons that on rollover move to left, on rollout move back to their initial position, and if clicked, they but stay this time at the final rollover place, and be there until something else is clicked. When something else is clicked, the previous button , returns to its initial place. So i ve got it all figured out except for the freeze and move part when the buttons are clicked. All it does now , is when they are clicked they freeze at the position i want, but i havent got a clue how to update them, after so they start moving back, and reacting on rollover and rollout, when the next button is clicked.

[Code]...

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Using Tween class maybe? I tried the easeOut. But if will write 2 Tween, the 2nd one will overwrite the 1st one, so I only see the obj moving in the 2nd Tween direction, not the 1st Tween direction. I know the coordinates for the 2nd Tween below is not correct (cos all coordinates shld follow the defined reference point), so I need to find out the logo's width and height. But is alright now cos it is for testing purpose.

[Code]...

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I currently have an animation that rotate infinitely but it's just too fast to begin with... I tried lowering the fps to 12 but it would just be skip.... Is there a possibility to make the animation slower by this code:

//Import TweenMax
import com.greensock.TweenMax;
//Save the horizontal center
var centerX:Number = stage.stageWidth / 2;

[code]....

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I'm working on my site and I have a random background script setup. Heres the code that Im using now.[code]...

Now I love the way thats its working and but one thing that is kinda crappy is that sometimes it suffers from repeating the same background a couple of times before going to another random background. Now I know that its because the script is working properly but can anyone think of a method that I could use to make it not be able to pull up the last background that it has already loaded? I dont want to make it static because not only do I have this setup for when you enter the site but also its random when you click on one of the nav buttons because I want to try to keep my site dynamic.

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